Inexpensive early wondrous items


Advice


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We're about to hit level 3 and I'm planning on taking craft wondrous item. For a party of fighter, druid, ranger, rogue, summoner, and wizard, what are some of the early, inexpensive wondrous items I should be making right away?


Cranking out Cloaks of Resistance is gonna get you the most bang for your buck, honestly.


Making saves is very important, and cloaks of resistance are on my list, but I was looking for some things that are a little more interesting than that.


Ioun Stones can provide some interesting effects at relatively low costs.


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Feather tokens.. if cleverly used can be extremly useful!


Quick runner's Shirt--500gp. Despite the nerf, this is a fantastic item and will let your players feel cool.

Cyclops Helm--2800gp. Yes, you get to pick 1 die roll/day. Awesome!

Pearl of power I--500gp. Cast more spells!

If you're the summoner, Page of Spell knowledge, 500gp. Improve that spells known list!

Scarab Sages

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Be careful about asking these kinds of questions. They summon dire nerf bats and ban hammers.


Gevaudan wrote:

Quick runner's Shirt--500gp. Despite the nerf, this is a fantastic item and will let your players feel cool.

Cyclops Helm--2800gp. Yes, you get to pick 1 die roll/day. Awesome!

Pearl of power I--500gp. Cast more spells!

If you're the summoner, Page of Spell knowledge, 500gp. Improve that spells known list!

I'm the wizard, and pearl of power is definitely on my list.

Quick runner's shirt is definitely a great idea, thanks. That's exactly the kind of thing I'm looking for, inexpensive, re-usable, and gives a neat effect that will engage people.

Any goodies for the druids animal companion would be great as well, he's been the star of the party so far.


lol at Imbicatus post. Too true. my pick is cat boots. I think they are 1,000gp. always land on your feat from fall and take minimum damage.

Shadow Lodge

Depends a bit on build, but:

Pearls of Power for the druid and wizard, Runestones of Power and Pages of Spell Knowledge for the summoner (all level 1). Note the FAQ that allows reducing the CL for low-level versions of this sort of item - this will make it easier to craft and change its interaction with things like Detect Magic and Dispel Magic.

Sleeves of Many Garments

Armbands of the Brawler if you have a grappler.

Skill-boosting elixirs (eg Elixir of Hiding)

Traveller's Any-Tool

Efficient Quiver if you have an archer, and Handy Haversack for anybody.

Druid's Vestments are super handy at level 4.

Boots of the Cat are here. Wouldn't be my first pick but definitely a good item.


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Helikon wrote:
Feather tokens.. if cleverly used can be extremly useful!

Second this. Nothing like a tree suddenly appearing in the hallway to help facilitate an escape...


seconding sleeves. Very fun item even after the nerf.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

My vote goes to...

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...not necessarily in that order.


Boots of the Cat: poor adventurer's Ring of Feather Falling (1,000gp vs 2,200 gp). On most falls, the dmg you suffer with the Boots will be pretty trivial....and at least you get to the bottom faster than the guy with the ring.


I always like Pathfinder pouches. Low level fairly cheap bag of holding type thing.

Scarab Sages

Saldiven wrote:
Boots of the Cat: poor adventurer's Ring of Feather Falling (1,000gp vs 2,200 gp). On most falls, the dmg you suffer with the Boots will be pretty trivial....and at least you get to the bottom faster than the guy with the ring.

Also works wonders for combining with the branch pounce feat.


Buffering Caps are amazing little wondrous items anyone will enjoy now that Jingasa isn't worth it.


Pathfinder Adventure Path Subscriber

Continual light cast on various things? A hooded lantern for example might make for a (somewhat large and bulky) flashlight. Plus the ioun stone torch.


Get a robe of infinite twine and never pay boat fare again!


Muleback cords, never worry about encumbrance again.


HyperMissingno wrote:
Get a robe of infinite twine and never pay boat fare again!

I'm not sure what you're suggesting. Your yourself to the boat? Trade rope for passage?


Tie yourself to the boat was what that was supposed to say


First step is the Headband/Intellect to get a bonus to further Crafting.

Efficient Quiver is not just for arrows, if you have or are going to get multiple wands and/or staffs, you can use it.

I am a fan of the Wasps Nest of Swarming. Basically a wasp swarm hand-grenade. Great distraction for a getaway. Or toss into (choose establishment you want to disrupt.)

Blood Reservoir of Physical Prowess. Gain back up to 4 drained or lost Stat points quicker then one-a-day resting and WAY before you can access Greater Restoration.

Shadow Lodge

mardaddy wrote:
Efficient Quiver is not just for arrows, if you have or are going to get multiple wands and/or staffs, you can use it.

True, though by the time you have enough wands, rods, and staves to want the quiver I don't think it qualifies as an "early" magic item pick.

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