Kwava

Moulson's page

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber. ** Pathfinder Society GM. Starfinder Society GM. 64 posts. No reviews. No lists. 2 wishlists. 11 Organized Play characters.


RSS

1 to 50 of 64 << first < prev | 1 | 2 | next > last >>
Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Is there a way to download all of my digital files? I just got a new computer and want to save my hand of clicks.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I recently cast Necrotic Radiation on an area
You imbue the touched object or space with slow-acting necrotic radiation. "Range touch; Target one object or one 10-footsquare area
Duration 24 hours
If you cast the spell on an object, any creature ending its turn holding or carrying the object takes 2d6 negative damage. If you cast the spell on an area, any creature ending its turn in the area takes 2d6 negative damage. You can attempt to use this spell on an attended object by touching the object. If you do, the creature attempts a Reflex save to reduce the effect."

In all of the results it reads only for the casting on an item. So does the area attack really last for 24 hours?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Do we know what level the characters end at?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Amazing! Thank you!!!

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So my game has gone....slightly of the rails and now I have a barbarian with essentially a backpack for a goblin (PC as well) to ride in. Now I want to make this as fair as possible so I'm wondering about combat. Im fine with having them take their own initiative to do actions and the Goblin can't move unless they take an action to climb out and an action to move. However what (if any) should the barbarian get for moving? Are there any mounted combat rules that I should look at specifically to make this run better?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So in my game recently a question came about. Is it possible to change the disposition of an animal?
There is a skill that lets you use diplomacy on an animal to make an impression however that is before combat and if the animal is hostile it will not work. Previously you could use nature to try and calm an animal down is there a skill or rule that you would use to do that now? Or is it a feet? We couldn’t find any answer in the books, and we are trying to play the game as raw as possible

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Y'know what we're excited about and is out today? That's right! @OwlcatGames' Wrath of the Righteous!
Join Matt in 15 minutes (8 pm EST) in the start of his adventure!

⚔️ twitch.tv/crackeddie

#owlcatgames #twitchaffiliate #PathfinderWotR

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I apologize if this has been asked and answered before but I couldn’t find it in my searching. For initiative being rolled will any skill work if appropriate? Or is it only really stealth and or perception?
As per the core rule book “ Typically your rule perception check to determine your initiative the more aware you are of your surroundings the more quickly you can respond. Sometimes, though, the GM might call on YouTube or some other type of check. For instants if you were avoiding notice during exploration usual stealth check. A social encounter could call for a deception or diplomacy check.” (Page 468)

Are the examples listed the only exceptions or are they just examples of using different skills for initiative.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So we question came up in my game the other day, if someone cast mirror image and an alchemist throws a splash bomb and they hit the target does the splash hit the mirror image and destroy the extra images? What a fireball do that?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Whenever I try to highlight my pdf it requires a password to unlock. Is this possible to get or is this something that is not aloud.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thats it the only way?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Is there a way for other spell casters to do non lethal spell damage like the wizard feat non leather spell

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you everyone. That makes so much sense.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I’m trying to not use milestones in the Age of Ashes AP and want to hand out XP after each encounter. Some of the encounters have XP listed but for the ones that don’t, what does Severe X mean.

I’ve read table 10-2 Creature XP and Role (page 489 Core Rulebook) is that the reward that the players get? Does the Severe/Moderate/Low modify the amount of XP earned?

What am I missing?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you to everyone I don’t know why I was finding that so hard to understand/figure out

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Ok so what am I missing. How do you calculate Class DC and when does a class go from Trained to expert?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I want to write a home brew game and was wondering if there is anything in Pathfinder that would be equivalent to Polynesia?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I have a player playing a damphir and they recon that since you can get handwraps of mighty blows there should be something that they can etch runes into their teeth. Is this a thing?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I have a player playing a damphir and they recon that since you can get handwraps of mighty blows there should be something that they can etch runes into their teeth. Is this a thing?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

According to the rules when you get the wounded condition-
"You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.

The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes."

What happens if you get wounded 5/6 by effects and you don't fall into the dying condition? Can you stack wounded past 4?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I have two questions that even after reading and re-reading I have questions that I just don't understand.

1- Persistent damage is a condidtion that says the following- "Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends." Does this mean that the spell Heal doesn't stop persistent? How about treat wounds or Battle Medicine? Heal, battle medicine, and treat wounds don't specifically state that it ends it.

