| GM Super Zero |
The Dacilane Academy often calls upon the Pathfinder Society to get them out of trouble, or to aid their students. Considering that many Pathfinders enroll their children in the academy, the relationship is one of mutual benefit. It’s therefore no surprise when the academy calls upon the Pathfinders to help make sure nothing terrible happens during the play that the students will be performing at a nearby theater, the Muse of the Rose. Recently, performances there have seen unfortunate accidents. No one has been seriously injured, but the performances were all ultimately ruined. It's up to the PCs to ensure that the Dacilane Academy's performance doesn't suffer the same fate, even if the have to prevent disasters backstage during the show itself.
| GM Super Zero |
The mission begins in front of the Grand Lodge in Absalom, where the Pathfinders have been informed they are to meet J Dacilane (patient, diligent male human spiritualist), headmaster of the Dacilane Academy, for their assignment.
But before we get to that, why don't you introduce yourselves?
Riddle of Nowhere
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The Vishkanya waits patiently. Wearing a splint mail and carrying a fauchard means that he feels a bit weird in a theater. But perhaps do they need some guards around. One way or the other he will know soon now what it will be about. To his new companions who should come along soon, he says: [b]Hello, my name'sss Riddle of Nowhere. Who are you pleassse?[/ooc]
Brother Nyoka, Sir Iomedar
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Brother Nyoka bows gently their face obscured by an iron mask, and their body by a white cloak with silver and blue inlays. A small porcelain mask hangs from an iron chain around their neck.
"I am Sir Nyoka Iomadar, holder of the rank of Knight of Lastwall and Acolyte of the First Step of Razmir, the Living God."
The mask remains static but a smile almost radiates from behind it "Among friends here though please just call me Brother Nyoka, Sir Iomedar is far too formal."
| GM Super Zero |
“Ah, Pathfinders! I take it you’re the ones I’ve been told will help me out?” A slender man in his 20s dressed in the blues of an Eagle Knight approaches them with a smile. “J Dacilane, at your service. My academy teaches the children of many Pathfinder agents, and so we call upon the Society from time to time to help with certain matters. This is no different.” He sighs. “We might as well continue this discussion on the way. I’m worried for the students, so I don’t want to dally too much.”
J leads the way off the grounds of the Grand Lodge and into the streets of the Foreign Quarter. As he walks, he continues his explanation. “The Academy has been trying to put on this play for the last few weeks, and we have only barely made it happen due to the accidents. Nothing too threatening, yet, but ever since we started performing at the Muse of the Rose, it’s been nothing but problems.” Chuckling nervously, he continues, “At first, it was just missed cues or forgetting small lines, but during our last performance, one of our actors got hurt during the fight scene in the third act. Their dueling partner slipped on the floor, which had become covered in grease.” He shakes his head. “We had to take precautions after that so no one would be seriously hurt. What I need you to do is investigate the theater, then figure out the best way to make the show go on. Do you have any questions?”
You can each attempt a Theater Lore or Society check to see if you can Recall any relevant Knowledge. A character who has a Chronicle for Scenario #4-16: Dacilane Academy's First Great Prank War gets a +1 circumstance bonus to this check.
Daivid the Giant Slayer
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A youthful halfling scrambles upon his arrival, relieved he is not too late for the briefing. He inhales deep and then exhales before introducing himself.
"Hello, I'm Daivid." he says.
Society: 1d20 + 6 ⇒ (4) + 6 = 10
Ehrbert D'Brein, Picklemaster
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A halfling in a trenchcoat approaches. "Zis must be the place!"
"Greetings! The name is Ehbert, Ebhert D'Brein." He says, offering a hand in friendship. As he does, his trenchcoat flaps open, revealing an array of vials and pockets sown into his clothing and strapped to his chest.
"If someone is in a pickle, then I am just the one to help them get out--or, at least, ensure they are well-seasoned!"
Society: 1d20 + 6 ⇒ (19) + 6 = 25