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CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() GM Rinaldo wrote:
2362167-4 Direct from my Organized Play page. I'm fairly new to pfs. ^.^; ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "There is indeed a woman over here, and she appears unconscious. However, you still have not answered either of my first questions Koth'Vaul." Moria looks at the gnome. She is wary of the two magic circles. She fears that both of these beings are imprisoned here to keep the rest of the world safe. However, her nurturing nature causes her worry over the elf being unconscious. She eyes the elf closely, worrying she is injured, and asks, "Do you know what afflicts your friend Sulianna, and why she lays here in a circle as you do?" The dwarf also secretly gives the sleepwalker 10 additional feet of rope, seeing if indeed he goes towards the elf or towards the pool. Stealth if needed: 1d20 - 1 ⇒ (19) - 1 = 18 ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria will keep an eye on the gnome until the rest of the party is at her side ready to continue, so she will cross most of the main floor, but not enter the next chamber just yet. She also will be very vocal about NOT helping this creature until we've seen the whole cave. He may be there for a reason. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "You didn't answer any of my questions, and you have yet to give your name before you let spill someone else's. You must know how bad this looks. You sound like you've been there a while, would you mind if we see where our friend here is trying to lead us?" Moria does not impede Kalkamedes as he pulls away from the gnome in the circle. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria narrows her eyes at the gnome in the circles. She is immediately suspicious of why the gnome is here, in this hidden place. One clearly does not accidentally wander into this place. "Why are you here in this place, and who put you in the magic circle?" Moria asks flatly. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria smirks. "Sorry Seebonickk. Falling off a cliff, taking my first swim, and getting mauled by a bear has left me a little short. It seems you'd like to have a sword at each side, which Flaith has volunteered to go down. I'm no tactician, so I'll go where asked. I just don't think Kalkamedes should be on the first ride down." For now, Moria still has a firm hold on the leash. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria redoubles her grip on the leash. "I will stay and guard the sleepwalker. Gnome, how does this contraption work?" Moria studies the lever, ready to operate the machine as instructed. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() That is so strange! The dwarf trudges behind the former paladin, halting him before he can reach the cage assuming he's pulling towards the cage because of course he is. "Are we sure our friend here isn't a lamb to some ritualistic slaughter? Either way, it seems this appears the only way forward." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria initially stands on the dais with little slack on the rope still tied around the sleepwalker. However, she cannot stand this exhausting feeling for more than a few moments, and gives Kalkamedes enough slack that she doesn't have to stand on the black stone. She pants and points to Xusius, "Why not... try.... the elf...?" ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Xusius you beat me to it! Hah, but I wasn't sure Kalkamedes was this strong. "I like it! Hold on." Moria unties the sleepwalker and holds him now on a 5-ft leash. She's not trying to hold him back, only keep pace with him. The dwarf intends to regain control past the door. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() It might be about to get really interesting. Does Kalkamedes seem particularly strong to begin with? Also do the doors appear to open into the room, or out of the room? ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "I think either the spell can reverse what the dias is doing, or the dias reverses a person's strength. Either way, while convenient, it seems to be a riddle that solves itself." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "I'm no magic user, but after seeing two people built better than average as well as myself step up and be weakened, maybe that wand is there as a 'key' of sorts." Moria muses. She can't help but laugh. "As one keeps a spare key under the door mat. How simple, yet not." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria falls to her knees once off the dais, and pants her frustration out as she tries to figure out what happened. Her player has some theories, but I'm not sure if she could figure it out just yet "That platform... sapped my strength... My own clothes felt as an iron maiden, crushing me..." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "What sort of trickery...?" Moria struggles to remain standing, yet still is determined to try the door. When her arms fail her, she looks down at the ground, back at the door, and stubbornly tries again. If this attempt has similar results: Moria looks down at the black stone again, and steps off the dais, hoping that her strength will return. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria has been holding Kalkamedes back off the dais, suspicious of the black stone. Moria shrugs as Zordlon examines the runes. "If we can't figure out what it says, let's open the doors and continue, shall we?" Moria offers the leash to anyone who would take it. (If no one takes it she will quickly tie him to the statue) She tentatively walks onto the stone, waiting to see if something springs to life. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Taking 10 for 15 to perception "Be wary everyone, many animals pass through the doors here." Moria scrutinizes the tracks trying to identify them. Survival: 1d20 + 1 ⇒ (6) + 1 = 7 ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria sheaths her sword to better keep hold of the sleepwalker's leash. Are all Pathfinder missions like this? I suppose I should expect to see more magic than back home... She listens to what the sword has to say, curious, but somewhat suspicious. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() I could have sworn I posted something. Something like having to sheathe Moria's sword to keep hold of the sleepwalker better and listening warily. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria eyes the talking sword warily. "Well met, Gamin. Everyone, Kalkamedes' vigor has not reduced in the slightest. May we continue this conversation as we walk?" The dwarf struggles slightly with the rope and looks back at the still-disabled bandits. "Plus I'd rather not let them see us talking to a magic sword when they wake up." Moria does her best to hide her nerves; magic never did quite sit well with her, even though she knew how necessary it was. She hopes to keep her focus on Kalkamedes for the time being. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "Please tell me I'm not crazy! Maybe someone's talking to Kalkamedes in his sleep and I'm starting to hear the same voice." Moria's face reflects suspicion and fear. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() "If they don't want to end up split in two like their friend, they'll scram!" Moria says spitefully, hoping to scare the rest into fleeing. Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13 In a much softer tone of voice, Moria speaks with her companions, "I'm more interested in the voice that accused us of trying to get our charge killed. It was none of our voices, and I doubt it was any of those bandits. Please tell me I'm not the only one who heard that?" ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria takes a deep breath to calm down, then runs after the rope trailing off. One 30ft move puts Moria next to the end of the rope. Is that a position that she could pick up the rope and make a CMB to stop the sleepwalker? CMB if allowed: 1d20 + 4 ⇒ (11) + 4 = 15 If that's not the case, Moria would full round run to get ahead of Kalkamedes Moria rants aloud, "I am not going to get this stupid sleepwalker killed. I'll show whoever said that." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Everyone feel free to correct me if I'm wrong. Flaith was oblivious until now, Flaith is in the lead, and she is following the sleepwalker. It all depends on if Flaith stops when she finally notices. Moria would continue walking aside Flaith if she continued, or stopped if she stopped. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() GM:
Moria, wise enough to not completely ignore the Gnome but already angry at having almost died - twice - today, gruffly whispers, "Seebonick, what are you on about? I see nothing." Moria has not let go of her sword since the incident with the bear ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Flaith picked up the leash, and Moria will fall in beside her with no preference for which side. Moria looks to the horizon in the direction Kalkamedes is walking ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Moria gasps as she regains consciousness, and instinctively looks over where she would expect to find wounds. "Magical healing is so strange... Thank you Flaith. Your kindness is appreciated." "What happened to the bear?"Moria asks, looking around, giggling to herself upon seeing Seebonick and Xusius holding Kalkamedes back. Moria stands and readies herself to continue, following beside Flaith. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() ^.^ It's particularly helpful to keep track of all the skill and attack modifier changes that I'll go between fairly regularly, as well as keep track of how many rounds I actually spend in a rage. I also keep 3 different PDF character sheets for easy reference as well. Although thank you software for making that easy to generate ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() I'll give my perspective on it. The precise numbers are probably a little meta-gamy, but could be roleplayed out pretty well, but knowing if another PC is alive really depends on how rules-lawyery someone wants to be. My thoughts are you could easily see signs of breathing, active blood flowing out of wounds, low moans and groans, things like that without a perception/heal check. I don't believe RAW is with me on this, but I'd have to re-read the CRB to be sure one way or another. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() As the bear steps up, Moria swings with the flat of her blade to attempt to knock the bear out. Falchion, Nonlethal: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16
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CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() If not difficult terrain:
Moria looses a battle cry and charges the bear with the flat of her falchion.
Falchion, nonlethal, charge, PA: 1d20 + 4 - 4 + 2 - 1 ⇒ (11) + 4 - 4 + 2 - 1 = 12 Damage (nonlethal), PA: 2d4 + 4 + 3 ⇒ (1, 2) + 4 + 3 = 10 If difficult terrain:
Moria will move 15 feet (one move action, ending one square away from the bear) and prepare a nonlethal attack if the bear comes in range. "Seebonickk, I'll try not to, but no promises." ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Two questions. I've seen it debated on if a Barbarian can do non-lethal damage while raging. Is this allowed? Second, it appears that Moria could charge at the bear, but if there were difficult terrain, that's obviously a no-go. Is the path between Moria and the bear difficult terrain? ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() Here's hoping! Charisma: 1d20 - 1 ⇒ (3) - 1 = 2 Moria attempts to be soothing to the bear, but her rough day so far and aching back make it difficult for her to have better than a gruff tone of voice. ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() No one appears to be trained in Handle Animal, looking at character sheets. Is there anything nearby that we can tie the sleepwalker to while we take care of the bear? ![]()
CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |
![]() I'm pretty new to PF in general, but I'm excited to see what 2E brings. My local group is newly founded and loathe to give up their fairly new 1E characters, but a few may come around, and our GM/Venture Agent is pretty experienced, so we'll see how my group takes it.
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