Harrow Bloodline

Fenal's page

33 posts. Alias of pauljathome.


Full Name

Fenal

Race

HP 24/24 1NL | AC 13 Tch 10 FF 13 | init + 0

Classes/Levels

| F +2 R + 1 W +6 +2 vs death | per +11 Sense Motive +9

Gender

Male human L3 Shaman (Animist)/Oracle

About Fenal

background:

Fenal is the first born son of the shaman of the local tribe. As such, it was always expected that he would someday become the new shaman of his tribe.
So, when at adolescence he went on his vision quest it was no surprise when he didn't return quickly. But then months passed, eventually turning into years.

Two years later he returned, appearing to have not aged a day and with absolutely no memory of what had happened during those two years.

He returned with a spirit familiar, an exceedingly feisty little songbird called Decos.

He returned with many spirits accompanying him. Some friendly, some malicious, some just tricksters.

His village tried to adapt to his presence. They really did. But things just got too strange around him and they drove him out of their presence.

He managed to meet up with some others for survival and is trying to find his place in the world, what happened to him over the years that he was gone, and WHY the spirits seem so interested in him

Personality:

Fenal is a young man looking for a purpose, looking to understand who he is and why he is here.
He trusts his bird spirit although he is somewhat dismayed to find that his totem animal is a THRUSH of all things. But the spirit has been his loyal ally and friend (if a somewhat sarcastic one) since he was exiled from his tribe.

He is, of course, a reasonably hard man even at his young age (a softer one would have died). That said, he DOES have a compassionate side to him and will help others if doing so is not TOO dangerous or expensive.

Appearance:

A reasonably handsome young man of 15, he has a fairly typical appearance for his people (not sure what that is :-)). He is of average weight, average height, etc.
While a long way from a mighty warrior he is prepared to defend himself when necessary and wears armour made with wood and leather.

Stats:

Fenal
Human shaman (animist) 3/oracle* (Pathfinder RPG Advanced Class Guide 35, 110)
N Medium humanoid (human)
Init +0; Senses Perception +11
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 24 (3d8+6)
Fort +2, Ref +1, Will +6; +2 vs. death
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
. . longspear +3 (1d8+1/×3)
Ranged javelin +2 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 3/day (DC 13, 2d6)
Shaman (Animist) Spells Prepared (CL 3rd; concentration +6)
. . 2nd—barkskin, cure moderate wounds; skinsend[S,UM]
. . 1st—cure light wounds, magic weapon, obscuring mist; speak with animals[S]
. . 0 (at will)—create water, guidance, light, stabilize
. . S spirit magic spell; Spirit Life Wandering Spirit
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Statistics
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Str 12, Dex 10, Con 13, Int 10, Wis 16, Cha 14
Base Atk +2; CMB +3; CMD 13
Feats Alertness, Fey Foundling[ISWG], Skill Focus (Diplomacy)
Skills Craft (boneworking) +4, Craft (carpentry) +5, Diplomacy +14, Handle Animal +8, Heal +13, Knowledge (nature) +5, Perception +11, Sense Motive +9, Survival +9
Languages Common
SQ mystery (life), oracle's curse (haunted), revelation (healing hands), spirit animal (thrush named Decos), wrangle condition
Other Gear wooden armor[APG], dagger, javelin (2), longspear, boneworking tools, carpentry tools, 211 gp

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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fey Foundling Magical healing works better on you
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Shaman Channel Positive Energy 1d6 (3/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (thrush named Decos)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Wrangle Condition (4/day) (Su) As a standard action, Diplomacy check transfers condition from ally to self.
Note - Swapped Skilled for Fey Thoughts and Fey Magic
Fey Magic

The character has a mystic connection to one terrain type, selected from the ranger’s favored terrain list. The character selects three 0-level druid spells and one 1st-level druid spell. If the character has a Charisma score of 11 or higher, when in the selected terrain, she gains these spells as spell-like abilities that can be cast once per day. The caster level for these effects is equal to the user’s character level. The DC for the spelllike abilities is equal to 10 + the spell’s level + the user’s Charisma modifier. These spells are treated as being from a fey source for the purposes of the druid’s resist nature’s lure class feature and similar abilities.

The character sees the world more like a native of the First World. Perception and Sense Motive are class skills

Familiar has Animal Exemplar template