Neverethe |
Fire is always good if you want to blast.Cave is fantastic defensively. Tremorsense + Earth Elemental wildshape + Natural Spell can be quite hard to deal with.
Desert is cool, Blur is nice and you get to summon a Djinn.
Eagle + Monkey give familiars and some nice abilities.
I enjoy water and wind-based spells a lot more than fire. Cave is definitely cool and I have been considering it a bit. Desert has some amazing abilities but the spell list overlaps nearly completely with the base druid spell list. Which is what is keeping me from taking it immediately.
Spell focus conjuration, augment summoning superior summoning are the staples for a druid if you are going to summon at all. Dazing spell is nasty on many druid spells.
Menhir savant is IMHO the best archetype for caster druid.If by disabler you mean battlefield control, druids have that in spades. If you mean single target save or sucks, not so much. I recommend checking out this guide.
Spells section lacks the newest spells, especially the higher level entangles, but otherwise it's a good guide.
I definitely was talking about battlefield control. I was hoping not to summon much on this character and really focus on control/light blasting. I have read a bit of that guide over the past day and he makes some good points. I am very confused about domains at current. I really like Water/Oceans, Earth/Caves and Air/Wind. Really don't know what to go with at this moment.