Staring at the bastard sword raises concerns within my head. The bastard sword has a neat little FAQ that is basically the reverse of this question.
Quote:
If a weapon is wielded two-handed as a martial weapon and one-handed with an exotic weapon proficiency, can I wield it one-handed without the exotic proficiency at a –4 penalty?
No.
Note that normally you can’t wield a two-handed weapon in one hand. A bastard sword is an exception to that rule that you can’t wield a two-handed weapon in one hand, but you must have special training to use the bastard sword this way. Without that special training, wielding a bastard sword one-handed is as impossible as wielding a greatsword one-handed. (The same goes for other weapons with this one-handed exotic exception, such as the dwarven waraxe.)
Does this essentially make it possible to grab a one-handed exotic weapon and two-hand it into a martial weapon?
While designing a martial character and trying to decide whether I want to do one of the many tried and true fighting styles, I came across an idea. What if you have a long sword in one hand and a trident in the other? The idea is you never "Two Weapon Fight" and attack with both weapons at once, but rather, threaten all the squares with a reach and a non-reach weapon. And make wizards/archers LOATHE you in the early levels by attacking them with the non-reach weapon and having the reach weapon on standby when they 5-ft shift into an unfortunately threatened zone.
Is there some sort of ruling that would say that I get negatives or whatever? Not that my normal DM reads into rulings, but for me, I like to have the knowledge of my kosherness. Because I'm 85% certain that if you dual-wield, like short swords or whatever, and you run up to a guy and make a single attack...that you are not penalized for having a weapon in the other hand on this attack. The penalty kicks in when you attack with both weapons, and not with one weapon at a time.
Alright, so I re-checked the weapons and the trident doesn't have reach. A shame! But there's a third party feat that allows for 1 handed spears and whatever. Feat
So we'll say I took this feat and can have a ranseur in one hand and a sword in the other. Are there any penalties to holding two weapons and using only one at a time?
So this has been rolling around in my head all day. Say an enemy wizard turns himself invisible. Does his movement provoke attacks of opportunity if you can't see him? What if he casts another spell and he's within reach of you, does he provoke, even if you can't see him?
On the flipside.
Does the wizard provoke if you know where he is, but he's invisible, and he moves/casts a spell? Say your ally turned into a Roper, or just happened to lasso the wizard from afar before he turned invisible. Obviously, he can't turn the rope/Roper strand invisible, so the party knows where he is. The party moves in to threaten his squares, does he provoke if he does anything like moving more than 5ft shifts or casts spells?
The caravan wheel rolled along the plains. The road split through the fields of grass and rolling hills. The two chocobos pulling the wagon cawed into the setting sun. The wagon master wore a tabard with the same symbol that was on the side of the wagon, a white bird with a coin pouch in its beak. Those that walked beside it had all been hired by this new, up-coming company of merchants in Gariland, the Magic City. Their name, Triumph Co., inspired and reassured their investors and customers alike.
Many of the escorts were drawn into this new world by an outside source. Left by their own devices for so long, they gradually became together in a sense. Though not necessarily having worked together, they had been enticed to do so for the gratuitous amount of gil offered for the job's completion. Some have tried to live off the land, but poachers, bandits, and wild beasts make this life difficult and gil is the easier solution.
Or perhaps they generally wanted to assist others and this struggling company's woes concerned them. Regardless, the wagon approached the woods around Dorter, their destination. The city wasn't in sight, but the wagon master Ya'd his chocobos forward. Time was money and with so many escorts, the caravan was confident. At the same time however, Triumph Co. clearly expected danger, even from the short trip.
For those who wish to discuss things about the story, adventure, or their characters. Do note that most other races besides Humes were likely brought from another timezone/place. If not the current generation of your character, than perhaps your character's ancestors. Moogles are thought to be extinct by the Humes and haven't been seen in a long while, but their technology lingers in some places (like Goland Coal City).
If there's anything I've missed, let me know. I'm a busy man still, so I overlook a lot, because I don't feel like I need to roll perception all the time.
Hey folks!Hey folks! I, the Mighty Crayfish, am interested in running another adventure. This is final fantasy themed and includes classes and races found here
4 to 6 players is what I'm after. I have 3 potential players and recruitment will end on the 31st of this month.
15 point buy, starting at 10. Points are 1:1
Max Hitpoints per die.
