Morgan Mersereau's page

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The Watersinger archetype is just oozing with flavour and makes for a neat character, but it's a little vague as to the limits and capabilities of the Waterstrike ability. As such I am a little unsure of a few things.

1. Is Waterstrike a performance, or a separate ability? It calls out requiring Watersong to be active, but bards in general can't have two performances active at once, so how does that work? From what I understand it activates off of Watersong lingering for a round after it ends.

2. Assuming it is a performance, can Waterstrike be maintained? Or does it require another activation of Watersong to be used again? How does that factor into feats like Lingering Performance and Harmonic Spell?

3. What kind of action is performing a Waterstrike? Assuming it is a performance, one would assume it takes a standard action to activate on the first turn it is used, and then a free action to maintain. But if it is just an ability that costs a round of performance to use, is it then a free action to use?

4. Assuming it costs no actions to use, can one attack with a waterstrike as well as normal actions with weapons/spells/etc?


I think the problem here is that by RAW, the flight ability in the Race Builder doesn't explicitly call out HOW flight is achieved. It just says that the creature has a flight speed and is clumsy.

I'd allow it, but it would depend on how the GM interprets it.


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Came into this podcast running GS about two years after I started it. Being a 6 year veteran, it was HARD to hear all of the errors, especially some that killed characters, which unfortunately makes me unable to relisten (don't worry, I know how that sounds)

Troy's storytelling is superb. Joe being in such a rage so often is super entertaining. Grant's Barron is so amazing it actually inspired a little twist for me in my game. Matthew always has such fun characters, and Skid is the best voice actor I've heard in a while. Nestor Coyne was my FAVORITE character.

Twist from Barron - One of my PCs ended up not being sure why they should go on after book one, stating staying put and fortifying would be better. Hard to argue their point, in a way. Giving the PCs items from Uskroth's tomb that were related to their characters made me realize, what if the PCs all have spiritual ties for the Giantslayers that killed Uskroth?

We had:
Halfing Gunslinger raised by dwarves
Tiefling Witch
Dwarf Barbarian
Aasimar Arcanist

I didn't go with Pembrook and Gormlaith, which could have fit the arcanist/witch, but I kept Barron for the gunslinger. Player felt SUCH a tie in.

Overall, this podcast was one of the best things I've listened to, even past my gripes. I sincerely hope I eventually get to LoA soon, as I am a PF1e junkie, and I think Skid could be one of the best GMs.

Thank you Troy, Matthew, Skid, and Grant. You guys are amazing.


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Kalindlara wrote:

As someone who actually has the original, I'm curious to know if this will include new content, and to what degree. I don't mean updated stats and systems for more modern editions - that goes without saying, under the circumstances - but new flavor, story content, that sort of thing.

In any case, I support this project. Even if I'd rather have a fully updated and improved Second Darkness. ^_^

I would absolutely LOVE to have SD updated. sure it didn't get reviewed well, but it seems pretty important to Golarion lore.

I'm about to run it for my group in a few months.


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They're looking for our input on what more they can do with Kingmaker.

Seems like a lot of people would like to see a 1e hardcover for this. Here's hoping it's heard!


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This was fantastic! The only bard I've played was more comedic than musical, so I could see parts of this happening for my party.

Love the male harpies. And the silly fighter failing that will save...