Witchfire

Naichoryss's page

4 posts. Alias of Hauke Klimenko.


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Ok, updated Naichoryss and added the stat-block (most of it, missing a few feats and gear) to my profile. Working on the background now, rough draft here, any addition will be added to the profile

history:
  • born as a green hag several centuries ago
  • raised as Sarah Johansson by human parents being switched with their child shortly after birth by her mother
  • abducted by her mother ones she came of age and introdduced into her coven
  • used by her mother as a pawn in a bid for control of her coven
  • repaid the favour several years later when she disposed her mother and took control of the coven herself
  • fun times terrorizing the vicinity
  • killed in a bid for power over the region involving a prolonged war
  • returns from the dead as a witchfire, much to the chagrin of her foes
  • takes her first few undead decades to exact revenge on her murderers, changing her ways of doing things, sticking to the shadows and working with disguises and from the background
  • moves to Geb, claims a ruined castle as her home, introduces herself to the powers
  • strifes to make a name for herself (only among the ones in the know, a name to be whispered at dark meetings) and increase her personal powerbase
  • present day

stat-block:
Witchfire (CR 10)

CE Medium undead (incorporeal)
Init +13; Senses darkvision 60 ft.; Perception +19

DEFENSE

AC 28, touch 28, flat-footed 19 (+9 deflection, +9 Dex)
hp (13d8+117)
Fort +13, Ref +13, Will +13
Defensive Abilities incorporeal, witchflame; Immune fire, undead traits

OFFENSE

Speed fly 50 ft. (perfect)
Melee incorporeal touch +18 (8d6 fire plus witchflame)
Ranged witchflame bolt +18 (8d6 fire plus witchflame)
Spell-Like Abilities (CL 13th)

  • At will — dancing lights, disguise self, ghost sound (DC 19), invisibility, pyrotechnics (DC 20), ray of enfeeblement (DC 20)
  • 1/day — summon (level 4, 2 will-o’-wisps 50%)

STATISTICS

Str —, Dex 28, Con —, Int 20, Wis 16, Cha 29
Base Atk +9; CMB +18; CMD 36
Traits calistrian prostitute, indomitable faith
Feats combat reflexes, fly-by attack, improved initiative, vital strike, ???, ???, ???
Skills bluff 22 (13+9), diplomacy 26 (13+9+3+1), disguise 25 (13+9+3), fly 20 (0+9+3+8), knowledge (arcana) 15 (7+5+3), knowledge (local) 12 (7+5), knowledge (religion) 15 (7+5+3), linguistics +10 (5+5), perception 19 (13+3+3), sense motive 20 (13+3+3+1), stealth 25 (13+9+3), use magic device 22 (13+9)
Languages Abyssal, Auran, Common, Draconic, Elven, Giant, Infernal, Kelish, Osiriani, Sylvan
SQ sound mimicry (animal noises)

SPECIAL ABILITIES

Witchflame (Su)

Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 24 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire’s HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 24 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature. The save DCs are Charisma-based.


DM - Voice of the Voiceless wrote:
@ Naichoryss - I have to admit I don't like the synthesist angle. I like the witchfire as a creature, but not the 1 level add-on.

I do agree, it's a bit cumbersome. My thinking was that I will need some way to interact with the physical world. That means bard, magus, sorcerer, wizard, summoner for mage hand or the summoner combulation.

Summoner ticked a lot of boxes (3/4 bab, nice spell list, cha based casting, 'true' corporeality, skill boni) but you are right, it's probably a bad idea storywise. And a complete mess rulewise. ^_^

I'll revise it, just need some thought how to.

Vesta Shadowbane wrote:

To interact with the physical world I'll just jump into someone's body. or use magehand/telekenesis ;-)

Edit: or scorching ray or magic missile, or fireball, or...

You do seem to prefer fiery destructive interaction. Sympathetic =)


Naichoryss

10 hd witchfire (CR 9)
1 hd synthesist summoner
total 11d8+99

worships Calistria (the unquenchable flame)

alone: Str -, Dex 28, Con -, Int 20, Wis 16, Cha 28
fused: Str 16, Dex 12, Con 13, Int 20, Wis 16, Cha 28

Feats: point blank shot, rapid shot, fly-by attack, improved initiative, combat reflexes

Traits: calistrian prostitute, augmented disguise

Skills: bluff +20 (+20), diplomacy +25 (+33), disguise +20 (+28), fly +20 (+12), knowledge (arcana) +15 (+15), knowledge (local) +15 (+15), knowledge (religion) +9 (+9), perception +17 (+17), sense motive +17 (+25), stealth +23 (+15), use magic devíce +22 (+22)

Spells known: Detect Magic, Mend, Mage Hand, Read Magic, Mage Armor, Unseen Servant

Evolutions: skilled (diplomacy), skilled (disguise), skilled (sense motive)

Gear: (to be determined) 82.000 gp

Role: stealthy face

Assumption: As long as she is fused with her Eidolon, she has a physical presence, after all the Eidolon can affect the real world and be affected in return. Other than most summoners she'd rather fight without it, though, instead she uses it in social situations where her own form would be a burden (most of the time disguised of course) or when she has to interact with the physical world in a way that exceeds the power of mage hand.


Being born a green hag, Naichoryss felt the lure of power early in live already. During her breathing days, she thought the visible trappings of power - supremacy in her circle, tribute from neighbouring inhabitants, fear and terror, and every now and then a crusader out to collect her head.

Death changed that, somewhat. She still aims for more power for herself, but she no longer seeks the spotlight. Instead she strifes to make her name known to the right people as someone, who gets things done in a quiet and efficient manner, without too much fuss.

Shortly after her death and rebirth she moved to Geb (several hundred yars ago) and made an abondoned castle her new home. Since then she has done a number of favors for both the quick and the dead and is slowly working her way into the heart of the kingdom. Soon perhaps she will have to get a manor in Mechitar.

That's the bones of it, lots of room for flesh, still. She is pretty old, I guess.

Question about character creation. How shall we handle monster feats and skills? Take them as spelled out in the bestiary? Or may we redistribute them?

And more specific to my witchfire, as a CR 9, shall I add 2 or 3 classlevels?