Crayfish Hora
|
While I was searching some web, I found a really neat set of PDFs that hosted some stellar information. Final Fantasy
There's loads of actually interesting classes and it all goes really well with Pathfinder stuff, as that's the base. This addition has those high-fantasy elements that should be in Pathfinder already and not limited to spell-casters. Sure, some are just touch-ups from other sources, but it still looks really neat.
If enough interest is shown, I can create a game for it. Though I'd rather not DM, since my current hours are few due to moving and school beginning. I would gladly accept a co DM who is actually a responsible adult. My knowledge of the FF world mostly lies on Final Fantasy Tactics and 9 and no other FF game exists between those two. What a shame!
Jokes aside, take a look over at those pdfs and see if something like that would interest you, wonderful reader.
Crayfish Hora
|
Aye, once it's settled with my upcoming school stuff, there'll be enough time for another game. It's just Pathfinder, with different classes and monsters, but everything is mostly the same.
One key change is MP instead of spell slots, which I really like. There's also feats to steal MP and some over-the-top fantasy stuff.
Crayfish Hora
|
You can use the classic Paizo forum character sheet that floats around. Or whatever other character sheet you feel comfortable with. I can read almost every character sheet.
We'll go 4d6 drop the lowest or 15 point buy (the new version), where your stats start at 10 and max out at 18 on character creation. Well either way, the max at character creation for a stat is 18.
Hitpoints can be maxed at every level. Because that's what I do. Background skills are fine. Starting wealth is rolled, for fun.
| Ancient Dragon Master |
4d6 ⇒ (3, 6, 5, 3) = 17
4d6 ⇒ (4, 5, 3, 2) = 14
4d6 ⇒ (1, 3, 2, 3) = 9
4d6 ⇒ (1, 1, 1, 6) = 9
4d6 ⇒ (2, 1, 6, 2) = 11
4d6 ⇒ (6, 6, 1, 6) = 19
4d6 ⇒ (6, 2, 6, 2) = 16
4d6 ⇒ (2, 2, 2, 3) = 9
4d6 ⇒ (5, 1, 2, 4) = 12
4d6 ⇒ (5, 1, 6, 3) = 15
4d6 ⇒ (3, 2, 4, 3) = 12
6d6 ⇒ (1, 4, 4, 4, 1, 2) = 16
2d6 ⇒ (6, 4) = 10 100gp
4d6 ⇒ (3, 6, 6, 6) = 21
4d6 ⇒ (5, 4, 1, 1) = 11
4d6 ⇒ (1, 1, 3, 2) = 7
4d6 ⇒ (2, 6, 4, 3) = 15
2360 gp (I Wish)
4d6 ⇒ (1, 3, 3, 4) = 11 10
4d6 ⇒ (1, 3, 6, 3) = 13 12
4d6 ⇒ (3, 1, 3, 4) = 11 10
4d6 ⇒ (3, 2, 6, 6) = 17 15
4d6 ⇒ (6, 3, 6, 1) = 16 15
4d6 ⇒ (6, 6, 6, 4) = 22 18
100gp
Crayfish Hora
|
Don't listen to that dragon! Play what you like. Also, Blue Mages are like bards. They got some BAB, some magical stuff, some support stuff. And they have bad breath.
Also that point buy is 1 for 1. 15 points. That way, you don't have to look up a website to do your pointbuy like I do.
@Dragon. Scrolls are going to work like scrolls. One time use magic item that you can buy or find and maybe learn something from it. Unless I overlooked something that stated they may work differently, they look normal to me.
Tech level is a good question. I like the Final Fantasy Tactics tech level, where people are running around with magic and swords again, but some peeps learned how to use and craft a gun. There's ancient tech, like the device that pulls people from other planets and time itself into the current era (ie. Cloud and Balthier).
We're talking limited pockets of high tech, but no battlesuits, no cars, no flying death ships. There are guns though, found in certain places.
Arithmetician looks neat, as it was always the neatest class in FFT. Just gotta watch out for friendly fire!
| Johnnycat93 |
Gunblades from ffd20 are not the same thing as gunblades from FF8. Also, given the reference to War of the Lions/FFT then it should be fine to have a time-travelling gunblade user.
If you want, I can provide homebrew statistics for a revolver gunblade.
