Masked Murderer

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Does a Ring of Far Strike threaten all enemies within 30 feet by RAW?

Here is the rules for threatening:

Spoiler:
Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

Here is the ring:

Spoiler:
Ring of Far Strike
Source Ranged Tactics Toolbox pg. 29
Aura moderate transmutation CL 8th
Slot ring; Price 6,000 gp; Weight —
Description
This unassuming black ring changes color to a silver pearlescent sheen when held near a fire. Once per day as a standard action, the wearer can make a melee weapon attack or unarmed strike attack against any opponent within 30 feet. The wearer must be otherwise capable of performing the attack to use this ability.
Construction
Requirements Forge Ring, mage hand, spectral hand; Cost 3,000 gp

Since the user can attack within 30 feat, does he threaten that area as well? If so, that a cheap way to give allies flanking bonuses. Especially if combined with the feat Gang Up.


So I find myself in a situation where I need a duplicate to watch my house and deal with guests long term. I am trying to find ways to accomplish this (simulacrum? illusion? polymoph?). It doesn't need to be combat worthy, just do four things.

1) Appear identical to the original character.
2) Can be viewed or controlled remotely.
3) Capable of performing speech and normal actions (shake hands, ect.)
4) Not detected by True Seeing

Any combination of spells, disguises or other effect to accomplish this? Assume money is infinite and all spell lists are available.


I've seen lots of posts about and Oracle of Life going into Holy Vindicator (HV) prestige class. But it seems a more fitting choice for a battle oriented oracle.

I'm curious if anyone has played a Combat focused Oracle such as Battle/Metal/Ancestors/Wood that went into the Holy Vindicator prestige class. If so, your thoughts on it?

If you take Eldritch Heritage (Arcane), Adept Channel and the required channeling feat you can become a Holy Vindicator as early as level 8. If you wanted level 9 spells by 20, you would need to be Oracle 12/HV 8.

Downside:
Lose 3 Mystery spells, 2 Revelations and Final Revelation.
Receive 3 less level 9 spells and 1 less level 8.
Gain spells 1-3 levels behind a cleric.
Lose 3 Feat slots to get prestige class.
8 Levels without favored class bonus.

Upside:
Missing Revelations can be purchased with feats.
8 levels of d10 hit dice.
+2 BAB which gives a fourth attack.
+2 Fort, +1 Ref Saves
Channel as level 17 cleric. (only usable twice a day)
Gain level 18 Familiar.
Holy Vindicator abilities up to level 8 including maximized heal spells, channel smite, and bonuses to AC.

Edited: Add some Downsides and Upsides I forgot.


This isn't for any particular game, just as a fun exercise. So I would like to challenge the people of the forum to a simple task. There is a real world creature I would like to make much larger and pick out appropriate mechanics and abilities (spell-like?). What creature? The terror of the deep: the Mantis Shrimp.

If you don't know what one is see here:

The Oatmeal: Why the Mantis Shrimp is my new favorite animal.
True Facts about the Mantis Shrimp

What size should it be? What do its attacks look like? How high is its AC and DR? What Pathfinder abilities are appropriate?

No matter how crazy the ideas I will try to weave them all into one glorious whole.

Some Facts:

  • Humans see three colors (red, green, blue), Mantis shrimp see sixteen.
  • Mantis shrimp can change the color of its shell to match its environment and can appear as a dazzling array of colors.
  • The mantis shrimp's attack can break the sound barrier, create water shockwaves and generates enough heat to make water give off light.
  • The mantis shrimp's shell is one of the strongest known materials.
  • The mantis shrimp violently attacks prey by beating it and severing off its limbs.

Edit: Added some facts which I think should be considered.


Hey folks. I've been working on a Combat Oracle to begin play in a new game. Currently I've devised a Half-Orc Oracle of Metal (Lvl 4). I would like review a feedback on any recommended alterations. I'm open to feats, powers, equipment, spells, most everything. I'd prefer to stick Half-Orc with Metal Mystery (to save rewriting character background, lol) but I'll seriously consider for a good reason.

I could have a future interest in Craft Arms and Armor, so that may be a consider.

Rolled Stats: 18,17,16,16,15,11

Character Sheet:

===SUMMARY===
Half-Orc Oracle 4 (Metal)
LN Medium Humanoid (Human, Orc)
Init +3
Senses Darkvision 60ft
Perception +0
Speed 30ft

===STATISTICS===
Str 20 (+2 Racial)
Dex 17
Con 16
Int 15
Wis 11
Cha 16

Skills Undecided
Languages Human, Orc, Tien, Elven
Traits Chosen Child (+900 gp), Artisan (+2 to Craft)

===OFFENSE===
BAB +3
Str Bonus +5

Weapon Orc Double-Axe (1d8/1d8 x3)

Normal
1d8+5 / 1d8+5 (To Hit +6)
Damage 6-13 x2

Power Attack
1d8+7 / 1d8+7 (To Hit +5)
Damage 8-15 x2

Lead Blades
2d6+5 / 1d8+5 (To Hit +6)
Damage 7-17 x2

PA & LB
2d6+7 / 2d6+7 (To Hit +5)
Damage 9-19 x2

===DEFENSE===
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 38 (4d8)
Fort +4, Ref +4, Will +4
Defensive Abilities Orc Ferocity;

Armor Lemelar (Steel)
Weight Medium, Bonus +6, Max Dex +3, Check -3, Speed 30ft

===FEATS===
Power Attack
Two-Weapon Fighting
Endurance
One Feat Undecided

===SPELLS===
Lead Blades
Heat Metal
All Others Undecided

===REVELATIONS===
Armor Mastery (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor.

One Revelation Undecided

===RACIAL TRAITS===
Shaman's Apprentice Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Modified BAB and noted one Feat is not yet decided. (Endurance was free from Racial Traits)