Masked Murderer

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plaidwandering wrote:
Yep, we have repeatedly shown the FAQ link for that and they somehow imagine it does not apply

Actually it does apply, but the other way around. A Sohei at level 1 has gained Weapon Training because their class (Weapon Master) says they gained it.

All of the arguments here basically state you must acquire the Sohei Weapon Training to flurry. As I linked in the other post their is no such thing. Their is not a "Sohei version" and a "Fighter version". Not only does one reference the other, but one of the game designers outright stated that just because wording may be slightly different between books, all versions are the same. Game Design

So, Sohei 1/Weapon Master 3 has access to the Sohei version. Because they are the same ability and Sohei can use that ability with flurry.

Is it good or bad that it works? I'm sure plenty of people here can analyze and figure out if this route is efficient or not. I'd expect that compared to other builds its not overpowered versus other less debated options.


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Sohei Weapon Mastery is a duck and Warrior Weapon Mastery is a duck. The Sohei can flurry using all ducks.


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Kwauss wrote:
By this logic, I could be a second level rogue, and select 'weapon training' as my rogue talent, and flurry with my focused weapon with 1 level of Sohei, right?

No. Even if they have the same name this ability grants weapon focus. It does not point to the same rules set (Fighter Weapon Training). You can see a discussion about similar abilities being the same here, where they talk about channeling.

If the rogue talent granted Weapon Training per the Fighter Weapon Training ability, then you could.

Kwauss wrote:
If I have 1 level of Foehammer (fighter) and 6 of Sohei, I can't choose any weapon group but hammers for my weapon training? It says it right there in the 5th level ability for Foehammer that they can't. If I hit level 12 Sohei I can't have a second weapon training because of this restriction? If the other text applies, at what rate does it improve?

You are asking the wrong question. You need to answer this one first: If you were a lvl 5 Foehammer and gained Sohei level 6, what do you gain? Do you gain additional weapon training even though you clearly have a class feature that says you can't? If you don't can the sohei still flurry with hammers?

To be honest I don't know. I can see strong arguments both ways and I feel its a case where RAW and RAI are different. But whatever answer you pick should still hold true at Foehammer lvl 1.


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At least two people, myself included, have agreed with Malachi's interpretation. So its not as clear as people are trying to make it out to be.


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plaidwandering wrote:

Are you guys thinking the flurry text isn't part of the class feature because it's on page 61, and the class feature starts on page 60?

There's no new section heading, it's all one class feature.

No, you misunderstand. No one argues the text is located in the level 6 ability. The contention is that the only ability you gain at level six is Weapon Training. It is just descriptive text regarding how Weapon Training works for Sohei, placed in its most natural position and not a specific ability gained at level 6. Since Sohei does not have a section dedicated to Flurry, it could not have been located there.


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FAQ wrote:

You have a class feature when your class description tells you you gain that class feature, generally based on your level in that class (and perhaps altered by factors, see below).

If you have an archetype or other rules element that replaces that class feature, you do not have that class feature. For example, if your archetype replaces a rogue's sneak attack, you no longer have the sneak attack class feature (whether a requirement is as general as "sneak attack" or as specific as "sneak attack +1d6," you do not qualify for it).

That FAQ? Yes I read it. And I don't see a single place that matches what you've said. Just because he gained the feature from another class doesn't change how it functions. When you gain the feature, you gain the feature. Its simple as that. Unless stated otherwise the source of the feature doesn't change how it works. Just because how it works is described in a level 6 ability, doesn't mean you have to wait until level 6 for it to work that way.


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plaidwandering wrote:
that text is ALL part of the Sohei class feature, which you don't have until you actually get it via level 6 Sohei, read Ssalarn's FAQ link.

Actually their is no rule (or FAQ) to support this conclusion. Since the Sohei Weapon Training says it functions as the fighter class feature this means the two are interchangeable. The rules for Weapon Training for Sohei modify how the Weapon Training feature works for the class, but they as still the same feature and work interchangeably.


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Mark Hoover wrote:

Mage's Magnificent Mansion. Hear me out

The spell creates an extradimensional space that, in essence, meets all the living, environmental needs of the occupants right? The dead woman's body becomes the "entrance" and the environment is tailored to that of a perfect gestational space for fetal development.

Of course the corpse has to be kept and protected and as well some way to permanize or refresh the spell has to be achieved. I'm sure it'd get more costly than just res'ing the woman but that's all I can think of.

Everyone please ignore the 4'x8' portal floating over the woman's crotch. Nothing to see here. And please, don't enter!


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7heprofessor wrote:
In the end, it's definitely not worth blowing all of your cash on this little mud god, but it's pretty funny that you can do this with just the Core book.

I just realized that this thread has been operating under a false pretense. What we are building isn't using rules from the Core Rulebook. The rule for crafting a Homunculus is from Bestiary 1, which I will accept as being core. But the rules for adding Hit Dice to constructs comes from Ultimate Magic. Otherwise we'd have to use the advancement rules from Bestiary (pgs 295-296) which are WAY different. And they require lots of GM decision making during advancement.

So to keep what we have but stick with theme I propose the following books be considered "Core" for this exercise:

Core Rulebook
Bestiary
Game Master Guide
Advanced Players Guide
Ultimate Combat
Ultimate Magic
Ultimate Equipment

This opens us up to lots more feats, weapons, items and effects without adding every splat book in existence.


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7heprofessor wrote:

Timmy also has Lunge and Whirlwind attack, so his reach is increased further and he can attack anyone within it as a full-attack action. Any reach weapon will do.

The Whip will negate damage done to anyone wearing armor as well as anyone with natural armor of +3 or better, and Timmy doesn't threaten within the reach granted by it. I'm not sure of the advantage here.

I was thinking whip was only negated by natural armor, which is why I shouldn't respond to posts from my phone. ;)

However if we break into Ultimate Combat you can take a small size Scorpion Whip as a one-hand weapon and scimitar in the other. This allows the scimitar to be used for AoO and the whip to be used for Whirlwind attacks. That allows a 20ft reach whirlwind attack that also attacks adjacent squares and isn't blocked by armor like a normal whip. I know its not core but its fun to picture a tiny man lashing out with his bladed whip.


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sgtrocknroll wrote:
The good news is he just brought in another player to make a character last night and we found this out before his character was done so we convinced him to change characters from a Ranger to a Life Oracle...had to PUSH the GM into allowing the class, thankfully we had precedent as a prior player played a Fire based one.

If he can still edit his character he needs to take some traits:

Regional Trait: Chosen Child (+900 gp)
Social Trait: Rich Parents (+900 gp)

Your party can gain as much additional gold as 36 caravan trips. If your GM allows the normal 2 free traits you are covered. If not get the feat Additional Traits to gain two traits.