Sunlord Thalachos

Nar Ibn Saif's page

343 posts. Organized Play character for BartonOliver.


Full Name

Nar Ibn Saif

Race

hp 43/51 | AC 21 | FF 15 | T 16 | CMD 21 | Fort +14 | Ref +15 | Will +7 | Init +10 | Perception +14 | Sense Motive -3 | Movement 30ft | Darkvision 60ft | Suggested = melee, poison = 1 str dmg

Classes/Levels

Tracked Resources:
Wand of Cure Lt. 67/50, LoHs 3/6, S.C LoH (CL 4) 1/1, Burning Hands 1/1, Smite 2/2, Fire in the Blood 7/7, Reroll 1/1, Spells: 1/1

Gender

Male Ifrit Divine Hunter Paladin 3/Fighter (Archer) 2/Evangelist (Erastil) 2

Size

M

Age

72

Special Abilities

Burning hands 1/day, Deadeye Bowman

Alignment

LG

Deity

Erastil

Strength 12
Dexterity 21
Constitution 12
Intelligence 10
Wisdom 5
Charisma 20

About Nar Ibn Saif

Male Ifrit Paladin 3/Fighter 2/Evangelist of Erastil 2
LG Medium Outsider (Native)
Init +10; Perception +13; Darkvision

Defense
-------------------------------
AC 20 (+5 armor, +5 Dex, +1 Dodge); Touch 16; Flat-Footed 15; CMD 23
hp: 45 (5d10+2d8+7, 0FCB)
Fort 14, Ref 15, Will 7; Immune: Disease

Offense
-------------------------------
Melee
mwk Scimitar +8 (1d6+1)
mwk Dagger +8 (1d4+1/19-20x2)
Ranged
+1 Darkwood Composite Longbow (adaptive,Str +1) +13 (1d8+2)
-- PBS +14 (1d8 + 3)
(Rapid shot -2 penalty to all, extra shot)
(Deadly Aim -2 ATK +4 DMG (all attacks))
Special
Lay on Hands (1d6) 5/day
Burning Hands (CL = Level, DC = 11+CHA Mod) - CL 6, DC 15 1/day

Spells Prepared
1st Level
Divine Favor
Grace
------------------------------------------------------------------
Stats STR 12, DEX 21, CON 12, INT 10, WIS 5, CHA 20
BAB +6, CMB +7, CMD 23

FEATSPrecise Shot (Divine Hunter), Point-Blank Shot (1st), Rapid Shot, Deadly Aim, Weapon Focus (Longbow), Deific Obedience (Erastil)

TraitsSeeker +1 to Perception and it's a class skill
Deadeye Bowman As long as only one creature is providing soft cover, it doesn't give the opponent the bonus to AC

Alternate Racial TraitsFire In the Blood (gain fast healing 2 for a round after taking fire damage) times/day = Character Level, Wildfire +4 to Initiative

SkillsACP = -0, Diplomacy +11, Disable Device +11, Knowledge(Religion) +9, Linguistics +1, Perception +14, Perform (Dance) +6, +10 to dayjob (mw tool & land), Survival +2 (+6 with D.O.), UMD +13

Class Features Lay on Hands (2d6), Smite Evil 2/day, Mercy (sickened), Shared Precision (when he hits with a ranged attack, allies within 10 ft get Precise Shot), Divine Health, Aura of Good, Divine Grace, Detect Evil, Hawkeye (+1 to Perception), Skilled (UMD, Disable Device), Aligned Class (Paladin), Protective Grace

