Empyreal Lord, Cernunnos

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14 posts. Alias of Aincrad Survivor.




Ok so a Szarkai is an albino drow elf. An albino drow looks like a regular surface elf except they do have the sunlight weakness still.

So I am getting ready to play a lvl 5 Drow Noble character.
I haven't really decided on the class yet.

But the character would be a drow from the underworld but looks like a surface elf making him an idea spy. He is a LE character who I am hoping will slide more toward LN by the end of the campaign.

He is a spy for his family, though his family is an exiled house from the underdark so he is looking for means or methods to gain power to return to grace down there. But I am hoping for him to come to like his traveling companions.

He is trained as a spy, very good at intelligence gathering but that does not always have to mean a good stealth roll, heck talking can get you a nice bit of info if your charming.

Any suggestions?


Faun
I wanted to play a fey like creature for my next bard character (My previous character in this specific campaign met a sticky end)

So I was browsing through the unofficial SRD looking at low CR creatures and found the faun, which I mistook for a Satyr till I read the fluff of it. Well it seems this faun race is PERFECT for a bard, perhaps a Voice of the Wild bard? Never played one or heard of one being played but it seems like it would be a good fit for the nature theme of the character.

I was thinking of making him somewhat akin to Grover from Percy Jackson (The books not the movie, even if he was one of the few good things from the movies)

I am using a 20 point buy, where my partners will have used a 25 point buy, to help balance out.
Now I did some looking around and I do not feel the +4 Str, +6 Dex, +2 Con, +4 Wis, and +6 Cha is fair, though the numbers seem to ferret out that way.
I know most monster stat blocks are rolled up with a 15 point buy in mind.
So I was thinking a +4 Dex, +2 Wis, +4 Cha matches up if you use a 15 point buy to fill out the monsters other stats.
But anyway the stats are my least favorite thing. Heck my DM says I can roll my stats if I like since there is a chance I could really make a weak guy.

Anyway, we can use Flaws from 3.5 Unearthed Arcana to balance out the character with drawbacks and things that they simply cannot do. So I have 2 extra feats but they will come at a cost.

Now this begins at level 5, my former character died in the battle that all the other characters leveled up in, so I have 3 normal feats, and 5 class levels to take part in.

If I did go Voice of the Wild, which druid or ranger spells would be the best to take a serious look at for a bard?
He is gonna use his Panflute and his name is gonna be Pan as a bit of a joke since that god and his pantheon do not exist in our game world.

Any ideas on where to start?


Ok I am curious why no Variant Multiclassing options for the Hybrid classes, I am very fond of using the Swashbuckler and since Deeds seem to be a thing that many classes have access to I wanted to know if anyone else thought they where missing out by not having a way to UVM into Swashbuckler to get a few deeds or any of the newer classes, I know Rangers would like to have some of the aspect potential of the Hunter and so forth.

Anyone agree with me? Disagree with me? Any suggestions for what they should do for each of the variant options from the ACG.


I am looking at making a Groot-like character, basically a plant person with most of the same abilities and traits because holy heck does that guy have some serious power.

Now I know of the Ghoran, but while it is a very close match, it is not exactly a match in some of the important ways.

So while browsing the unofficial SRD I found this third party Moss Lich from Green Ronin which has at least somewhat of a good rep for a Third Party Publisher.
Moss Lich CR +2

Now many of its abilities are directly related to Groot's abilities from the movie/comics. Save for the fluff of them becoming more wild and feral each time it regrows.

Now I was thinking of just using a Human Base with the Moss Lich template applied to it, because the game I wanted to use this at is a level 5 came so the CR of 2 does hurt but is not crippling, three levels of a class is still good.

I was thinking an Oracle with the Wood Mystery and maybe the Lame Curse. I think this fits the style of character, though it doesn't seem to rely on its naturally grown plant parts often mostly spells but that can be handwaved as him doing cool things with his plant powers.


Alright so with the book out I wanted to try a theorycrafting idea.

