PvP Arena (Inactive)

Game Master Whack-a-Rogue


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Male (he/him) Aberration (bodysnatcher)

Dot with your alias when ready.


male Skinwalker 2 barb

Dotting fixed him


dotting in

Grand Lodge

Male Tiefling

..... and dot


Ready. Successfully dotted.


All right then... We're going to start off with a team battle. Let the randomness begin!

1) Zerin Vale
2) Narlock, man of stone
3) Liberta Fucile
4) Doomsday

Team One: 1d4 + 1d3 ⇒ (4) + (2) = 6

So, Doomsday/Narlock vs. Zerin/Liberta

1) Forest
2) Urban
3) Randomized
4) Open Field

1d4 ⇒ 2

Map's live under the Campaign tab.

Initiative Order
Zerin Vale
Doomsday
Liberta Fucile
Narlock

No pre-buffing, strategize through PM or spoilers. Roll everything in spoilers and post only what your opponents would see. PLEASE RESPECT EACH OTHER'S SPOILERS! If I catch anyone metagaming, I'll feed you to Cthulu. Good luck!

Sample Turn
Your Benevolent Dictator 5fts to the left (position updated on map) and fires a beam of energy at the Tarrasque. (Hits touch AC 54 for 93pts plasma damage) He then pulls a small bottle from his bandolier.

Example of in-game spoiler usage:
I cast secret GM spell of doom. Move action: pull out Potion of mage armor.Attack: 1d20 + 50 ⇒ (4) + 50 = 54
Damage: 1d6 + 87 ⇒ (6) + 87 = 93

GM Only:
1d20 + 12 ⇒ (4) + 12 = 16
1d20 + 2 ⇒ (2) + 2 = 4
1d20 + 7 ⇒ (20) + 7 = 27
1d20 + 2 ⇒ (20) + 2 = 22


Narlock the man of stone enters the arena ready to face what challenges are ahead of him.

click the link for a picture
will post actions as required on initiative


male Skinwalker 2 barb

Zerin vale gazes upon his opponents and looks at his new ally. He takes a 5 foot step back.

Anything you want to say feel free.

Gm only:
He spends a move action to gain deflect arrow. Then gains +3 to ac by fighting defensively. Then he clicks his boots of speed for another +1.


Doomsday [Picture] peered at his opponents not far from him. Silently, he bowed his head and with a grin, threw back a small bottle of liquid. Within an instant, Doomsday could no longer be seen.

DM Only:
Move: Invisibility. Standard: Mutagen (+4 Str, -2 int, +2 Nat Armor, Darkvision 60 ft). Free: 5ft step diagonally (forward right).


ha doomsday take a look at both our pics (notice anything?)


Oh, ha. We're actually quite similar, eh? I was just looking for something big, strong, and without armor or weapons. XD

Grand Lodge

Male Tiefling

mind placing us where we are to start? If I could see him when he "disappeared" I'd cast see invis


If I have any say in the matter, I would have 5 foot stepped into total cover before disappearing. When I made the call I did, I thought we were straight across the way and we were in complete open to one another. If that's the case, you probably saw it go down.

Grand Lodge

Male Tiefling

aye, small things that matter!


ok what's up with the map? it shrunk and I am way in the back like off the map the other guys are off to the side what looks like on a roof top or in a building? I am pretty sure I wouold notice these things happening


What are we waiting for?


male Skinwalker 2 barb

It is liberta's turn isn't it.


Indeed, but the DM should make a call about starting positions so that Liberta knows whether or not to cast See Invisibility.


Yes, Doomsday, they were able to see you vanish. Your current positions are accurate.

Grand Lodge

Male Tiefling

casts see invisibility, and moves


Narlock surveys the situation, his partner has vanished from sight.

Trusting that his partner knows what he is doing. Narlock plants his feet firmly on the ground and with a wave of his hands the air around Narlock erupts in dust and stone and gravel as rocks of various sizes congregate around his position. and with a thrust of his arms, the mass of rubble flies toward the enemy and in an explosion of rock and dust. capturing both enemies in a 40 ft radius and 20 foot high column of rock. (both take 7 bludgeoning damage)

rolls:

damage to both (no save): 2d6 ⇒ (2, 5) = 7

cast Stone call centered on the drain pictured on the map directly in front of the enemies. 40' radius is now difficult terrain


Whoa, now. Let's not overdo the theatrics. XD I kid, I kid. But now the positions are accurate. I did move on my turn, after all. Btw, Liberta, what you see now is the translucent outline of a much bulkier, spikier, and frightening version of what was originally visible.


male Skinwalker 2 barb

Kind need to know the center point. If that causes difficult terrain.


the center was the square that has what looks like drain about 4 squares in front of Zerin, sorry spoilered too much

I marked the area in red lines to show the difficult terrain


male Skinwalker 2 barb

Reeling from shock Zerin ducks into an alley way to get away form the magic user.