Starting Level 3.
Starting Wealth: Level 1 starting gold, rolled.
Traits: 2, can be from Final Fantasy list or standard
Background Skills are available.
Any Alignment is welcome.
Party Balance doesn't matter/is a myth.
And the good part, the story:
The adventurers all start hired as extra hands in escorting cargo from Gariland, the Magic City, to Dortor. There has been word of rebels against the crown's wishes that are disrupting trade so the Hokuten hired hands from merchant companies, mercenary companies, even farmers who desperately need the coin.
After the Lion War, the Hokuten is trying to piece together their land with little help from the Nanten's spies, possible invasions from foreign lands, and revolts from its peasantry. Work is always to be had as these are busy times, what with strange beings (other races that aren't Humes) popping up from who-knows-where.
This is a world for the ambitious and for those that aren't afraid of the dangerous.
While I was searching some web, I found a really neat set of PDFs that hosted some stellar information. Final Fantasy
There's loads of actually interesting classes and it all goes really well with Pathfinder stuff, as that's the base. This addition has those high-fantasy elements that should be in Pathfinder already and not limited to spell-casters. Sure, some are just touch-ups from other sources, but it still looks really neat.
If enough interest is shown, I can create a game for it. Though I'd rather not DM, since my current hours are few due to moving and school beginning. I would gladly accept a co DM who is actually a responsible adult. My knowledge of the FF world mostly lies on Final Fantasy Tactics and 9 and no other FF game exists between those two. What a shame!
Jokes aside, take a look over at those pdfs and see if something like that would interest you, wonderful reader.
My DM likes to make this face at me that says I'm doing something terrible, right? Like I'm a terrible human being for casting infernal healing to heal my companions and that he won't allow evil characters because his world is full of good and blah.
So my question is thus:
Say character A is a good character. It says so on his character sheet after all. Character A uses a wand of Infernal Healing to heal the wounded. Character A should turn evil with relying on evil spell uses.
But at the same time:
Character B is an evil character. It says so on his character sheet after all. Character B uses a wand of Holy Smite (a good spell) to murder the neutral peasant masses and other evil characters. Character B should turn good with relying on good spell uses.
Is using an evil aligned tool to do good things evil? Is using a good aligned tool to do evil things good?
Heavy rain poured down upon the land, stray Pokemon caught in the tree-bending wind were having difficulties finding shelter and solace from the storm. The larger and the heavier Pokemon secured who they could and most of the others were gathered in wreckage of a large ship along the shoreline.
Mayor Wigglytuff stood up on a box, the ship creaking as the wind wrestles with it, "I do hope everyone is safe. These storms have been springing up too often, I do say." He shook his soaked top hat (the mayor hat) , placing it on his head. An Onix, with a large frown on his face, rested against the ship's ceiling, the rain leaking onto his miserable form, "Ho hum."
A Furret waved herself throughout the crowd, taking a headcount. Secretary Furret was busy counting when a Skiploom started shouting, "Sunkern! Sunkern! Has anyone seen my friend, Sunkern?" Mayor Wigglytuff wiggled his whiskers, "Now calm down, calm down everyone! We will have our exploration teams search for them in the morning, when the storm has calmed down. There is no need to panic!" Several Pokemon seemed to disagree, chatting among themselves.
For those that have already chosen Pokemon, the next step is to determine a team name. This isn't immediately important, but its something to think about, so the other Pokemon know what to call you then, "Hey! Tunnel-lord, I need something from ya."
Also know that if one of your team finds the stairs down, the whole team is thus sent to the next floor, despite if they were just about to reach an item or attempting to talk to someone...or surrounded and in dire need of an escape plan! It works both ways. Splitting yourselves is efficient, yes, and more dangerous than sticking together.
Also, a little discussion on why your Pokemon would like to help others would be beneficial. You can also have done prior missions together as an established team, or are pre-established team that's going on their first mission. The choice is yours.
Welcome to the casual side of adventuring. Where nobody yells at your for being a scrub, nor wants to wreck you for being so scrubbish. I digress.
This is a Pokemon Mystery Dungeon Recruitment thread. If you're not knowledgeable on the subject, Pokemon Mystery Dungeon is where you play a Pokemon, not a Trainer, and chillax with your friends in the town, city, beach house string, whatever and help other Pokemon with odd jobs. These jobs include going into ever-changing dungeons and can involve bringing Pokemon certain items, escorting them to their lost friends, and what have you.