Seeing the Unchained Monk I thought it had potential but there was a RPG Superstar Archetype posted as a Monk of Milani. Here, 2nd Post

Well looking at that I thought of the perfect gestalt, The Warlock from Complete Arcane (3.5)

Also, anyone else see a Kung Fu fighter throwing energy blasts and just go "cool!"?

Because this class would be much more focused on Cha, All good Saves, D10 HD, 4+Int and the ability to fight in close and far range, and using magics like a cool anime monk fighter would.

Any ideas?


I want to make a Ghoran Druid

Especially using the Reincarnated Druid Archetype and then go into Green Faith Acolyte for a few levels.

So basically Druid 5/Green Faith Acolyte 3/X 12 (Not sure what to do beyond 8)

Ghorus Seed and Many Lives work oddly together, there is some debate on how they work together, but that seems more like you need to run it by the DM to see how they want it to work together.

The reason for this is I wanted a plant type character who has access to the Druid Spell List which is very flavorful for this type of being but without the Wildshape which I find to be a bit more then I want, sure its awesome to at later levels turn into virtually anything you want, but I don't want that for this idea.

I honestly liked how Spirit Shaman did this with a very Arcanist style feel, in fact I would have loved if the Arcanist had an archetype that let it use Divine spells from the Druid Spell List.

Any advice on what feats I should focus on, save for the Acolyte of the Green Faith feat.


Ok so I wanted to make a character focused on INT for a Gestalt game.

Now I am curious because I have three classes in mind and at least two ways to run them.

Scholar 1/Magus(Kensai) 19//Arcanist 20

Scholar 20//Magus 20

Scholar grants INT to AC, Kensai grants it as a dodge bonus so those would stack. Find some 0% ASF armor And that all stacks, or cast Mage Armor and Shield for a really good AC.

Magus gives some good combat abilities, tag on something like Knowledge Devotion from 3.5 and you have a really high to hit and damage.

Arcanist gives you a wide array of spells and basically everything a Wizard can do with some more cool tricks on the side.

Any advice on which should be done?


Ok so I am curious about how Ghorus Seed and the Many Lives ability would work with one another.

Ghorus Seed wrote:
As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate may reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character (6 RP)
Many Lives wrote:
At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated.

So I am curious ghorus Seed says it makes a duplicate that replaces the original. Many Lives reincarnates the original after 1 day.

Does this mean in theory you could have well... loads of the same character running around? I mean a Ghoran pops out a seed and plants it, then goes off and dies nobly and reincarnates as a human or whatever. The duplicate sprouts up and replaces the original, so you have two characters, one reincarnated and one replacing the original. This Ghoran also pops a seed and then dies and reincarnates as a elf. So now you have a Ghoran seed sprouting into a new Ghoran version of the character, a human version, and a newly reincarnated elf version.

Is this how the rules are looking? I am sure it was never intended for this but, would that be strictly how it works?


I wondered if I turned the Worm That Walks Template into a Plant type rather then a vermin type.

But I am not sure how this would change the templates overall powers and CR.

I kind of imagine it like that women villain from MIB2 who seemed to be composed of something like vine creatures.

If I kept everything else the same (Within reason) how much would this effect it?


I was working on an idea for a gestalt character for an upcoming game. The concept is a character who wants nothing to do with the gods. He knows they exist and so forth he is not disputing that. He just follows the Lex Luthor style of thinking, that if we have these gods we rely on for things we will never become as powerful as we could be.

his disdain for the gods formed when his mother, a cleric, was killed by a group of bandits that had been raiding their village. The village had a few former adventures but they where getting up in years and while they where able to take care of quite a few they where overrun and killed leading to him having to flee. During the whole ordeal he had been praying for the gods to save his mother but to no avail. This began his deep dislike for the gods for not helping those that are their chosen on earth.

He doesn't like divine casters but he doesn't hate them he pities them their blind faith and knows where it will get them. He doesn't understand why people pray to the gods or ask for their favor since when the time comes that you could use their help the most they turn a blind eye.

