Dwarf Barbarian 1/Cleric 13
"There is no need to send another poor creature off to his death Simo. Wait a moment." Morgan begins casting, an a small eye appears, hovering over his left shoulder. He points at the first crawlspace and it flies inside. Going to send my arcane eye down each of the crawlways to see what is there.
Dwarf Barbarian 1/Cleric 13
"Shoddy human work." mutters Morgan as he moves up to the location in the wall where the beams of fire are shooting from and begins beating the wall with his Warhammer. Damage Roll: 1d8 + 5 ⇒ (4) + 5 = 9 Strength Check (If you'd rather go that way): 1d20 + 4 ⇒ (3) + 4 = 7
Dwarf Barbarian 1/Cleric 13
Morgan will reach into the pouch at his side and pull out smithing tools and then take the pot from Simo. The sound of metal beating metal echoes through the halls for several minutes, and then he hands Simo back a tube, having made a hole in the middle of the bottom and then pushed the sides out while simultaneously narrowing the pot into something more resembling a tube than a pot. He then stows his smithing gear and re-equips his weapon and shield. Smithing Tools: 1d20 + 9 ⇒ (6) + 9 = 15 "That do for ya?"
Dwarf Barbarian 1/Cleric 13
Morgan is the image of a Dwarven warrior, barrel-chested and stout beyond belief. His Arms were the size of many a barbarian's legs, and he walked with the sort of confidence that comes from knowing you're the biggest predator in the area. All of this, and yet he stood barely an inch over five and a half feet. Both his hair and facial hair were braided with ornaments made of gold, silver, and rarer metals, yet they made no noise as he moved. Other than his shield, he wore no obvious armor, but he carried both a warhammer and a battleaxe, one on each hip and each made of the purest silver. His steel shield he wore on his right arm, indicating that he was left handed. His hands were shod in gauntlets from two different sets of fullplate, each of dwarven make. A diadem of beaten platinum rest snugly upon his brow, and leather pants and steel boots made up the bulk of his clothing. a pair of belt pouches rounded out his accoutrements. During the travel to the tomb, You all would have come to know Morgan as a stout warrior, and one of the high priests of an unnamed deity of Dwarven magic. Should anyone attempt to name a god they believed to be his, Morgan would adamantly refuse to name his deity, stating that it's name was not for the ears of unbelievers. His mystic power, however, was not in doubt. As one of the high priests of his faith, Morgan had repeatedly displayed his ability to judiciously apply his divine magic to help overcome foes. "So," Morgan remarked, "We've arrived at last. Time to see what the legends are all about."
About Brachium MetallumStats 16,16,15,13,12,11
Skills:
Acp.0 Ranks=12(Int(45)+Base(34)+Fcb(15)) Appraise(15)+18 Craft(Weapon)*(15)+21 Know.(Religion)(15)+18 Perception*(15)+20 Sense Motive*(15)+20 Spellcraft*(15)+21 Use Magic Device *(2)+5 Defense:
Ac.25(+3 Dex,+1 Dodge,+2 Natural,+9 Shield) Ff.21 To.14 Fort.15 Refl.11 Will.9 Cmd.27 Attack:
Bab.12 Cmb.15 "Right Arm of Torag";+21/16/11* (2d6+8/B&P/x3) The Arm:
The Right Arm of Torag - The Magical arm radiates powerful magical energies. Due to the nature of its construction it provides the 'wearer' an AC bonus of +2 like a shield. (This actually stacks with a shield as well.) It can be configured in a two ways (to start with)
It can store two kinds of spells in it. Any spell that is offensive in nature up to level 3 can be released upon a successful hit. The spell is not lost, it just takes 2d4 rounds to recharge. (The arm only holds the last spell cast upon it) Any spell that is defensive in nature up to level 3 can be released as a swift action. It lasts for 10 rounds after which it takes 1d4 hours to recharge. (The arm only holds the last spell cast upon it) The Hammer. With a few hours of work, the fist of the arm can be removed and replaced with a solid adamantine head. The wielder can use it as a weapon. It counts as a Igniting +4 Heavy mace but it deals 2d6 points of damage on a successful strike and has a critical modifier of x3. When configured as the hammer the wielder is considered as proficient in the feat Improved Sunder, and the feat Sunder Blessing.
