Zasril

Murphy the Wolf's page

43 posts. Alias of @scottg0.


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Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

The dog Internet ate my post
Full attack (+ Outflank)
melee (bite): 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20 Damage (B/P/S): 1d6 + 4 ⇒ (1) + 4 = 5


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Full attack (+ Outflank)
melee (bite): 1d20 + 7 + 4 ⇒ (3) + 7 + 4 = 14 Damage (B/P/S): 1d6 + 4 ⇒ (6) + 4 = 10


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Murphy moves around the prone dwarf to flank (possibly provoking an AoO) then attempts to bite.

melee (bite): 1d20 + 7 + 4 ⇒ (11) + 7 + 4 = 22 Damage (B/P/S): 1d6 + 4 ⇒ (3) + 4 = 7


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

"GGggggrrrrrr" Growling at the enemy.

+18HP


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

melee (bite): 1d20 + 7 ⇒ (16) + 7 = 23 Damage (B/P/S): 1d6 + 4 ⇒ (2) + 4 = 6
If hits, tandem Trip attempt, roll twice take the better of the two
Trip: 1d20 + 7 ⇒ (9) + 7 = 16
Trip: 1d20 + 7 ⇒ (15) + 7 = 22

-18HP


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Reflex Save: 1d20 + 8 ⇒ (15) + 8 = 23 (evasion)


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

AoO
melee (bite): 1d20 + 7 ⇒ (11) + 7 = 18 Damage (B/P/S): 1d6 + 4 ⇒ (5) + 4 = 9


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Thanks, but can you heal these wounds, that singed a bit of my hair and it really hurts.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Finally something to do, I've been bored out of my mind here.

Murphy runs around the thing to get in flanking position and bites.
melee (bite): 1d20 + 7 + 4 ⇒ (18) + 7 + 4 = 29 Damage (B/P/S): 1d6 + 4 ⇒ (1) + 4 = 5
If hits, tandem Trip attempt, roll twice take the better of the two
Trip: 1d20 + 7 + 4 ⇒ (9) + 7 + 4 = 20
Trip: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Are my ears burning? No really look, are they? What ever those things are saying it feels like they are burning my ears with it. What kind of dumb language is that.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Hey hey hey, why is that big one taking out his sword? Are we going to fight?


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
YES! Get that stupid magic stick out and cast it on me before I die from the heat. And while you're getting it out, maybe grab a light snack out of the bag.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Wolf:
I hear someone being loud over there but I can barely hear them over my own panting. Damn it's hot in here. Can I get some nice cool water? Seriously, have you ever seen a wolf melt, it's not pretty. I think I need some cold water and a snack. Do you have any snacks on you right now?


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Looking forward to tripping and eating things.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Sometimes the humans can't understand me at all. If I was a druid, I could cast spells in this form. But alas, I'm just a wolf.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Heads towards the fixed mirror leading out of here.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Pssst. I got to pee. Can I just go in the corner over there?


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Is hanging around shiny armor (aka Orst) and looking up expectantly while simultaneously drooling. With an occasional sniff like trying to see if something is going to appear.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Reflex Save: 1d20 + 8 ⇒ (17) + 8 = 25 (evasion) no dmg.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Seeing a flanking partner waiting on me to move over, 5' step over and continue attack.

melee (bite): 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24 Damage (B/P/S): 1d6 + 4 ⇒ (2) + 4 = 6
If hits, free Trip attempt
Trip: 1d20 + 7 + 2 + 1 ⇒ (17) + 7 + 2 + 1 = 27


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)
GM supervillan wrote:
Please update your header.

Sorry my fault for not keeping that up to date. I forgot to switch it back after the stunned aura.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Will Save: 1d20 + 3 ⇒ (2) + 3 = 5 fail

Does something happen other than it looks like 4 dmg from the shove? We take damage even if the shove fails vs. CMD?


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10 takes 4 dmg.

Wolf:
Stupid exploding things. You told me, but it still got me.

Murphy would go to help get red, attempting to setup a flank. Assuming just using the attack numbers from before minus 2 for not flanking any more.

