Thorn's End Guard

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Organized Play Member. 9 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Silver Crusade

I'm playing an Asmodean Advocate cleric, so I use Profession (Barrister) For Bluff and Diplomacy. I'm interested in using the Alternate Profession Rule (Running a business) from Pathfinder Unchained.

I have to pay into maintaining my business based on my Ranks in Profession and size of my Business. But I only get to make an Income check once a month. So I might be making several business upgrades before a single check to earn gold.

I don't expect this AP to drag on for moths between plot beats, but if this AP moves quickly, I'd be paying a lot into my business between checks. I'm wondering if anyone can advise me if it's worth investing into for this AP.

Silver Crusade

I order the Pathfinder Playtest, and your page says it shipped on the 13th of July, however I have yet to receive the package, and with no tracking I do not know when or if it will arrive. What do I do about this in the meantime? I already checked with Neighbors and the Local post office, and to no avail.

Silver Crusade

Krice Nich-Las: Teifling Slayer (Treetop Sniper)
Lalahne Mirdu: Elf Witch (Herb Witch)
Mazori: Half-Orc Bloodrager
Grig: Halfling Brawler (Ulfen Beast Wrestler)
Mjyrnic Blackhammer: Dwarf Cleric of Mammon (Forgemaster)
Amral Relagrin: Aasimar Wizard (Egorian Infernal Binder)

Silver Crusade

My Crew:

Captain Ixiolander, Gunslinger (Buccaneer); Varisian male of Azlanti Descent

First Mate Mako, Summoner (Synthesist); Half-Elf, and ironically the only crew-mate of Evil alignment

Ship Doctor & Carpenter Keehar, Inquisitor of Besmara; Tengu

Ship Mage & Navigator Rallofort, Wizard; Half-elf with spirit of the sea. Hilariously, the wizard has the best swim bonus by far

Seige Engineer Vitruvius, Fighter (Corsair); Dwarf, rp's a dick, but we put up with it for his awesome accent with this hammy, stilted delivery.

Crew members who had to drop out:

Maiq, Catfolk Bard
Matt, Human Cleric of Pharasma
Nicodemus, Ratfolk Rogue (Smuggler)

Silver Crusade

My group is about to finish book 2 with:

Malak, Aasimar Paladin (Oath against Fiends) of Torag, Child of the Crusade, Marshal Path

Gwyngad, Duergar Inquisitor (Cold Iron Warden) of Cayden Calien, Exposed to Awefulness, Gaurdian Path

Hayaji Deanagi, Tian Human Ninja, Chance Encounter, Trickster Path

Nell, Halfling Ranger/Fighter, Stolen Fury, Champion Path

Keraciel, Elf Wizard, who died waaaaaay back in book 1, and was replaced by

Kip, Dwarf Arcanist, Riftwarden Orphan, Archmage Path

&

Dellisar, Tiefling (Devil-Spawn) Cleric (Mendevian Preist) of Iomedae, Touched by Divinity, Heirophant Path (My Character! Though I have to retain him for the Exalted prestige class from ISG)

Silver Crusade

Name: Ken
Race: Android
Class/Level: Ninja (Scout)/Sorcerer 6/1
Adventure: City of the Seven Spears
Location: Den of the Rakshasa
Catalyst: Akarundo

The Gory Details: Slipping around the Government District, the group boldly strolled into Akarundo’s den… No, really… and they…

-No, I’m sorry, this was like the second area they visited in Saventh-Yhi. Excuse me, I need a few mintues…

(Sigh) Anyway…

Coming across Akarundo, the group was able to resist his Charm and Suggestion attempts. After some early success damaging him, thanks mainly to Ken’s charging attacks, Akarundo was able to buff his AC and hit back with Lightning bolt and Magic Missile. After chipping away at Ken’s health, Akarundo was able to catch him with a lightning bolt at 0hp-Nat 1 save.

Silver Crusade

Name: Binwin
Race: Dwarf
Class/Level: Fighter (Foehammer) 6
Adventure: Racing to Ruin
Location: Tazion, Abandoned Aqueduct
Catalyst: A Water Elemental, and Stupidity

The Gory Details: After discovering a tunnel, Binwin impatiently explored it alone. While the rest of the group prepared a base camp, he pressed on, determined to find something worthwhile. Instead, he activated a summoning trap, facing a Huge Water Elemental, alone. Despite his best efforts, he was unable to defeat the elemental. What’s worse, Binwin flat out refused to retreat, didn’t take any advantage offered in the melee, and left himself completely open from the start.

Unfortunately, the Stupidity continues… Binwin was revived by his allies using a Raise Dead scroll.

Silver Crusade

My group's been playing for about six months now and I have a few obits' to report.

Name: Perenelle
Race: Elf
Class/Level: Alchemist 5
Adventure: Racing to Ruin
Location: A Riverside in the Screaming Jungle
Catalyst: A Shadow Demon, and Bad Luck

Name: Zan Xill
Race: Human
Class/Level: Oracle (Juju) 5
Adventure: Racing to Ruin
Location: See Above…
Catalyst: Likewise…, and Badly Timed Heroics

The Gory Details: The group came across a dire ape. Unbeknownst to them, it was possessed by a shadow demon, who escaped the ape after the adventurers had killed its host. Being incorporeal, the group wasn’t able to do much damage. Perenelle and the fighter Binwin were caught in a shadow evocation spell-a shadowy fireball- which took the alchemist from full hp to DEATH! (she had horribly low hp and failed both saves vs. the spell) While the team began to back away from the demon, Zan Xill charge forward to ram the creature astride his magnificent hippo zombie mount. Unfortunately, he didn’t realize it was incorporeal, and immune to the hippo’s attack. Without any abilities to harm or hinder it, he was subjected to the demons magic jar and Possessed. Serious freaked out, Xannon the druid-wild shaped as a dimorphodon- attacked, killing Zan Xill. After the demon emerged, the group finally remembered a magic item they possessed that succeeded in banishing the demon… Barely…

Silver Crusade

Sirokko wrote:
mplindustries wrote:
The thug fight isn't even dangerous--they're absolutely no threat, and it's the only encounter the PCs face for days, so it's not even for the purpose of attrition. The whole encounter feels like a chore.

Am I the only one who loves this whole bit here? There's a very popular (if perhaps overused) sort of scene in action movies where a two bit thug attempts to rob someone they don't realize is a superhero, only to get completely destroyed. My group isn't here in the campaign yet, I'll admit , so I don't really know how they'll feel... But so far, every battle they've faced has been fairly terrifying and difficult. Getting a small chance in a long journey to remember they're quite extraordinary adventurers seems like a good change of pace!

That's how I'm seeing this whole encounter, at least. I don't really see the choice aspect as mattering too much here. I mean, to each their own, but I figure it's not really a scene with consequences, so much as a little tiny movie scene where the group gets to sort of enjoy the spoils of being hella cool.

I think you're right. I GM'd a Kingmaker game and at one point the group was forced to confront a boggard village. The adventure itself noted the the encounter wasn't about giving the players a challenge as much as letting them enjoy the strength they had built up to that point. I think it's pretty much the same here.