Entering this guy quickly before the close. Designed for another campaign, all relevant background and stuff can be found in the alias. Linking the crunch here as well
Statistics:
Morvious Krupt
Male Human Slayer (Guerrilla) 1
CN Medium Humanoid (Human)
Init +6; Senses Perception +5
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex, +0 shield)
hp 12 (1d10+2)
Fort +4 +1 vs Drugs or poisons, Ref +4, Will +1 +1 vs Mind affecting
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OFFENSE
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Speed 20 ft.
Melee Longsword +4 (1d8+3,19-20/X2)
With Power AttackLongsword +3 (1d8+5 19-20/X2)
Ranged Shortbow +3 (1d6 X3)
With Deadly AimShortbow +2 (1d6+2 X3)
Special Modifiers9
+1 attack and damage against agents of House Thrune or worshippers of Asmodeus
+1 attack and damage against studied target
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STATISTICS
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Str 16, Dex 14, Con 14, Int 14, Wis 13, Cha 12
Base Atk +1; CMB 4; CMD 16
Traits Ex-Asmodean, Secret Revolutionary,
Feats Quick Draw (Human Bonus), Improved Initiative,
SkillsAdventure *Acrobatics +6, *Climb +7, Disguise +5, Intimidate +5, Knowledge (local) +6, Perception +5, *Stealth +6, Survival +5. Background Craft (Traps) +6, Profession (Trapper) +4
ACP -4
*ACP applies to these skills
Non-Standard Skill Bonuses +1 Stealth while motionless,
+1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against studied Target
Languages Common, Infernal, Chelaxian
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SPECIAL ABILITIES
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Alternate Human Slayer Favoured Class Bonus: Gain 1/6 of a new slayer talent.
Strike First, Strike Last (Ex): A guerrilla adds half his level on Stealth checks when remaining motionless and reduces the penalty on Stealth checks when sniping by an equal amount. He also gains this bonus on his initiative checks in surprise rounds whenever he is aware of the surprise round and at least one enemy is unaware. This replaces track and swift tracker
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
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GEAR/POSSESSIONS
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Combat Equipment Lamellar(Horn) Armour, Longsword, Shortbow, Potion of Cure Light Wounds (2), Arrows (40)
Non Combat Equipment Travellers Outfit, Artisans Tools, Backpack, Bedroll, Belt pouch, Flint and steel, Iron pot, Manacles, Mess kit, Rope, Torches (10), Trail rations (5 days), Waterskin, Scarf (Worth 1 gold) .
Carrying Capacity Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 89 lb.
Money 25 GP 0 SP 0 CP
Reason to protest is most likely going to be to protest the government, although he'll happily engage in violent protest just as easily as non violent
Taliesan's submission here with Morvious Krupt, a human originally native to Kintargo who left in order to work for House Thrune elsewhere. After a mistake that led to him being caught by a number of worshippers of Zon-Kuthon in Egorian, he was left marked as an Egorian Denatsate. After this, he was disavowed and unceremoniously tossed aside by the Thrice Damned House of Thrune, leading him to swear to undermine their efforts. He returned to Kintargo, and seeks to work against Thrune in any way he can.
Morvious holds a great hatred for House Thrune now, and if word reached him about people working against it, he would gladly seek them out to render assistance. Despite his hatred, he doesn't hold any great grudge with those who only work for Thrune to keep food on the table, as he himself once worked for them. Instead, he reserves his hatred for those who take pleasure in their service to Thrune.
Since his return to Kintargo, he has mainly worked as a trapper operating out of the city, and so has mostly escaped the effects of Barzillai Thrune's edicts, however, he recognises that the edicts do leave him a golden opportunity.
Morvious Krupt crunch:
Morvious Krupt
Male Human Slayer (Guerrilla) 2
CN Medium Humanoid (Human)
Init +6; Senses Perception +4
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex, +0 shield)
hp 20
Fort +5 +1 vs Drugs or poisons, Ref +5, Will +0 +1 vs Mind affecting
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OFFENSE
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Speed 20 ft.
Melee Longsword +6 (1d8+3,19-20/X2) or Longsword +4 (1d8+3,19-20/X2), Shortsword +3 (1d6+1 19-20/X2)
With Power AttackLongsword +5 (1d8+5 19-20/X2) or Longsword +3 (1d8+5 19-20/X2), Shortsword +2 (1d6+2 19-20/X2)
Ranged Shortbow +4 (1d6+2)
Special Modifiers9
+1 to attack during surprise,
+1 attack and damage against agents of House Thrune or worshippers of Asmodeus
+1 attack and damage against studied target
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STATISTICS
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Str 16, Dex 14, Con 14, Int 13, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 17
Traits Ex-Asmodean, Secret Revolutionary, Unpredictable Reactions
Drawbacks Foul Brand (Bears the marks of an Egorian Denatsate)
Feats Power Attack (Human Bonus), Improved Initiative, Two Weapon Fighting
SkillsAdventure *Acrobatics +7, Bluff -1, *Climb +8, Diplomacy -1, Disguise +5, Intimidate +6, Knowledge (local) +6, Perception +5, *Stealth +7, Survival +5. Background Craft (Traps) +5, Lore (Asmodeus) +3, Profession (Trapper) +4
ACP -3
*ACP applies to these skills
Non-Standard Skill Bonuses +1 Stealth while motionless,
+1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against studied Target
Languages Common, Infernal
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SPECIAL ABILITIES
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Alternate Human Slayer Favoured Class Bonus: Gain 1/6 of a new slayer talent.
Slayer Talents: As a slayer gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level and every 2 levels thereafter, a slayer gains one slayer talent.
Ranger Combat Style Feat:Two Weapon Fighting
Strike First, Strike Last (Ex): A guerrilla adds half his level on Stealth checks when remaining motionless and reduces the penalty on Stealth checks when sniping by an equal amount. He also gains this bonus on his initiative checks in surprise rounds whenever he is aware of the surprise round and at least one enemy is unaware. This replaces track and swift tracker
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
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GEAR/POSSESSIONS
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Combat Equipment Masterwork Lamellar(Horn) Armour, Masterwork Longsword, Shortsword, Composite Shortbow (+2), Potion of Cure Light Wounds (2), Arrows (40)
Non Combat Equipment Travellers Outfit, Artisans Tools, Backpack, Bedroll, Belt pouch, Flint and steel, Iron pot, Manacles, Mess kit, Rope, Torches (10), Trail rations (5 days), Waterskin, Scarf (Worth 1 gold) .
Carrying Capacity Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 91 lb.
Money 70 GP 0 SP 0 CP
There is further appearance and personality details in the Alias, as well as slightly more background info.