![]()
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia ponders her thoughts for a long while, listening carefully to what both sages have to say. She shakes her head when Roland speaks up, but lets him finish before she chimes in. "I'm sorry Roland, but I don't agree with you. While you make a good point about Amenopheus being a long-standing ally of the Society, it must not be this sole argument that should motivate our final choice. I think this choice relies on a question of vision-for the future of the Society, but more importantly of our faction. While I have learned much from Amenopheus and heed his advice, I do think that a new leadership would be invigorating for our faction. There is no doubt that the world -as well as the Society- is changing as we speak, and we need to adapt to it. Factions evolve, and we can't stay focused on the sole past. Moreover, studying the lessons of the past is only important in the light of events yet to come, despite how exceedingly exciting this can be in and by itself. The past withers, but it may yet help us regain much of our glory of yore. My vote goes to Tahonikepsu, and it has nothing personal against you, Amenopheus." ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Aye, thanks a lot! PFS #76446-4
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() In the interest of speeding this game up, I'm already stating my actions for next round (provided that Elena's actions doesn't stop the encounter). Next round: The elementals all move inside the pit and pound on the remaining statue.
Slam: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 10 ⇒ (3) + 10 = 13 Slam: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 10 ⇒ (2) + 10 = 12 Slam: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 10 ⇒ (6) + 10 = 16 Slam: 1d20 + 10 ⇒ (4) + 10 = 141d6 + 10 ⇒ (3) + 10 = 13 Slam: 1d20 + 10 ⇒ (11) + 10 = 211d6 + 10 ⇒ (3) + 10 = 13 Slam: 1d20 + 10 ⇒ (20) + 10 = 301d6 + 10 ⇒ (6) + 10 = 16 Confirm: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 10 ⇒ (1) + 10 = 11 ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() The elementals move to their next target and pound on it until it doesn't move anymore.
Slam: 1d20 + 10 ⇒ (18) + 10 = 281d6 + 10 ⇒ (5) + 10 = 15
Slam: 1d20 + 10 ⇒ (9) + 10 = 191d6 + 10 ⇒ (4) + 10 = 14
Meanwhile, Ouroboreia moves to the easternmost lamp, takes it (thanks to Mythic Haste's extra move action) and puts it where it belongs. Knowledge (engineering): 1d20 + 11 ⇒ (19) + 11 = 30 EDIT: Confirmation roll (slam attack #6):
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Knowledge (engineering): 1d20 + 11 ⇒ (14) + 11 = 25 Ouroboreia takes the lamp next to her and put it on the statue that most likely seems able to shed some light in the same fashion as the Ruby sage's. Meanwhile, her elemental minions continue pounding on the glass construct. Slam: 1d20 + 10 ⇒ (4) + 10 = 14
Slam: 1d20 + 10 ⇒ (13) + 10 = 231d6 + 10 ⇒ (5) + 10 = 15
Slam: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 10 ⇒ (5) + 10 = 15
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia isn't armed, so you're completely right in assessing she doesn't get an AoO. Drawing upon the mythic sorcerous might of the Ruby Sage, Ouroboreia conjures earth elementals to assist in the fight.
Three small mounds of earth and stone appear around the glass statue as Ouroboreia and casts again, this time to hasten the statue's demise.