2- Identify Magical Items. I don't understand how to have this work. Detect Magic lets you "You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you’re fully aware of, such as the magic items and ongoing spells of you and your allies." How would a level 1 character identify a magical item?

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Does the Summoner loose spells at level 5? Are they no longer able to cast level 1 spells at 5?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I’m looking to build a campaign around a Hawaii like island off the coast of Golarion between Casmaron and Tian-Xia. Now before I do all the work I want to make sure that there is not already a Pacific Island area that already exists. If there is where is it and what is it and where can I read more about it? Thanks.

Envoy's Alliance

4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Love this. Also love to see Hawaii represented!

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Hello,
The Cracked Die Podcast.is a new young actual play podcast, playing through the Age of Ashes AP. We release every week on Thursdays. Please come take a listen to the show. We are on most podcatchers, but here is our ApplePodcasts link- ApplePodcasts link

You can also check us out at The Cracked Die Podcast

We are almost done with the first book and are about to release episode 25.

So again please give us a listen.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you all for pitching in on this. I love cooking and the ability to cook food from different parts of the Pathfinder world is an interesting thing to me.

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So this might be strange or weird but I want to cook food for my groups next session, the twist is I want to cook food from where their characters are from. So Im looking for one of two things-
Either the real world equivalent of Korvosa, Cheliax, Shonti, and Irrisen
OR
A Pathfinder style cookbook with lists of food from all around the world.

Thank you

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you. I’d love a pronunciation guide on the inside cover of every book. :) I struggle with the pronunciation of things a lot

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I’m about to start book 2 with my group but I would like to know how to pronounce the Ekujae elves.

Is it E-coo-jay ?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber
beowulf99 wrote:
Moulson wrote:
Alyran wrote:
Since there is no listed limit anymore, I would assume it is as far as normal vision could see in bright light.
Is there a page or anything that tells you how far players can see in normal light?

The answer is as long as they are "clearly visible". So not "obscured by the environment".

CRB PG. 464 "Precise Senses" wrote:

Average vision is a precise sense—a sense that can be

used to perceive the world in nuanced detail. The only
way to target a creature without having drawbacks is
to use a precise sense. You can usually detect a creature
automatically with a precise sense unless that creature is
hiding or obscured by the environment, in which case you
can use the Seek basic action to better detect the creature.

This essentially means, as long as the GM thinks it is reasonable for you to be able to sense them with your eyes. That could be a long distance from an elevated surface with good light and no fog, etc... or within 10 feet of your eyes if you are in a deep fog bank or something similar.

Darkvision similarly no longer has a specific range that I can find and so would have a similar restriction. That and Darkvision specifically imposes a "black and white" picture of the world, so do with that as you will.

Awesome!! Thank you!!

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber
Alyran wrote:
Since there is no listed limit anymore, I would assume it is as far as normal vision could see in bright light.

Is there a page or anything that tells you how far players can see in normal light?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So how far can someone with Darkvision see in total darkness? The rule books says that
“ Core Rulebook pg. 465
A creature with darkvision or greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-level darkness spell, block normal darkvision. A creature with greater darkvision, however, can see through even these forms of magical darkness.” But it doesn’t give a distance of darkvision. I’m assuming its as far as normal vision but any clarification would be great. Thanks

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you all for this information.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I have a player who wants to use their sling to throw their alchemical bombs at targets at a further range. Is this possible? There is nothing saying no and there is nothing saying a dog can’t play basketball but an actual rule or reference point would be great. Thank you

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I was looking at the Age of Ashes players guide and under the “Emancipated” background it says Ravounel succeeded from Cheliax. However I’ve been looking for a time line and cant seem to find the year that it happened. Could someone please point me in a direction to find that out.

Also on a side note is there a good time line with everything that has happened from 1E Pathfinder through all the AP’s to 2E Pathfinder?

Thank you.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Thank you

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I thought I remember reading somewhere that I could start casting a 3 action spell at the end of my turn and finish it off on the next round. However looking back in the core book I cant seem to find where I read that. Is that something I was dreaming or I did read it and now just cant find it?

Thanks.

