Vorrea Talminari

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66 posts. Alias of Super Zero.



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Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is a Bridging the Gap game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 26th.


Pathfinder Provisions ◆◇↺

The Pathfinder Society is approached by the Queen of Kyonin for their assistance in investigating a demon-obsessed elf noble and his ominous plans for an isolated town within the forests of Kyonin in exchange for allowing the Society to once again operate within the nation. The travel there is treacherous, however once the Pathfinders arrive, the town is besieged by a power beyond any one elf no matter his plans and ambition. The teams of Pathfinders must work together effectively and quickly to prevent the corruption of the forest and the town!

Players and GMs may replay this scenario for PFS2 credit an unlimited number of times, without regard to level range, though as with other repeatable adventures, characters can still only receive credit once for a given adventure.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is a Bridging the Gap game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 26th.


Pathfinder Provisions ◆◇↺

The Dacilane Academy often calls upon the Pathfinder Society to get them out of trouble, or to aid their students. Considering that many Pathfinders enroll their children in the academy, the relationship is one of mutual benefit. It’s therefore no surprise when the academy calls upon the Pathfinders to help make sure nothing terrible happens during the play that the students will be performing at a nearby theater, the Muse of the Rose. Recently, performances there have seen unfortunate accidents. No one has been seriously injured, but the performances were all ultimately ruined. It's up to the PCs to ensure that the Dacilane Academy's performance doesn't suffer the same fate, even if the have to prevent disasters backstage during the show itself.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is a Bridging the Gap game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 26th.


Pathfinder Provisions ◆◇↺

Since its crash landing on the planet Akiton, the Wreck of the Returned has leaked volatile magic into the surrounding Sloughscar Hills. These effects have run the gamut from unseasonal storms, unnatural plant growth, and sudden bursts of magical energy to swaths of magically warped terrain, reality tears that transplant strange creatures, and regions of unstable reality that degrade matter entirely. In the ensuring months, these magical anomalies have become more frequent, more powerful, and more dangerous. When a sudden onslaught of magical catastrophes strikes all at once, First Seeker Sarmak dispatches teams of Starfinders to defend their allies, combat these threats, and counter this magical show of force with a concerted emergency response effort. When the dust settles, will the Starfinders stand strong and united? Or will they break under the magical assault?

This is an adventure in the ongoing Invasion's Edge metaplot.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is a Bridging the Gap game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 26th.


Pathfinder Provisions ◆◇↺

The PCs are sent to a remote fishing village on the southern shore of the Lake of Mists and Veils to investigate a hidden vault supposedly belonging to House Rogavaria, the former ruling house of Brevoy that went missing more than twenty years ago. The former Head Librarian of Restov’s largest library, Nephaira Savakress, spent years searching for the truth behind the myths and legends of Choral Rogavaria also known as Choral the Conquerer. She found the location of the vault and of the history of Choral, but her source mysteriously disappeared. She has chosen to place her trust in the Pathfinder Society to retrieve this information. But there are forces in play that want the information to remain hidden, and they'll kill to do so.


Pathfinder Provisions ◆◇↺

Go ahead and talk about your characters.


Pathfinder Provisions ◆◇↺

A while back, your adventuring party discovered a strange book, containing incomplete case files from the Pathfinder Society's Dark Archive. Every now and then, the book suddenly flips to a certain page, and as you read it you find yourself getting drowsy... and then wake in the right place to investigate the unresolved matter. Only to later wake up back where you started. This, according to the book, is the somnambulist's bridge.

And now it's happening again. The book's pages flutter to an entry near the back, in the section labeled "Temporal Anomalies."
The entry reads as follows.

The Golden Fortune case reported in Goka is one that's caught my eye for some time, though I confess not fr the most unbiased of reasons--it's been far too long since I visited my father's hometown, and I'm sure my uncles would appreciate a visit. Nevertheless, our archivists detected signs of a strange anomaly around one of its many restaurant boats: a stuttering region that swallows people and spits them out later, stumbling and disoriented. --K.H.W.

