[PFS] GM Rinaldo's Night March of Kalkamedes (4-19 CORE) Table 1 (Inactive)

Game Master The Great Rinaldo!

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Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius will be happy to go in the third or fourth spot. He also uses his Wand of Mage Armor on himself.


The Midnight Mirror

Xusius, I am assuming you intend to re-apply Mage Armor as needed to keep it available, so you will need to expend 3 charges before the next encounter, as just over 2 hours will be passing. Total time since you began is now a little over 5 hours.

Over the next few hours, the rough, mountainous scrubland gradually flattens and gives way to thicker copses of trees sustained by a series of chilly, narrow streams. Kalkamedes’s trail meanders generally northward through the woods.

Thankfully there are paths through the woods, and with a little nudging here and there you are able to keep him walking more or less along them.

Xusius and Seebonickk:
Up ahead you see some movement in the trees and can just make out figures hiding on either side of the path, about 60-70 feet in front of Kalkamedes. Decide how you are going to react, knowing that whoever it is can see you and hear any normal conversation. If you want to whisper, tell me what you say in spoiler, and I will roll perception checks for the PCs and NPCs to see who notices.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

GM:
whispers "Pssts HEY guys looks movement...Do you think they're more bears...I don't want to hurt any more bears!" he points


The Midnight Mirror

GM Screen:

Moria: 1d20 + 5 ⇒ (18) + 5 = 23
Xusius: 1d20 + 8 ⇒ (12) + 8 = 20
Flaith: 1d20 - 1 ⇒ (18) - 1 = 17
Seebonickk: 1d20 + 7 ⇒ (16) + 7 = 23
Zordlon: 1d20 + 6 ⇒ (18) + 6 = 24
GM: 1d20 - 1 ⇒ (11) - 1 = 10
GM: 1d20 - 1 ⇒ (20) - 1 = 19
GM: 1d20 - 1 ⇒ (10) - 1 = 9
GM: 1d20 - 1 ⇒ (18) - 1 = 17
GM: 1d20 - 1 ⇒ (19) - 1 = 18
GM: 1d20 - 1 ⇒ (13) - 1 = 12

Everyone except Flaith:
You may read Seebonick's spoiler message to me. If you want to attempt a subtle response, tell me what you are doing in a spoiler and I will make appropriate rolls. If you react in a non-subtle manner, go ahead and post normally.

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Zordlon hears the message and nods.

Can not draw a wand without suspicion. So will not try it.

Grand Lodge

CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

GM:
Moria, wise enough to not completely ignore the Gnome but already angry at having almost died - twice - today, gruffly whispers, "Seebonick, what are you on about? I see nothing."

Moria has not let go of her sword since the incident with the bear

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Thanks for the info on the charges. Xusius will definitely spend the charges.

Spoiler:
Xusius whispers, "Color Spray ees a very handy spell at certain times."


The Midnight Mirror

GM Screen:

GM: 1d20 - 1 ⇒ (13) - 1 = 12
GM: 1d20 - 1 ⇒ (10) - 1 = 9
GM: 1d20 - 1 ⇒ (8) - 1 = 7
GM: 1d20 - 1 ⇒ (3) - 1 = 2
GM: 1d20 - 1 ⇒ (11) - 1 = 10
GM: 1d20 - 1 ⇒ (17) - 1 = 16

There are enough of you whispering that Flaith finally notices. Flaith can read Xusius' spoiler, and now you can all stop using spoilers. So far nothing is happening up ahead. Have you stopped walking, or are you continuing on?

Grand Lodge

CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

Everyone feel free to correct me if I'm wrong. Flaith was oblivious until now, Flaith is in the lead, and she is following the sleepwalker. It all depends on if Flaith stops when she finally notices. Moria would continue walking aside Flaith if she continued, or stopped if she stopped.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Flaith looks ahead and asks the others.
"What do you see?"


The Midnight Mirror

Flaith, are you stopping or continuing to walk? If you are stopping, give me a CMB check to pull Kalkamedes to a stop.

Waiting to hear from anyone else.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Continuing to walk forward Flaith keeps Kalkamedes on a short leash.


The Midnight Mirror

Somewhat warily, you advance. As somewhat expected, a group of bandits jump out of the trees!

You hear a voice from nowhere way, "Well, great. You could barely survive a single bear. You're definitely going to get him killed now."

Because you are expecting trouble, no surprise round.

