Cleric

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rogue die wrote:
ZimlonBane wrote:


I think its a southern country thing.

It is not said "southern country thing." The correct pronunciation is "Redneck."

Saying "stupid redneck" is redundant.

Q: What are a Redneck's last words?
A: "Hey guys watch this!"

hahahahahaha....
{/QUOTE}

I just want to remind everyone.....The Last words of all true Rednecks is
"Hey Y'all watch this...."


I generally just kinda make up my adventures as i go along. I have worked on the same self created world for nearly 24 years now and have managed to write out about 2500 years of history. Recently i decided to take a break from this long time world and change settings.

Can anyone Tell me who was the real emporer in Rome at or about 472 AD. I found a history site but it didn't cover what I was looking for.


Mister DM sir....Can I play a warforged Artificer with adamantium armor after you make me be a commoner?

Just for the enjoyment of HardKore...


Hardkore wrote:
Fatespinner wrote:

I hate the treasure system in D&D. I hate how the DMG basically says that any creature of CR X will possess Y treasure. Take a wraith for example. CR 9 creature (I believe). If the party succeeds in killing the wraith, the DMG assumes that the wraith MUST be guarding a treasure worth so many GP. In my games, you know what the wraith is guarding? His tomb! Unless this is the wraith of a potent spellcaster or a noble of some sort, opening his tomb is going to reveal the following: a dead body (possibly only skeletal remains), some tattered burial garments, and lots of dust. If you're lucky, there might be a wedding band or something in there.

I do not reward treasure by CR. I completely ignore most of the things they include in the Monster Manual statblocks after the BAB and skills section (though I do still pay attention to tactics and environment). Consequently, my games tend to be underpowered by equipment standards. If the characters develop a strong need for money, they seek well-paying quests or go after dungeons in search of wealth. 9 times out of 10, wealth is not the motivating factor of the parties I DM for. Most of the time, there's some greater good (or evil, on rare occassion) to be accomplished and monetary wealth is far from a concern of the heroes. I had a group of 4 players enter the Underdark at level 11 and between the four of them, there were 5 magic items, the most potent of which were a +1 metalline bastard sword and a pair of gloves of Dexterity +2. The fights were hard, brutal, and often ended with serious injuries but you know what? They survived and the challenge was what made it so much fun for all of us. After they crawled out of the Underdark, they had acquired a wand of fireballs that only had 12 charges left in it. That was it. Maybe a handful (20 or so) of gold pieces and a wand was all they had to show for a 3-session-long excursion into the Underdark. They even got enough xp in there to level up to level 12.

Thanks Hardcore I will keep that in mind as I right out the next quest for you. You don't want any treasure and You hope for limited items. Wow that makes my life easier. Maybe I will start a board for people that want to leave good messages for the DM.
My rant is simple I hate it when an experienced player wants to power game with a group of beginners. I have had to tell a player he can't play with a new group I am start because they aren't as experienced as they are.