As the drowsiness overtakes you, you open your eyes again to find yourselves deposited on a riverside dock near the Balance Bridge in Goka, the greatest metropolis in Tian Xia.

Goka's docks buzz with busy energy as the sun sets. People load and unburden their ships with haste in preparation of trade.

Eventually, the anomaly becomes clear. An extravagant restaurant boat, the words Golden Fortune inscribed o its red-lacquered hull between two carved windows in the shape of peonies, flickers erratically within a strange field of abjuration magic, likely an Archive containment protocol of some kind to ward off passers-by. Though fishers and dockworkers pass by the Golden Fortune, not seeming to even notice the ship, some people are disembarking, clearly unsteady and disoriented as they cross back onto the dock.


Pathfinder Provisions ◆◇↺

The Pathfinders are headed into the Chitterwood Forest to fulfill a favor called in by friend of the Society Chief Zusgut of the Crookedtoes tribe.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is an Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.


Pathfinder Provisions ◆◇↺

The Pathfinders have been dispatched to Greengold, the cosmopolitan port town that serves as the gateway to Kyonin.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?
Playtest characters are okay!

This is an Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.

This scenario has a content warning, so please check it if you'd like and back out if you're no longer interested.

Content Note:
This scenario contains themes of involuntary imprisonment, blood, and experiencing death. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.


Pathfinder Provisions ◆◇↺

Any GM Glyphs to share?
Anything unusual about your character I should know?

In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great!

On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
There's some information and images for you there, as well.

Make sure there's a character sheet accessible in your profile.

It looks like we're in high tier with a level 1 character1. Remember the level 1 gets a level bump, and they can each choose two of the Mentor Boons their higher-level teammates have. So share your Mentor Boons too! (And go purchase them if you haven't. They're free, you just need 20 Reputation with any one faction!)

Have you played this before? Like many Repeatable scenarios, it has some variables so that it plays a little differently each time. If you remember how things played out before, let me know by spoiler boxes or PM and I'll try to make sure you see something different.

Feel free to start introducing your characters.


Pathfinder Provisions ◆◇↺

The spark of battle lights! With Cheliax sending the Hellknight Order of the Rack into Breachill and publicly executing several innocent citizens, the Steel Falcons of Andoran—an elite faction of the Eagle Knights—have decided to take a public stand and liberate the town. In preparation for this attack, Andira Marusek (serious female human Supreme Elect of Andoran) reached out to her contact in the Pathfinder Society, Venture-Captain Brackett (gregarious male human venture-captain) for some on the ground assistance, particularly in getting the civilians to safety.

But before we get to all of that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?

This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.


Pathfinder Provisions ◆◇↺

Absalom Station is the heart of the galaxy thanks to the Starstone Reactor at its core, which acts as a hub for Drift travel. But life as a member of the Pact Worlds isn’t always easy! Over the past decade, the Pact Worlds have been hit by disaster after disaster, culminating in the recent explosion of the planet Aucturn, in truth a cosmic womb that birthed a nascent godling known as the Newborn. Representatives from the Absalom Station Foundation are hosting a live-streamed charity event to aid those affected by tragedy. This event is the Great Absalom Relay, and it’s shaping up to be the hottest charity event of the year, with viewers from throughout the Pact Worlds and Near Space tuning in.

A team of Starfinder Society field agents have been selected to participate.

But before we get to all of that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?

This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.


Pathfinder Provisions ◆◇↺

The adventure begins in the Aroden’s View district of Oppara, with the Pathfinders being ushered into the hidden basement of the Porthmos Club, a tea house and former temple to Shelyn that offers discreet meeting spaces. Past a door disguised as a wine rack, Lady Gloriana Morilla (CN female human aristocrat) waits in a meeting room outfitted with threadbare velvet chairs.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides and Macros linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so you have a chance to win a door prize and I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character, such as Dubious Knowledge?
How do you feel about taking friendly fire?

This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.