Initiative:

Moria: 1d20 + 4 ⇒ (20) + 4 = 24
Xusius: 1d20 + 9 ⇒ (5) + 9 = 14
Flaith: 1d20 + 3 ⇒ (17) + 3 = 20
Seebonickk: 1d20 + 3 ⇒ (15) + 3 = 18
Zordlon: 1d20 + 2 ⇒ (14) + 2 = 16
Red Bandit: 1d20 + 1 ⇒ (17) + 1 = 18
Blue Bandit: 1d20 + 1 ⇒ (9) + 1 = 10
Green Bandit: 1d20 + 1 ⇒ (3) + 1 = 4
Orange Bandit: 1d20 + 1 ⇒ (12) + 1 = 13
Yellow Bandit: 1d20 + 1 ⇒ (3) + 1 = 4
Black Bandit: 1d20 + 1 ⇒ (11) + 1 = 12
Kalkamedes: 1d20 + 1 ⇒ (13) + 1 = 14

Combat Card:

==========
Round 1
==========
Moria
Flaith
Seebonickk
------------
Red Bandit
------------
Zordlon
Xusius
Kalkamedes
------------
Orange Bandit
Black Bandit
Blue Bandit
Green Bandit
Yellow Bandit

==========
Round 2
==========

Moria, Flaith, and Seebonick are up! The bandits have revealed themselves, are flat-footed until they act.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk steps up and stabs the bandit near him.

red

"Back off if you don't want more of this!"

attack: 1d20 + 4 ⇒ (19) + 4 = 23

damage with sneak: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6

crit confirm: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d6 ⇒ 2

Grand Lodge

CG Dwarf Barbarian 1 HP:5/17 | AC:14 T:10 FF:12 | CMB:+6 CMD:16 | Saves F:+4 R:+2 W:+4 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

"We won't let the poor fool di- wait, who said that? Grrr, later!" Moria is curious about where the voice came from, but with everything else going on, Moria flies into a rage and let's loose a battle cry before turning to the Orange bandit and slashing out with all of her fury.

Falchion, PA: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
Damage, PA: 2d4 + 7 + 3 ⇒ (2, 2) + 7 + 3 = 14


The Midnight Mirror

Seebonnick, why was your initial damage 1d6+1 but your crit damage only 1d6?

Seebonick quickly jabs the bandit nearest him, surprising him with a deep wound. Moria slashes furiously, but her own target is ready for her, and dodges out of the way.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

"I will protect him or die trying."
Dropping the leash Flaith charges forward to attack the goon in black socks.
Attack: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 3 ⇒ (2) + 3 = 5


The Midnight Mirror

Flaith runs up and draws blood on the bandit in front of her.

Red vs Seebonickk: 1d20 + 4 ⇒ (12) + 4 = 16
Seebonickk's dance partner swings a mace, but the gnome dodges away easily. The bandit then steps backward into the concealing trees. Yes, he took a 5' step into difficult terrain.

Combat Card:

==========
Round 1
==========
Zordlon
Xusius
------------
Kalkamedes
------------
Orange Bandit
Black Bandit [-5hp]
Blue Bandit
Green Bandit
Yellow Bandit

==========
Round 2
==========
Moria
Seebonickk
Flaith
------------
Red Bandit [-8hp]
------------

Zordlon and Xusius are up! Kalkamedes is currently unfettered.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius casts Color Spray so that the two bandits to the right are affected by it.
DC is 16

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Zordlon draws his sword and chucks it at blue.

hand of the apprentice: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 1 ⇒ (2) + 1 = 3


The Midnight Mirror

Green Will: 1d20 - 1 ⇒ (11) - 1 = 10
Blue Will: 1d20 - 1 ⇒ (6) - 1 = 5
Unconscious + Blind + Stunned for: 2d4 ⇒ (4, 1) = 5 rounds, Blind + Stunned for: 1d4 ⇒ 2 rounds, then Stunned for 1 round

Xusius quickly incapacitates two of the bandits with a dazzling spray of colors.

Zordlon, that makes your attack on Blue unnecessary; do you want to move up to get Yellow into range and apply your attack to him? Or change actions?

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Yes, I readjusted his position


The Midnight Mirror

As Zordlon moves up, he tosses his sword into the air. It flies up to one of the further bandits, nicks him, then returns to the wizard's waiting hand.

Kalkamedes walks forward, oblivious to the combat around him, trailing the rope along the ground. Black is still flat-footed, so no AoO this round.

Three bandits move up in tandem, clearly practiced at fighting together. Black takes a 5' step then readies his attack; Orange steps up and he and Black attack Flaith with flanking. Yellow moves up and attacks Flaith as well, without a flanking bonus.
Orange vs Flaith: 1d20 + 6 ⇒ (11) + 6 = 17
Black vs Flaith: 1d20 + 6 ⇒ (10) + 6 = 16
Yellow vs Flaith: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 2 ⇒ (1) + 2 = 3
3 damage to Flaith!

