

Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"We're hardly here to start a fight with you," says Navasi, "We're freelancers, but currently representing scholars and explorers. But you're not going to be able to declare this as salvage, anyway. It's too big, and I don't mean the physical size of it." Though there was that, too. "Everyone is going to be on top of this. Local government, if not the entirety of the Pact Worlds. If not beyond that! Don't worry, I'm sure as long as you don't threaten them unprovoked you're going to be recognized and rewarded here. You're the first people on the scene, sure enough, nobody's arguing with that.
"Besides which, it's not salvage because it didn't crash." She points at the ship. "Someone has to be aboard, or we would be too dead already to be having this conversation. Now then, do you want to investigate this potentially dangerous situation with as many hands as you can get, or do you want to threaten to murder anyone who happens to be in your proximity?"
Not that Navasi was particularly in favor of working with someone so violent on such a hair trigger, either.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Oh whoops, sorry. I guess that was on my mind since everything was about the First Ones.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Piloting: 1d20 + 9 ⇒ (1) + 9 = 10
Crafting: 1d20 + 3 ⇒ (19) + 3 = 22
"Agreed."
Arcana: 1d20 + 2 ⇒ (20) + 2 = 22
"The hull has properties that dampen magic. Probably related to the starmetal."
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Navasi doesn't see what Chk Chk is talking about, but looks up when he says it. "Insects? This planet doesn't have insects, does it? The natives here, both the people and the local 'wildlife' are all robotic."
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"We'll need both d-vees," says Navasi, grabbing the keys to one, "So let's go two in each. Who's coming with me?"
I think Navasi and Iseph are the best pilots.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi is a human woman in carbon skin armor with a pair of pistols at her hips. She favors the color purple.
By now the others know that she's personable, a good planner, and good at keeping everyone organized and working together in a crisis.
Diplomacy +9 for both.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
This preexisting profile is set up for 1st edition (and 1st level) Navasi, but I'll get it updated with the correct character sheet today.
EDIT: Wait, what am I waiting for? You've already done all the work. Copy/pasting it in takes two minutes. Done.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
I'm somewhat partial to Navasi, but can take a different one if someone else wants her.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Initiative (Stealth): 1d20 + 5 ⇒ (12) + 5 = 17
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Present or accounted for!
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Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Perception (Initiative): 1d20 + 4 ⇒ (1) + 4 = 5
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi does not say "The Veskarium."
"Anyone who likes conquering other planets, for starters. Or someone they were in conflict with. Demons. Space monsters?"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"So... the tower was built to protect the planet from invaders from space? But even if it wasn't needed any more, you'd think people would take time and care altering something like that."
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Well, she'd succeeded once where Iseph had failed. How hard could it be?
Computers: 1d20 + 5 ⇒ (19) + 5 = 24
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Huh? Sure, okay. Whatever flavor you prefer."
Navasi is focused on the console.
Computers: 1d20 + 5 ⇒ (10) + 5 = 15
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Not that it matters with that natural 1, but Navasi's Perception bonus is +4.
"I'm going to see if I can help Iseph. They seem to be having some trouble over there..."
Computers: 1d20 + 5 ⇒ (10) + 5 = 15
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Life Science and Nature are essentially different names for the same thing.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Physical and Life Science?
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Let's just take a peak at this 'dangerous flora' then," says Navasi, drawing her pistol. "We can check it out from a distance and see if it might pose a problem. Flora usually isn't too mobile, even the dangerous kind, so it might just not be an issue as long as we avoid it."
To the east!
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Well, that's our actual objective, but we have to handle the obstacles that might stop us first. Right?"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"That's what we do!" says Navasi with an informal salute. "'Potentially dangerous' anything gets my attention. Should that be our first priority, or do you want us to focus on the tower?"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Pieces of the energy field are falling? Oh, they probably mean the satellites are falling. ...that's probably bad."