Pathfinder Provisions ◆◇↺

The Seekers’ Quest is a large ship of the line with two lower gun decks mounting seventy-four guns, three square-rigged masts, and a crew of nearly 500 sailors dedicated to the Pathfinder Society. In many ways, she is the equal of nearly any vessel in the Inner Sea, and many of the more vicious pirate ships plying local seas. Over her years in Pathfinder service, she’s been captained by four of the most prestigious sailors allied with the Pathfinder Society and today is no different.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please fill out the Slides (linked above) with your character's token and information and your marching order.

Remember that while you can get Starfinder Society credit for this adventure, it's not actually a Society scenario. That means the character you play in this game doesn't have to be the same as the Society character getting credit. Make sure RPG Chronicles is filled out for your SFS character's information, who can be any level (although that's probably a moot point right now).

And, uh, that's about it. Go ahead and dot in or introduce your characters.


Pathfinder Provisions ◆◇↺

Nova Rush would be a nice ship—if you weren’t locked in the brig! You were captured by pirates a week ago, and your life since has become a monotonous nightmare. The food’s bland, time passes at a crawl, pirates are constantly threatening to hurt you, and you’ve all got to share a makeshift cell. You know who to blame for your troubles: Captain Phaedra Firestorm! She’s been digging into your past, trying to determine if you’re worth more alive or dead. Time is running short.
You’ve got to escape!

...but before we get to that, why don't you introduce yourselves?

The player characters (PCs) begin the adventure as prisoners, locked away in the brig. The players should start by describing their PCs and determining how they were captured. Were they members of Nova Rush’s original crew, scientists abducted from a laboratory in the Diaspora, passengers on another starship Captain Firestorm scuttled, or insubordinate pirates locked up for insolence? It’s up to them!

Grand Lodge

I just encountered something pretty strange...

One of my PFS characters just leveled up. I play pbp on the forums, so I keep a full character sheet in my character profiles. I edited that character's profile for the level up, clicked "Save" and... landed on a different character's profile? Which had been overwritten with the information I just saved. The profile I was editing was unchanged.

For a moment I thought it was user error, that I'd opened the wrong profile--but that doesn't make any sense. I didn't completely rewrite it, just updated numbers and added a couple things. None of that information was in the other character's profile to begin with. If I'd edited the wrong one, it wouldn't have had that.
I definitely started editing the correct profile, and then the save button saved the edit to a different one.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a PaizoCon game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 27th.

Finally, roll a d20. Anyone who rolls a 19 or 20 wins a $15 paizo.com gift voucher!
Prize?: 1d20 ⇒ 3


Pathfinder Provisions ◆◇↺

The adventure begins as the Pathfinders are called to a private briefing room by Csilla, Eliza Petulengro, and Eando Kline.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a PaizoCon game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 27th.

Finally, roll a d20. Anyone who rolls a 19 or 20 wins a $15 paizo.com gift voucher!
Prize?: 1d20 ⇒ 14


Pathfinder Provisions ◆◇↺

The adventure begins with the Pathfinders arriving and meeting up in the town of Pimatsih, located deep in Sarkoris.


Pathfinder Provisions ◆◇↺

Somehow, [Nemesis] has returned.


Pathfinder Provisions ◆◇↺

Curtain Call Players' Guide

Character creation basics:

You start at level 11. All ancestries and classes are available, but anything else Uncommon or Rare please run by me. Nothing Unholy.

You start with the following equipment:
• One 10th-level item
• Two 9th-level items
• One 8th-level item
• Two 7th-level items
• 500 gp to spend on consumable items of 10th level or lower, or permanent items of 6th level or lower, as you see fit.

We will use the Free Archetype variant. Note that Curtain Call features some "Operatic Feats," which are high-level class feats added to the Acrobat, Celebrity, Dandy, and/or Gladiator Archetypes. They're all 12th level or higher so you don't have to worry about them now, but know those are available if you take any of those Archetypes.