Combat Card:

==========
Round 2
==========
Moria
Seebonickk
Flaith [-3hp]
------------
Red Bandit [-8hp]
------------
Xusius
Zordlon
------------
Kalkamedes
------------
Orange Bandit
Black Bandit [-5hp]
Yellow Bandit [-3hp]
Green Bandit {Unconscious/Blind/Stunned 1/5; Blined/Stunned 0/2; Stunned 0/1}
Blue Bandit {Unconscious/Blind/Stunned 1/5; Blined/Stunned 0/2; Stunned 0/1}

==========
Round 3
==========

Moria, Seebonickk, and Flaith are up!

Grand Lodge

CG Dwarf Barbarian 1 HP:5/17 | AC:14 T:10 FF:12 | CMB:+6 CMD:16 | Saves F:+4 R:+2 W:+4 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

Moria slashes out once again, in a hurry to end this battle and catch the poor sleepwalker.

Falchion, PA: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25
Damage: 2d4 + 7 + 3 ⇒ (3, 4) + 7 + 3 = 17

Crit confirm: 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
Crit damage: 2d4 + 7 + 3 ⇒ (3, 4) + 7 + 3 = 17

Whoa... I think Moria just butchered this poor bandit unless they have some insane AC. Assuming orange drops:

Moria then steps up to yellow bandit and glares the most evil stare of death at him.


The Midnight Mirror

Angered at the interruption, Moria puts all of her strength into her swing, and spills the bandit's organs out onto the ground. Yep, Oh so very dead.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Taking a minor hit Flaith looks down at the wound before starting to smile.
"Not bad. But not good neither!" And she attacks the yellow one in return.
AttackLongsword: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 3 ⇒ (5) + 3 = 8
AttackShield: 1d20 + 6 ⇒ (6) + 6 = 121d4 + 1 ⇒ (3) + 1 = 4
And with a smile her wounds close.
LoHself: 1d6 ⇒ 3


The Midnight Mirror

Flaith swings her sword and cuts the bandit again, but when she pushes her shield forward, it strikes the target without any noticeable effect. Shield bash missed; Yellow is hurting but still up.

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

To be honest, I did not expect a 12 to hit. ;-)


The Midnight Mirror

Still waiting for Seebonickk; I'll give him a little more time before botting.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

I will be gone all day to a live event. Xusius will fire his wand of Magic Missiles at the closest enemy that is not out of commission from the Color Blind spell

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

sorry had a bad cold and a fever

Seebonickk goes after the bandit near him.

attack: 1d20 + 4 ⇒ (20) + 4 = 24

damage: 1d6 + 1 ⇒ (3) + 1 = 4

crit confirm: 1d20 + 4 ⇒ (7) + 4 = 11

damage: 1d6 + 1 ⇒ (2) + 1 = 3


The Midnight Mirror

Seebonickk moves into the dense trees to chase the retreating bandit. He lands a strong blow, leaving the bandit alive but bleeding.

Red vs Seebonickk: 1d20 + 4 ⇒ (1) + 4 = 5
The bandit strikes back with his mace, but the blood in his eyes leaves him with terrible aim. He then moves deeper into the woods.

Combat Card:

==========
Round 2
==========
Xusius
Zordlon
------------
Kalkamedes
------------
Black Bandit [-5hp]
Yellow Bandit [-11hp]
Green Bandit {Unconscious/Blind/Stunned 1/5; Blind/Stunned 0/2; Stunned 0/1}
Blue Bandit {Unconscious/Blind/Stunned 1/5; Blind/Stunned 0/2; Stunned 0/1}

==========
Round 3
==========
Moria
Flaith
Seebonickk
------------
Red Bandit [-12hp]
------------

Xusius and Zordlon are up! I'll wait for Zordlon to act before rolling Xusius' magic missile.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius will fire his wand of Magic Missiles at the Yellow Bandit.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Zordlon levels his wand at yellow and activates it.

wand of magic missile: 1d4 + 1 ⇒ (2) + 1 = 3


The Midnight Mirror

Xusius fires a magical missile at one bandit, and that proves enough to knock him out. Zordlon does the same at the other, causing him to wince in pain.

Kalkamedes continues walking along, dragging his rope behind him.

The bandit Zordlon hit decides he's not happy being essentially alone, and carefully backs away from Flaith and Moria before darting across the road and getting lost in the trees. Withdraw action, movement takes him into concealment. I've noted his last visible position.

Yellow stabilize?: 1d20 + 0 ⇒ (1) + 0 = 1 No!

Combat Card:

==========
Round 3
==========
Moria
Flaith
Seebonickk
------------
Red Bandit [-12hp]
------------
Xusius
Zordlon
------------
Kalkamedes
------------
Black Bandit [-8hp]
Yellow Bandit {Unconscious/Bleeding} [-15hp]
Green Bandit {Unconscious/Blind/Stunned 2/5; Blind/Stunned 0/2; Stunned 0/1}
Blue Bandit {Unconscious/Blind/Stunned 2/5; Blind/Stunned 0/2; Stunned 0/1}

==========
Round 4
==========

Moria, Flaith, and Seebonickk are up! Flaith can just make out Red's general locaton through the gap in the trees; Black is somewhere in the woods past where I left his marker. Kalkamedes is about to get lost in the trees on the south side of the map, though his rope is lying on the trail in full view.