Starting level? Anything except level 1 would be nice. Depending on the answer I am planning Dragoon 1/Sword Saint (Blademaster) X
| Ancient Dragon Master |
Gunblades from ffd20 are not the same thing as gunblades from FF8. Also, given the reference to War of the Lions/FFT then it should be fine to have a time-travelling gunblade user.
If you want, I can provide homebrew statistics for a revolver gunblade.
Starting level? Anything except level 1 would be nice.
I second starting on level 2
| Ancient Dragon Master |
Can I get the following traits
Midgar Mainlander (Perception)
The bustling metropolis of Midgar may as well be considered the center of the world, at least that’s what the people that live there tend to think. Possessing the latest in technologies, vices and pleasures the people of this multifaceted city tend to vary from ruthlessly jaded to hopefully optimistic in all things, and everything in between.
Benefit: Select one Skill that is not a Class Skill, this skill now becomes a Class Skill.
And
Shinra Employee
Despite, or because of, the ruthless corporate policies held by Shinra Inc. you are paid a better share than someone in the same field of expertise elsewhere.
Benefit: You gain an additional 300 gil at character creation and a 100 gil salary each month (for as long as you are employed). In addition, so long as you are employed by Shinra Inc. you have ‘relatively free’ access to the Shinra compound and won’t trigger security alarms (unless you do something stupid...at which point you are likely considered ‘terminated’).
If drawbacks are allowed
Jenova Puppet
Whether by experiments conducted on you by Shinra or some other event that you cannot recall, you came into contact with the Calamity. Now Jenova cells are present in your body, awaiting the call to Reunion.
Effect: You suffer a -2 racial penalty to Will saves against mind control affects made by Jenova type creatures.
For
Natural Arcana
At some point in your life, you came across an arcane gift within yourself.
Benefit: You gain an MP pool containing 1 MP. This 1 MP refreshes at the beginning of each day.
| Ancient Dragon Master |
What is your interpretation of everyone in the following peice of text
By selecting one Situation she knows and one Number she knows, the spell the arithmetician now casts affects everyone (ally, enemy or herself) that has that Situation at a number divisible by the number she has chosen.
Crayfish Hora
|
Okay, let's see.
@Johnnycat. A revolver only has 6 shots. The other gunblade weapons have 10 or 20 shots. Why not...get a standard gunblade and say "it's a revolver"? I would probably have a gunblade revolver in the middle ground, a d10 shooting and a d8 slashing. But with less range and less bullets.
@Dragon. Well, I'm glad you asked! You see, someone can learn spells from scrolls by using spellcraft. The DC is 15+spell level.
No drawbacks this round friends!
@Dragon. I figure you've never played Final Fantasy Tactics. That math class has the strongest spell slinging options, but you can carelessly cast magic on your friendlies and suddenly their eating Holy spells. Everyone is everyone friend. Allies, enemies, the caster...any number you use that affects more than one target, will affect more than one target. Don't blow yourself up with math kids!
@Dode. Gunblades are fine!
@Everyone, Level 2 starting out is fine as well with me. So that's what we'll do.
Crayfish Hora
|
You would have to guess, yes. Its a lot easier in the game, where you can see the enemies highlighted (but you may miss your own character off in the corner of the map). I'll tell you that a math-wizard is at his best when he's outnumbered (Get it? Get it?). Higher chance of blowing up more enemies than allies. The...slayer, I believe, has an ability that can tell you how much a monster has hitpoint wise.
Blood Reader (Ex): While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.
Magical Theorem is taken from top to bottom. So it would look like this:
For Algebra! An example. Subtraction > Addition > Equation.
| Ancient Dragon Master |
You would have to guess, yes. Its a lot easier in the game, where you can see the enemies highlighted (but you may miss your own character off in the corner of the map). I'll tell you that a math-wizard is at his best when he's outnumbered (Get it? Get it?). Higher chance of blowing up more enemies than allies. The...slayer, I believe, has an ability that can tell you how much a monster has hitpoint wise.
Quote:Blood Reader (Ex): While able to see a studied target, a slayer with this talent knows exactly how many hit points his opponent has remaining. This only works against living targets.
Magical Theorem is taken from top to bottom. So it would look like this:
For Algebra! An example. Subtraction > Addition > Equation.
I did think so for the magical theorem I was just checking
###Does MP increase=Effective spell level increase?