Languages Common, Ignan, Kelish

Combat GearMW Backpack, Longbow, Composite Darkwood +1 (Str +1), mwk Scimitar, mwk dagger, underwater light crossbow, Mithril Chain Shirt +1, Cure Light Wounds Wand, Cure Light Wounds Potion, Oil of Daylight, Antitoxin *2, Antiplague *2, Air Crystals *2, Feather Step Potion, Potion of Remove Blindness/Deafness, Potion of Lesser Restoration, Pearl of Power(I), MW Tool (Wooden Sword, Perform(Dance, dayjob)), MWK Thieves's tools, Durable Adamantine Arrows*20, CI Arrows *37, Blunt Arrows *22, Silver Blanched CI Arrows *10, Ghost Salt CI Arrows *10, Cold Iron Bolts *16, Grapple Arrow , Acid Flask, Alchemist Fire *2, Magenta Prism (Cracked, UMD), Deep Red Sphere (Cracked, Disable Device), Pink and Green Cracked Sphere (Cracked, Diplomacy), Dusty Rose Prism (Cracked), Eyes of the Eagle, Cloak of Resistance +2, Belt of Incredible Dexterity +2, Headband of Alluring Charisma +2, Silk Rope (50ft), Potion Sponge, Crowbar, Holy Symbol (silver, Erastil), Wayfinder, Silver Spire Token, 5gp worth of various local plants

plant life:
Every module, Nar buys 5gp of local plants to fulfill his Deific Obedience, he'll spend a further 5 on cheese to support the dairy/community

Current Arrow Loadout - Durable Adamantine Arrows 20/20, Blunt 10/10, Ghost Salt CI 5/5, Silver CI 5/5 - One quiver on each side of backpack, rest inside backpack
0 CI Arrow possible recovery

GP: 728, Fame 30, PP 8.

Silver Crusade Faction Card:

Complete - 4 goals
GM 5 games = 2 goals
Completed - Surrender
Completed - Possess ranks (kn. religon)
1 check - divine spellcaster
2+ = Reduce Non-lethal penalties by 2
4+ = once per adventure LoH CL = checks on card

Land Rush:

Bought A, B1, B5, C1, D2, G

Sessions:

Total level = 7.1

The Confirmation (GM)
Temple of Empyreal Enlightenment (GM)
True Dragons of Absalom (GM, dropped to 500 gp)
Emerald Spire 1 (Slow Track)
Trouble in Tamran (Slow Track, GM)
Emerald Spire 2 (Slow)
Frostfur Captives (GM)
Emerald Spire 3 (Slow)
Emerald Spire 4
Emerald Spire 5
Emerald Spire 6
Emerald Spire 7

Common Rolls:

Skills
[dice=Perception]1d20+14[/dice]
[dice=Diplomacy]1d20+11[/dice]
[dice=Perform(Dance,dayjob)]1d20+10[/dice]
[dice=LoH]2d6[/dice]
Attacks
Rapid, DA, & PBS
[dice=Attack 1]1d20+10[/dice][dice=DMG]1d8+7[/dice]
[dice=Attack 2]1d20+10[/dice][dice=DMG]1d8+7[/dice]
[dice=Attack 3]1d20+5[/dice][dice=DMG]1d8+7[/dice]
Rapid & DA
[dice=Attack 1]1d20+9[/dice][dice=DMG]1d8+6[/dice]
[dice=Attack 2]1d20+9[/dice][dice=DMG]1d8+6[/dice]
[dice=Attack 3]1d20+4[/dice][dice=DMG]1d8+6[/dice]
Rapid & PBS
[dice=Attack 1]1d20+12[/dice][dice=DMG]1d8+3[/dice]
[dice=Attack 2]1d20+12[/dice][dice=DMG]1d8+3[/dice]
[dice=Attack 3]1d20+7[/dice][dice=DMG]1d8+3[/dice]
Rapid
[dice=Attack 1]1d20+11[/dice][dice=DMG]1d8+2[/dice]
[dice=Attack 2]1d20+11[/dice][dice=DMG]1d8+2[/dice]
[dice=Attack 3]1d20+6[/dice][dice=DMG]1d8+2[/dice]
Deadly & PBS
[dice=Attack]1d20+12[/dice][dice=DMG]1d8+7[/dice]
Deadly
[dice=Attack]1d20+11[/dice][dice=DMG]1d8+6[/dice]
PBS
[dice=Attack]1d20+14[/dice][dice=DMG]1d8+3[/dice]
Normal
[dice=Attack 1]1d20+13[/dice][dice=DMG]1d8+2[/dice]