Mathus Mordrinacht

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Inspiration and nothing more

2/5

One of the things that I noticed firstly when I looked trough the book, was its artwork. It is stylish and gives a feel of battle and strife, which is very appropriate considering what the book contains.. War!

It contains allot of good inspiration about how you can run aerial, naval and siege battles. Sadly, that is the only thing it gives. Inspiration to how you can make your own rules. Not a finished mechanic which you can just hand out to your players. I had hoped for something more solid, but the the inspiration it does give however, is good.

But the book suffers from a good deal of writing/editing errors (which I hope to create a list of for them so they may correct it), lack of description on some the mechanics. And the rules for aerial and naval battles works differently, which in my opinion, drags down the game with even more rules. No matter if a ship is in the water or in the air, the mechanic could be more or less the same. No need to create a new system for it.

Note: I have both Ultimate Battle and Ultimate Campaign, which this book is "a part off", and the mentioned lack of mechanics is not in these as fare as I could find.

I can see that the book might be something for people who likes allot of details in their battles, but they would still have to fill out the holes in the rules themselves.

If the editing errors and lack of explaining would be addressed, I would give this book 3 stars instead. I would even say that its worth 4 stars for people who like the details it can give to an army.

Søren Høeg Pedersen