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Male Human Ranger 3
![]() Nechtan sees an opportunity to go after the instigator of their problems again, and attacks Inge. Twin Strike (1d20+8=18, 1d10+2=4, 1d20+7=23, 1d6+1=6, 1d8=7) ![]()
Male Human Ranger 3
![]() Nechtan is unable to change his location, but fortunately a nearby mercenary is an available target. Twin Strike vs AC (1d20+8=12, 1d10+2=10, 1d20+7=14, 1d6+1=3) ![]()
Male Human Ranger 3
![]() Nechtan takes advantage of Healaugh's attack, and strikes twice at Inge. Twin Strike vs AC (1d20+10=13, 1d10+2=3, 1d20+9=28, 1d6+1=3, 1d8=1) ![]()
Male Human Ranger 3
![]() hrm.. it appears that my Disruptive Strike has not been used. Nechtan steps back to where he can harass both Inge and marine, and slashes furiously with his claymore. Shift to I9. Hunter's Quarry on Inge. Dire Wolverine Strike vs Inge, Marine AC (1d20+8=18, 1d20+8=25, 1d10+5=12, 1d8=4) Should Inge make an attack while next to Nechtan: Disruptive Strike vs AC (1d20+8=11, 1d10+5=9, 1d8=2) ![]()
Male Human Ranger 3
![]() Profuse apologies Nechtan advances on the construct and slashes at it. Shift to I10. Hunter's Quarry. Twin Strike with CA, HQ (1d20+10=21, 1d10+2=3, 1d20+9=22, 1d6+1=7, 1d8=4) When the Guardian swings Disruptive Strike vs AC (1d20+10=25, 1d10+5=15) Hit means guardian gets -5 on attack roll. Apply earlier Hunter's Quarry damage if not used. ![]()
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Male Human Ranger 3
![]() Nechtan concentrates his efforts on the nearest marine, shifting forward and attacking. Twin Strike vs AC (1d20+8=28, 1d10+2=6, 1d20+7=23, 1d6+1=4, 1d8=2) That's a crit with the claymore, so its actually 1d8+20=24 including the maxed Hunter's Quarry. 4 points for the axe if 23 hits. ![]()
Male Human Ranger 3
![]() Temporarily barely un-bloodied Nechtan singles out the leader for special attention and goes Krutne on him. Declare leader Hunter's Quarry. Twin Strike vs AC (1d20+8=19, 1d10+2=10, 1d20+7=24, 1d6+1=3, 1d8=8). Spend Action Point. Twin Strike again (1d20+8=16, 1d10+2=3, 1d20+7=26, 1d6+1=2) If the leader attacks anyone while Nechtan is next to him: Disruptive Strike vs AC (1d20+8=9, 1d10+5=8) Bah! ![]()
Male Human Ranger 3
![]() Nechtan moves to aid Ddraig, and flanks his chosen sniper #2. Howling wildly, he flails with his claymore. Fabes, I am away from any rolling method for 8-10 hours. If you would be so kind to do the honours... Jaws of the Wolf (Daily) vs AC. 2 attacks: 1d20+10 (with flank). Each Hit: 2d10+5, +1d8 HQ. Each Miss: Half damage. Crit + 1d8 ![]()
Male Human Ranger 3
![]() Nechtan advances, and concentrates his efforts on one of the archers. Move to O25. Hunters Quarry on Archer at R32. Careful Strike vs AC (1d20+6=19, 1d6+2=6, 1d8=7) includes -2 for range, -2 for cover. ![]()
Male Human Ranger 3
![]() Insight;Initiative (1d20+3=16, 1d20+4=8)
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Male Human Ranger 3
![]() Nechtan drops his claymore and moves ahead. He draws his spare handaxe, and hurls both at the satyr. Free Drop. Move to S11. Draw Minor. Twin Strike vs AC (1d20+7=26, 1d6+1=2, 1d20+6=25, 1d6=1) Assuming that the first axe hits, activate the Frost axe's daily power cold damage (1d8=8) and satyr is slowed til end of Nechtan's next turn. ![]()
Male Human Ranger 3
![]() Nechtan steps into the middle of the dog pack, and strikes all around with his claymore. Hunter's Quarry on Dog4. Shift to Q12. Dire Wolverine Strike vs D1,3,4 AC (1d20+8=23, 1d20+8=21, 1d20+8=13, 1d10+5=8) In the unlikely event of a hit on Dog4, he takes an extra d8 for Quarry. ![]()
Male Human Ranger 3
![]() Nechtan moves to engage the goat-man, and slices with both of his weapons. R13. Hunter's Quarry. Twin Strike vs AC (1d20+8=10, 1d10+2=7, 1d20+7=9, 1d6+1=7, 1d8=6) IC doesn't like me tonight, that's three 2's I've got on d20's. ![]()
Male Human Ranger 3
![]() Nechtan helps the trio find the least obtrusive way down to the beach. Stealth (1d20+8=20) Should either of the other 2 roll poorly (14 or under), Nechtan will offer some Crucial Advice (re-roll with +2 bonus). ![]()
Male Human Ranger 3
![]() Newly invigorated (thanks Ynyr) Nechtan moves in to attack the last foe. Move to S12. Hunter's Quarry on Night Twist. Twin Strike vs Night Twist's AC (1d20+8=24, 1d10+2=12, 1d20+7=17, 1d6+2=7, 1d8=7) Maintain the Crucial Advice from last round. ![]()
Male Human Ranger 3
![]() "Had enow!!!" Nechtan exclaims, and charges the oni. He then frantically attacks, with his claymore biting deep. Charge to U12. Charge attack with handaxe (1d20+8=10, 1d6+4=10) Hunter's Quarry on oni. Action Point. Twin Stike with Hunter's Quarry (1d20+8=28, 1d10+2=4, 1d20+7=10, 1d6+1=3, 1d8=8) Both handaxe attacks miss, but sword is a Crit! So damage is actually 1d8+12+8=28 Yow! If someone within 5 squares of Nechtan fails an Acrobatics check, he gives them some Crucial Advice on where to place their feet (Imm Interrupt). This allows them a reroll with a +2 bonus. All assuming that he doesn't lose his 2 hp before then.
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