Basically think a more likable version of Mickey Rourke's character from Immortals.
But I am not sure what to gestalt him with I just have the background set up. I considered Arcanist, basically he turns from the divine to follow the arcane because the arcane is about the person wielding the powers.

I also considered giving it a double slap of making one side one of the Godling classes from Super Genius Games making it so that he is in fact descended from a god and has utterly turned his back on them due to his new belief in individual power.

I do have access to flaws and their bonus feats. Figured I might invent one, Heretic gains half healing rounded down from any divine healing source.


Ok so I wanted to make a running bad guy for my upcoming campaign and I decided on a Mummy, but I wanted him to be rather unique and use some powerful options but I dont want him to be too powerful.

I was going to use the Mummy from 3.5 as the CR 5 Mummy from PF seems rather weak for its CR.
The 3.5 Mummy is here
It has 8d12 HD for the CR of 3

Now I was gonna add the Fey Creature Template as well. I know it can only be applied to a living creature, but it does not say its removed upon death at least as far as I saw.

So with 8 HD I was gonna say he picks up the two Fey abilities of Long Step and Change Shape with the form being a humanoid form to not appear dead.

The class would be Arcanist with the CR going on the other side. So it would be at CR 5//Arcanist 5 for example.

Now I was going to take the 3.0 feat Lost Tradition to change Arcanist from Int to Cha so it synergies with his Exploits DC, and the Mummy and Fey would give a total of +6 to Cha meaning it has a lot of power and a higher DC.

The reason for the mummy is the ability Resistant to Blow, which reduces physical damage by half, before DR which I plan going a bit of Barbarian on the CR side to gain more DR through Invulnerable Rager, this would mean he is dang hard to just beat up. Though Bloodrager gives him the spell protection through Untouchable.

Need advice on what I should do, or if maybe I should cut some of this back because it is shaping up to be a dang powerful bad guy.
20 Point Buy for the creature btw.


Ok I wanted to make a character for a party we are going to be throwing together soon. We were all brainstorming and one of my party members said he was going to make one based on the Mountain That Rides Gregor Clegene.

It is a gestalted game so his character was going to be a Barbarian (Invulnerable)//Bloodrager (Untouchable/Spelleater) Which would give him a good DR, Fast Healing, and the ability to eventually burn spell slots to heal himself in battle. Basically he is building a Troll lol. He is using the Half-Giant from Dreamscarred Press.

I wanted to make a character who is sort of like Khal Drogo, at least in the terms of a powerful fighter who does not really rely on armor but is just a powerful in melee. But unlike him I wouldn't mind some spell casting but nothing to vast as I dont want to get in the way of the warrior way of Khal.


I wanted to make a Reincarnated Druid and so I went looking for something I could use to help me with the downsides of the Druid.

Shabti
They are outsiders so they do not use the Reincarnated table and my DM says that due to Shattered Soul I would just reincarnate into a Shabti if and when I die.

Druid(Reincarnated Druid Archetype)

Now I was thinking this will be fun to play a character who is basically forged from the desire to escape death and now he can always escape death at least in part.

I am curious how this would work if I started at Venerable age, would my character always reincarnate as a venerable character? Would those +3 to mental stats reapply each time I reincarnate?


I wanted some help with the Variant Multiclassing option when Unchained releases fully. I am going to be getting my copy within the next two weeks in my new hardback copy. (Nothing like the feel of a brand new book right?)

I was wondering what class I should use to better balance out and give more options to the Paladin?

I was thinking the Oracle but I am not sure what the Unchained option would grant me, I would have thought maybe Revelations, the Lore or Nature Mystery would be interesting to have, Cha to ac in place of dex or something.

Any other ideas?


I wanted to construct a Daring Champion like Paladin Archetype, Basically an archetype that allows the Paladin the ability to use Deeds, even if only a handful of them.

Has anyone seen one before?
I was thinking of either trading out the Mercy class feature to give the Deeds to the Paladin, or I thought maybe trading out the Divine Bond class feature to grant the Paladin a few of the deeds, such as the parry and riposte and the precise strike deeds.

