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Henry David Wickerman's page

83 posts. Alias of I'm Hiding In Your Closet.


Full Name

Henry David Wickerman

Race

Tiefling

Classes/Levels

Xylomancer 1 |HP: 6/6 | AC 18*, T 12, FF 16* |F 0, R +2, W +4 (+2 versus curses) |Darkvision 60 ft, Init +2, Perc +2 SM +2|CMB -1 CMD 11|8/8 Splintered Spears|Status: Normal

Gender

male

Size

medium

Age

90

Special Abilities

xylomancy, vrock heritage, virtuous soul

Alignment

Chaotic Good

Deity

Qi Zhong

Languages

Abyssal, Common, Draconic, Halfling, Tien, Goblin, Elven, Thassilonian

Occupation

topiarist, philosopher, adventurer

Strength 8
Dexterity 14
Constitution 11
Intelligence 20
Wisdom 14
Charisma 6

About Henry David Wickerman

Background:
There was never any question of Henry's demonic heritage (specifically a vrock): his unnatural complexion, atrophied vulture-like wings, and feathery tail made that clear enough. Not surprisingly, the Evil within him served as a magnet to the Evil in others, attracting bullying and scapegoating, and even harassment of the kindly sage who took him in. When young Henry would come home to his stepfather distraught and confused, the old sage would share the things he took solace in: The natural world, the exotic wonders of Tian Xia, and the clear and present wonders of Ancient Thassilon. "We are all our own sculptors," his stepfather would tell him warmly as they would gaze upon the Thassilonian ruins and the moss and foliage that overtook them. "No one can take away what we choose to make ourselves." This wisdom, and the sight of nature overcoming the conceits of ancient mortals, no matter how mighty, guided young Henry, as he spent his long youth practicing the arts of topiary, and got his revenge on those who abused him the subtle way: By the time he was an adult, their former dwellings were inexplicably overrun by...rudely-shaped...growths of foliage. That was always Henry's way: Maintain serenity and take the long view, for strength is weakness, weakness is strength, and today's mighty oaks were yesterday's nuts on the ground.

Personality:
Henry is very soft-spoken - when he speaks at all - and almost unnaturally serene. Nobody presently living in Sandpoint can recall seeing him angry, or even in a particularly negative mood.

Statistics:
Hit Points: 6 (1d6)
Initiative: +2
AC: 14, touch 12, flat-footed 12 (+2 Dexterity, +2 natural)

Speed: 30 feet

BAB: 0
CMB: -1
CMD: 11

Attacks: halberd -1 (1d10-1/x3) or light crossbow +2 (1d8/19-20)

Saving Throws:
Fortitude: 0
Reflex: +2
Will: +4

Other: +2 vs curses

Skills: Craft (Topiary) +9*, Fly +10, Knowledge (Arcana, History*) +10, Knowledge (Geography, Local, Nature, Planes) +9, Spellcraft +9

'*' = Background skills

Other: +2 to Spellcraft checks to identify and learn Wood spells

Favored Class: Wizard (+1/2 Splintered Spear)

Abilities:
Racial Abilities:
Darkvision 60 ft.
Cold/Electricity/Fire Resistance 7
Vestigial Wings
Prehensile Tail
Light From the Darkness

Traits:
Unscathed
Born Damned
Scholar of the Ancients

Feats:
Weapon Proficiencies (Simple, Martial)
Armor of the Pit
Scribe Scroll
3rd: Spell Focus (Wood)
5th: Scholar, Spell Mastery
7th: Forest's Blessing
9th: Greater Spell Focus (Wood)

Class Features:
Cantrips
Arcane Bond (Wand)
Wood Magic
Flexible Enhancement +1
Splintered Spear 8/day

Inventory:

GP: 1

spellbook
Arcane wand
explorer's outfit
backpack
spell component pouch
topiarist's tools
halberd
light crossbow
18 bolts
50 ft. hemp rope
bedroll
3 days trail rations
loaf of bread
flint and steel
mess kit
grooming kit
scrivener's kit
4 sheets of rice paper
finely-made kite worth 2 gp
quality board game worth 1 gp

Magic:

Spells Per Day:
Cantrips - 3 (DC 15)
1st - 3+W (DC 16)

Specialty and Opposition:
Wood (-Metal)

Spells Prepared:
Cantrips - read magic, detect magic, prestidigitation
1st - , , sleep, animate rope*

Spellbook (Wood spells are CAPITALIZED)
Pages: 26/100
0 - read magic, prestidigitation, detect magic, resistance, detect poison, dancing lights, flare, LIGHT, ray of frost, spark, ghost sound, haunted fey aspect, bleed, disrupt undead, touch of fatigue, mage hand, message, open/close, arcane mark
1st - ALTER WINDS, ANIMATE ROPE, CHARM PERSON, mage armor, sleep, protection from Evil/Good/Law/Chaos, burning hands, crafter's fortune