Mythic Haste (all three elementals, Roland, Ryster): regular effects of haste (+1 AC/Ref/attack rolls, +1 attack when full-attacking), except that the movement boost is +50ft (maximum three times you base movement) and that it grants you an extra move action. Small Earth Elemental, Augmented, Hasted:
Augmented Small Earth Elemental
Elemental, Earth, Small N Small outsider (earth, elemental, extraplanar) Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 -------------------- Defense -------------------- AC 18, touch 11, flat-footed 17 (-1 Dex, +1 size, +7 natural, +1 dodge) hp 17 (2d10+6) Fort +6, Ref +0, Will +3 Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning -------------------- Offense -------------------- Speed 40 ft., burrow 40 ft., earth glide Melee slam +8/+8 (1d6+10) in Power Attack mode, hasted Special Attacks earth mastery -------------------- Statistics -------------------- Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +6 (+8 bull rush); CMD 16 (18 vs. bull rush, 16 vs. overrun) Feats Improved Bull Rush, Power Attack Skills Appraise +1, Climb +9, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7 -------------------- Special Abilities -------------------- Burrowing (40 feet) You have a Burrow speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Earth Glide Burrow through any earth or stone (except metal) as a fish through water. Earth Mastery +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 otherwise. Immunity to Bleeds You are immune to bleeds. Immunity to Critical Hits You are immune to Critical Hits Immunity to Flanking You are immune to flanking. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Precision Damage You are immune to Precision Damage Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Improved Bull Rush You don't provoke attacks of opportunity when bull rushing. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Tremorsense (60 feet) Sense things and creatures without seeing them. All the earth elementals move through earth and stone to flank the glass statue, then start pounding to shatter it!
Slam (EE1): 1d20 + 10 ⇒ (5) + 10 = 15
Slam (EE2): 1d20 + 10 ⇒ (18) + 10 = 281d6 + 10 ⇒ (5) + 10 = 15
Slam (EE3): 1d20 + 10 ⇒ (10) + 10 = 201d6 + 10 ⇒ (6) + 10 = 16
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() "As the light aligns, so too do the sages stand." repeats Ouroboreia in the Taldane tongue, translating for her companions. Using the opportunity to see the giant unawares, she moves away from its reach and casts a spell under the lesser statues's feet, creating a large pit. Casting create pit under the lesser statues' feet (purple area on the map). Ref DC 20, no SR. Trying to buy us time to deal with the glass giant before we have to face the lesser statues. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Knowledge (history) : 1d20 + 14 ⇒ (15) + 14 = 29 Ouroboreia looks around the room, reserving her judgement. "Interesting. Amenopheus's many reflections would seem to indicate that whoever is the host for one of the jewels would appear here. Moreover, there are four slits in front of a master stone. The most precious gemstone is a diamond, so I'd say this is the master jewel. Sapphire, ruby, emerald, topaz all bow to him. " -Posted with Wayfinder ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia moves forward and bows to the guardian. "My respects, Guardian. I am Ouroboreia the Caller, Host of the Void, Warden of the Magaambya and servant of the Sapphire Sage. I seek enlightenment from the Diamond Sage, and humbly ask for the permission to gain audience with the Sage." ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia's eyes become thin slits, gauging the man. "You won't mind if I don't believe you. Selling the jewels? What kind of fool would do that." ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23 Mythic Surge: 1d6 ⇒ 5 Total is 28 "I'm sure there would be advantages to all parties involved, and the Society would protect you from the Consortium, as it always has. However, we would ask you to yield the jewels you've taken - as signs of good faith, of course." Could anyone use my Wand of CLW on me, please? If so, here are the rolls:
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia relents and nods at Elena to heal the man if possible. Ouroboreia will use the opportunity to search both men for the two jewels.
"Very well, it won't be of any use to slay you if you choose to cooperate. Leave your weapons and alchemical and spell components on the ground for now, and let's talk. We are not only willing to cooperate with you, but the Society recognizes great talent when it sees it. How would you feel about joining the Pathfinder Society? Your experience would be precious to us, and our resources would be precious to you."
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Prescience: 1d20 ⇒ 6 Ouroboreia is caught in the midst of two exploding bombs!
She moves aside, then carefully aims a snowball at Nefti.
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Prescience: 1d20 ⇒ 20 Ouroboreia attempts to move through the wall again.
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Prescience: 1d20 ⇒ 8 Are they still there like the map indicates, or have they disappeared inside? If they're still there, Ouroboreia will cast glitterdust (Will DC 20 to avoid being blinded) on them. Otherwise, she'll press on, hoping to catch up with them.
