Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
Ned will take a 5' step and swing at Minuck
greatsword: 1d20 + 12 - 3 + 2 ⇒ (19) + 12 - 3 + 2 = 30( power attack, bull st)
damage: 2d6 + 7 + 9 + 2 ⇒ (5, 3) + 7 + 9 + 2 = 26
confirm: 1d20 + 12 - 3 + 2 ⇒ (7) + 12 - 3 + 2 = 18( power attack, bull st)
Critcal damage: 2d6 + 7 + 9 + 2 ⇒ (3, 3) + 7 + 9 + 2 = 24
greatsword: 1d20 + 7 - 3 + 2 ⇒ (16) + 7 - 3 + 2 = 22( power attack, bull st)
damage: 2d6 + 7 + 9 + 2 ⇒ (5, 4) + 7 + 9 + 2 = 27
"Bad ogre. No cookie!"
Ranger (guide) 8| AC 18(22) | HP 86/86
ziltmilt wrote: Parthen will cast Bull's Strength on Ned (duration = 8 minutes). Since Parthen acts prior to Ned, that should increase your 2nd roll to a 16, but correct me if I'm wrong. yep, +2 to hit and damage. Thanks Parthen!
Ranger (guide) 8| AC 18(22) | HP 86/86
Ned will QuickDraw his greatsword and take a 5' step...
sword: 1d20 + 12 - 3 + 1 ⇒ (1) + 12 - 3 + 1 = 11 (power attack, monster hunter)
No need to roll damage :-(
sword: 1d20 + 7 - 3 + 1 ⇒ (9) + 7 - 3 + 1 = 14
Probably still no need (sigh) but I'll roll anyway
damage: 2d6 + 7 + 9 ⇒ (3, 1) + 7 + 9 = 20
Ranger (guide) 8| AC 18(22) | HP 86/86
Quote: On the DR front, I think it is normal that DR applies unless your damage is of the prescribed type. DR 10/evil would mean only evil aligned weapons bypass the DR.
That would be my understanding as well
Ranger (guide) 8| AC 18(22) | HP 86/86
"Thank you for your consideration. I'll try to return the favour."
bow: 1d20 + 11 + 1 - 3 ⇒ (18) + 11 + 1 - 3 = 27 (point blank, deadly aim)
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
bow: 1d20 + 11 + 1 - 3 ⇒ (18) + 11 + 1 - 3 = 27 (rapid shot)
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
bow: 1d20 + 11 + 1 - 3 ⇒ (1) + 11 + 1 - 3 = 10
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
Ranger (guide) 8| AC 18(22) | HP 86/86
"Looks like our friends are going to have a bit of trouble storming that gate. Lleidr, maybe you could get up on the wall and drop them a rope?"
bow: 1d20 + 11 - 3 ⇒ (5) + 11 - 3 = 13(deadly aim)
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
bow: 1d20 + 11 - 3 ⇒ (9) + 11 - 3 = 17(deadly aim, multishot)
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
bow: 1d20 + 6 - 3 ⇒ (18) + 6 - 3 = 21(deadly aim)
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
Ranger (guide) 8| AC 18(22) | HP 86/86
"Well we can't stay here. It's likely to get toasty. I'm good with heading up on the wall.
Ranger (guide) 8| AC 18(22) | HP 86/86
"There's lots of wood here. I can whittle you some shavings if you need some tinder."
Ranger (guide) 8| AC 18(22) | HP 86/86
I can, in fact, use them! Can anyone do a knowledge arcana roll about the lizards? I'm sadly lacking in that skill.
Ranger (guide) 8| AC 18(22) | HP 86/86
know nature: 1d20 + 9 ⇒ (10) + 9 = 19 does Ned know anything about the lizards?
Ranger (guide) 8| AC 18(22) | HP 86/86
"Well done. You really... showed them?"
Ranger (guide) 8| AC 18(22) | HP 86/86
Sorry, I haven't played that system
Ranger (guide) 8| AC 18(22) | HP 86/86
"Next time we should just get Lleidr to carry us all across"
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
acrobatics: 1d20 - 1 ⇒ (11) - 1 = 10
Ranger (guide) 8| AC 18(22) | HP 86/86
"Eh? What? We're here already? What's the plan?"
Sorry for not posting a bit. Character's updated ready to go.
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
"We've pushed our luck as it is. We should rest before moving on. The Fort will be there in the morning."
Ranger (guide) 8| AC 18(22) | HP 86/86
"Hmm. By his tracks the fleeing Graul had a limp. He went upstairs and out the front door, and fled, northwest through the surrounding Kreeg Wood, towards the looming mountains in the distance."
Ranger (guide) 8| AC 18(22) | HP 86/86
"Yeah. I don't imagine we'll catch whoever's running. Let's get the kids out and burn this place to the ground. Finally."
Ranger (guide) 8| AC 18(22) | HP 86/86
"Um Selia, you do have a grip on all your little friends, right?
greatsword: 1d20 + 11 - 2 + 4 ⇒ (16) + 11 - 2 + 4 = 29 (pwr attk, fav enemy)
damage: 2d6 + 4 + 4 + 4 ⇒ (5, 3) + 4 + 4 + 4 = 20
greatsword: 1d20 + 6 - 2 + 4 ⇒ (3) + 6 - 2 + 4 = 11 (pwr attk, fav enemy)
damage: 2d6 + 4 + 4 + 4 ⇒ (4, 3) + 4 + 4 + 4 = 19
Ranger (guide) 8| AC 18(22) | HP 86/86
You can do all that in Ireland too. Only with whisky!
Ranger (guide) 8| AC 18(22) | HP 86/86
"All right then..."
