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Game Master Whack-a-Rogue


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male Skinwalker 2 barb

Seeing a glove fly into the air turn invisible and then turn back visible Zerin heads around the square and tries to grab his invisible foe. He reaches his enemy but can't manage to grab hold of him.

gm:

high hit: 1d100 ⇒ 16
high hit blindfight: 1d100 ⇒ 44
Use on charge boots of haste 20 ac till the end of the round.


I'm sorry ahead of time, Zerin.

Laughing at his opponent's feeble attempts to stop his rage, he turns toward him and begins tearing him apart, limb by limb. The moment after his slaughter begins, he finally comes back into view by all covered in his enemy's blood.

GM Only:
Full attack on Zerin. The moment Zerin falls, a 5 foot step over to Liberta and finish the full attack on him. If it takes all four attacks, 5 foot step at the end of the round anyway.

GM Only (die rolls):

Attack breakdown: 5 (BAB) + 12 (Str) + 2 (Furious) + 2 (Invisible) + 1 (Weapon Focus [Claws Only]) - 2 (Power Attack - 1 (Size) = +19 with claws, +18 with anything else.

Claw 1: 1d20 + 19 ⇒ (13) + 19 = 32
Claw 2: 1d20 + 19 ⇒ (6) + 19 = 25
Bite: 1d20 + 18 ⇒ (10) + 18 = 28
Gore: 1d20 + 18 ⇒ (11) + 18 = 29

Damage breakdown (+1 dice size for Enlarge Person): 12 (Str) + 2 (Furious) + 4 (Power Attack) = +18
Claw 1 Damage: 1d8 + 18 ⇒ (8) + 18 = 26
Claw 2 Damage: 1d8 + 18 ⇒ (6) + 18 = 24
Bite Damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27
Gore Damage: 2d6 + 18 ⇒ (3, 6) + 18 = 27
Claw 1 Sneak Attack: 3d6 ⇒ (4, 6, 5) = 15
Claw 2 Sneak Attack: 3d6 ⇒ (3, 4, 2) = 9
Bite Sneak Attack: 3d6 ⇒ (3, 6, 2) = 11
Gore 1 Sneak Attack: 3d6 ⇒ (3, 6, 2) = 11


First attack: 32 to hit, 26 damage + 15 sneak attack (41 total). Second attack: 25 to hit, 24 damage + 9 sneak attack (33 total). Third attack: 28 to hit, 27 damage + 11 sneak attack (38 total). Fourth attack: 29 to hit, 27 damage + 11 sneak attack (38 total). At whatever point you go down, I five foot step mid-full-attack and continue attacking Liberta (without sneak attack and with a -2 to all to-hits due to being seen).


Unless you've got greater invisibility up or are flanking, only the first hit gets sneak attack. Should reduce the damage somewhat, but it's still a massive amount of damage.


Yeah, that's what I was thinking was up. Still, damage total for all four attacks is 120. Should do the job just fine.


male Skinwalker 2 barb

Soaked up the lot of them. Due to blind fight you lose the first sneak attack. I am all the way dead though.


Did it take all four attacks? Any left over attacks go to Liberta.


Oh, here's a picture of my character now: Doomsday. Hahaha... Ha... Ha.


male Skinwalker 2 barb

Yes all 4.

Grand Lodge

Male Tiefling

correct me if I'm wrong, but you provoke by moving up, (also this is why natural attacks are stupid good at low levels, and well anywhere...I'm not sure how the movement was that caused all this to happen lol because prior to this he was exactly parallel with me


Yeah, Zerin would have provoked from me. So I could have gotten a hit in before my full-attack. I'm not horribly worried about it though.

AoO on Zerin: 1d20 + 16 ⇒ (10) + 16 = 26
Gore Damage: 2d6 + 18 ⇒ (4, 5) + 18 = 27

If that attack hits ^ then my 4th attack actually went to Liberta. Zerin had to provoke to get within 5 ft of me. I just didn't really think about it. In any case, it's Liberta's turn.

Edit: So yeah, Liberta takes my fourth attack during my full-attack. 27 to hit, 27 damage.

Grand Lodge

Male Tiefling

I mean if I got one, I wasn't sure how the movement was for you going in at him and otherwise, since the map looks strange now, if you attack with your aoo, he's no longer flat footed vs you against any of that full round attack. I'm at a loss as to how you achieve a +12 str bonus though... it seems a bit stronger than anything I can think of available to someone at lvl 7 with the resources and restrictions we have

-edit-if you do decide to do the AoO he will still have a standard left in his round before your full attack, also I'm a bit more than 5 ft away from you....