The basic premise of Curtain Call is that you're producing an opera telling the true-ish story of your own greatest adventure, so the party is already established and at least a little famous.
Each character gains one of the Persona Traits (Flirt, Guardian, Leader, Scholar, Scoundrel, Underdog, Warrior, Wildcard), which represents how the public perceives them. It may be accurate, it may be a public persona they've intentionally developed, it may be wildly inaccurate--that's up to you.
Group project! There's also a section in the Players' Guide about establishing your party's legend if you're building new 11th-level characters for this adventure path (as we are). Most importantly: Who was your Nemesis?
I'll reproduce it here:

Documenting Your Party's Legend:
Working with your GM and the other players, come up with answers to the following questions. If you or another player thinks up an additional idea or element that would make sense as part of your legend, work with the other players and the GM to figure out how to integrate that expansion into one of the answers below as needed.

1. HOW DID YOU MEET?
The classic answer here is that you all first met in a tavern, but other locations might help to build your group’s unique history from the outset.
You might have met after...
• ...being shipwrecked on a dangerous shore far from home.
• ...being captured by enemies and escaping prison into a mysterious ruin.
• ...you all enrolled in school and decided to investigate a strange local legend.
• ...the ship or caravan you were traveling with was attacked, leaving you as the sole survivors.
• ...one of you inherited or discovered an old deed or treasure map, so you gathered friends to investigate.
• ...deciding that since you all grew up together, why not form an adventuring group?

2. WHERE WAS YOUR FIRST ADVENTURE?
Every story starts somewhere. You should decide what part of the world your adventures began in, as this decision can help you answer several questions to come. But perhaps more importantly, what about your first adventure was so memorable that it was an unforgettable experience?
Your first adventure’s memorable location might have been a...
• ...haunted house perched on the edge of a crumbling cliff.
• ...mysterious shipwreck lodged on the rocks below a long-abandoned lighthouse.
• ...long-forgotten alchemist’s or occultist’s laboratory under the town mayor’s home.
• ...notorious ghost town in the wilderness whose mysteries could no longer be resisted.
• ...confusing underground network of rope bridges, mine carts, and twisting caverns accessed by the town well that recently went dry.
• ...strange temple that suddenly appeared in the nearby swamp when no such structure was there before.

3. HOW DID THIS SET YOU ON YOUR PATH?
From small beginnings, the greatest stories emerge. Your first adventure may have seemed like a little thing when you started, but something you uncovered during it drew you into a complex and dangerous series of events that put you in the immediate path of dangerous foe.
The unexpected plot twist you discovered in that first adventure could have been a...
• ...sinister conspiracy of cultists or criminals who were using the adventure site as a secret headquarters and who have hidden agents in your hometown.
• ...trap set by someone you thought was an ally, and who in fact was working for a dangerous enemy who no one knew was active.
• ...place with a hidden room that revealed information that, upon researching further, pointed toward an imminent threat to the area.
• ...battleground where you had to negotiate between bickering factions, one of which served a much more powerful creature whose plans for the region must be thwarted.
• ...dying prisoner or hapless soul whom you rescued from a terrible fate and who, as they perished, set your group up as the agents to finish their quest.
• ...mysterious map or poem that leads the way to a great treasure or powerful weapon that, if you don’t find it first, will fall into enemy hands.

4. WHO WAS YOUR NEMESIS?
Your Nemesis was a powerful foe who served as the leader and primary instigator of all the dangers and perils that your party soon faced. When coming up with a Nemesis, consider having them be something humanoid in shape and size—larger, more monstrous foes might result in additional complications in portraying them on a stage, but at the same time, your group might be intrigued by the additional complexity of having something like a dragon or a giant as your nemesis.
Your Nemesis might have been a...
• ...sinister undead spellcaster or general from a long-forgotten conflict who was eager to reclaim lost glory or lands.
• ...shapechanging manipulator of society and member of a truly alien ancestry bent on twisting your hometown into something awful.
• ...cruel and sadistic cultist in thrall to a fiendish demigod, perhaps seeking a way to call their god to this world to bring ruin to their enemies.
• ...mischievous fey prankster whose sense of fun led to destruction, or whose pursuit of nonsensical whimsies enabled unexpected devastation.
• ...bitter and misunderstood antihero who became corrupted by a need for revenge.
• ...person in a minor position of power who seeks to gain greater control over society to sate their own personal desires or obsessions.

