If a caster casts Charm person on someone (we'll call him Bob), then an identical copy (be it through illusion, body-switching or flesh-sculpting), of the caster turns up and speaks to Bob, will Bob treat anything the copy says favourably or will he have some mystical feeling the spell is no longer working/the copy is a fake? Assuming Bob has no way of knowing the copy is not the original caster.
So last session one of my players in Skull and Shackles said the following:
"When we first heard about a pirate campaign I was all like 'Yarrrr!*', now I'm like 'yarrr**...'"
Now this is probably due to the 21 character deaths up to just before the party on the isle of empty eyes (book 4). I'm not sure how to respond to that.
I was thinking about a speech an NPC needs to do and was going to use the phrase "Dead like the Dodo" but as Dodo's are viable animal companions (and therefore I run the risk of a dodo walking past as he says it - which whilst comic would have ruined the speech) and it occurred to me that there really aren't any 'extinct' species in Pathfinder.
Dinosaurs roam the land, Dodo's have owners, every other druid has a white tiger...
I suppose I could use "Dead as a Beholder" as they have been extinct for a few years now. ;) Or dead as the Azlanti... Dead as a Runelord? *cough*
Are there any animals/creatures/monsters you have made up for your games to be extinct?
If the players can see the bad guy, (and the sorceror has permanent see invisibility up, which means I can scrap 90% of the tactics in the book) the bad guys can't surprise the players in the bad guys own base of operations.
My players just pantsed Dyr'ryd before he, mindbite or the other he, got chance to do anything.
The initiative thing* really has hampered my bad guys. if they can't do anything before at least half the party goes, they're dead.
The only way I managed to get a spell off before the players knee-capped the bad guy, was with a still, silent, enthrall... Even then they all passed the will save (except one).
Average lifespan of my CR17-CR19 bad guys is about 12 seconds...
Partly this is because I'm sure shackled city has more on the wealth-by-level than normal, but I can't find the table with that on, so to mitigate this, I started adding 'blessings of Adimarchus' (ie. Curses) to some of the big-bad's loot. Mostly this has just pissed my players off. The belt of Str +4, Dex +4 and Con +4 turns you into a woman. The epic armour the werebaboon is wearing gives you lycanthropy, the arcane archer's bow makes you fall in love with the next person you see... none of this interests my players, they just want the loot, so they can buy more stuff at sigil.
*is a bit pissed off*
Frustrated GM is Frustrated.