Grand Lodge

CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

Moria takes a deep breath to calm down, then runs after the rope trailing off. One 30ft move puts Moria next to the end of the rope. Is that a position that she could pick up the rope and make a CMB to stop the sleepwalker?

CMB if allowed: 1d20 + 4 ⇒ (11) + 4 = 15

If that's not the case, Moria would full round run to get ahead of Kalkamedes

Moria rants aloud, "I am not going to get this stupid sleepwalker killed. I'll show whoever said that."

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Flaith draws her wand and heals yellow before running after Kalkamedes.


The Midnight Mirror
Flaith Festung, called Löwin wrote:
Flaith draws her wand and heals yellow before running after Kalkamedes.

Cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Moria chases after Kalkamedes and snags his rope, while Flaith takes a moment to heal the recently felled bandit. His eyes flutter open and he stares up at her, realizing he is prone and unarmed.

Seebonickk is up!

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

Free action
"Do not challenge my mercy!"

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

Seebonickk abondon's his attack on the bandits and races on his short legs towards Kalkamedes.

"Hey wait.." he calls out.


The Midnight Mirror

Red and Black seem to be leaving, and Yellow is currently disarmed and prone. Are you going to chase down the retreating ones? What do you want to do about Yellow, and the two color-sprayed ones? We can stay in rounds if you want to, but could drop out if you don't want to continue fighting. Moria currently has hold of Kalkamedes.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius calls out to the rest of the party in a loud voice hoping to panic the blinded bandits into fleeing as best as they can.

"Keel zem now or tie zem up for hanging later? I have ze Fireball spell memorized and ready to cast on zem!"


The Midnight Mirror
Xusius wrote:

Xusius calls out to the rest of the party in a loud voice hoping to panic the blinded bandits into fleeing as best as they can.

"Keel zem now or tie zem up for hanging later? I have ze Fireball spell memorized and ready to cast on zem!"

If you would like to make a Bluff or Intimidate check to go with that, I would take that into account. (If not, that's ok, too.)

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Oh, why not?

Bluff: 1d20 - 2 ⇒ (9) - 2 = 7

Sovereign Court

female Human Paladin 3
Spoiler:
AC 21/T13/FF18 HP 22/2 F+6 R+5 W+4 Init +3 Perception -1 CMD 18

"My duty is to guard Kalkamedes. And I hate to admit, the thugs can easely outrun me."
Flaith shrugs and joins Kalkamedes.

Liberty's Edge

Male Gnome Rog 5| HP 36 | AC 20; Touch 14; FF 17 | F +5; R +8; W +3 | CMB+3; CMD 16 | Speed 20 ft | Init +3 | Perc +10 | Stealth: +12 Rogue 5

"Yeah let's save the paladin...we hurt these guys bad! No need to kill the downed ones!"

Grand Lodge

CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

"If they don't want to end up split in two like their friend, they'll scram!" Moria says spitefully, hoping to scare the rest into fleeing.

Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13

In a much softer tone of voice, Moria speaks with her companions, "I'm more interested in the voice that accused us of trying to get our charge killed. It was none of our voices, and I doubt it was any of those bandits. Please tell me I'm not the only one who heard that?"


The Midnight Mirror
Moria Dolar wrote:
"I'm more interested in the voice that accused us of trying to get our charge killed. It was none of our voices, and I doubt it was any of those bandits. Please tell me I'm not the only one who heard that?"

"I heard it, too! I wonder who it could be?"

The remaining conscious banddits take off into the woods; you may or may not have to deal with them again. The two that were color-sprayed remain unconscious on the ground.

Those two are going to wake up soon, are you going to attempt to hurry Kalkamedes away, or do something with the bandits before they recover?

Grand Lodge

CG Dwarf Barbarian 1 HP:3/15 | AC:16 T:12 FF:14 | CMB:+4 CMD:16 | Saves F:+4 R:+2 W:+2 (+2 v poison, spell, Sp)| Init:+4 | Per:+5 darkvision | | Rage: 0/6 rounds |

Does Moria know where the voice came from?

Moria holds Kalkamedes firmly in place, bewildered by this voice from nowhere.


The Midnight Mirror
Moria Dolar wrote:

Does Moria know where the voice came from?

Moria holds Kalkamedes firmly in place, bewildered by this voice from nowhere.

It sounds near you, but isn't coming from anywhere you can specifically identify.

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