I'm large, 10 feet of reach. He was next to you and moved into flanking position against me. He used his standard to attempt to grapple me. My invisibility was useless anyway because of Blind-Fight, so nothing changes. My starting strength was 20, +4 item, +4 rage, +4 mutagen, +2 size = 34 strength.

Grand Lodge

Male Tiefling

so where do the natural attacks come from and the sneak attack?

-edit- if you're a lvl 1 barb lvl 6 alchemist, I still don't see how this is all possible


Feral Mutagen discovery: 2 claws and a bite. Lesser Fiend Totem rage power: Gore. Vivisectionist alchemist gives sneak attack instead of bombs. I would refuse to answer, but the cat's pretty much out of the bag.


Level 2 barbarian, level 5 alchemist.

Grand Lodge

Male Tiefling

well just remember actions need re-written if you do the AoO as he'll still have a standard left becuase you would have done that during his move action -edit- since he's large can you plase make him a large icon? makes it easier to visualize... also it'd of made his move through impossible, stopping him directly infront of the big guy

looks at the gorey brute and grins and dashes in under his large horn

what happened:
Panache +2 ac and 5 ft step, attack misses due to low to hit value compared to ac


male Skinwalker 2 barb

isn't my corpse behind you Doomsday.

You wouldn't get the aoo. It would have cost you your invisibility and changed the fight. My grapple missed due to concealment. If you had called out the aoo before your turn that would have been different.

I am dead and I accept that. Liberta I went around what I thought was him with 60 move.

Doomsday how did you get a +4 belt though isn't it max half value for one item? Not that that would have saved me.

Grand Lodge

Male Tiefling

what on earth, well I guess we should bring you low then!

trip attempt std: 1d20 + 26 ⇒ (5) + 26 = 31
attack of opportunity: 1d20 + 12 ⇒ (14) + 12 = 26
damage on hit: 1d6 + 13 ⇒ (5) + 13 = 18
move action to intimidate: 1d20 + 13 ⇒ (3) + 13 = 16

I'm assuming he bought only a +1 amulet (that has no value out side of rage for him 4k, belt 16k, then 3.6k worth of other junk, likely armor

as the brute falls prone he follows it up with a rapid stab in the kidney with his rapier

Take that!

-edit-actually since he didn't do AoO then, I don't have to do the move action.... swift action to add another 7dmg to it all, 1 panache spent. total damage taken 25

Grand Lodge

Male Tiefling

perception: 1d20 + 10 ⇒ (13) + 10 = 23

carefully peers at the prone beast as he works him over with his "toothpick"

what's he wearing


I had originally calculated my CMD versus trips as 32, but I'm only coming up with 31. So it's still in the air whether or not I'm tripped, but I'm pretty sure I am. He's wearing an amulet and that's it. Well, and pants I guess.

Grand Lodge

Male Tiefling

are you sure? you take a -2 from rage, I'm doubting you have any dex to speak of, +1 for large, natural armor doesn't impact it. your cash doesn't leave you room for a luck bonus to ac... considering you spent 17build point on str, I'm pretty sure you have at most a +1 or +2 from dex, BAB + str + dex + size 10+5+12+1....


The -2 to AC is untyped, not one of the types listed under CMD. I get +2 from rage because of strength. Factored into my 34 strength already. What I got: 10 + 12 (Str) + 1 (Dex) + 1 (Size) + 5 (BAB) + 2 (Race). I could have accidentally factored my Dex as one higher by accident before. I do that on occasion.

Grand Lodge

Male Tiefling

your cmd:
Quote:
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class
Quote:

Combat Maneuver Defense: Each character and creature has a Combat Maneuver Defense (or CMD) that represents its ability to resist combat maneuvers. A creature's CMD is determined using the following formula:

CMD = 10 + Base attack bonus + Strength modifier + Dexterity modifier + special size modifier

The special size modifier for a creature's Combat Maneuver Defense is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8. Some feats and abilities grant a bonus to your CMD when resisting specific maneuvers. A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

TL:DR any penalty to ac applies to CMD, but not every bonus applies to CMD-=edit=- also what race gives a +2 to trips?


Gotcha. Definitely prone then. Not that it matters too much. It's Narlock's turn then.

Grand Lodge

Male Tiefling

I still want a description of your gear =D


An amulet, a belt, a cloak, and a bunch of vials. The amulet probably has a picture of some sort of fiend on it, the belt might have a fist or something similar, the cloak looks pretty ordinary but you might can guess it's magical, and a bunch of vials like the ones you've already seen him drink.


Narlock makes his way through his own terrain modifications and as he circles around a building he sees his target.