Crayfish Hora
|
MP allows you to cast more spells. Spells already have their own spell level. Gaining more MP doesn't increase the spells' levels. Think of gaining MP as gaining more spell slots in which to cast spells. Without spell slots, you are just wiggling your fingers and the enemy beats you down with their floppy steel.
Without MP, you have no magic power from which to draw your spells from. So you're wiggling your fingers to no avail.
| Ancient Dragon Master |
MP allows you to cast more spells. Spells already have their own spell level. Gaining more MP doesn't increase the spells' levels. Think of gaining MP as gaining more spell slots in which to cast spells. Without spell slots, you are just wiggling your fingers and the enemy beats you down with their floppy steel.
Without MP, you have no magic power from which to draw your spells from. So you're wiggling your fingers to no avail.
Sorry (I must seem like an idiot) I meant in metamagic terms
Crayfish Hora
|
Oh. Well no, it just costs more MP for metamagic. Unless! You heighten, which I believe is the only metamagic thingy to increase effective spell level. So you're Prime Number Magic Stuff would go off a 1st level spell. You have 2d6 dice, I presume, and try to get one of those prime numbers for free MP cost. Which is pretty nice. As long as you don't blow up your allies/buff your enemies.
2d6 ⇒ (3, 6) = 9
Subtracting 3 from 6 gets you that 3 you need, so your spell costs 1 MP. But roll something terrible, and you lost that MP, your spell casting action, and just look really silly after.
Like Sacred Geometry, the class. Which is infinitely better when you're on a forum like this and not in a live game.
| Ancient Dragon Master |
Or exploding allies. Or both! Or everyone explodes! Math is a dangerous weapon.
Edit: I find it strangely amusing that Nu Mou can't swim.
This would be an awesome gestalt class (d10/d12 hit die) play a warrior who's battle cry is 'I will kill you with Math!!!" Opens with blasting everybody (including himself) with Fire then hits the weakened body/s with Swords
Why?
| Ancient Dragon Master |
Since I will probably forget the math later
2MP Shocking grasp L.6= 24dmg A= 36
2MP Elemental spell L.6= 27 A=40
Can't cast L.3 Spells
2MP Shocking grasp L.7= 28dmg A=42
2MP Elemental spell L.7= 28dmg A=42
Can't cast L.3 Spells
2MP Shocking grasp L.8= 32dmg A=48
2MP Elemental spell Auto Weaker
Can't cas L.3 Spells
2MP Shocking grasp L.9= 36dmg A=54
2MP Elemental spell Auto Weaker
3MP Elemental spell L.9= 38dmg A=57
2MP Shocking grasp L.10= 40dmg A=60
2MP Elemental spell L.10= 31dmg A=46
3MP Elemental spell L.10= 39dmg A=58
A=Arithmancy
+9 int
L.6 Use 2MP element spell
L.7 Use shocking grasp
L.8 Use shocking grasp
L.9 Use shocking grasp
