I like puns and 80's cartoons, what can I say. I'll have to check out the devourer. I'm running an undead fighting game, so adding templates is exactly what I'm looking to do to add some variety. I'm looking for flavorful living creatures To apply templates to. Much like the displacer beast, which I'm definitely going to check out.
I'm looking for ideas on interesting creatures to turn into undead and where they would be found. The party is level 5, but they don't necessarily have to challenge the party or be for immediate use. I'm specifically thinking of regional things. Like great ape skeletons in mwangi, or strix zombies in Cheliax. This is mostly about flavor, so they're not always seeing human undead.
Sorry, I didn't explain appropriately. I'm already Oracle 4/paladin 4. I'm thinking of retraining my Oracle levels to paladin, so I'm paladin 8. I have a pretty standard oradin build. Mythic gives lots of options to heal very well and the amounts of damage taken make life link pretty paltry. I'm just wondering if I'm going to miss out on anything if I drop the 4 levels of Oracle.
Still and silent spell never made magic not obvious in pathfinder, it just avoided components. Also, just because they're unfriendly doesn't mean they attack on site. Charm person always took some creativity. My bard used it on servants to get an escort through areas that you would have been shot for going into without one. Also on a sentry on a wall to get information about their defenses, since asking him to let us in went a bit beyond the spells scope.
Pizza Lord, I really hope your name is a Dresden files reference. I was planning on chaotic evil because I was going to tie the item rovagug. It's not strictly necessary, but I was hoping to get a side story to muddy the waters a bit and show that some of the bad guys are actually good people forced to do bad things. I'll definitely use your advice and work on building the back ground of the object. I'm not tied to making it a weapon either, that just seemed to suit my idea of the item.
I missed/forgot about the skill point options, so thanks. I'm looking at this as a potential fun thing, dice rolls will be involved, but for cursed items if you fail just slightly you detect the item as a non cursed magic item. They could avoid it at that stage. I'm not too concerned with player agency, because our group let's the player control house their character reacts to compulsions and rewards a good job with hero points, so I'm looking at this as an opportunity for the lucky player to perform a bad role well and possibly be rewarded. Having it cursed may be a bit much, I wanted the curse mainly to prevent the player from saying "hey this weapon is talking to me." The domination is supposed to be a small chance and just ties back into the story arc, essentially allowing the item to be a second antagonist. All of this can be avoided, if they're careful. I'm toying with the idea of allowing them to cleanse the item after the story arc it's involved in, for an interesting reward.
Melkiador wrote: My assumption is that you drink it as normal and the magic of share transmutation handles transferring the effects to the target. I doubt you'll find a hard rule for this though. I doubt it also, but I wanted to to see what others thought, and the rules forum seemed the right place for it. I'm hoping someone knows some obscure passage somewhere.
Nohwear wrote: A city based campaign for Vigilantes could be interesting. Personally, I would play up the pulp angle to the hilt, but I am in love with that genre. I'm actually working on designing a campaign like this. I'm planning on using absalom, and have each vigilante be from a different district and have a sort of watchmen meets justice league scenario.
Knight who says Meh wrote:
I believe it is still on Netflix, it's an older show from new Zealand that had a re-release on SyFy. It's about the reincarnations of norse gods trying to regain godhood
You may want to look to the TV show the Almighty Johnsons for some inspiration. Use leveling and mythic tiers to show their power coming back, and put them on a quest to find the MacGuffin of returning to godhood. Along the way they have to compete against other gods who also seek the MacGuffin, because whoever gets it first gets to set the godly pecking order. |