Narlock then finds his footing and with a stomp on the ground and thrust of his fist a fist sized stone flies toward his intended target, Liberta.

attack roll: 1d20 + 10 ⇒ (17) + 10 = 27
damage: 1d8 + 5 ⇒ (4) + 5 = 9
bleed damage: 1d4 ⇒ 2

the rock slams into Liberta causing a bleeding gash on the side of his head.

actions:

Move to move into current position (calculated difficult terrain)
Standard to cast mighty fist of the earth

Liberta takes 9 damage and an additional 2 bleed every round


Intimidate failed, btw.

'Tricky little devil, caught me slightly off guard. No matter, I'll kill you from here.'

Spinning around while still prone, Doomsday had little trouble still rending his opponent who is now no more than eye level with him.

Claw 1: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Claw 2: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Bite: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
Gore: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31

Claw 1 Damage: 1d8 + 18 ⇒ (4) + 18 = 22
Claw 2 Damage: 1d8 + 18 ⇒ (3) + 18 = 21
Bite Damage: 2d6 + 18 ⇒ (5, 5) + 18 = 28
Gore Damage: 2d6 + 18 ⇒ (2, 4) + 18 = 24

Grand Lodge

Male Tiefling

misses


Liberta Fucile wrote:
misses

who misses?

Grand Lodge

Male Tiefling

you do, debating on what to do for the attacking prone guy

-edit-also did you take a negative to your wisdom? because I'm assuming you took some bonuses to rage-

Liberta flourishes his rapier and does some fancy footwork to move out of the beasts thrashings, not quite avoiding the hits

now that it's his turn he shifts again and vanishs from sight as he sprints around a corner

others can play that game


well doom he's all yours, i'll just watch, best attack I have missed on a 17 I'll just hang back a watch..


Whoa, whoa. Your AC is 28? How did you manage that?

Grand Lodge

Male Tiefling

I didn't say I didn't get hit... by your gore attacks, but yeah ac is 29.


Narlock missed you with a 27. If a 27 hits, and I hit you with two attacks AND you're accounting for the damage at the beginning of the fight that Narlock dealt, you have a lot of HP.

Edit: Gotcha. My round then.


so he took a total of 59 damage so far.

Sczarni

"Doomsday" wrote:

Narlock missed you with a 27. If a 27 hits, and I hit you with two attacks AND you're accounting for the damage at the beginning of the fight that Narlock dealt, you have a lot of HP.

Edit: Gotcha. My round then.

also is your wisdom 9 or less?


No. My wisdom is not 9 or less.

Doomsday watches as the slippery little man disappears before his eyes. No matter, he'd be able to orient himself. And maybe get off the ground while he was at it. Standing, he tipped back another vial and dusted himself off a little.

DM Only:
Move: Stand. Standard: See Invisibility.

Grand Lodge

Male Tiefling
"Doomsday" wrote:

No. My wisdom is not 9 or less.

Doomsday watches as the slippery little man disappears before his eyes. No matter, he'd be able to orient himself. And maybe get off the ground while he was at it. Standing, he tipped back another vial and dusted himself off a little.

** spoiler omitted **

had to ask, since you dropped 17pts on strength to build your guy apparently... also what race do you appear to be? also did you have see-invis pre-made? I would assume of course you did, but you still need an action to draw it (move) and standard to drink so you can't see invis yet by my calculation.


Standard to imbibe an extract. I'm apparently a human.

Also, it'd be super great if you didn't read spoilers. I mean, your character can't know I just drank a potion of See Invisibility. So as long as you don't use that info, that'd be awesome.

Grand Lodge

Male Tiefling

it's still a move to draw the extract, unless you had it in hand this whole time... in which case you need to give up a claw attack, my character isn't invis anyhow so it's moot.


How isn't your character invisible?


Also: It's a Standard Action.

Grand Lodge

Male Tiefling

ah, FAQ trumps the way it's written. it's written as if using a potion... and my character isn't invisible because I was just using descriptive text to describe him running around the corner out of your line of sight....


Ah, gotcha. In that case, I'll take my AoO. It's not likely to do much, but it's worth a shot. Unless there's some reason I shouldn't get it.

As his target fled, he did so too well for him. He had a chance and take it he did.


Op, here's the rolls.

AoO Claw: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Damage: 1d8 + 18 ⇒ (1) + 18 = 19

DM Only:
Oh, and my actions stay the same, only I imbibe a different extract. I'll message you which one.

Grand Lodge

Male Tiefling

you don't get an attack of opportunity for a withdrawl action. -edit-well for the first 5 ft, which took me out of your reach


I do if I'm large. Edit: Besides, it doesn't matter. I missed.

Grand Lodge

Male Tiefling

you really need to look at the map, even large you were out of the range. "the fancy foot work" was panache to get +2 to ac and 5ft step, waiting on Narloc now

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