L.10 Use shocking grasp
L.11 Use shocking grasp
| Ancient Dragon Master |
11/21 chance to Fail with 2D6, 4/6 Chance to Fail With 1D6, ?/124 Chance to Fail With 3D6
1,1= Fail
1,2= 1+2
1,3= 3/1
1,4= 1+4
1,5= 5/1
1,6= 1+6
2,2= Fail
2,3= 2+3
2,4= Fail
2,5= 2+5
2,6= 6/2
3,3= Fail
3,4= 3+4
3,5= Fail
3,6= 6-3
4,4= Fail
4,5= Fail
4,6= Fail
5,5= Fail
5,6= Fail
6,6= Fail
1,1,1= 1+1+1
1,1,2= 2*1+1
1,1,3= 3+1+1
1,1,4= 4*1+1
1,1,5= 5+1+1
1,1,6= 6*1+1
1,2,2= 2+2+1
1,2,3= 3*2+1
1,2,4= 4+2+1
1,2,5= 5*1+2
1,2,6= 6-1+2
1,3,3= 3+3+1
1,3,4= 4*1+3
1,3,5= 5-1+3
1,3,6= 6/3+1
1,4,4= 4-1+4
1,4,5= Fail ((5 to the power of 1)+4)
1,4,6= 6-4+1
1,5,5= Fail
1,5,6= Fail ((5 to the power of 1)+6)
1,6,6= Fail ((6 to the power of 1)+1)
2,1,1= 1/1+2
2,1,2= 2+2+1
2,1,3= 3*2-1
2,1,4= 4+2+1
2,1,5= 2*1+5
2,1,6= 6-2+1
2,2,2= 2/2+2
2,2,3= 2+2+3
2,2,4= 2/2+4
2,2,5= 5-2+2
2,2,6= 2/2+6
2,3,3= 3/3+1
2,3,4= 4/2+3
2,3,5= 5*2-3
2,3,6= 6-3+2
2,4,4= 4/4+2
2,4,5= 4+5-2
2,4,6= 6/2+4
2,5,5= 5/5+2
2,5,6= 6-5+2
2,6,6= 6/6+2
3,1,1= 3+1+1
3,1,2= 2*1+3
3,1,3= 3+3+1
3,1,4= 4*1+3
3,1,5= 5+3-1
3,1,6= 6/3+3
3,2,2= 3+2+2
3,2,3= 3*2-3
3,2,4=
3,2,5=
3,2,6=
3,3,3=
3,3,4=
3,3,5=
3,3,6=
3,4,4=
3,4,5=
3,4,6=
3,5,5=
3,5,6=
3,6,6=
4,1,1=
4,1,2=
4,1,3=
4,1,4=
4,1,5=
4,1,6=
4,2,2=
4,2,3=
4,2,4=
4,2,5=
4,2,6=
4,3,3=
4,3,4=
4,3,5=
4,3,6=
4,4,4=
4,4,5=
4,4,6=
4,5,5=
4,5,6=
4,6,6=
Can I also use 'To the power of' When calculating Arithmancy?
| Ancient Dragon Master |
3/56 wrong (All the threes were there, you have to trust me on this)
2/3 chance to fail 1d6, 11/21 chance to fail 2d6, 3/56 chance to fail 3d6
4,4,4= 4/4+4
4,4,5= 5-4+4
4,4,6= 4/4+6
4,5,5= 5/5+4
4,5,6= 6-5+4
4,6,6= 6/6+4
5,5,5= 5-5+5
5,5,6= 5/5+6
5,6,6= 6-5+6
6,6,6=6/6+6
1,1,1= 1+1+1
1,1,2= 2*1+1
1,1,3= 3+1+1
1,1,4= 4*1+1
1,1,5= 5+1+1
1,1,6= 6*1+1
1,2,2= 2+2+1
1,2,3= 3*2+1
1,2,4= 4+2+1
1,2,5= 5*1+2
1,2,6= 6-1+2
1,3,3= 3+3+1
1,3,4= 4*1+3
1,3,5= 5-1+3
1,3,6= 6/3+1
1,4,4= 4-1+4
1,4,5= Fail ((5 to the power of 1)+4)
1,4,6= 6-4+1
1,5,5= Fail
1,5,6= Fail ((5 to the power of 1)+6)
1,6,6= Fail ((6 to the power of 1)+1)
2,2,2= 2/2+2
2,2,3= 2+2+3
2,2,4= 2/2+4
2,2,5= 5-2+2
2,2,6= 2/2+6
2,3,3= 3/3+1
2,3,4= 4/2+3
2,3,5= 5*2-3
2,3,6= 6-3+2
2,4,4= 4/4+2
2,4,5= 4+5-2
2,4,6= 6/2+4
2,5,5= 5/5+2
2,5,6= 6-5+2
2,6,6= 6/6+2
3,3,3=
3,3,4=
3,3,5=
3,3,6=
3,4,4=
3,4,5=
3,4,6=
3,5,5=
3,5,6=
3,6,6=
4,4,4= 4/4+4
4,4,5= 5-4+4
4,4,6= 4/4+6
4,5,5= 5/5+4
4,5,6= 6-5+4
4,6,6= 6/6+4
5,5,5= 5-5+5
5,5,6= 5/5+6
5,6,6= 6-5+6
6,6,6=6/6+6
| Johnnycat93 |
Okay, let's see.
@Johnnycat. A revolver only has 6 shots. The other gunblade weapons have 10 or 20 shots. Why not...get a standard gunblade and say "it's a revolver"? I would probably have a gunblade revolver in the middle ground, a d10 shooting and a d8 slashing. But with less range and less bullets.
