Vreeg

Nechtan of the Krutne's page

133 posts. Alias of Scribbling Rambler.


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Male Human Ranger 3

Nechtan fades into the background as only someone painted completely blue can.

Stealth+8=25


Male Human Ranger 3

"Cannae fash all of this mumblety-jumblety talk. Brrawlin' done?", Nechtan asks.


Male Human Ranger 3

Nechtan sees an opportunity to go after the instigator of their problems again, and attacks Inge.

Twin Strike (1d20+8=18, 1d10+2=4, 1d20+7=23, 1d6+1=6, 1d8=7)


Male Human Ranger 3

Nechtan slashes ineffectually with his claymore.

Basic Attack (1d20+8=9, 1d10+5=14)


Male Human Ranger 3

Nechtan is unable to change his location, but fortunately a nearby mercenary is an available target.

Twin Strike vs AC (1d20+8=12, 1d10+2=10, 1d20+7=14, 1d6+1=3)


Male Human Ranger 3

Nechtan takes advantage of Healaugh's attack, and strikes twice at Inge.

Twin Strike vs AC (1d20+10=13, 1d10+2=3, 1d20+9=28, 1d6+1=3, 1d8=1)


Male Human Ranger 3

hrm.. it appears that my Disruptive Strike has not been used.

Nechtan steps back to where he can harass both Inge and marine, and slashes furiously with his claymore.

Shift to I9. Hunter's Quarry on Inge.

Dire Wolverine Strike vs Inge, Marine AC (1d20+8=18, 1d20+8=25, 1d10+5=12, 1d8=4)

Should Inge make an attack while next to Nechtan: Disruptive Strike vs AC (1d20+8=11, 1d10+5=9, 1d8=2)


Male Human Ranger 3

Profuse apologies

Nechtan advances on the construct and slashes at it.

Shift to I10. Hunter's Quarry. Twin Strike with CA, HQ (1d20+10=21, 1d10+2=3, 1d20+9=22, 1d6+1=7, 1d8=4) When the Guardian swings Disruptive Strike vs AC (1d20+10=25, 1d10+5=15) Hit means guardian gets -5 on attack roll. Apply earlier Hunter's Quarry damage if not used.


Male Human Ranger 3

Okay if Nechtan draws his weapons once aboard?


Male Human Ranger 3

Too impatient to wait for Healaugh to secure the rope, Nechtan attempts to scramble aboard via the oars.

Acrobatics (1d20+8=21)


Male Human Ranger 3

Initiative - 18+4=22


Male Human Ranger 3

"Bonny plan! I sha' follow! but withae the sissel."


Male Human Ranger 3

"Dinnae be such a big lassie-lizarrrd!"

"Heh! A Lassarrrd!"

"Boats are gud, sea is gud, bonny forr takin a ship."

Nechtan then glances sideways at Healaugh, "Nae like a pirrate tho.."

Nechtan is now smug that his superior manliness is being shown.


Male Human Ranger 3

"Mebbe goat's Mistrrress Inge, bint it?"


Male Human Ranger 3

Nechtan catches his breath, somewhat embarassed by his performance against the Luskans.


Male Human Ranger 3

Nechtan concentrates his efforts on the nearest marine, shifting forward and attacking.

Twin Strike vs AC (1d20+8=28, 1d10+2=6, 1d20+7=23, 1d6+1=4, 1d8=2) That's a crit with the claymore, so its actually 1d8+20=24 including the maxed Hunter's Quarry. 4 points for the axe if 23 hits.


Male Human Ranger 3
Fabes DM wrote:


By my calculations, Nechtan is on 18 HP with 3 surges used. Ddraig's turn.

Thanks! That saves a lot of retro-math :)


Male Human Ranger 3

Nechtan shakes his head to clear the cobwebs left from his unsuccessful run-ins with Sven, and begins to feel like his old self.


Male Human Ranger 3

Nechtan glares, but lowers his weapons.


Male Human Ranger 3

Nechtan staggers to his feet, looking for battle.

Does not understand Illuskan, especially when unconscious.

Have a good weekend, all!


Male Human Ranger 3

Temporarily barely un-bloodied

Nechtan singles out the leader for special attention and goes Krutne on him.

Declare leader Hunter's Quarry. Twin Strike vs AC (1d20+8=19, 1d10+2=10, 1d20+7=24, 1d6+1=3, 1d8=8). Spend Action Point. Twin Strike again (1d20+8=16, 1d10+2=3, 1d20+7=26, 1d6+1=2)

If the leader attacks anyone while Nechtan is next to him: Disruptive Strike vs AC (1d20+8=9, 1d10+5=8) Bah!


Male Human Ranger 3

Bloodied (4hp)

EDIT: 10 hp, forgot about the temps from Ddraig.


Male Human Ranger 3

Nechtan moves to aid Ddraig, and flanks his chosen sniper #2. Howling wildly, he flails with his claymore.

Fabes, I am away from any rolling method for 8-10 hours. If you would be so kind to do the honours...

Jaws of the Wolf (Daily) vs AC. 2 attacks: 1d20+10 (with flank). Each Hit: 2d10+5, +1d8 HQ. Each Miss: Half damage. Crit + 1d8


Male Human Ranger 3

R29, please.