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Mythic Ouroboreia wrote: Ah, so clearing the obstacle costs a MP? Alright, I'll use it to succeed then. Meaning that I'll use the MP to succeed on my Strength roll. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Do Guilford & alii still need to make the checks Ouroboreia succeeded? I believe the "Clear the Path" rule to mythic chases would allow them to take a move action into the next square, then attempt the next check with a standard action. Also people, use those Mythic Powers! They won't be of any use if we lose the scenario. Ouroboreia finds a way to nimbly slide through the cracks, making marks with a piece of chalk so that her companions may find the same path more easily. However, her path is soon blocked by a huge rock, much too heavy to deal with with her feeble arms. The void wizard focuses for a moment, calling upon the powers of the Ruby sage, and crushes the rock completely! Escape Artist: 1d20 + 2 ⇒ (19) + 2 = 21
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Right, I'm always confused about that rule, thanks for reminding me. Seeing that Climb isn't my strong suit, I'll use a Mythic Power to succeed automatically on the Climb check and move three steps. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() I will attempt to move three times. Ouroboreia slides down the slope nimbly, avoiding rocks with great natural grace.
Next two rolls:
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() "Well-timed, everyone. His arrogance was short-lived. Who shall take the crown? Preferably someone who stands in the front row. Elena?" As the Pathfinders move onwards, Ouroboreia doesn't appear to suffer any ill effects from the heat.
"We could use a fragment of our power to make a quickened rest and be on our way as soon as possible. The dragonlike creature mentioned people coming here before, and we can assume they did so recently. We should lose as little time as we can if we want to catch up with Kafar and Nefti."
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() "Have it your way. Remember that you brought your own doom upon yourself." Ouroboreia first casts glitterdust at the creature, showering it in golden particles. Will DC 20 or be blinded. Then she uses a fraction of the power bestowed by the Ruby Sage to summon Earth Elementals to pound on their bully. Using 1 Mythic Power to summon as a swift action. Casting summon monster III for 1d3 + 1 ⇒ (2) + 1 = 3 small earth elementals. Three small elementals surge from the earth on both sides of the dragonlike creature and attack it. Using earth glide to move through rock into flanking position.
Augmented Earth Elemental, Small:
N Small outsider (earth, elemental, extraplanar) Init -1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 -------------------- Defense -------------------- AC 17, touch 10, flat-footed 17 (-1 Dex, +1 size, +7 natural) hp 17 (2d10+6) Fort +6, Ref -1, Will +3 Immune bleeds, critical hits, flanking, paralysis, poison, precision damage, sleep, stunning -------------------- Offense -------------------- Speed 20 ft., burrow 20 ft., earth glide Melee slam +7 (1d6+10) (Power Attack -1/+2 already included) Special Attacks earth mastery -------------------- Statistics -------------------- Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +5 (+7 bull rush); CMD 15 (17 vs. bull rush, 15 vs. overrun) Feats Improved Bull Rush, Power Attack Skills Appraise +1, Climb +9, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7 -------------------- Special Abilities -------------------- Burrowing (20 feet) You have a Burrow speed. Darkvision (60 feet) You can see in the dark (black and white vision only). Earth Glide Burrow through any earth or stone (except metal) as a fish through water. Earth Mastery +1 to hit, dam, bull rush, and overrun if both self and foe are on ground, -4 otherwise. Immunity to Bleeds You are immune to bleeds. Immunity to Critical Hits You are immune to Critical Hits Immunity to Flanking You are immune to flanking. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Precision Damage You are immune to Precision Damage Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Improved Bull Rush You don't provoke attacks of opportunity when bull rushing. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Tremorsense (60 feet) Sense things and creatures without seeing them. Then the wizard takes a step away from the creature. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Knowledge (arcana): 1d20 + 17 ⇒ (9) + 17 = 26 Any insight on what the beast is? I'd like to use the knowledge earned for my diplomacy roll. Ouroboreia speaks up, hoping to solve the conflict in a peaceful manner. In doing so, she adopts a humble stance to deal with the beast. "O mighty beast, we are sorry for the intrusion on your territory and have no ill intention. We are not the same who already crossed, in fact we are chasing them to stop them. Should you decide, in all your majesty, to take pity on us and let us be on our way, we will disappear as quickly as we appeared." Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() GM, Ouro's perception is +11, not +7. It probably won't change anything with such a poor roll, but just saying for next time. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Knowledge (arcana): 1d20 + 17 ⇒ (4) + 17 = 21