5. WHAT WAS YOUR NEMESIS’S PLAN?
Your Nemesis had to be defeated before a nefarious plan came to fruition.
That plan was to...
• ...seek revenge against your party or your allies for crimes (perceived or imagined) committed against them or their ancestors in the past.
• ...sate the cruel hunger of a more powerful creature or supernatural force to whom they owed their faith or allegiance.
• ...escape from a powerful prison that they had been trapped within and from which they were forced to manipulate foes from afar.
• ...capture the attention of a capricious monster or potential paramour by doing something deadly and destructive that would appeal to their obsession’s nature.
• ...recover or discover a powerful magical weapon or gain access to a source of great wealth, all to increase their own power.
• ...become the ruler of your hometown or some place they hold dear in order to ravage it of its resources or simply to see it burn.

6. WHAT MINIONS DID YOUR NEMESIS EMPLOY?
Your Nemesis used a specific type of creature as a favored agent, foes that when you encountered them confirmed to you that you were on the right trail in tracking down your foe.
Choose a specific category of monster (such as demons, the Dominion of the Black, elementals, ghouls, or werecreatures--something that has a fair variety of options to choose from among creatures of 7th or lower level) or villainous role (such as evil cultists, warmongering soldiers, murderous criminals, corrupted officials, or mind-controlled proxies).

7. WHAT TREASURES DID YOUR GROUP DISCOVER?
In your quest to defeat your Nemesis’s plan, you may have sought out a powerful treasure or resource that would give you an advantage against your foe. Alternately, your Nemesis might be the one in control of this treasure or resource, and you had to engineer a way to deny your Nemesis this advantage before finally confronting them.
The greatest treasure or resource your group discovered was a...
• ...magical and intelligent item whose knowledge of the Nemesis was key to their defeat.
• ...rare and fabulous material that plays a key role in undermining the Nemesis’s power.
• ...long-forgotten ritual that, when properly performed, granted you the advantage you needed to prevail.
• ...strange crystal or other device that contained your own stolen memories and that, when reclaimed, granted you strange powers against your foe.
• ...promise of support from a powerful enemy of your enemy, or the attention of a divine being eager to see your Nemesis fail.
• ...complicated agreement with a rival faction or group whose resources and members promised to aid you in your fight.

8. WHERE DID YOU CONFRONT YOUR NEMESIS?
In the end, you managed to track down your Nemesis and confronted them in their own lair.
Your Nemesis dwelt...
• ...on the bottom level of a dangerous megadungeon.
• ...in a sprawling structure at the heart of a city.
• ...aboard a vast vessel capable of some strange form of locomotion.
• ...within an extradimensional space or demiplane built to cater to their whims and desires.
• ...in a hidden site accessed by a room or tunnel secret door found in the very first adventure site you explored.
• ...in a fortress found on a remote mountainside or deep within a dangerous woodland that was surrounded by perilous terrain.

9. WHAT WAS THE FATE OF YOUR NEMESIS?
Whether you confronted your Nemesis in personal combat, on the field of battle with factions aiding at your side, or in a complicated bit of trickery or political outmaneuvering, in the end, you won. But what happened to your Nemesis?
Your Nemesis...
• ...was slain in battle, but their body was lost or destroyed (either as a direct result of that final fight, or at some point after that fight).
• ...was imprisoned, either by the local law or a supernatural force.
• ...managed to escape but lost everything when they had to leave behind so much of what they’d built up.
• ...was defeated, and then a supernatural force to which they had made unwise promises arrived to take them away for punishment.
• ...was transformed into something harmless, such as a statue or a gibbering wreck.
• ...surrendered when all hope was lost but then managed to somehow escape from justice at the last minute at some point after you left them to their fate.

