Mathus Mordrinacht

Neros's page

33 posts. 1 review. 1 list. 1 wishlist.




I had a scenario where a ranger was tracking someone who was trying to get away. But at some point during the "hunt", he decided to rest and hide (he didn't know if someone was after him, but he had committed a crime so didn't want to take any chances).

So the question is; can the ranger be able to track him to his location? Why couldn't a ranger track him to the tree he is hiding in? Or the barrel he is currently hiding in?.

Kind Regards
Søren


Hello there

Been trying to find a post with this discussion, but all I could find was people talking about if you can be a cleric and an atheist..

But the thing is: in the game I'm playing at the moment, me and a player playing a cleric got to talking about the gods and planes, just to get some talk going so he had a better understanding of how the greater universe worked.

But we then started talking about one of the other players who is an atheist. She believes in the gods, but does not worship them in anyway and don't believe/want them to, have any influence in her life.. Which means, she doesn't want the cleric's blessings :P

So, what would happen to such atheists when they die?

Step 1. They die
Step 2. Go to the Boneyard to recieve judgement
Step 3. Profit!! They are sent to the place that has "dibs" on their soul, unless they have performed really poorly (you might be worshiping Abadar, but whats this!! You have sold bad wares, cheated on deals and killed small baby bunnies out of boredom?!.. That's one ticket to hell for ya' mate).

So, what if you were a person who generally was a good but did not worship any gods? Would you be allowed into heaven or another good plane, or would you simply stay in the Boneyard for all eternity?

I just can't imagine the later, since people would know this would happen to them (the gods are VERY real in Golarion), and the good gods are good and I can't imagine that they would just say: "You might have saved countless lives, helped those in need at every opportunity, but you didn't want to play with us, so our doors are closed.." Not to mention Hell might be able to lure the soul into their fold instead..

Any thoughts on this subject would be appreciated..

Kind Regards
Neros


Hi there

I've been looking around to find some help on explaining, how the spell Virtue can be used to anything useful? At lower levels 1hp means to some degree a deal. But past level 3 or so, that 1 single HP is not worth spending that standard action on (or atleast I fail to see why).

Furthermore, this spell is also on the paladins level 1 spells. Why? How could this spell be better than Cure Light Wounds?

So Im hoping that I'll either be able to get some input on how it could be useful compared to many of the other orisons (and especially worth a lvl 1 spell for the paladin), or some ideas/house rules on a better version.

Some of the ideas there came to mind, which might work compared to other ideas I had:

Wisdom Bonus: Instead of simply gaining a +1 bonus, you gain a bonus equal to the casters Wisdom Modifier.
Pros: It can scale with level
Cons:It can scale with level, and orisons/cantrips power don't scale with level which makes it seem VERY useful for a level 0. Although, those +5 on lvl 12+ won't do much.

Bonus to Stabilize: Grants a bonus of +x to stabelizing checks for the reciever.
Pros: Becomes more usefull.
Cons: There is already a orison that can stabilize a character at a distance and a spell that gives a bonus to saves.


Hello Paizo Community

Me and my players have played D20 for some time now, and we finally started getting tired of headaches and frustrations from trying to figure out how to explain the difference between divine casters and arcane casters spells.

As fare as I've understood, spellcasters can only cast the spells on their list, unless they create their own. But its very puzzling that there are some spells the wizard can't make/have. Like create water for example. He can create mighty torrents of water to batter his foes, summon a downpour to soak them, ect.. But for some reason, creating water to drink is something he can't do (if I've understood it correctly).. It all just seems VERY wibble woobly to us..

What Im hoping for, is if there is someone whom can help me understand, and in turn explain to my wizard player, what the difference and boundries are between the two types of spells. What he can and can't create/learn..

Or suggest another method which makes the two types of magic much more unique and different, so its easier to tell them appart instead of saying: you can't cast that, even though you clearly have the understanding and abilities to..

Kind regards
Neros