Spoiler:
Gain blind fight 1 minute and use another charge of my boots.

Grand Lodge

Male Tiefling

would be doomsdays turn, also an outline? don't I actually just see you as you are...?


See my above post about the outline


See Invisibility states that what you see is a translucent outline of the creature/object, not it's actual form.

To those who can see him, Doomsday tips back another bottle and grows to twice his size. He then runs (a rather beastly run involving all four limbs, I might add) into a nearby alley out of view of the enemies.

DM Only:
Standard: Enlarge Person extract. Move: Move.
Stealth as part of a move: 1d20 - 3 ⇒ (16) - 3 = 13 for the one who can see me.


was checking the map please remember those in the rubble cannot run, charge, nor 5' step also all movement is double cost so to move 30' you need to burn a double move action or have a speed of 60

Grand Lodge

Male Tiefling

unless you ignore difficult terrain =D


Liberta Fucile wrote:
unless you ignore difficult terrain =D

oops oh yeah forgot about that, but that isn't really super common

Grand Lodge

Male Tiefling
Narlock man of stone wrote:
Liberta Fucile wrote:
unless you ignore difficult terrain =D

oops oh yeah forgot about that, but that isn't really super common

It's probably best to just let people know you're using stone call and that it causes difficult terrain, and is bludgeoning damage... and not magical etc, incase of DR etc..., that's what you used right? =D


yeah, but what's wrong with some fun descriptive text to go with it? makes the combat sound more dramatic than it really is. Also makes the spells sound more deadly that they really are.

Grand Lodge

Male Tiefling

I don't know about "not deadly" lol, it's 2d6 without a save and most people dont' have standing DR to care about that at lvl 7 except some barbarian variants or armor with dr on it =D


Isn't it Liberta's turn?

Grand Lodge

Male Tiefling

wasn't entirely sure, thought one was to act ahead of me...

Grand Lodge

Male Tiefling

although looking at things you went out of action... so that's why I might be a bit confused...


I really thought this would move faster


Yeah, me too. :-( I can have Cthulu make an entrance if y'all think it needs livening up. *evil GM grin*


Liberta, no I didn't. I go after Zerin. You even pointed that out to me earlier. It's your turn.

Grand Lodge

Male Tiefling

mybad was looking at the random number slot at top of post =/

moves


Seeing the nimbleness his oppnent seems to have Narlock makes a mental note of this for future.

scanning the area for where his opponent may surface Narlock advances cautiously.

actions:

perception to find opponent: 1d20 + 8 ⇒ (17) + 8 = 25

move forward 30'
ready action once an opponent is in his visual range cast mighty fist of the earth

has a range of 45' so will cast once in range

attack roll: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d8 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11
this incudes 9 points Bludge & 2 points bleed damage

if attacked and looks like it will be a hit (inculde spells that may need reflex save (like fireball), use immediate action to cast stone shield gives +4 bonus to AC and +2 bonus to reflex saves


male Skinwalker 2 barb

First I moved

second you skipped me

third no enemy is in you visual range.


Repost:

Initiative Order:

  • Zerin Vale
  • Doomsday
  • iberta Fucile
  • Narlock

based on actions I can tell it is start of round 3 Zerin is up


The last post I have Zerin making is the one in which he ducks into an alley. Since the map shows him elsewhere, I think he used his whole turn to move. Under this assumption, I will make my post as I am next.

Doomsday ran toward the other side of the building to get a better look at his opponents. One of them was not so far away. With a toothy grin, he ran toward him with beastly movements becoming even more primitive with every stride. To any who could see him, his already frightening presence began to take on his namesake as more bony spikes erupted from his flesh.

DM Only:
Standard: Move. Move: Move. Swift: Rage.


male Skinwalker 2 barb

Sorry I took his first list as the init order. I am using that move as my third round action.

Grand Lodge

Male Tiefling
Zerin Vale wrote:
Sorry I took his first list as the init order. I am using that move as my third round action.

that's what I did too! lol


Ok guys can we stop worring about what we thought was the initiative order and get to posting actions?

Liberta you are up in the order...

Grand Lodge

Male Tiefling

shifts a little and throws a glove at him

touch: 1d20 + 12 ⇒ (1) + 12 = 13

I challenge you to duel fairly you brute! Hahaha!

the glove lands limply at doomsdays feet


with the enemy no longer in his sights Narlock advances into his own spell effect.

double move straight ahead. positioned on the map as required

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