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![]() if this arena thing is to work changes are needed. 1 every character needs to be fully stated and public ... or no round can progress unless the GM verifies every single action and movement. If I was running this I would expect a spoiler with detailed mechanics every single round that must be verified by the GM at the end of every round. no combat may progress unless the GM has authorized next round. If you fail to provide what ability or power or spell you are using then you do nothing period. a lack of GM presence makes this whole battle an exercise in total frustration. I for one did really nothing in this and as such have no right to claim any victory. had I faced any of the others 1 on 1 I would have lost. therefore I count this a loss for me. ![]()
![]() look it does not matter, you readied an action and did it. fine then doom gets 1 attack and apparently hits for lots o damage. then your turn backed up (which would provoke as far as I can tell unless acrobatics or some other ability. then my turn which would be moving only. then Doom goes and step and full attack and does another world of hurt. battle over ![]()
![]() Narlock makes his way through his own terrain modifications and as he circles around a building he sees his target. Narlock then finds his footing and with a stomp on the ground and thrust of his fist a fist sized stone flies toward his intended target, Liberta. attack roll: 1d20 + 10 ⇒ (17) + 10 = 27
the rock slams into Liberta causing a bleeding gash on the side of his head. actions:
Move to move into current position (calculated difficult terrain) Standard to cast mighty fist of the earth Liberta takes 9 damage and an additional 2 bleed every round ![]()
![]() Seeing the nimbleness his oppnent seems to have Narlock makes a mental note of this for future. scanning the area for where his opponent may surface Narlock advances cautiously. actions: perception to find opponent: 1d20 + 8 ⇒ (17) + 8 = 25 move forward 30'
has a range of 45' so will cast once in range attack roll: 1d20 + 10 ⇒ (14) + 10 = 24
if attacked and looks like it will be a hit (inculde spells that may need reflex save (like fireball), use immediate action to cast stone shield gives +4 bonus to AC and +2 bonus to reflex saves ![]()
![]() Narlock surveys the situation, his partner has vanished from sight. Trusting that his partner knows what he is doing. Narlock plants his feet firmly on the ground and with a wave of his hands the air around Narlock erupts in dust and stone and gravel as rocks of various sizes congregate around his position. and with a thrust of his arms, the mass of rubble flies toward the enemy and in an explosion of rock and dust. capturing both enemies in a 40 ft radius and 20 foot high column of rock. (both take 7 bludgeoning damage) rolls: damage to both (no save): 2d6 ⇒ (2, 5) = 7 cast Stone call centered on the drain pictured on the map directly in front of the enemies. 40' radius is now difficult terrain
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![]() Narlock the man of stone enters the arena ready to face what challenges are ahead of him. click the link for a picture
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acrobatics: 1d20 + 13 ⇒ (11) + 13 = 24
Styx motions to Ariella need to difuse the situation, we cannot afford to loose team members Styx tryies to position himself in view of the Arcane Masters
attempting to lighten the situation before erupting to a premature fight diplomacy: 1d20 + 4 ⇒ (7) + 4 = 11 ![]()
![]() The quiet newcomer takes a a golden belt and helm he dons a pair of fake white wings and a spear decorates the spear with some flowing gold tassles and a golden armored shoulderpads. also goes with white pants with gold shinguards with gold colored boots and gold bracers for his wrists/forearms. attempting to mimic the snake man he makes some dramatic flourishes with his spear showing a bit of skill with the weapon. perform act: 1d20 + 15 ⇒ (5) + 15 = 20 he then slams the spear butt to the ground with an impressive stance and smiles the spear I am going with, is for show and not combat (unless there is no decrotive spear with the costumeing also is this costuming for the intros only? or what we will wear into the arena for fighting? ![]()
![]() late during the night not long after "certain other activities" the serving boy tries to sneak into the room creaking the floorboards as he walks. oops....sorry he whispers trying not to wake anyone. he makes his way to a bed as close to the doorway as possible and climbs in to sleep. stealth for the serving boy 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
![]() stealth check: 1d20 + 21 ⇒ (3) + 21 = 24
to Ariella: alte at night while the others are asleep Ariella is awakened by a masked individual she can barely make out his features as he seems to almost blend in with the darkness of the room. He places a finger over his lips to indicate silence and motions for her to follow. stealth to exit the room: 1d20 + 21 ⇒ (19) + 21 = 40 exiting quietly The man leads her to another room not far from the sleeping chamber. I am the one you need to meet. I have been sent here by King Ullorth I am to assist in a special mission. we are to steal the true mask of Razmir from Omega. You need to win these games to get an audience with him. Also I have a second employer, I will need you and your team's help to accomplish that mission, but that will have to be discussed another time. The man looks about to ensure no one else is present. If you need to meet with me just give a message to the servent boy Styx he will relay it to me. the boy will be bunking in the room with your team and accompany you on in all of your matches. consider him a part of your team Then the man is engulfed in shadows and and with some strange mumblings vanishes from sight. Stealth to get away: 1d20 + 21 ⇒ (13) + 21 = 34 perception check if you want against the stealth rolls also spellcraft DC 16 for the mumblings using 1 ki point for each stealth check for +4 (already calculated in)
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![]() coming to the table is a skinny fellow appears to be dressed in plain clothing he begins to clean the table gathering any dirty dishes and pauseing to ensure everyone's mug is full. after cleaning he places a bowl of warm honey sweetened oatmeal in front of Ariella Here ma'am I am sure this will stick to your ribs bluff to pass simple secret message to Ariella: 1d20 + 11 ⇒ (3) + 11 = 14 to Ariella or sense motive check DC 14: Passing message that I am Styx |