Inevitable

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Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




I have currently decide I am going to go toward making a Menhir Savant Druid for Society play. I am playing a Dwarf and dumping Str/Cha. Bringing my stats to look as such:

Str: 7
Dex: 16
Con: 16
Int: 10
Wis: 20
Cha: 7

I am now deciding if I want to know what feats would be beneficial for a full caster druid. I know I want to get Natural Spell and Planar Wild Shape some way down the road to make myself even beefier. What I have no clue about is what Domains would provide the best casting ability? I would like to be mainly a disabler with an average amount of damage.

On top of that I have been clueless about a first level feat. I know the typical Toughness and Imp. Initiative are good and they may be fall-backs for now. But I was curious what suggestions others had for useful feats.

I would prefer a domain that would provide some earlier spellcasting support (1d6+Wis or similar spells).

Thanks!


I have been contemplating playing my first caster in Pathfinder and really have thought the idea of a blaster druid focusing on destroying with the elements as a fun time. I have heard quite often that compared to other casters, druids are not quite as good with straight damaging spells and really excel when they focus more on summoning.

I am not really into the idea of summoning and I love the druid flavor. Some of the spells that stand out to me are wind manipulation spells, sirocco and horrid wilting.

With all of this prefaced I am mainly just looking for some guidance. Maybe help point me in the direction of some helpful feats, items, wildshape and maybe a fun domain (I like Water/Ocean, Plains and Desert the most so far though).

I will only be level 1 but would like to have some idea of what to build towards. This is for society play.

Any help at all would be appreciated. Thank you!


I am currently building a dagger tossing Investigator. I am curious with multiple daggers what are the correct calculations for thrown weapons.

What do I use for my Attack Bonus and do I gain a minus to anything for throwing a dagger?


I am currently thinking of White Haired Witch Dipping for a Brawler/Monk to gain the natural weapon and access to the Constrict ability. I notice that the hair does damage as intelligence. Does this only apply to the direct damage the hair deals or is it applied to the constrict damage as well?

As for that is there a way to use this archetype in a Brawler/Monk build without having to invest heavily in Intelligence?


1 person marked this as FAQ candidate.

To preface this. I have heard all the rumors and negativity of a White Haired Witch. I know people think Prehensile Hair Hex is better. Yada yada. I like the flavor and I want to enjoy a fun character that I will be roleplaying. I think with some Monk/Brawler help. I can have a formidable character with some extremely fun grapple attacks.

My main question stems from the usage of Weapon Finesse. Am I correct to assume that with a high Dex and Intelligence that a White Haired Witch with Weapon Finesse can use Dex to Hit and Int to Damage?


I am planning out my character at the moment and I just wanted a little input on what my feat progression looks like at the moment. I took into consideration much of what the forums suggested to me yesterday and did some of my own research. I am about ready to hit level 2 but I have planned up to 11. Let me know what you think and how useful this character would be.

Human Sanctified Slayer Inquisitor of Sarenrae

Str: 10
Dex: 18
Con: 12
Int: 10
Wis: 14
Cha: 12

Inquisiton: Redemption

Feats:
1. Weapon Finesse, Enforcer
3. Dervish Dance, Precise Strike (Teamwork Feat)
5. Weapon Focus (Scimitar)
6. Outflank (Teamwork Feat)
7. Dazzling Display
8. Shatter Defense (Combat Trick)
9. Coordinated Charge (Teamwork Feat)
11. Gory Finish

Traits: Blade of Mercy, Armor Expert

Weapons/Armor: Scimitar, Repeating Crossbow, Mithral Breastplate
At level 12 I would be adding 5d6 to my rolls for Non-Lethal with no -4 modifier thanks to Blade of Mercy. A modifier of 0 thanks to Armor Expert on the Mithril Breastplate.

Does my feat progression look alright? Can gory finish be used with non-lethal damage? Are there any suggestions for order or other similar feats? Am I calculating the Greater Bane and Merciful d6 counts correctly? And am I understanding Blade of Mercy correctly?

This is my first extended build


I am currently playing an inquisitor who has jumped from build to build in his first level. I am finally able to hit that solid locked in level two. I had a bit of fun last night playing a Weapon Finesse Inquisitor last night. Not as highly optimized as some may build but it was still enjoyable. I am not looking to be completely optimized because I find the flavor of the character more important than the stats. I just don't want to be completely useless come higher tier modules. The build currently looks like this:

Human Sanctified Slayer Inquisitor of Sarenrae 1

Str: 10
Dex: 18
Con: 12
Int: 10
Wis: 14
Cha: 12

1: Weapon Finesse, Enforcer

Redemption Inquisition

Traits: Armor Expert (planning on using Medium Mithril), Blade of Mercy
Weapons: Scimitar, Repeating Crossbow

I really enjoy the flavor of the ex-assassin redeemed and using his skills to seek others that have lost their way and quickly dispatching them if they do not see the light.

I was planning on getting Hurtful at some point to put my intimidate checks to use, as well as taking Dervish Dance to make my Scimitar use Dex for damage/rolls.