Designate as a favorite enemy, move and attack
greatsword: 1d20 + 11 - 2 + 4 ⇒ (11) + 11 - 2 + 4 = 24 (power attack,fav enemy)
damage: 2d6 + 4 + 4 + 4 ⇒ (4, 2) + 4 + 4 + 4 = 18
Ranger (guide) 8| AC 18(22) | HP 86/86
"The smell of something rotten? Inconceivable!"
Ranger (guide) 8| AC 18(22) | HP 86/86
I don't thing Llieidr is stiff enough. Ned will try again...
st: 1d20 + 3 ⇒ (18) + 3 = 21
Ranger (guide) 8| AC 18(22) | HP 86/86
Maybe I should use something as a pry bar. Something 2'10", 22lbs or so... :-)
Ranger (guide) 8| AC 18(22) | HP 86/86
st: 1d20 + 3 ⇒ (9) + 3 = 12
Ranger (guide) 8| AC 18(22) | HP 86/86
"I can't imagine why these folks had such a poor reputation with the locals.
Ranger (guide) 8| AC 18(22) | HP 86/86
"I'm with you, but what do you want to do with the kids?"
Ranger (guide) 8| AC 18(22) | HP 86/86
Lleidr wrote: "I beg to differ, Ned. The only reason I got up here was I thought it was a twin sisters kind of party."
In disappointment, Lleidr will enhance the FoE with Arcane Strike and stab at Mammy.
[dice=FoE melee]1d20+10
[dice=damage]1d3+0+1
Ned shakes his head regretfully, "Should have batted you out the window."
Ranger (guide) 8| AC 18(22) | HP 86/86
"Thats better. One of you is more than enough"
greatsword: 1d20 + 11 + 4 - 2 ⇒ (14) + 11 + 4 - 2 = 27 (fav enemy. Power attack)
damage: 2d6 + 4 + 4 + 4 ⇒ (2, 2) + 4 + 4 + 4 = 16
greatsword: 1d20 + 6 + 4 - 2 ⇒ (9) + 6 + 4 - 2 = 17 (fav enemy. Power attack)
damage: 2d6 + 4 + 4 + 4 ⇒ (5, 2) + 4 + 4 + 4 = 19
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
will: 1d20 + 4 ⇒ (18) + 4 = 22
So half damage?
Ranger (guide) 8| AC 18(22) | HP 86/86
Must have been a heck of a party if you ended up on the no fly list! :-)
Ranger (guide) 8| AC 18(22) | HP 86/86
Lleidr wrote: Well, I was kinda joking about it, but what the hell...
Lleidr will charge across the room and try to use the bed as a springboard to leap up onto Mammy, stabbing her with the Arcane Strike-enhanced FoE to create a handhold.
[dice=Acrobatics]1d20+16-4
[dice=FoE melee]1d20+10+2
[dice=damage]1d3+0+1
almost makes Ned want to take the attack of opportunity and bat him out a window!
Ranger (guide) 8| AC 18(22) | HP 86/86
Nicholae Szabo wrote: Ned would need a 5ft step up
So he would. I forgot she'd moved. Good catch!
Ned takes a 5' step before hewing at Mammy.
Ranger (guide) 8| AC 18(22) | HP 86/86
greatsword: 1d20 + 11 + 4 - 2 ⇒ (1) + 11 + 4 - 2 = 14 (fav enemy, power attack)
damage: 2d6 + 4 + 4 + 4 ⇒ (3, 4) + 4 + 4 + 4 = 19
greatsword: 1d20 + 6 + 4 - 2 ⇒ (18) + 6 + 4 - 2 = 26
damage: 2d6 + 4 + 4 + 4 ⇒ (6, 6) + 4 + 4 + 4 = 24
Confirm: 1d20 + 6 + 4 - 2 ⇒ (14) + 6 + 4 - 2 = 22
damage: 2d6 + 4 + 4 + 4 ⇒ (3, 2) + 4 + 4 + 4 = 17
Ranger (guide) 8| AC 18(22) | HP 86/86
Lleidr wrote: ziltmilt wrote:
Does Lleidr's magic missile also fail to dismiss an image?
assuming it's mirror image the magic missile ignores the images
Ranger (guide) 8| AC 18(22) | HP 86/86
ther's a link at the bottom of zilt's last post
Ranger (guide) 8| AC 18(22) | HP 86/86
"Right. Time for some crushing."
Ned will rush forward and attack Miss Graul, designating her as a favorite enemy.
greatsword: 1d20 + 11 + 4 - 2 ⇒ (16) + 11 + 4 - 2 = 29 (fav enemy, power attack)
damage: 2d6 + 4 + 4 + 4 ⇒ (1, 5) + 4 + 4 + 4 = 18
He may be provoking AoO from the two zombies (if they have.combat reflexes, since you don't get AoO's before your init on the first round unless you have combat reflexes )
Ranger (guide) 8| AC 18(22) | HP 86/86
"If they're killing any children I'm going to crush them! Actually, to be honest, I've seen enough evil in this house that they're in for a crushing with extreme prejudice regardless."
Ranger (guide) 8| AC 18(22) | HP 86/86
So, I guess the end of the hall to the west?
Ranger (guide) 8| AC 18(22) | HP 86/86
Hey, I don't have kids. Who am I to criticize their parenting style? :-)
Ranger (guide) 8| AC 18(22) | HP 86/86
Lleidr wrote: Before we move on, should we do something more to restrain the young ogre-kin? That sleep spell will only last a couple of minutes. Since there's only the one door to the room they were playing in, can we find something to wedge it closed? You could reset the trap?
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
Ranger (guide) 8| AC 18(22) | HP 86/86
"With us inside? I like your enthusiasm but..."
Ranger (guide) 8| AC 18(22) | HP 86/86
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