"I agree, no time to lose!" ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Do you need the damage rolls for the elemental? If so:
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Fair enough. You mentioned skill checks, what checks could we make? Escape Artist? Knowledge (Engineering)? ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() You're absolutely right, thanks for pointing that out. Well, unless the GM allows it, we'll have to resort to more basic tactics. Anyone's got a sledgehammer? ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() "I believe I have the solution. Prepare knotted ropes before I cast my spell." Ouroboreia casts a create pit spell to open a breach in the ground, hopefully allowing people to pass through. With prepared knotted ropes, the Pathfinders may be able to go down. ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Perception: 1d20 + 11 ⇒ (1) + 11 = 12
"I can read it, Guilford. It describes a ritual that can be performed to the open sky to channel the power of the stars." It restores mythic power. "I am ready to continue when you are." ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() The wolves both attack their assailant, one coming to flank with Elena.
Southern skeleton
Bite attacks are B/P/S if I remember correctly. Then Ouroboreia will use her trusted wand on the southern skeleton, imitating Guiford.
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia summons from the upper planes a pair of celestial wolves to flank the hound of Tindalos. Summon Monster III cast as a swift action (thanks to Speedy Summons, expending 1 Mythic Power), summoning 1d3+1 (thanks to Superior Summoning) Augmented Celestial Wolves (thanks to Augment Summoning/Summon Good Monster).
Then Ouroboreia casts haste to empower both wolves, Roland, Elena and Guilford. (sorry Ryster, you're too far) Augmented & hasted Celestial Wolves stats:
[b]Augmented Celestial Wolf CR 1
XP 400 Celestial Wolf (Pathfinder RPG Bestiary 0) N Medium animal Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8 -------------------- Defense -------------------- AC 15, touch 13, flat-footed 12 (+2 Dex, +2 natural, +1 dodge) hp 17 (2d8+8) Fort +7, Ref +6, Will +1 Resist acid 5, cold 5, electricity 5; SR 6 -------------------- Offense -------------------- Speed 80 ft. Melee bite +5 (1d6+4) Special Attacks smite evil -------------------- Statistics -------------------- Str 17, Dex 15, Con 19, Int 2, Wis 12, Cha 6 Base Atk +1; CMB +5; CMD 17 (21 vs. trip) Feats Skill Focus (Perception) Skills Perception +8, Stealth +6; Racial Modifiers +4 to survival when tracking by scent -------------------- Special Abilities -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Darkvision (60 feet) You can see in the dark (black and white vision only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Smite Evil (1/day) (Su) +0 to hit, +2 to damage when used. Spell Resistance (6) You have Spell Resistance. Trip (Ex) You can make a trip attempt on a successful attack. Both wolves attack the hound of Tindalos, flanking it. Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10
AoOs in case the hound was tripped and attempts to stand up:
Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 The hound should have -4 to its AC Wolf, bite, flanking, smite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 Elena, Guilford, Roland: haste gives you +1 to hit, AC, Reflex, +1 attack if you full-attack, double your movement (max +30ft.) ![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia studies the newly appeared creature carefully before acting.
![]()
Female Human (Varisian) Wizard 5 / Archmage 3 | HP 37/37 | AC:23, 50% immune to crit/sneak T:12 FF:20 CMD: 12 | F+4 R+5 W+5 (+3 vs. Spells, Spell-like abilities)| Initiative +11 | Perception +11 |
![]() Ouroboreia attempts to avert her gaze. 1d100 ⇒ 44 If save is necessary: Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7 +3 in the unlikely event it's a spell or spell-like ability
|