Steelfiredragon wrote: How do you think Hand of the Apprentice is a worthless ability? Holding a battleaxe may be good, but holding a small knife I get 1d3+0 dmg with a ranged atk vs. AC. I don't know if Sneak Attack works but think yes. With ray of frost I get 1d3+0 dmg attacking vs. touch AC that is simpler...And anyway I can do it without the power with the same bonus... For a pure mage it could be a good power!
Grrr...difficult choice... Stop giving good advices! is confusing! :-) So the end choice is Divination (if Diviner's Fortune is self applicable or foresight) discarding Ench and Necro or Universalist Arcanamirium Crafter (that fits well with my background, my family are known doors and protection devices crafters) with the loss of 1 spell/lvl. and a question about lvl 8 power:
From d20pfsrd: Spells per Day When a new arcane trickster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane trickster, she must decide to which class she adds the new level for purposes of determining spells per day. FAQ
No. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. He must spend time and gold to add new spells to his spellbook. –Jason Bulmahn (11/24/10)
I'm a 3rd lvl Gnome Rogue going to take the first lvl of Wizard.
Character Spoiler:
I'm a Gnome cause I like it, I know it isn't great because the ability boost isn't that useful, but that doesn't matter, our campaign is a RP campaign and isn't so important to squeeze everything from a pg to have fun. modified Stats:
I'm thinking in a ray/touch AT, so looking for scorching ray shocking grasp chill touch and similar. Only roguish PG in the party, but sometime the summoner's Eon does the scouting due to darkvision Party composition:
I'm not the face of the group, but the skill master role is still mine (wiz lvl helps me with all the knowledge). Racial traits Magical Knack and Reactionary.
Fets:
I think this explains who I am.
Now I'm in front of some big choices: Arcane School and spells Generalist: versatility and no opposed schools, no drawbacks...useless powers (lvl8 is very good, but I get only 3 lvls of Wiz) Divination: very good powers, don't like spells Transmutation: Good powers if applicable to "self", Spells ok. Evocation: almost useless powers, very good spells. Illusion: I'm good in this without specialization... Fire: mmm...may be interesting...loosing Chill Touch and ray of frost, 1 more use for scorching ray. What I don't like of specializing is that every lvl, I have to chose 1 spell from the school I specialized in... Affordable choices for opposite school IMHO are 2 from Enchantment, Divination and Necromancy. Is it stupid to get as bonded object a knife? What do you think?
Hello evryone!
Example:
Casting Burning Hand it will be casted like a wiz of 3rd (MK overlaps Pyromaniac) or 4th lvl (they stacks: +2 from MK and +1 from Pyromaniac because is a fire spell)? |