Jobs are rated from E to A in difficulty and are up to the characters (you guys) to select which you want to attempt.
Now onto the more important stuff, character creation.
Available Pokemon choices are:
Anything Generation 6 and below.
Non-Legendary Pokemon.
That's it.
Character Stats:
Each PC has 20 hp.
You pick a Pokemon, I tell you its stat bonuses.
Don't expect high numbers, as we're playing a casual game.
Unevolved Pokemon start at level 5.
Evolved Pokemon start at the level they would be for that evolution.
Do note that higher level characters level up mmmmmuch slower than others.
The Stats are:
HP: Hitpoints.
Attack: Physical Attack bonus.
Defense: Physical Defense bonus.
Special Attack: Element attack bonus.
Special Defense: Element defense bonus.
Speed: Dodge bonus and Initiative bonus.
Every 5 levels, a PC can choose to gain a +1 in one of the above stats.
Pokemon can know 6 moves at once and are restricted by PP that refreshes once you relax outside of doing missions. HP also refreshes in this way.
If you have any questions that I haven't covered, you let me know and I'll answer them.
Hey y'all! Have you ever wanted to play as a Pokemon Trainer, or a Pokemon, but Pokemon United's rules were very confusing? Or you didn't want to read them because your a casual person like me? Or you didn't want to make notecards of all the different dice pools for each individual move? Well, this is something for you!
So the core of this is Pokemon United. Trainer classes have been super simplified and the work pre-done by someone else; some wonderful person did the work and I'm just stealing it. Ya happy? Good. There's lots of trainer stuff and most of it is just roleplaying, as opposed to Pathfinder, where most of it is power-overwhelming! All the Pokemon are balanced through the combat system, to where you can run around with a Pikachu and fight just as well as a bugcatcher's Caterpie. Don't laugh, that guy loves his Caterpie!
Trainers can be very varied and the setting is all made up. They're free to explore, adventure, capture Pokemon, and battle for badges, for money, for ribbons, for glory or whatever. There is a general plotline, but by no means are the Players stuck to it and they're decisions can alter it.
Now, there's the other possibility. If players are more interested in being Pokemon themselves, then we play a Pokemon Dungeon-esque game and I have to work out some way that it would work. The regular game is geared towards being able to return to town and rest up for adventure, while Pokemon Dungeon is more action packed and includes lots of combat and dice rolling and problem solving. This is more like classic DnD style gameplay with certain missions that can be attempted in varying degrees of difficulty. The difficulty is freely chosen by Players, of course, in the E-A manner. A missions are top-notch, lots of difficulty, while E missions...are not so much.
Both are casual games, where if you are defeated in combat, you either black out in the case of the Trainer game, or if your entire squad of Pokemon is wiped out, or if things are looking terribad, you can always retreat. You auto retreat if all of you are defeated.
So yeah! This is the idea, or ideas, and if you're interested, you let me know.
Next up on the platter of adventure, where y'all came from and a short reason why you traveled so far, or so short like. Any background stuff you want in your character, you can bring to the table and it'll be so.
The general location of the farming village is in between the Northern and Southern Fangwood, near Nirmathas and Lastwall. Characters can be from anywhere, however.
This can include but isn't limited to:
Family members, siblings, adopted mutants
Day-to-Day Activities before adventuring, before the darkness fell.
Where you lived, house-wise, neighborhood-wise
Friends, acquaintances, important people in yer life
How devout you are to Sunday gatherin's of the local churches and whatnot. Basically describing your connection to religion and such.
This one's for fun: Who is the first person to die in your starting citys, towns, or other place?
Like, for example, if you grew up in Cheliax, you could say that the first person to die when the darkness fell was the baker across the street. Nice person, always offered cheap bread, but the family was tiefling and had too many tiefling children collected over the years. Drug out the father one night and in a ritualistic ceremony, slit his family's throats and made him drink of their blood, so that they may have a tainted, blood-stained heart to parlay with the devils of Hell to save the city.
I'll create up some specific stuff tomorrow. Too late for writing too much, I say.
