| NdG |
I'm a 3rd lvl Gnome Rogue going to take the first lvl of Wizard.
We play with CORE and ADVANCED manuals only
I'm a Gnome cause I like it, I know it isn't great because the ability boost isn't that useful, but that doesn't matter, our campaign is a RP campaign and isn't so important to squeeze everything from a pg to have fun.
modified Stats:
STR 10
DEX 16
COS 14
INT 16
WIS 8 (this sucks but is fun...)
CHA 10
I'm thinking in a ray/touch AT, so looking for scorching ray shocking grasp chill touch and similar.
Only roguish PG in the party, but sometime the summoner's Eon does the scouting due to darkvision
Party composition:
me ,Serpentine Sorcerer, dualwelded Ranger, Summoner
I'm not the face of the group, but the skill master role is still mine (wiz lvl helps me with all the knowledge).
Racial traits Magical Knack and Reactionary.
Gnome trait Pyromaniac.
Fets:
Precise Shot
Point Blank Shot
Finesse Rogue
I think this explains who I am.
Now I'm in front of some big choices:
Arcane School and spells
Generalist: versatility and no opposed schools, no drawbacks...useless powers (lvl8 is very good, but I get only 3 lvls of Wiz)
Divination: very good powers, don't like spells
Transmutation: Good powers if applicable to "self", Spells ok.
Evocation: almost useless powers, very good spells.
Illusion: I'm good in this without specialization...
Fire: mmm...may be interesting...loosing Chill Touch and ray of frost, 1 more use for scorching ray.
What I don't like of specializing is that every lvl, I have to chose 1 spell from the school I specialized in...
Affordable choices for opposite school IMHO are 2 from Enchantment, Divination and Necromancy.
Is it stupid to get as bonded object a knife?
What do you think?