Once they've landed, Navasi immediately moves towards the survey team. "Good to see you! Where do you want us?"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
This was a preexisting profile from playing a pregen Navasi before, so this profile is not correct.
But I can handle that tonight, no trouble.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Thank you!
Profession: Dancer: 1d20 + 5 ⇒ (3) + 5 = 8
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Thank you, Morvruul," says Navasi pleasantly, "It's nice that you've been so willing to help out with all of these jobs."
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Hey kids! Let's play a game while we wait."
An excellent con. Navasi gets to play games while calling it "helping!"
"Anyone have any favorites? Ooh, is that Boxing Squoxes? I've never heard of it, can you teach me to play?"
Bluff: 1d20 + 9 ⇒ (12) + 9 = 21 + Expertise Insight Bonus: 1d6 ⇒ 5 = 26
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Okay, while you're doing that..." Navasi sets to work lugging the animals over to where Cha'mon works.
Athletics: 1d20 + 8 ⇒ (12) + 8 = 20
"I have a healing serum here if you need it, Morvruul. That was quite a hit you took there. Aren't you glad you had..." she casts a glance at Cha'mon, "friends along to help?"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"You were so confident, Morvruul--dont falter now! They pack a punch but so do we. We've got this!"
Standard: Inspiring Boost. Morvruul recovers 11 Stamina.
Move: Get 'Em. +1 bonus to attacks against Red.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Keep it up, Cha'mon! We're getting there. One down, next one to go--knock 'em down!"
Standard: Inspiring Boost. Cha'mon recovers 11 Stamina.
Move: Get 'Em. +1 bonus to attacks against Red.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Ouch! I didn't know they could do that..."
Will: 1d20 + 6 ⇒ (20) + 6 = 26
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Crap, sorry. Thought I'd posted here.
"Keep piling on, we've got it!" Navasi calls, leveling her flame pistol at the injured animal. Getting them lined up seems unlikely, but she needs to test her theory anyway. Hopefully being a little bit pre-cooked won't offend.
She unleashes a line of fire from her flamethrowing pistol.
Move: Get 'Em on Blue. Everyone gets +1 to attacks.
Standard: Fire anarchic flame pistol. It's an area that effects a 20-foot line, but the only thing in the area is Blue. Attack Blue's EAC: 1d20 + 6 ⇒ (3) + 6 = 9 for fire damage: 1d4 + 2 ⇒ (4) + 2 = 6

Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
As they step out of the home, Navasi activates her armor's environmental protection and hopes it will be enough. The infrared sight in her visor activates as the light dims.
She opts to keep her two pistols in hand, reasoning that creatures that can survive in this environment probably aren't built to handle fire.
"Good job spotting them o far away, Speaker," she says. But... perhaps too far. It's probably a good thing, but she lacks Cha'mon's skill with rifles. Her pistols just don't have the same effective range--and she can barely seem them over there!
She trudges forward in the snow to try to give herself a better shot, then aims at the closest animal.
Move 15 feet in difficult terrain to bring Blue into range of Navasi's Darkvision and abilities, and only two range increments away.
Attack: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4 for piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"It's a kind offer, Morvruul," says Navasi with a smile, "but don't be silly. We're all here to help! You don't have to do things alone. "
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Hey, hey, no need for that!" says Navasi consolingly, "This is exactly what we're here for, and, well, now we're here."
Diplomacy: 1d20 + 9 ⇒ (12) + 9 = 21
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
On the one hand, Navasi feels that a bunch of strangers showing up seems counterproductive to reproducing Granny's celebration of being with your closest people.
On the other hand, free trip! She shows up at the appointed time, bag in hand.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi takes the hat and shoves it onto her head, turning her hair green. "Now that's a real time saver. Thank you!"
She thinks, but doesn't say, that it might have useful if Yichen had given it to them before the parade. It could have been useful as part of their performance.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Navasi climbs up on to the float and helps to entertain the crown with tricks of sleigh of hand, tossing candy to the crowd that she draws from somewhere unnoticed.
