MrRed's page

56 posts. No reviews. No lists. No wishlists.




1 person marked this as a favorite.

I am GM of a regular group in the WotR campaign and slowly but steadily some members of my group have found some truly nasty combinations. One druid, a son of Gozreh, want to honor both storm and water by flying in the sky- as a kraken.

a) non-mythic
So here we go. He is shapeshifting into a giant octopus ( http://www.d20pfsrd.com/bestiary/monster-listings/animals/octopus/giant-lak e-octopus ), a huge animal (druid 8) with reach 30 and 9 natural attacks! Now, in order to breathe air he adds fluid form (from the groups wizard or an alchemists wand) which also adds another +10 reach and some minor other benefits. With some additional buffs, a truly impressive combat form.

b) mythic
A few levels later, he has gained some more mythic tiers including enduring blessing 2, which allows him to cast seamantle on himself for 24 hours, which adds, among some other stuff, +8 AC (can be prevented by freedom of movement) immunity to fire. Also, mythic combat reflexes allows him due to is extreme reach to attack almost at will.

As far as I can see, rule-wise everything is fine. Still, while not the worst my mythic group throws at me, i want to challenge my players. So- what would be such an interesting challenge(s) to this FSM? Dispelling the buffs is an (obvious) possibility but gets old after some time and kind of destroys the fun. I have thought about summoning some nice aquatic animals into his sea mantle but they are not on the summon nature ally lists (I would just love to drop a whale on him!). Are there some ways to to so?


Hm, when skimming the mythic rules I found the very nice feat Mythic Vital Strike (MVS), which basically allows you to use Vital Strike (VS), Improved VS and Greater VS for 2x, 3x or 4x regular damage- effectively it turns a standard attack into a 2/3/4 pseudo-crit. Now, you can also take foe-biting as a legendary power for your favorite magic weapon- you expend one mythic point and double the damage. Now- how does that work together?

Question a: Is it multiplicative (i.e. I get 4x/6x/8x) or does it add 1 (i.e. I get 3x/4x/5x)?

Question b: Also, can I spend 1 mythic point to get another attack for MVS (by amazing initiative)?

Mythic Vital Strike: wrote:
Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.
Foe-Biting: wrote:
When this item deals damage, its user can use mythic power to double the total amount of damage it deals. If the attack is a normal attack, the bearer can expend one use of legendary power to double the total amount of damage. If the attack is a confirmed critical hit, the bearer must instead expend two uses of legendary power to double the total damage. Damage from weapon special abilities (such as flaming) and precision-based damage are also doubled. This ability can be applied only to weapons. An item must be a minor or major artifact to have this ability.


When I cast magic jar (or similar spells, e.g. Marionette Possession) do you keep boni from your magic equipment/ spells? It says that you keep your mental attributes, BAB, level etc.- but what about enhancement boni to them like headband of intelligence? What about items like a Ring of Protection?
Example: I cast magic jar as a wizard and put my conscience into the jar. Now, when I try to take over a bad guy, is the spell DC still influenced by the headband of intelligence? What about after to taking over- do I have to take the headband from my own body and now wear it on my new body? What about spells giving enhancement boni (fox cunning ect.)?


According to other threats here, I have to decide which Energy Resist Energy protects me against at the time of casting (and not when memorizing). Now I want to cast Contingency plus Resist Energy.

Contigency wrote:
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time.

Question A)

So a Contigency + Resist Energy "Cast Resist energy on me when I am attacked by elemental damage protecting me against the specific element I am attacked with" would not work, as Resist Energy is pre-cast with a specific elemental protection (Fire, acid etc.) in mind. So I have to chose the elemnt when I cast C + RE. Is this correct?

Question B)
Now I want to cast Contingency plus Resist Energy (Communal).
"Cast Resist energy (Communal) Fire when I am attacked by fire damage protecting me and also my friends Alfred, Berta, and Caesar given they are in range." According to

Contigency wrote:
The spell to be brought into effect by the contingency must be one that affects your person

IMHO this should work, as it doesnt state that I have to be the only target. So part 1 of question B: Is this correct, i.e. can the Cont. affect other people as long as I am also a target? (E.g. Fireball myself on a hand gesture when I am resisting fire?) And part 2: What happens when Contigency-conditions are met (Fire attack) but one or more of my friends are not in range?


1 person marked this as FAQ candidate.

Question in title.

IMHO RAW it should be fine - and scary at the same time: An empowered maximized awaken spell would give your bonzai 18+1/2*3d6 in all mental attributes. Or any MM awakened kitten could explain advanced magical theory to the comparably stupid archmages...