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber
Gary Bush wrote:

The Paizo events are not yet posted. Soon (TM) is everyone understanding. It sounds like it is waiting for GenCon to push it out but I have no direct knowledge on the subject.

Already a couple of other posts about this topic as well.

Thank you

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So this might be a user error, but I have been looking on the GenCon 2018 site to find PFS games and can't find them. Are they posted and I am just dumb and can't search properly? Or are they not posted? If they are not posted do we have a date when they will go up?

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Hey all,
Im running 9-14 in a few days and was wondering if anyone had any suggestions for music, preferably Syrinsacape suggestions.

Thanks

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I know everyone at Paizo is super busy with 2.0 coming out but any update on this? I really just need to know if Dino druid is gonna be legal.

Envoy's Alliance

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

I was not playing Pathfinder when it first came out. I feel like I missed out on a lot and this is giving me the opportunity to do that again. So excited and after the listen through of the Glass Cannon Podcast of 2e it sounds good. Can't wait

Envoy's Alliance

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber
The Goat Lord wrote:
This is a good one. I'm also looking forward to the Glass Cannon Podcast Starfinder campaign coming soon.

The GCP is by far one of, if not my favorite Pathfinder podcast and I can't wait to hear their take on the same Starfinder game. In my dreams there is a cross over episode of the GCP guys and the RFC guys.

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So I was running SFS games with my friends and we found it fun but, we'd rather play Pathfinder. We know it and its a more comfortable setting for us. However I really wanted to give Starfinder its due diligence and to do that I needed to either play or hear people play the game properly. I dont have much extra time outside of my once a week group, so to the internet I went. I found an amazingly detail oriented Actual Play podcast out there called Roll For Combat (https://itunes.apple.com/us/podcast/roll-for-combat-a-starfinder-actual-pl ay-podcast/id1289105668?mt=2) The GM is great and the notes about how to be a better Starfinder GM, to me, are invaluable. The podcasts sounds like a real table of friends playing a RPG. Also they go over the rules in session on things that need to be clarified. It is a more tactical and rules heavy approach to a game, but you can tell that its how the group works normally.
Anyway this podcast made my GMing SFS and the Starfinder AP better and my friends and I are enjoying the game more now because of the clarifications that the podcast have given me. So just a little heads up if you are looking for a good Actual Play and learning more about Starfinder.

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber
John Compton wrote:
This book may have only one class, but it contains lots of content. Between holidays, convention travel, illnesses, new project management software, reviewing resumes, coordinating with the design team about shifter updates, preparing several long-awaited FAQs, Season 10 planning, scenario development, and handling a host of end-of-year tasks, our review of Ultimate Wilderness is nearly done. Thanks for your patience.

Awesome thank you so much. I know you guys are swamped. Im just excited to see if I can play my Dinosaur Druid/Gunslinger.

Envoy's Alliance 1/5 5/5 *

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

Is there any word on when some of the classes in Ultimate Wilderness be legal?

Envoy's Alliance

Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Pathfinder Accessories, PF Special Edition, Rulebook Subscriber; Starfinder Superscriber

So Im planning on running this game with some of my friends online. However after looking at both D20pro and Roll20 and neither one really supports space combat well. What are people doing for space combat online?


1 person marked this as a favorite.
Derklord wrote:

Effortless Dual-Wielding is an AWT that you can't get because Two-Weapon Warrior loses Weapon Training.

11 (BAB) +5 (Str) +1 (WFocus) +1 (GWFocus) +2 ('Twin Blades') +1 (weapon enchantment) -1 (TWF penalty with a light weapon reduces by one via 'Improved Balance') = 20

With Effortless Dual-Wielding (if your GM made an exception): +20/+16/+10 (both for MH and OH)

Without Effortless Dual-Wielding: +19/+14/+9

Awesome thanks so I found away around that by taking the martial focus feat which allowed me to pick a weapons group


1 person marked this as a favorite.

So I'm playing a fighter I'm level 11
I have str mod 5
Weapon focus
Greater weapon focus
Two weapon fighting
Improved two weapon fighting
Greater two weapon fighting
And two +1 nine ring broad sword
effortless dual wielding
Where I get lost is applying the bonuses from the archetype and two weapon fighting feats
I understand that before the feats my attack looks like this 19/14/9
11 bab 5 str mod +2 from focus feats +1 from weapon