10. WHAT WERE YOUR HEROIC DEEDS?
Each player should think back over the answers to the previous nine questions and single out one specific heroic deed they accomplished in the face of impossible odds. Think of these as unexpected glories you might have attained with a perfectly timed natural 20 on a die roll, or a point where a complex plan you came up with finally paid off, or simply a bit of luck where your PC happened to be in the right place at the right time. Each of these deeds should be events that led up to your final confrontation with your Nemesis, and not something that happened in that final conflict.

11. HOW DO YOU THINK OF YOUR GROUP?
Finally, after considering the answers you’ve come up with for the previous 10 questions, you should consider what operatic theme your group and adventurers most closely match. Choosing your opera’s theme will become important later on. Though you won’t be bound by any choices you make here, by thinking about these three themes from the start, you’ll find it easier to make that choice during play as a group when the time comes.
Comedic: If your adventures had a light-hearted tone, were small in scale and didn’t involve lots of travel, included elements of humor or romance, saw you facing a whimsical or mischievous nemesis, and ended, overall, on an upbeat and happy note, then they would work well as the story for a comedic opera.
Dramatic: If your adventures had a somber or serious tone, involved interactions with many other characters with complex personalities and plots of their own, included elements of tragedy or horror, saw you facing a sadistic or frightening nemesis, and ended, overall, on a dour or grim note, then they would work well as the story for a dramatic opera.
Spectacular: If your adventures had an epic flair to them; were large in scale and involved travel to foreign, famous, or infamous sites; included elements of action and significant regional threats; saw you facing a strange or enormous nemesis; and ended, overall, in a grand battle in a sprawling site, then they would work well as the story for a spectacular opera.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.


Pathfinder Provisions ◆◇↺

Please dot in.


1 person marked this as a favorite.
Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later!

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?

This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?
How do you feel about taking friendly fire?


Pathfinder Provisions ◆◇↺

The sage Amenopheus has a long history with the Pathfinder Society and was at one point a member and prominent influence in the now-retired Scarab Sages faction. After his time with the Society, Amenopheus retired to the city of Sothis, capital of Osirion. Here he took a position as a consultant to the Osiriani government, performing research.

The Pathfinders received a message which detailed a request from Amenopheus looking for a handful of individuals who can help him locate and retrieve missing goods, with some discretion. The selected team of Pathfinder field agents meet with Amenopheus in a small tea shop named the Golden Palm.

The tea shop is filled with lively conversation as dozens of Sothis’s citizens enjoy their midday refreshments. An older human man, Amenopheus sits at a small table in a far corner just beyond the sight of the other patrons. The man picks at a pastry that has been mostly falling away to crumbs. He looks up and puts on a relieved smile.

But before we get to that, why don't you introduce yourselves?


Pathfinder Provisions ◆◇↺

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?

We're well into high tier, so our level 1 characters receive a level bump. Make sure to share your Mentor Boons!

Rainzax, your playtest character is level 3, but did you want a level 1 or level 3 Chronicle for your proxy character?


Pathfinder Provisions ◆◇↺

Our adventure begins early in the morning in Sakakabe, a port town in Sankyō-dai Province in Minkai. The Pathfinders know they’ve been tasked with helping Venture-Captain Kukuha Mukai at the Three Gates Lodge on the island of Kayajima. Their task is to assist the venture captain with inspecting the eponymous gates on the island and upkeeping their connection to local ley lines that helps keep the lodge secure. All of this information is noted in a letter from the venture captain.

A letter from Kukuha Mukai wrote:

Greetings, Pathfinder!

I hope this letter finds you well. I’ve chosen you to be the part of the next group that will help me with some tasks at the Three Gates Lodge in Minkai. The lodge has been in place for several years now, and part of its regular maintenance requires upkeeping a powerful ritual that creates magical wards to protect it. To do so, we must visit three special gates near the lodge, arrange special ritual components around them, and complete a unique ritual to refresh the wards by harnessing the power of ley lines that run beneath the island of Kayajima (where the lodge is located). This process is generally a simple matter that takes the better part of an afternoon, but I’ve found it to be a good opportunity to meet newer Pathfinders and for these Pathfinders to meet each other.