Hey folks! I, the Mighty Crayfish, am interested in running another adventure. This is horror themed, and non-adventure-pathy and a brief is discussed below:
1. Races are mostly unrestricted. The only race that others cannot pick is the Ratfolk, for plot related reasons I'm sorry. Drider is an abberation, which is also not allowed. Other abberations are also not allowed, just in case you were wondering.
2. Classes are mostly unrestricted. 3rd party classes are fine. Multiclassing is fine. VMC is fine.
2ish. 4 to 6 players are what I'm after. Give me 4-6 interesting characters. Probably have this recruitment open until that happens and open it again if I lose any.
3. Other important information
20 point buy.
Max Hitpoints per die.
Starting Level 3.
Starting Wealth: 3000 gp.
Traits: 3, with drawback. 1 Campaign trait is allowed per character.
Background Skills are available.
Any Alignment is welcome.
Alternative Rules for AC: Armor AC is DR against attacks.
Party Balance won't matter/is a myth.
Be prepared for character death and some gnarly scenes.
And the good part, the story:
These are the End Times. Everyone that is lowly, filled with cowardice or hatred, goodness of the soul and generous, or lifted to sit on a pedestal above man feel as if something is wrong. They are pulled towards this central point, through fate, through convenience, through accident, but all are pulled the same. For all have a stake and may suffer great loss in the End Times. Nations are attacking one another, people are trying to get by the unlucky and unfortunate are starving, and unexplainable and unsayable things are happening.
Those that follow gods, devils, daemons, demons, or old ones have received mixed messages, unclear ideas, and its this uncertainty that surrounds this adventure. Those that don't follow gods or what-have-you are equally lost. The moon stares hungrily down at both and the land is cast in constant shadow. Those that stare at the moon go blind or mad, those that don't, walk in darkness. It's a tough life yo. Erhem, and all the lands pull travellers to a small farming village in the middle of someone's plans to unleash something terrible upon someone unsuspecting of this terror.
"Someone is to blame! Someone must be found and hanged! For all the blood that is spilt falls onto their shame, their head. The dead are no more and death returns to being a mystery, for the afterlife is no more, and the souls stored there are no more, and the priests that care for the dead are no more." The most common printed words in these days.
Will you be the unlikely heroes of a world lost to you, or will you perish under the knowledge of death? Or will you be the unknowing solution? Will I answer questions and will you question my answers?
So this has been brought up in a game and I am very curious if there is any official rules stating a slam (primary attack #1) and a claw (primary attack #2) cannot be used in a combination. Is the slam attack its own, overriding attack that says its either me or the claw and it can't be both. Or can a beast with 2 claws and a slam attack mix up the old formula of claw-claw-bite (three primaries) with claw-claw-slam (also three primaries).
This is for anything that's not me spamming the recruitment section with posts and not gameplay. Like ideas on things, character ideas, ideas on ideas. And any other things you wanna discuss.
It was Fall and the villages were sending their hard-worked for rice to the Clans that governed their land. All was in order, except for one village in the Lion's lands. The head-farmer of Chibasu was an honorable man and so was his father, so the mishap irked some of the Lions. Especially those of the immediate area, and the area's Daimyo, Kitsu Miro.
The recent wedding of the Glass Lion had proved that Kitsu Miro wasn't boastful of her clan's winning of the duel over the Kakita. It was a rare occurrence, but she spoke calmly to the Cranes present and withheld the pleasure of her clan's honor being kept alive from her expression. The Cranes were irked underneath their words, but remained civil in their defeat. Kitsu Miro did, however, ordered her retainers to perform the Lion's Roar before the feast, a well known drill between those of the Lion clan and most of the other clans. They lined up and moved as one, shouting out the words of bushido before they shifted stance or drew their weapon or sheathed their weapon, "Jin! Yu! Rei! Chugo! Gi! Meyo! Makoto!"
But today, Kitsu Miro invited the Glass Lion to her manor. At the end of a long hallway, with the sliding doors decorated with fish patterns and the inside walls decorated with pictures of the Kitsu daimyos before her, Kitsu Miro sat upon her mat, welcoming her advisors and her guests with the same look. They bowed deeply to her and she bowed lightly to them. Her servants ran around the manor, collecting and placing more mats and serving the house-brewed tea to those present. Kitsu Miro had waved her tea to be set aside, for now.