Either of these sound like a good idea?


Is that too much? Would gestalting a party of 4 players be a little to much for the Kingmaker AP? I was just curious because some of my players do enjoy gestalting, or honestly would just like using the new Variant multiclassing rules from Unchained coming out this month. But would the classic Gestalt rules be too powerful for the adventure path?

None of my party is Optimizers and one is a brand spanking new person never touched DnD before.


I wanted to know if there was any archetypes for the Bard that grants the Bard a Domain, a Blessing, or a Mystery as a class feature?

I want to use Divine Protection on a Bard Build but I don't know if any of those archetypes possess something like that.


Now I am not sure how one does this so please forgive any mistakes.

I wanted to talk about the Everyman Archetypes: Swashbuckler product.
But more specifically the Two-Weapon Duelist Archetype and the feats Two-Weapon Panache and Improved Two-Weapon Panache.

The archetype changes Swashbuckler Finesse in such a way as to grant you a free Two-Weapon Fighting bonus feat.

It then alters Precise Strike, making it possible to fight and attack with both weapons, but you must hit with both weapon to apply the Precise Strike's normal damage of level to damage and this can only be done once per round.

The next change is to menacing swordplay at level 3 which it replaces. If a Swashbuckler with this archetype makes an attack, it can by spending one panache point make an attack of opportunity with its off-hand as if using Two-Weapon fighting, it can do this once per round. (Basically if you are forced to move to attack the foe, you can use this deed to deliver an attack by both weapons by spending a panache point and using up you AoO for that round.)

The Next one replaces bleeding wound at level 11, and this either allows you to reduce the penalty of two-weapon fighting by 1 when fighting with a light off hand, or treat a one-handed piercing weapon as light for the purpose of two-weapon fighting.

The last replaces Perfect Thrust at level 15, and allows you to spend a panache point to attack with both your primary and off hand attacks during any AoO, but does not stack with the level 3 ability to attack with an off hand.

Now those seem pretty good, very good for the duelist idea of using Rapier and Dagger no doubt.

Now lets look at the feats.
Two-Weapon Panache, it requires panache feature and Two-weapon fighting feat.
This allows you to attack with an off-hand attack while using the precise strike deed, the off-hand does not gain the benefit of the precise strike deed.
[In short this allows you to make an attack with your dagger in the offhand while still using Precise Strike with your Rapier in primary hand.)

Improved Two-Weapon Panache, it requires Two-Weapon Panache, Two-Weapon fighting, and Improved Two-Weapon Fighting.
This applies the benefits of the Precise Strike deed to all offhand attacks with a light or one-handed piercing weapon.
(Now this seems very powerful, as it means every hit of your dagger is dealing level to damage, as well as your rapier in the primary hand.)

Are these too good for the common game? Would this make the Swashbuckler OP?
Of coursing tagging this onto a Daring Champion would mean it can stack the damage of TWF onto its Challenge and twice the benefits of precise strike.

Now I will point out that it says Amateur Swashbuckler is needed for this, or Panache class feature, but AS does not grant you Precise Strike, so I am not sure how this would work?

There are other feats worth Note, such as the Redirect Force or Shielded Panache but for now I wish to discuss what I have written above.


Now I hear that Monk//Druid is a very popular gestalt option. While I see the synergy in Wis focus one must be neutral the other Lawful, though I suppose a Lawful Neutral would qualify.

Now the real question is, what makes this benefit?
Because I keep seeing the joke comment of the circle kicking bear. So is it wildshape that makes this the most optimal?
If a Druid archetype traded off Wildshape but kept its other features mostly intact would it still be a good pair with Monk?

I personally was thinking of a Reincarnated Druid build for my next character, but if I used Green Faith Acolyte and then into Living Monolith (seems to be the most popular build for this) I would lose my Wildshape ability but keep most of my spell casting -1 level. Would this be even worth the effort to put with Monk?

I am aware of the Warpriest's Sacred Fist and due to its spells being better then the Monk, but I would like to keep this focused on the monk for now ty.