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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I'd prefer to find a way to keep going, if at all possible. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Ref: 1d20 + 15 ⇒ (12) + 15 = 27
Ignoring bear for purposes of soft cover Attack 1: 1d20 + 12 ⇒ (13) + 12 = 25DMG: 1d8 + 7 ⇒ (1) + 7 = 8
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Oh I get it now Continues raining down arrows in the general direction of the two-headed serpent Though I'm guessing not much more than the general direction Attack 1: 1d20 + 12 ⇒ (11) + 12 = 23DMG: 1d8 + 7 ⇒ (3) + 7 = 10
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will continue firing on the 2-headed monster. Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31DMG: 1d8 + 7 ⇒ (6) + 7 = 13
Does that thing have two heads, or four, or six? and he'll use a Lay on Hands to get some health back LoH: 2d6 ⇒ (4, 2) = 6 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Knowing everyone is behind him Nar will move into the room, drawing his bow on the way and fire an arrow off at the leader. Attack: 1d20 + 14 ⇒ (3) + 14 = 17DMG: 1d8 + 7 ⇒ (7) + 7 = 14 Taking Blessing of Fervor to AC and attacks ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() This is getting old Disable: 1d20 + 11 ⇒ (20) + 11 = 31 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() With another locked door Nar will pull out his tools and start fiddling, unless we'd rather double back. Disable: 1d20 + 11 ⇒ (12) + 11 = 23 or if needed Take 20 is 31 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() In a case of YMMV Nar can help with the lock picking if allowed, but there are certainly arguments both for and against - if so he can't fail to aid Agreed Valya, though it does seem the footsteps went the way we came, I'm loathe to leave things unexplored and at my back if we don't have to. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() If Tico doesn't notice anything than Nar will prepare himself to continue through the room. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will continue along with the party keeping an eye out for any forthcoming threats Perc: 1d20 + 14 ⇒ (3) + 14 = 17 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Hope it went well, take care of what you need to do. For whenever you get back Since none of can seem to figure out what's wrong with this picture I suggest we advance through the door. Or maybe you recognize something Tiawask? ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Perc: 1d20 + 14 ⇒ (6) + 14 = 20
Look just below the head, there's a little depression there, with some sort of marking. I feel like I should recognize it, but I just can't put my finger on it. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar would have happily accepted the hug but is content that she is free. If that's the fastest way to get you out then it is there we should go. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() That is terrible, I'm sure we might be able to help you out of this wretched situation Diplo, aid: 1d20 + 11 ⇒ (11) + 11 = 22 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Sense Motive: 1d20 - 3 ⇒ (8) - 3 = 5 Not sensing anything untoward from the woman, and seeing someone imprisoned, Nar will make his way to her with the intent of helping her. If someone wants to stop him, he'll stop for the party otherwise he'll just head in. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will take advantage of the line of sight that Valya left and loose 3 shots at the statue Attack 1: 1d20 + 10 ⇒ (13) + 10 = 23DMG: 1d8 + 7 ⇒ (7) + 7 = 14
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I'm at full HP, and down one STR, the STR damage didn't advance to a point where it hurts me and will heal off over night so I don't see any reason to worry about it. I believe good sir, but it appears that my duty continues below with my companions ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Personally, I enjoy seeing the religious buildings of other faiths. How different religons and priests tend and grow their flocks can provide interesting insights and lessons for other to help their own. Though a priest that ignores part of his flock or the opportunity to teach others of seems odd to me. Nar will miss the fact that the serpentfolk seems nervous ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Pirate GM wrote:
No problem on my end, actually I've been pretty out of it the last couple of days. The fallout from being robbed has not been conducive to me sleeping/posting well. Have fun in Vancouver, the small amount of time I've had there was great. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will happily jump to aid Tico's attempts at diplomacy with the Serpentfolk, Better to be alive and able to serve your god, than to find yourself dead and unable to continue your service to them on Golarion Diplo (to aid Tico): 1d20 + 11 ⇒ (16) + 11 = 27 but appears very confused by the scimitar in his hand. He'll mutter to himself while grabbing his bow
I will offer no violence to your eggs, I'm happy to give my life for my community and understand your motivation. For that you have my greatest respect. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Fort: 1d20 + 14 ⇒ (16) + 14 = 30
Nar will again heal himself and continue to try and slash the same troglodyte (red).
