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Thank you guys so much! I'll present these ideas at the next session and Ill see when we can agree on! Thanks again!


JohnF wrote:


If the rest of the party aren't happy with having one character wield Suishen for the benefit of the party as a whole, then offer to sell it and split the proceeds more equitably.

If they don't like that idea, then they need to suck it up and accept that the best place for Suishen for now is in the hands of that character. That doesn't necessarily mean they get to keep it at the end of the day, so it doesn't exclude them from sharing in loot dispersal.

Thank you for your input! : ) any other opinions are welcomed too!


So my dnd group are having some problems with Suishen. We are trying to figure out how to distribute the loot fairly to everyone and in a manner the group can agree on. The problem comes into the high power and value of Suishen. The rest of the party feels that because the one PC has Suishen that they already received their portion of the loot. The problem is that we are half way through the house of withered blossoms(or book four), and the rest of the group still feels the wielder of Suishen has still has their portion of loot with Suishen alone. The Suishen wielder is getting upset that they are still not getting loot! We are kinda stumped on how to fix this problem and be fair to everyone! Do you guys have any ideas?


hm...you guys have brought up some good points that ill for sure use! thanks alot! :D


Hey! All my DnD friends and I have gone off to different universities, and I wanted to teach my new friends how to play. I just am unsure how to do this. I know it's pretty complicated system and I just wanted to ask what do you guys think is the best approach? Let them read the PH and then make characters with them? or make their characters and explain as we go? any ideas?


Aw! that sucks! :P thanks anyway tho! I was hoping there is a feat or something i am unaware of. xD


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Hey! I was wondering if there is anyway to reduce the penalty for wielding a weapon larger then your size category. IE have a Medium barbarian wield a large greatsword, or dual-wield large axes.


Cool! Thanks alot, everyone! Sorry LazarX, if I was a little vague, but Leo was right, that's what I mean't!


Would it be possible for a Magus to use a 2-hander(ie a great sword) to deliver Spellstikes?

He would clearly not gain the bonus from spell combat, as he doesn't have a free hand, but would it hinder the spellstrike too? And is it possible for them to use the Arcana, Pool Strike + Spellstrike in the same manner?


So...In our group, we have a party of 4 level 17 characters, a Barbarian, a cleric, a Alchemist, and a sorcerer. And the party just one rounded Karzoug...I get this feeling I am missing something. Karzoug rolled a 2 on his init, and then he died before he could act...so the group has agreed to rewind and let me figure this out, but how is this right? what am I doing wrong? I'm factoring his SR and stuff, but still...Any ideas?


Kaiyanwang wrote:

Move + Attack

Sunder Attempts

Prepared Actions to distrupt a spellcaster.

Oh~h! these are good points! Thanks everyone! Going to have some fun with this! >:D


Ok, So I was thinking of making an archer/sniper character, so vital strike would be less valuable for them because they don't have to close the distance as much as the other classes, right? Giving them much more chances to perform full round attacks. to be more specific, I want to give the Monk/Zen Archer a try.


Ok! So, I don't understand the value of the feat Vital strike. What is the point of this feat? How is using vital strike a better option then using a full round attack? you deal less damage because you lose your second attacks modifiers! I MUST be missing something! can someone please explain!


Cool cool! some good feed back! thanks! But ya, I do appreciate people making cool character concepts and not trying to Min/Max like crazy. He has a backround of being a slave/PoW, so he's not getting starting gold(his choice, not mine) but I am thinking I'll give him those for free.


Hey, One of my Characters in a campaign I'm running wants to use chains as weapons, which is fine, there are rules for that, but he wants then attached to Manacles around his wrist, they are broken in the middle and are about 4 feet long. I think its a cool idea and I want to let him do it, but what Kind of penalties would that incur? He has all the proficiencies need for the chains btw.