| Nectarian |
So, one player in our group states, think that the "Mastery of Life and Death" class feature (Necromancer, Playtest) makes it impossible to heal allied undead/dhampirs (whatever has negative healing), because "void healing is essencially an immmunity to void damage", so it will automatically switch to dealing vitality damage.
My guess would be, that if a character effectivly choses to heal an undead, he will not have a reflex to use vitality instead. Although the Trait doesn't have a "you may do x" conditioning, your character shouldn't be an imbecile.
Same should go for Sneak Attack. Yes, 99% of the time, I want to use Sneak attack.
But if my buddy is confused, and I want to slap him back to his senses), my character shouldn't automatically rip out the guys lungs, just because he's confused and therefore off-guard.
I guess most would agree that the application of void-damage/sneak attack (+ certainly there's more) should not be mandatory. Is there anything written down that's more specific than "the first rule "(PC1, page 6), that I can refer to, because I don't want to seem like "bending the rules as I please"?