I’ve secured passage to transport you to the town of Sakakabe, which is the port closest to Kayajima. There, you’ll meet Captain Masuhei Okonase, a good friend of mine and a former Pathfinder, and he will transport you the rest of the way to the lodge. Once you’re here, I’ll fill you in on the rest of the details you need to complete this task. I expect to have a pleasant time with your help, and I look forward to meeting you and the rest of your group.
Until then,
—Venture-Captain Kukuha Mukai

The party is waiting for their transportation from Sakakabe to Kayajima. The Pathfinders can make their introductions and purchase any basic equipment or gear they would like while they wait.


Pathfinder Provisions ◆◇↺

So, what kind of characters are you bringing?
Let me know when you're ready.


Pathfinder Provisions ◆◇↺

For millennia, a virtually impenetrable energy shield has surrounded the planet known as Birnam’s Bubble. Explorers have glimpsed pristine settlements and verdant flora through the barrier, though they’ve seen no fauna or sapient life of any kind and haven’t discovered any explanation for the abandoned cities, powerful energy shield, or automated satellite defenses. The church of Weydan, god of discovery and exploration, routinely monitors the planet, but surveyors have been unable to penetrate the barrier or investigate the missing civilization.

As in many other parts of the galaxy, the Drift Crisis changed everything for Birnam’s Bubble. Now, the energy barrier cracks like shattering glass, and shards of this solidified energy fall to the planet’s surface, causing significant destruction. In response, the church of Weydan has spared no cost in rapidly deploying survey teams to gather what data and artifacts they can before all knowledge of the planet’s missing civilization is lost.

Our story begins as one such team, aboard the Stylus of Destiny (one of several Weydanite temple-starships now in orbit around Birnam’s Bubble) approaches their designated survey site in a verdant jungle a few miles from an empty settlement. A transmission from Captain Expedite-8 (orderly female android priest of Weydan)[ooc] relays the party’s mission to their comm units.

But before we get to that, why don't you introduce yourselves?

[ooc]Or dot in to get started.


Pathfinder Provisions ◆◇↺

Like many Repeatable scenarios, this one has variable elements. So, if you've played it before, can you tell me what Stella Fane's favorite bar is? If possible, I'll pick a different one.

Please dot in or introduce your character, and fill out the Slides linked above.

Any GM Glyphs?
Or anything in particular I need to know about your character?


Pathfinder Provisions ◆◇↺

Venture-Captain Calisro Benarry invites the Pathfinder agents to meet her at the helm of the Glorious Payoff, where she navigates the vessel down the Garundi coast. This crew has been traveling together for several days now and have had ample time to get acquainted.

So, before we begin, why don't you introduce yourselves?


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Discussion thread.

Go ahead and dot into Gameplay, and talk about your characters here.


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A vesk in a faded tracksuit rises from a crouch, a sly grin creeping across his face—Julzakama. He waves a credstick in one hand, the gold chains glistening around his neck in the streetlight. “Looking for work?” he asks. “Got a job for you. I just acquired a freighter with a colorful past—a great investment opportunity, the listing said, which means it’s a fixer-upper. The deal I got was maybe too good to be true. Word on the Ring is my guy towed it in from Azlanti space. Could be a big payday for salvage, but I’m up to my horns in other work and need somebody to clear it out. Help me catalog the assets. If you want in, take a shuttle up to the Armada. Use my passcode to get past the impound lock and clear out any dangers that survived quarantine. You’ll get a primo cut of salvage, of course, and a little something extra for the trouble.”


Pathfinder Provisions ◆◇↺

Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th.

Any GM Glyphs to share, or anything else I should know about your character before we begin?

Feel free to start introducing your characters in the Gameplay thread.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

For discussion.


Pathfinder Provisions ◆◇↺

Please dot in.


Pathfinder Provisions ◆◇↺

Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th.

Any GM Glyphs to share, or anything else I should know about your character before we begin?

Feel free to start introducing your characters in the Gameplay thread.

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