The revolver gunblade is a specific device used by squall in FF8. Unlike other gunblades, it doesn't really shoot bullets which makes its operation unique. Here's the content I have for it:
One-Handed Melee Weapon (Exotic)
Cost: 700 gp
Dmg (s): 1d6
Dmg (m): 1d8
Critical: 19-20/x3
Range Increment: -
Weight: 5 lbs
Type: Slashing
Exotic Firearm
Cost: 700 gp
Dmg (s): 1d8
Dmg (m): 1d10
Critical: x4
Range Increment: -
Misfire: 1-4
Capacity: 6
Weight: 5 lbs.
A mark of gunblade designed specifically for close-quarters combat. Rifling has been removed completely and the barrel now resides almost entirely inside the blade. The gun action has also been modified to accommodate a larger caliber of shell rather than the standard issue bullet. The revolver encourages fast, brutal combat and is favored by commandos, shocktroopers, and mercenaries. The cylinder holds six shells.
Pulling the trigger creates a small explosion with an incredibly short range. The user can fire shells to attack an area and everyone in it, not a specific creature. The user targets an adjacent 5 ft square and makes an attack roll; the targeted area has an effective AC of 10. Every creature within the affected area takes the weapon's damage.
You've mastered the use of the Gunblade, allowing you to unleash withering hails of sword blows and gunfire.
Prerequisites: Proficiency with at least one Gunblade, Two-Weapon Fighting
You treat Gunblades as double-weapons. You do not provoke attack of opportunities for firing your Gunblade while wielding it in this manner.
You've learned how to use the recoil from your gunblade to propel yourself across the battlefield.
Prerequisites: Acrobatics 3 ranks, proficiency with at least one Gunblade
As part of a move action or charge you can fire your gunblade, increasing your base speed by 10 feet until the end of your movement. This consumes 1 bullet.
You've learned to fire your revolver just before you strike an opponent, creating a shock wave through the blade that boosts damage.
Prerequisites: BAB +4, proficiency with revolver gunblade
Whenever you make a successful melee attack with a revolver gunblade you can pull the trigger at the same time to increase the weapon damage by +1d8. This damage is multiplied on a critical hit. This consumes 1 bullet.
The intention of all of this was to try and recreate squall's moveset from Dissidia, so if that's not what you want then don't worry about it.
| Madcaster |
So many fun classes. I'm slowly narrowing them down.
While I'm at it, a question about a Skylancer, Dragoon's archetype.
Does that mean a Skylancer doesn't have to take TWF feats and automatically gains their benefit if wielding two spears/lancers/polearms?
It's -4 to attacks, so I'm not sure if its a good idea, but it is epic - dual wielding glaives and jumping around the battlefield.
| Johnnycat93 |
So many fun classes. I'm slowly narrowing them down.
While I'm at it, a question about a Skylancer, Dragoon's archetype.
** spoiler omitted **
Does that mean a Skylancer doesn't have to take TWF feats and automatically gains their benefit if wielding two spears/lancers/polearms?It's -4 to attacks, so I'm not sure if its a good idea, but it is epic - dual wielding glaives and jumping around the battlefield.
If you're gonna play jump-man then I'll probably just run pure Sword Saint
If you can get a casting of cheetah's sprint (like through the fey magic alternate racial trait for humans) you can get like a 600 ft charge speed and pull of insane jumps. Also, there's a trait in ffd20 that let's you wield two-handed weapon one-handed
Crayfish Hora
|
@Mad Caster. Yeppers, free two-weapon fighting stuff. None of those feats taking up your space with that class, but you could do so with other combinations. But you would have to take the feats. With the Dragoon, you can skip on Dex entirely and be a Strength based dual-wielder who also skips feats and makes all the bounce attacks until you're out of movement/attacks later.
Or you can run real fast and make one attack as a different class. Without the cushion of taking less falling damage from your jumps. There's lots to consider. Get yourself a flying mount and dual-wield lances for some butt-exploding damage when you fall from the sky and impale your enemies. You don't need the TWF feats so you can easily pick up "death-by-charge" feats. Like some sorta Cavalier. Pick up weapon focus to lower the penalty to -3, add the charge for -1, add attacking from higher ground for +0 and it evens out. And full BAB with only needing Strength!
@Johnny Cat.
Looks great on the gunblade stuff. I'll allow it. But when I talk about this game to my friends, I'm going to say, "Yeah, he's using the same weapon as Squall. He's a Squaller. After that sweet Squall combat."
@Dragon. No, as that's not an option for Math-Wizardry, outlined in the Math-Wizardry handbook. AKA, the class page.