Legend of the Five Rings is basically Japan and Path of War is basically the best for martial characters. The idea is to have the characters be a part of one of the many clans and to partake in the many different scenes that may arise. Samurais and Ronin and honor/dishonor and the Shadowland taint will be most prelavent.
For those wanting to play the court wizard, there's the shugenja. Class and Spells
Couldn't really find a complete list, because DnD tools doesn't change pages for me.
This adventure will be very high in roleplaying, with plenty of combat and honor. Careful roleplaying is going to be your friend, as respect is key in most situations.
Hello Paizo people, this is my experimental campaign idea. Now I know you're all thinking that Crayfishes don't create campaigns, but today, we're going to try.
The idea of this campaign is each character is randomly selected in secret and destined to permanently end another's cycle through time. Those that survive the phases or die during them, but not to their destined ender, are reborn into the next world. The worlds will change and so will what is allowed for characters to be reborn into. Those that die permanently will be allowed to play as npc heroes or villains, depending on who they were in their lives. Players are encouraged to have lots of deja vu, when their vague memories of their past lives catch up to them during certain, familiar events.
The campaign ends when one destined person is left, or something else entirely!
The World of the First Life:
This world is the New World. It's alternative Earth and muskets and exploration have recently become popular amongst the more advance countries. France is Not-France, Spain is Not-Spain, etc, etc. Languages are based off of real languages. And! The sea-faring nations have caught wind of a certain landmass that must be colonized. They are willing to send just about anyone out there, from wizard-school dropouts, completely drugged-out weapon smiths, and even rough looking thugs.
The "island" has been rumored to host natives, both friendly and not, and riches enough to drive a man mad. Each colony believes its the only one on the land there, as they're so far apart from each other.
Not-France, Not-Spain, Not-Portugal, and Not-England are the mainland's strongest influence, sending their ships full of colonists to the new land. But characters can be from anywhere in Not-Europe, with their own specific reasons for being sent to the new land. All they would have to do is be sent off from one of the major ports.
Be ready for pirates, settlement building, exploration, uncovering the mysterious, spooky island stuff, and dangerous encounters!
Character Creation:
Starting Level: 2
Max Level: 6 for the First World.
Starting Gold: 1000
Traits: 2, +1 for a drawback.
Classes: Any Paizo material
Alignment: Any.
Extra: Automatic Bonus Progression.
Background Skills: Available but optional.
VMC: Available, but optional.
HP on level up is always maxed.
20 point buy.
+2 to skill points per level due to higher than average learned folks.
And each character gains an unique ability;
Destiny Sense: When a character with this ability is within 60 feet of another with this ability, that character knows of a destined person's presence, but not their exact location. This ability works through walls and other obstacles, and can be described as a gut feeling, or the feeling that someone is watching you. This ability doesn't offer any assistance in seeing the destined character and doesn't trigger in notifying the character's own existence.
This is a sandbox adventure, with hints. There are 8 available slots. Recruitment will last until the 2nd! There's a maximum of 4 groups for the First World, and a minimum of 2 groups.
So say I were to create a campaign on these forums, what would I need to do? Do I just create the thread(s) in the areas where I need threads? How do I link threads together to have the organized feel and form an actual campaign?
The idea was easier to come by than the mechanics of the forums; any advice would be wonderful.
I had this crazy, late night discussion with my roommate, who is a Chaotic Good kinda guy. My character, a devout follower of Sekhmet, wishes to bring war to all the happy nations in a home game (which is a seriously difficult task to pull off).
But my roommate says, "War, is evil!" Evil war? But isn't war simply two or more groups of people fighting each other over something? If war is evil, what are wartime atrocities? What are war heroes, if they were never heroes to begin with? Does that mean that the ultimate trick for a chaotic neutral person to do is to declare war on their least favorite paladin group, and if they agree to it (willingly committing to an evil act), that they all fall? Can you imagine? It'd be the prank of the century!
I'd love to hear what the Paizo forums have to say on this matter.
This is the first time I have ever sat down and considered myself playing a druid. With what little I can gather from checking, and double-checking the rules of wildshaping, where the Nagaji Aspirant is concerned, it says very little on what type of Naga I'm limited to, when I wildshape.
For power gaming reasons, could I wildshape into a CR 11 Royal Naga, at level 6, or am I limited to the stat increases and various small bonuses?