
Naichoryss |

Ok, updated Naichoryss and added the stat-block (most of it, missing a few feats and gear) to my profile. Working on the background now, rough draft here, any addition will be added to the profile
- born as a green hag several centuries ago
- raised as Sarah Johansson by human parents being switched with their child shortly after birth by her mother
- abducted by her mother ones she came of age and introdduced into her coven
- used by her mother as a pawn in a bid for control of her coven
- repaid the favour several years later when she disposed her mother and took control of the coven herself
- fun times terrorizing the vicinity
- killed in a bid for power over the region involving a prolonged war
- returns from the dead as a witchfire, much to the chagrin of her foes
- takes her first few undead decades to exact revenge on her murderers, changing her ways of doing things, sticking to the shadows and working with disguises and from the background
- moves to Geb, claims a ruined castle as her home, introduces herself to the powers
- strifes to make a name for herself (only among the ones in the know, a name to be whispered at dark meetings) and increase her personal powerbase
- present day
CE Medium undead (incorporeal)
Init +13; Senses darkvision 60 ft.; Perception +19
DEFENSE
AC 28, touch 28, flat-footed 19 (+9 deflection, +9 Dex)
hp (13d8+117)
Fort +13, Ref +13, Will +13
Defensive Abilities incorporeal, witchflame; Immune fire, undead traits
OFFENSE
Speed fly 50 ft. (perfect)
Melee incorporeal touch +18 (8d6 fire plus witchflame)
Ranged witchflame bolt +18 (8d6 fire plus witchflame)
Spell-Like Abilities (CL 13th)
- At will — dancing lights, disguise self, ghost sound (DC 19), invisibility, pyrotechnics (DC 20), ray of enfeeblement (DC 20)
- 1/day — summon (level 4, 2 will-o’-wisps 50%)
STATISTICS
Str —, Dex 28, Con —, Int 20, Wis 16, Cha 29
Base Atk +9; CMB +18; CMD 36
Traits calistrian prostitute, indomitable faith
Feats combat reflexes, fly-by attack, improved initiative, vital strike, ???, ???, ???
Skills bluff 22 (13+9), diplomacy 26 (13+9+3+1), disguise 25 (13+9+3), fly 20 (0+9+3+8), knowledge (arcana) 15 (7+5+3), knowledge (local) 12 (7+5), knowledge (religion) 15 (7+5+3), linguistics +10 (5+5), perception 19 (13+3+3), sense motive 20 (13+3+3+1), stealth 25 (13+9+3), use magic device 22 (13+9)
Languages Abyssal, Auran, Common, Draconic, Elven, Giant, Infernal, Kelish, Osiriani, Sylvan
SQ sound mimicry (animal noises)
SPECIAL ABILITIES
Witchflame (Su)
Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 24 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire’s HD (CL 10th for most witchfires). Any creature entering the same square as a witchfire or striking it with a melee attack must succeed on a DC 24 Will save or begin burning with witchflame, even if the attack would not otherwise harm the witchfire because of its incorporeal nature. The save DCs are Charisma-based.