LoH: 2d6 ⇒ (4, 6) = 10 Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28 DMG: 1d6 + 1 ⇒ (3) + 1 = 4
Attack 2: 1d20 + 3 ⇒ (8) + 3 = 11 DMG: 1d6 + 1 ⇒ (1) + 1 = 2
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I'll just stay where I was then, missed that part. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Sorry for the missed post on my part, apparently all pmy posts yesterday got eaten Fort 1: 1d20 + 14 ⇒ (3) + 14 = 17
LoH: 2d6 ⇒ (3, 5) = 8 Nar will step out from in between the two serpents, and continue attacking the red one. Attack 1: 1d20 + 8 ⇒ (16) + 8 = 24DMG: 1d6 + 1 ⇒ (6) + 1 = 7
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Fort: 1d20 + 14 ⇒ (4) + 14 = 18 Nar is still confused about why he felt the need to get so close to the serpentfolk, but shrugs off the poison. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar drops his bow and moves into melee with the closest snake. Realizing he'll be attacked no matter where he chooses, he moves into the best position he can find and attacks. Melee: 1d20 + 10 ⇒ (12) + 10 = 22DMG: 1d6 + 1 ⇒ (4) + 1 = 5
LOL ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Will: 1d20 + 7 ⇒ (7) + 7 = 14 So I don't forget ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Seeing Valya caught a bit by surprise by the new serpents, Nar will step in front of her and fire off an arrow at the closest (red) Serpent. Sorry didn't want to take away the charge possiblity, but Valya' all the way at the bottom, I'm assuming a hard corner there so no 5ft step possibility Attack: 1d20 + 12 ⇒ (6) + 12 = 18DMG: 1d8 + 7 ⇒ (3) + 7 = 10
Mostly hoping to blow an image getting within 5 AC, but Blur looks to have taken care of everything ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I think we have to, though why's it always have to be snakes? Nar will collect his ammo and restock his quiver and get ready to try the hallway again. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() More snakes? I was really hoping for fewer snakes. Nar will fire off a couple arrows at the northern cobra. Attack 1: 1d20 + 10 ⇒ (13) + 10 = 23DMG: 1d8 + 7 ⇒ (3) + 7 = 10
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Not knowing any better Nar would fire an arrow off at the snake and try and get out of the way if possible. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Oh good everyone's here. Though where here is, is a whole different question. Nar will look around to see if either direction seems more favorable Perc: 1d20 + 14 ⇒ (19) + 14 = 33 If not Nar is happy to follow where ever the party goes, if so he'll speak up. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Pirate GM wrote:
Awesome! ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Thank Erastil that thing is closed now, I'll sleep much better knowing it won't be letting such foul creatures into our midst. Getting down to the new floor. Nar would take the opportunity to move in and investigate the pedestal and make sure his bow is at hand just in case. Perception: 1d20 + 14 ⇒ (17) + 14 = 31 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() As a note, every time we go to town, Nar goes over to the halfling dairy to buy cheeses for the workers at the tannery, but he's been unable to figure anything more helpful to do. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I'll be spending all of Sunday traveling, and the next 10 days or so taking care of my mom (she had to have surgery), so I went ahead and took care of updating my character. I don't think it should affect my posting rate. I also bought some gear.
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() For now Nar seems more concerned with protecting the village from whatever the gate is, as they don't seem to have a way of dealing with it. He'd like to find some way to make sure things coming out from it can't get into town and conversely no one from town can get to the gate. As for the Fort, he's happy to continue exploring and meeting people as well as help anyone with what they're doing in town. In addition, he makes sure to spend time at the tannery, in the fields, and buying some cheese from the dairy farm down the road. In his spare time he practices his sword dance and occasionally draws an audience and plants new seeds that more fields may grow and acquire more land for the planting. Buying C3 [dice=Dayjob(I'm dancing, I'm dancing)]1d20+9[/dice] ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Perc: 1d20 + 13 ⇒ (2) + 13 = 15 Blargh Nar will take a couple of quick shots at the far ogre-kin(red), shooting around Valya Ignoring her for pruposes of cover. Attack 1: 1d20 + 9 ⇒ (5) + 9 = 14 DMG: 1d8 + 7 ⇒ (8) + 7 = 15
