Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Fenal will cast speak with animals and then call out "Greetings my friend. There is no need to attack us, if you do we'll have to hurt you. Lets talk instead. Perhaps we can become friends and help each other" shmooze: 1d20 + 14 ⇒ (6) + 14 = 20 Assuming diplomacy ok, if I have to use handle animal instead the result would be 14 instead
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"Uh, which tribe? What did they say when they spoke?" [i]"Final days? That sounds ominous. I hope that he isn't ill"[/b] Fenal carefully examines the old man, looking for any sign of disease heal: 1d20 + 8 ⇒ (1) + 8 = 9
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"We should see if there are any islands in the lake. An Island would be MUCH more defensible. I really like this land except that it seems a little too vulnerable to attack" Fenal sends Decos flying out over the lake, looking for any Islands that might exist out there. Failing an Island, perhaps a penninsula where the village could be better defended
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
To others, in low voice that will NOT carry to the strangers "I suggest that we tell them the truth, that we are looking for a place to stay/settle down. Any objections?"
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"Hold on a moment. It might be possible to make these people into friends. Or, at least, make them a little friendlier" he says to his friends. He then calls out
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"I agree, we have to press on at this point" Survival: 1d20 + 7 ⇒ (18) + 7 = 25
Fenal spends a little bit of time talking out land, chanting in a strange language. Although nobody else can see anything, it as if they are seeing one side of a conversation. As he talks, sometimes the snow whirls and a shape is momentarily ALMOST visible before disappearing, Fenal manages to talk to the spirits and a couple of them are willing to help the group. With their aid, he manages to lead the group down somewhat secret paths that keep the group out of the worst of the weather The above is all flavor text explaining his survival roll :-) So, everybody gets +2 to their fort saves
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"It was VERY cold here. With shelter and wood for a camp fire. I'm not at all sure that we'd survive a night in the cold even higher up. Especially poor Lissa. I think that we have to go down to the first ledge and find a path there"
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Fenal looks over at Cartimandua
Turning to the rest of the group
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Fenal Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10 Fail. Not sure if Decos needs one as well (he'd almost certainly be very snuggled against me. If he does
As a Canadian I officially detest all D&D "environmental rules". They make their economic systems seem realistic by comparison :-)
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Camping is good Fenal will do his share of the chores for setting up a camp. "We need to set up watches. There are enough of us now that I think that we should have 2 on watch all night. With 7 of us that should be manageable"
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Fenal casts speak with animals and then tries talking to the lion. In Lion :-) "My friend, we do not want you to get hurt. You should leave here very quickly before things get bad for you. There is DANGER coming" Hopefully a diplomacy check? If Handle animals, it is 6 lower
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
"If you and your father join us we will share our food with you. There is strength in numbers" Fenal steps up behind Payngor
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Question. Do we have any salt or the like to actually preserve meat? If not, then we should just let the Ram go as we already have enough meat. Normally, of course, I'd just assume that we have all the salt we need. But in the survival genre finding salt becomes very important
Male human L3 Shaman (Animist)/Oracle HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0 | F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9
Fenal marches back into the camp, carrying 5 dead squirrels. "I've found breakfast for the three of us. Sorry, didn't find enough for that great beast of yours. I hope that he's eaten recently" As he tosses the squirrels by the fire one of them suddenly rises and flies of its own accord into the flames "Riger, stop that! There is no reason to be rude!. Chinkmek. would you please be good enough to pick up that one before it burns?" The squirrel in the flame slowly rises and floats to where the other dead squirrels lie, landing gently among them "Thank you Chinkmek, I appreciate it" |