Tail starts wagging. Starts sniffing the air.

Wolf:
Did shiny armor just say something about FOOD? I swear I just heard that word you use to talk about my food sometimes. I don't smell any, what's he saying?


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

melee (bite): 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20 Damage (B/P/S): 1d6 + 4 ⇒ (5) + 4 = 9
If hits, free Trip attempt
Trip: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 24

Wolf:
These stupid things have sharp bits that don't taste good and annoy my teeth. Seriously I might need braces after this.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
What is that funny little one with the fancy swords yelling at me about?


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Continues attacking blue.
melee (bite): 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17 Damage (B/P/S): 1d6 + 4 ⇒ (1) + 4 = 5
If attack hits, then free trip attempt
Trip: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17

Wolf:
"Watch out for the explosions" he says as he is the one that keeps getting hit by them. You should teach these guys how to Outflank, it's so much easier to hit when we work together.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

If Blue is still alive on my turn, Continue attacking blue.
melee (bite): 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19 Damage (B/P/S): 1d6 + 4 ⇒ (5) + 4 = 9
If attack hits, free trip attempt
Trip: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20

If Blue is dead before my turn, then race around the room to help Daedîn (taking the AoO to go between the stacks). Double move can make it around.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Continue attack on blue.
melee (bite): 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28 Damage (B/P/S): 1d6 + 4 ⇒ (4) + 4 = 8
If hits, free Trip attempt
Trip: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Move to flank blue.

melee (bite): 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24 Damage (B/P/S): 1d6 + 4 ⇒ (5) + 4 = 9
If hits, free attempt to trip.
Trip: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Delay until ordered to do something.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
This place is killing me with boredom. The air still kind of stinks in here. Can't we go back outside now?


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
It sounded like you were trying to sneeze and eat at the same time. Why you bugging me with this stuff, I want to go back outside.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Something smells funky, I want to get away from it.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
I slipped, but I still almost made it. I can still jump higher than you.
Tell that guy that all that sneaking doesn't cover his smell and they all stink. I bet he has a cat at home, he kind of smells like he has a cat.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

I follow orders and try to leap up onto the stairs behind the enemy and bite it. (movement may provoke an AoO)

Acrobatics (jump on stairs): 1d20 + 3 + 8 ⇒ (15) + 3 + 8 = 26

If the jump is successful, then attempting to bite with flank. If not successful, please move token down off the stairs.

melee (bite): 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15 Damage (B/P/S): 1d6 + 4 ⇒ (5) + 4 = 9
If hits, tandem Trip attempt, roll twice take the better of the two
Trip: 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25*
Trip: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

I delay until told what to do.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Will Save: 1d20 + 3 ⇒ (10) + 3 = 13 (fail)


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
You have that stupid look on your face again like you are going to hump the next female in heat. I remember that last one you gave that goofy look to, she stunk of cat. I don't know how you didn't notice that stench, maybe when you scrunched up your face like that is just blocks your nose.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
But that cat smell was something awful. How did you not smell that, the whole carpet smelling of stinky cat? Grandma should have thanked me for washing away the smell. I hate that cat, always hissing at me. One of these days when I catch it, it will make a good little snack. Speaking of snacks, do you have any snacks for me?


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

Wolf:
Ya ya ya, always the same story, don't pee here, don't pee there, you're indoors, no peeing anywhere. I get it alright, I only had that one accident in like the past year. I want to go back outside, it was nicer out there with the little people that petted me. And it smelled way better even if all the little people had mud on them. Mud smells okay and is fun to play in sometimes, this place stinks like your old socks.


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

*yip* *yip* *howl*

Roll around on the ground.


Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

*sniff* *sniff*
Squat down, tinkle tinkle little star.


1 person marked this as a favorite.
Resources:
Skirmisher Tricks 4/4
HP 49/51, AC 25/T 13/F 22, Init +3, Perc +6 (scent), Fort +8, Ref +8, Will +3, CMB +7/20, Speed 50'
Active:
Protection from Energy (fire, 72hp, 60 minutes); Animal Aspect Bull (+2 Str)

wolf wolf wolf