At the ready guys, shooting past you Valya. Crap, hope they don't jam the door to hard. At least my bow's draw feels right again. Nar will then 5 ft. step out of the way in case Sabi wants into that spot. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() No problem, my friend, it seems we can each help each other and the sum may be greater than it's parts, it is good to make ourselves into a strong community that we each may flourish. As we appear to be delving further into the spire, Nar will recall a potion in his bag and draw it out and drink it, hoping that it will ameliorate some of his weakness. Potion of Lesser Restoration,Str: 1d4 ⇒ 4 Then follow the party as we move deeper in. He'll take a look around the room Perception: 1d20 + 13 ⇒ (11) + 13 = 24 And make himself ready at the western door whenever everyone else is ready. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Agreed, though I admit that fight took more out of me than in injuries, not sure what that large snake did to me, but I just don't feel quite right. Everything feels heavy and my bow's pull just doesn't seem to do as much as it normally does. Then Nar goes about retrieving his arrows and making sure everyone is healed. If people need Nar is happy to use wands on them ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will move up beside the spire to get an angle of the remaining snake and fire a single arrow it's way. Blessed Erastil that creature is finally out of the way, better get up there and check on Valya's fight. Attack: 1d20 + 12 ⇒ (12) + 12 = 24DMG: 1d8 + 5 ⇒ (7) + 5 = 12 Thanks Tico, Nice shot Sabi. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar continues to fire arrows at the Naga knowing that it blocks the way to another enemy. Attack 1: 1d20 + 10 ⇒ (17) + 10 = 27DMG: 1d8 + 5 ⇒ (3) + 5 = 8
As he looses his volley a prayer escapes his lips that they might actually find their target. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will continue firing over at the large snake, but take note of Valya's plight with the Rapier wielding serpent. Erastil, let my arrows be true Attack 1: 1d20 + 10 ⇒ (11) + 10 = 21 1d8 + 5 ⇒ (2) + 5 = 7
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will continue to fire arrows at the large snake as it so far has proven to be the more dangerous foe. Attack 1: 1d20 + 10 ⇒ (6) + 10 = 16DMG: 1d8 + 5 ⇒ (8) + 5 = 13
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Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nice shot, Sabi that snake is getting annoying ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
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Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Reflex: 1d20 + 13 ⇒ (11) + 13 = 24 Nar will continue to fire at the large snake as it seems to be the most threatening thing currently. Attack 1: 1d20 + 10 ⇒ (9) + 10 = 19DMG: 1d8 + 5 ⇒ (6) + 5 = 11
He'll then 5 ft. step up and use a Lay on Hands on himself. 1d6 ⇒ 5 Touch: Good touch = no roll Bad Touch = attack roll Though against natural attackers, you can get them to set off the touch attack if they hit you with a natural attack while you're holding the charge. - Kinda fun if you can't hit. ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Nar will continue firing at the large snake. Attack 1: 1d20 + 10 ⇒ (17) + 10 = 27DMG: 1d8 + 5 ⇒ (5) + 5 = 10
For a big snake, it just won't die ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() Fort: 1d20 + 12 ⇒ (11) + 12 = 23 Nar will fire off two arrows at the large snake that shot the ray at him. Attack 1: 1d20 + 10 ⇒ (16) + 10 = 26DMG: 1d8 + 5 ⇒ (2) + 5 = 7
Sorry guys, couldn't get the slides to load right while at GenCon, just got back ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() I'm assuming that the yellow guy is our supine ally and we can't see any of the snakes or the serpentfolk with the green blades with this move. Also, sorry if I'm slow posting, did all the printing for GenCon yesterday and am headed up there in a little bit. Feel free to bot me if needed, but I'll do my best to get on when I can Nar is going to step over the lying down serpentfolk and into the room to try and get an angle at forthcoming enemies. He'll ready a single attack for when he sees an enemy. Attack: 1d20 + 10 ⇒ (20) + 10 = 30DMG: 1d8 + 6 ⇒ (1) + 6 = 7 PBS would add 1 to attack and damage if the enemy's within 30ft. To confirm: 1d20 + 10 ⇒ (10) + 10 = 20Additional DMG: 2d8 + 12 ⇒ (7, 2) + 12 = 21PBS would add an additional 1 to attack here, and 2 DMG If I misread the map: Nar will five foot step to an unthreatened square and full attack. Attack 1: 1d20 + 9 ⇒ (3) + 9 = 12DMG: 1d8 + 7 ⇒ (2) + 7 = 9 Attack 2: 1d20 + 9 ⇒ (9) + 9 = 18DMG: 1d8 + 7 ⇒ (8) + 7 = 15 ![]()
Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2 hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg
Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1 ![]() No problem on the colors. That's a cool piece of art, though it's sad when you look at the art and hope for the blades to be poisoned. (Since the other options for green blades that come to mind are scarier)
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