Onto my questions I guess. Firstly, does this build have the possibility to be useful and not fall off horribly once I hit that 7-10 area? What feat changes would be useful? Would any class dips be worth it to strengthen my prowess as an dashing intimidating human inquisitor of Sarenrae? How would this affect my casting? And most importantly...does Inquisitor lend itself well enough to be considering a Weapon Finesse build as I go forward?


I am currently building a Human Sanctified Slayer Infiltrator Inquisitor of Sarenrae for my PFS games. I am planning on going melee with weapon finesse. I was able to grab Weapon Finesse and put a rank into Perform (Dance) so when I get to level 3 I am able to take Dervish Dance. The problem I am having at the moment is knowing what feats would be useful at the point to help boost my melee damage.

Not starting with +1 BAB as an Inquisitor I am unable to take Piranha Strike. So if anyone has some suggestions they would be MUCH appreciated.


I am currently doing my final take on my Inquisitor before I level up to two after tonight. I am currently running a Human Sanctified Slayer Infiltrator Inquisitor of Sarenrae. I am using Scimitar and Dervish Dance as my focus for this.

I am thinking of a redeemed assassin type character. Which is why I decided to take the Redemption Inquisition. Where I am having trouble is with the traits. I really like the Elven Reflexes trait and it's the only true thing I've added to min/max a bit. Having taken adopted and taken the trait I have no clue how to fit in the being adopted by Half Elves into my backstory.

Any suggestions? Just maybe a little bit of a lead to start with?


Let's say I chose to be a Wild Child Brawler 1/Sacred Huntsmaster 4. When I reached level 5 between the two do I get the benefits of the Wild Child 5th level bonus or just the first level bonuses?

Secondly. If I do multiclass into both of those archetypes for their respective classes do I gain extra stats on my pet from being part of both Classes/Archetypes?

Thanks for helping a newbie!


How are passives, skills and all bonuses allocated to the character sheet when you dip into another class?

I have lately been mulling over the design of a character that fits me. I have really narrowed it down to Inquisitor (I just love all the possibilities for RP). And since I have let the ideas tumble through my head while reading various threads.

I have been pestering people here about an Intimidate build for a heavy melee fighting inquisitor. But as of late the idea of a stealthy Infiltrator Inquisitor/Rogue has been bouncing around in there.

The main reason this has come to the forefront is that my current weekly group is running everything BUT a stealthy character. We have everyone just run headlong into fights and hope for the best. Along with not really having a good face for the party (Wisdom to Bluff and Diplomacy twice...yum).

So as a newer player I just wanted to know how the dipping functions. What options I have with these two classes. Would it be better to Rogue and dip for a couple levels into Inquisitor or vice versa? I am also concerned about combat as a combo of these two. I would not need to be the most lethal member of my group (We have a Paladin that rips things apart and a Summoner lighting things up with his Eidolons).

Thanks for the help again! You are all wonderful!


I jumped into the world of Inquisitor last night and had a blast. I am still fairly new to Pathfinder (and tabletop in general) but think I may have found a class/playstyle that fits me.
That being said I have started out with a Half-Orc Inquisitor (of Gorum but that is open to change). Society Play also.
My build at current looks like this:

Str: 18 (+2)
Dex: 11
Con: 14
Int: 8
Wis: 16
Cha: 7

I am wanting to have him be primarily melee focused but will most likely stick with light armor. I know there are some extremely helpful abilities that work on Intimidate. But being new it's still a bit cryptic to me. I am curious if my Dex is way too low at current. As well as possibly getting some suggestions on possible traits. Dipping into Gendarme Cavalier for some bonuses. When it would be a good time to do this if it is a good idea.

I want to inspire fear on the battlefield. I want to crush the heretics of my given god, assist my party, and I want to be flashy while doing it.

Any information and help would be greatly appreciated. Thank you in advance!


I am currently designing a possible Monk/Alchemist character. I have played around a bit and finally grabbed enough to get my character to second level. So naturally with this being fairly new to me as a recently joining Pathfinder player, I had a few questions.

Firstly, I am curious if Beastmorph or Vivisectionist are legal archetypes in PFS.

Secondly, I am curious of how to display my archetypes on my character sheet so it is understandable.

Lastly, is it possible to follow two Archetypes with a single class? Like Vivisectionist and Beastmorph?

This is all so new to me. So thank you all in advance for your help.


Have been reading through a lot of posts about witches and read some guides (namely Hubble and Irishman's guide) but I am still a little in the dark.

I have played a few games and am about to rank my witch up to level two. I have played as a support but my games have been extremely boring. It usually goes "Fortune so and so, cackle, pass." and I am at the point loving the flavor of the witch class but seeing myself as a full time support I am feeling that it may not be my style in this game. I have been interested in the idea of a WHW or control style witch but really am having a bit of a brain fart when it comes to these types of play.

I would love to find a guide or have a little insight on how White Haired Witches do in society and if it's worth it to give up all the hexes or if I should just take the prehensile hair hex.

I have really been intrigued with the idea of hair grappling and overloading an enemy with touch spells. Any insight into this and a possible framework I could start inside of and build out of would be very much appreciated. I am not a powergamer type and really want a fun character to role play as in Society. I just don't want to be completely useless.

Thank you for reading this rant from a new player.