Sleight of Hand: 1d20 + 10 ⇒ (20) + 10 = 30
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"I think the floats're okay," says Navasi, bolstering her weapon, "Y'might need a new projector, though. That one's cursed. And also smashed up."
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
With some of the others turning their attention to the projector, Navasi focuses on it again as well.
"Keep it up! Bust that thing and there won't be an image." She fires a shot.
Move: Get 'Em. Everyone gets +1 to attack the projector.
Standard: Fire: 1d20 + 5 + 1 - 2 ⇒ (16) + 5 + 1 - 2 = 20 for piercing damage: 1d6 + 2 ⇒ (3) + 2 = 5.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Ah--hey! That is impolite!"
Navasi steps away from the Jester, leveling her pistol at the projection and firing.
Move: Guarded Step
Standard: Attack: 1d20 + 5 ⇒ (6) + 5 = 11 for piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Watch out!" Navasi cries as the machine fires at Morvruul.
"C'mon, Cha'mon, that's nothing. It's just an image, we can scatter it!"
Her focus on directing the others, Navasi has yet to raise her own weapon.
Reaction: Watch Out. Morvruul can fall prone to gain a +4 to his AC against that attack.
Standard: Inspiring Boost. Cha'mon regains 11 Stamina Points.
Move: Get 'Em. Okay, against the Jester, then. Everybody gets +1 to attacks against the target.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Watch the--there!" calls Navasi as she sees the projector about to attack, giving Cha'mon a bit of an extra warning.
She draws her gun and moves carefully towards the bizarre projection. "That's impossible, so I guess it was inevitable. The jester's just an image, focus on the machine!"
Reaction: Watch Out. Cha'mon can use a Reaction to gain +4 to AC against that attack in exchange for falling prone.
Move: Draw weapon while moving
Standard: Get 'Em. Navasi and allies get a +1 morale bonus to attack rolls against the projector until the end of her next turn.
This turn's Reaction: Navasi will use Watch Out if it's triggered by a ranged attack against an ally.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"A super-charged parade float?" says Navasi doubtfully. Perhaps Cha'mon Cha'mon and Morvruul had more in common than they thought. Well, they didn't have much of a need for speed, but it would need power for the extra weight.
She hauls herself up on top of the float to examine how the flowers are made. "I can work on the decorating, then. Uh.. is the color scheme supposed to match the outfit?"
Sleight of Hand: 1d20 + 10 ⇒ (9) + 10 = 19
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Oh, I keep an eye on everything all the time," Navasi assures Cha'mon Cha'mon as she joins them. "Little tight on finishing a float, isn't it? I'd've thought those would be done by now. I don't know anything about building one, but I can offer a pair of hands."
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Great touch," Navasi tells Morvruul, "letting it get singed a bit. That's exactly what is expect it to look like, but I never would have thought of it. I can trek you've been to some good concerts!"
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
One side of the fire suppression active, at least. And it looks to be effective.
Navasi doesn't see a clear path to the other terminal, and several of the others are over there anyway. She moves for the hallway instead to see if there are any fire extinguishers remaining, pushing her way through the haphazard collection. "It would be easier to save this stuff if it wasn't in my way," she grumbles as she stumbles.
Double move.
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
Ah. I was thinking the two sides of the room meant the north part and the south part. But in that case:
Navasi grabs the controls and tries to get the negligent fire-suppression system operational again.
Computers: 1d20 + 9 ⇒ (10) + 9 = 19
Navasi | Human Envoy 3 | HP 32/32 | AC 18 | F +5; R +9; W +8 | Perc +6 (+2 initiative) | Speed 30ft | Active Conditions: none
"Where's the--fire suppression!" Navasi regains her senses, and takes in the failure of the fire suppression system. "Did somebody turn this off??" she demands as she moves to reactivate it, "Who did this?"
Double move towards the other section first, since that's where the fire is.
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