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Old_Man_Robot wrote:
Coyotekin wrote:

I was staying up until midnight PST to get it. I watched as it went from "Available 1 August" to "PDF Unavailable". A little disappointed, but I waited this long for it, so I can wait until the morning.

I'm looking forward to it.

Why does Paizo make giving them money so hard.

I've never seen an announcement that it will be available at midnight, and honestly: doing midnight sales is not always a great idea. You'd think "it's Online Sales, so no casheer has to stay up til midnight", but the support team has to do a night shift, because if anything regarding sales and so on isn't working, you will have to deal with a lot of disappointed roleplayers at a time you usually are asleep.

And also: this post is written by someone who reloads the page every few minutes...


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Hi,

of course Cackle/Chant doesn't extent all Hexes effecting creatures, just the ones explicitly mentioned in the Hex description, plus most blood hexes, plus hexes that explicitly state "can be extended by cackle or similar hexes" (like protective luck), but does it extend one or all effects?

For Instance, I have a creature that's effected by 2 evil eye effects (let's say AC and Attack Rolls are reduced) and misfortune and the witch uses Cackle, what will happen? Will both evil eye effects and misfortune get extendend, does the witch choose if either misfortune or evil eye is extended, or does the witch even have to choose between individual evil eye effects?


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I'm guessing these are different players than your HS guys.

I don't think killing familliars is a great Idea, because, as you said, for the player it's just a sum of GP to resurrect to him. Yes, maybe after the 2nd time the familiar died, the player might be more careful about the familiar, but he's not emotional invested. He cares about the money, and simply making him lose it, will only frustrate him, so neither you nor him will get much joy out of this.

Talk with your guys. Tell them you are used to a more emotionally attached group, and you're (as I understand) are not happy with the campaign as it is. Maybe your players are very loot-centered (maybe from a video game background), maybe you aren't giving them opportunities they can react emotional too, maybe they don't really get the idea of the game being more than just killing bad guys and advancing your character stats (I don't know how experienced they are).

If nothing works, maybe it's time to face it, maybe it's better for you to step down as GM and let someone else lead, maybe even find another group (I don't know how close you are to your players).


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I really love this book, can't wait play either of those classes, but I have a strange question. There's an Archetype for the priest called the Guarded Priest (in the pdf the bookmark is called Guarged Priest, but I'm quite sure the d is correct) which has an eidolon that "must be within one step of the guarded priest it is sent to protect" when it comes to alignment.
As the Priest himself is allowed to deviate one step from his/her deity, are you suggesting a priest of a good deity can be protected by an evil eidolon (or the other way round, chaotic-lawful... you know the drill)?