Male Human Ranger 3

Nechtan moves to the near side of the dune, and hurls his axe at the same sniper again.

Can't access IC or the map at work. Move, Careful Strike 1d20+10=25 vs AC, 1d6+2=8 damage +1d8=6 for HQ.


Male Human Ranger 3

Nechtan advances, and concentrates his efforts on one of the archers.

Move to O25. Hunters Quarry on Archer at R32. Careful Strike vs AC (1d20+6=19, 1d6+2=6, 1d8=7) includes -2 for range, -2 for cover.


Male Human Ranger 3
Healaugh wrote:
As of when have either Ddraig or Nechtan favoured the quiet and surgical approach? Just asking.

Whut? Nechtan was quiet for 12 seconds of the first fight. ;)


Male Human Ranger 3

Init (1d20+4=17)


Male Human Ranger 3

"Must move, aforre things get worrse!"


Male Human Ranger 3

"Rright. Best muve, and catch yon Ingerr nasty."


Male Human Ranger 3

Have we short rested during the interrogation?


Male Human Ranger 3

Insight;Initiative (1d20+3=16, 1d20+4=8)
Nechtan might know what the satyr's doing, but he's in no rush to stop it, apparently.


Male Human Ranger 3

"Mite take ye forr sourrce o' haggis.."


Male Human Ranger 3

"And many moooooooore!"


Male Human Ranger 3

Nechtan wanders about, gathering his various weapons.

"Shoo nae hae put the hoons on me."


Male Human Ranger 3

Nechtan drops his claymore and moves ahead. He draws his spare handaxe, and hurls both at the satyr.

Free Drop. Move to S11. Draw Minor. Twin Strike vs AC (1d20+7=26, 1d6+1=2, 1d20+6=25, 1d6=1) Assuming that the first axe hits, activate the Frost axe's daily power cold damage (1d8=8) and satyr is slowed til end of Nechtan's next turn.


Male Human Ranger 3

Nechtan steps into the middle of the dog pack, and strikes all around with his claymore.

Hunter's Quarry on Dog4. Shift to Q12. Dire Wolverine Strike vs D1,3,4 AC (1d20+8=23, 1d20+8=21, 1d20+8=13, 1d10+5=8) In the unlikely event of a hit on Dog4, he takes an extra d8 for Quarry.


Male Human Ranger 3

Nechtan bastes himself in gravy, awaiting the dogs' attack. :)


Male Human Ranger 3

Nechtan moves to engage the goat-man, and slices with both of his weapons.

R13. Hunter's Quarry. Twin Strike vs AC (1d20+8=10, 1d10+2=7, 1d20+7=9, 1d6+1=7, 1d8=6) IC doesn't like me tonight, that's three 2's I've got on d20's.


Male Human Ranger 3

Huh? Wha?
Initiative (1d20+4=6)


Male Human Ranger 3

Nechtan helps the trio find the least obtrusive way down to the beach.

Stealth (1d20+8=20) Should either of the other 2 roll poorly (14 or under), Nechtan will offer some Crucial Advice (re-roll with +2 bonus).


Male Human Ranger 3

Nechtan squirms a bit, unaccustomed to the idea of being the voice of caution.

"Nae attack.", he tells Healaugh.


Male Human Ranger 3
Fabes DM wrote:


Extended rest - all daily powers recharge. HP and healing surges back to full. APs set back to 1.

Phew! That's the first time that I've been at no surges in 4e.


Male Human Ranger 3

Unless others object, short rest, then back to village for extended rest.


Male Human Ranger 3

Hoping that his banter with Healaugh has distracted his companions from the carnage around them, Nechtan suggests, "Back to yon clanhold for rresting?"


Male Human Ranger 3

Nechtan nods. "Agrreed. Not hearr, betterr."


Male Human Ranger 3

"Block earrs aforre hurrdy-gurrdy?"


Male Human Ranger 3

Nechtan nods.

Zero surges, 4 hp.


Male Human Ranger 3

Newly invigorated (thanks Ynyr) Nechtan moves in to attack the last foe.

Move to S12. Hunter's Quarry on Night Twist. Twin Strike vs Night Twist's AC (1d20+8=24, 1d10+2=12, 1d20+7=17, 1d6+2=7, 1d8=7) Maintain the Crucial Advice from last round.


Male Human Ranger 3

"Had enow!!!" Nechtan exclaims, and charges the oni. He then frantically attacks, with his claymore biting deep.

Charge to U12. Charge attack with handaxe (1d20+8=10, 1d6+4=10) Hunter's Quarry on oni. Action Point. Twin Stike with Hunter's Quarry (1d20+8=28, 1d10+2=4, 1d20+7=10, 1d6+1=3, 1d8=8) Both handaxe attacks miss, but sword is a Crit! So damage is actually 1d8+12+8=28 Yow!

If someone within 5 squares of Nechtan fails an Acrobatics check, he gives them some Crucial Advice on where to place their feet (Imm Interrupt). This allows them a reroll with a +2 bonus. All assuming that he doesn't lose his 2 hp before then.

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