Spells:
Spell Per Day : 1st:4(14) 2nd:3(15) 3rd:1(16) Spells 0:Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Grasp, Light, Mage Hand, Open/close, Prestidigitation, Ray of frost, Read Magic, Spark 1:Shield, Shocking Grasp 2: 3:Fireball, Haste, Keen edge, Lighting Bolt *Note*Work in progress, never had to make a high level caster before. Traits:
Battlefield Caster Threatening Defender Feats:
1st: Weapon Focus, Improve Unarmed Strike, Endurance, Dodge, Combat Expertise 2nd:Pummeling Style 3rd:Outslug 5th:Martial Focus, Combat Style Master 7th:Weapon Style Mastery 9th:Lunge 10th:Outslug Weave 11th:Outslug Sprint 13th:Arching And Explosive Weapon 15th:Pummeling Charge Racial Features:
Sacred Tattoo Vigilant Gaze Shamans Appreciate Fey Thoughts Class Fearures:
Magus(Artificer/Spire Defender);7 Spell Combat Arcane Pool Golem Arm Spellstrike Empowered Arm Arcane Augmentation Magus Arcana; Shielding Arm Knowledge Pool Brawler(Constructed Pugilist/Strong Side Boxer);7
Eldritch Knight; 1
Equipment:
The "Arm" GP.0 Story:
In a time long since past, legends speak of a faithful night during which the conflicts between the Orcs and Dwarfs was at it's worst, a child was discovered on the front door of a Dwarven church, the man who discovered the child was the religious leader of the Forge of Torag. To his surprise the child looked to be Orc and born without a right arm at that. Enemies or not he couldn't abandon a child that did nothing wrong to deserve fate it was given. So that night he took the child in as his own, raising him in the teachings of Torag and building him a new arm. Many of his subordinates questioned his decision, saying he must have gone blind, or even mad to keep an Orc child around. These accusations continued soon sinking in shadows as he grew, not wanting to risk being heard by the child. They however didn't stop,but only grew. As he grew up his father taught him how to forge and to trust the goodness in others. He respected his adoptive father, as he was a kind man who wouldn't turn a soul if they need help. He felt that there could be an easier way to forge, with out having to work hours a time so he thought he could help be way of using magic. So nights he studied the art of magical crafting, while by day he would work at the forge by his father. As the years passed, he grew bigger and smarter but so did the accusations about his father did too, till eventually he was awoken abruptly be his father, concerning him to grab as much as he can and leave the church, his followers had decided that he was not fit for his position and as such were removing him and imprisoning the "Orc". His father quickly rushed him out of the city, staying behind to slow down his followers. That was the last time he ever saw him again. After soon arriving at a nearby settlement he set up shop a magic weapon shop and blacksmith. Waiting to return and avenge his father. He spent the next decade training his body, skills, Magical Knowledge, and craft to be strong enough to return. It was rumored that he spend half of the decade just working on a weapon to defeat any that stood against him. When he was done he set off the next day, ready to go back home. the rest of the story goes that upon his arrival he was sieges not stop by the church but it was fruitless, his arm would crush anyone that fought him. But at the end of everything his body wasn't as strong as his arm and once the final foe fell, he fell too. Dying right next the forge him and his father father used so many years ago, feeling whole for the first time in his life. He was hailed as a hero of the church, for defeating the those who wronged his father and the church. His arm being dub as "The Right Arm of Torag" Being viewed as the an Holy simple to the church that one's character is defined about what blood runs through his veins but the character that he bleeds. |