Crayfish Hora
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Hello Paizo people, this is my experimental campaign idea. Now I know you're all thinking that Crayfishes don't create campaigns, but today, we're going to try.
The idea of this campaign is each character is randomly selected in secret and destined to permanently end another's cycle through time. Those that survive the phases or die during them, but not to their destined ender, are reborn into the next world. The worlds will change and so will what is allowed for characters to be reborn into. Those that die permanently will be allowed to play as npc heroes or villains, depending on who they were in their lives. Players are encouraged to have lots of deja vu, when their vague memories of their past lives catch up to them during certain, familiar events.
The campaign ends when one destined person is left, or something else entirely!
This world is the New World. It's alternative Earth and muskets and exploration have recently become popular amongst the more advance countries. France is Not-France, Spain is Not-Spain, etc, etc. Languages are based off of real languages. And! The sea-faring nations have caught wind of a certain landmass that must be colonized. They are willing to send just about anyone out there, from wizard-school dropouts, completely drugged-out weapon smiths, and even rough looking thugs.
The "island" has been rumored to host natives, both friendly and not, and riches enough to drive a man mad. Each colony believes its the only one on the land there, as they're so far apart from each other.
Not-France, Not-Spain, Not-Portugal, and Not-England are the mainland's strongest influence, sending their ships full of colonists to the new land. But characters can be from anywhere in Not-Europe, with their own specific reasons for being sent to the new land. All they would have to do is be sent off from one of the major ports.
Be ready for pirates, settlement building, exploration, uncovering the mysterious, spooky island stuff, and dangerous encounters!
Starting Level: 2
Max Level: 6 for the First World.
Starting Gold: 1000
Traits: 2, +1 for a drawback.
Classes: Any Paizo material
Alignment: Any.
Extra: Automatic Bonus Progression.
Background Skills: Available but optional.
VMC: Available, but optional.
HP on level up is always maxed.
20 point buy.
+2 to skill points per level due to higher than average learned folks.
And each character gains an unique ability;
Destiny Sense: When a character with this ability is within 60 feet of another with this ability, that character knows of a destined person's presence, but not their exact location. This ability works through walls and other obstacles, and can be described as a gut feeling, or the feeling that someone is watching you. This ability doesn't offer any assistance in seeing the destined character and doesn't trigger in notifying the character's own existence.
This is a sandbox adventure, with hints. There are 8 available slots. Recruitment will last until the 2nd! There's a maximum of 4 groups for the First World, and a minimum of 2 groups.