Staunton Vhane

Morgan Deathsteel's page

52 posts. Alias of Vrog Skyreaver.


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Dwarf Barbarian 1/Cleric 13

Much as I hate to say it cause I enjoy my character, I have to agree.


Dwarf Barbarian 1/Cleric 13

"Let me see if the fallen arm can be reattached."

Investigation Check: 1d20 + 4 ⇒ (18) + 4 = 22


Dwarf Barbarian 1/Cleric 13

"Do we have an idea as to the correct order?"

Intelligence check to discern the correct order or get a clue?: 1d20 + 4 ⇒ (16) + 4 = 20


Dwarf Barbarian 1/Cleric 13

Morgan growls and says "I hate poorly made deathtraps. Clearly whoever made this place had no love of the art."


Dwarf Barbarian 1/Cleric 13

Intelligence: 1d20 + 4 ⇒ (2) + 4 = 6

Morgan shares what he has seen in each crawlspace with the group.


Dwarf Barbarian 1/Cleric 13

"There is no need to send another poor creature off to his death Simo. Wait a moment."

Morgan begins casting, an a small eye appears, hovering over his left shoulder. He points at the first crawlspace and it flies inside.

Going to send my arcane eye down each of the crawlways to see what is there.


Dwarf Barbarian 1/Cleric 13

That's a good idea Kraven.


Dwarf Barbarian 1/Cleric 13

Dex Save: 1d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (9) + 4 = 13


Dwarf Barbarian 1/Cleric 13

"Okay, let's do this. Someone count out steps from the trapdoor we opened earlier to this trap door, and then climb down and count the steps again. That way, we'll get both trap doors open."


Dwarf Barbarian 1/Cleric 13

"Shoddy human work." mutters Morgan as he moves up to the location in the wall where the beams of fire are shooting from and begins beating the wall with his Warhammer.

Damage Roll: 1d8 + 5 ⇒ (4) + 5 = 9

Strength Check (If you'd rather go that way): 1d20 + 4 ⇒ (3) + 4 = 7


Dwarf Barbarian 1/Cleric 13

Dex Save: 1d20 + 9 ⇒ (17) + 9 = 26


Dwarf Barbarian 1/Cleric 13

"Okay. I got it."

Morgan will reach up and open the trap door, having to stand on his tip toes to do so.

Strength in case it matters: 1d20 + 4 ⇒ (9) + 4 = 13


Dwarf Barbarian 1/Cleric 13

"That looks like it hurts. You want some healing?"


Dwarf Barbarian 1/Cleric 13

"That's some sensible, Dwarf-like thinking. Yes, let's check the other door first."


Dwarf Barbarian 1/Cleric 13

"It looks clear, but Sonya should double check."


Dwarf Barbarian 1/Cleric 13

Which he will oblige to do.


Dwarf Barbarian 1/Cleric 13

Morgan will prepare to open the doors once he gets the all clear.


Dwarf Barbarian 1/Cleric 13

"I'm good to continue. I haven't really touched my more powerful blessings yet."


Dwarf Barbarian 1/Cleric 13

Morgan shrugs, picks up the frog, walks to the green face, and unceremoniously tosses it in.


Dwarf Barbarian 1/Cleric 13

"Well, that was a bit of a let down."


Dwarf Barbarian 1/Cleric 13

As the gargoyle approaches, Morgan laughs. "When will this fool of a wizard learn that Dwarves can not be hurt by stone?"

Morgan will prepare to attack it when the creature gets to him Assuming it isn't dead, or a frog by the time it does.


Dwarf Barbarian 1/Cleric 13

Morgan will push open the door and look inside.


Dwarf Barbarian 1/Cleric 13

Since I believe we determined it's investigation to locate traps, I will concede the checking to Sonya, but I will assist her.


Dwarf Barbarian 1/Cleric 13

Morgan will take sheath his Warhammer and take point, moving down the hallway, eyes keen for signs of danger.


Dwarf Barbarian 1/Cleric 13

"Does it look like it's open yet?"


Dwarf Barbarian 1/Cleric 13

Morgan will grunt, move over to the wall, and Draw out his warhammer, and hit the wall with it.

Since time is not a factor, I'll keep attacking it until I destroy it. If something weird happens, I'll stop.


Dwarf Barbarian 1/Cleric 13

"Of all the stupid...you're looking at a lot of permutations there. A lot of them. Can you return to where we are, without touching anything?"


Dwarf Barbarian 1/Cleric 13

"You probably shouldn't be sending off creatures that are connected to your soul without a concrete plan." says Morgan disapprovingly.

"Well, bring him back if you can Simo. and seriously, clean your clothes."


Dwarf Barbarian 1/Cleric 13

Morgan will reach into the pouch at his side and pull out smithing tools and then take the pot from Simo. The sound of metal beating metal echoes through the halls for several minutes, and then he hands Simo back a tube, having made a hole in the middle of the bottom and then pushed the sides out while simultaneously narrowing the pot into something more resembling a tube than a pot. He then stows his smithing gear and re-equips his weapon and shield.

Smithing Tools: 1d20 + 9 ⇒ (6) + 9 = 15

"That do for ya?"


Dwarf Barbarian 1/Cleric 13

Tomb of horrors is one of those modules where you have to be very specific about what you're doing, as you're surrounded on death by all sides. And yet, we should check every square before we move. Otherwise, death.


Dwarf Barbarian 1/Cleric 13

Morgan will walk straight forward from 00.14 to 13.14, checking for traps ahead before he moves.

I'll let you roll that DM Critic, just remember that I have advantage, so I get to roll twice.


Dwarf Barbarian 1/Cleric 13

Just for clarification, which of the 3 tunnels is our group currently going down?


Dwarf Barbarian 1/Cleric 13

Morgan looks over the group and the moves to the front, his keen eyes wary for further shenanigans.


Dwarf Barbarian 1/Cleric 13

"Well, if the stone wall trap is the kind of thinking that the creator has, then I'm not too worried."


Dwarf Barbarian 1/Cleric 13

"Bronze! What kind of ancient human place is this? Dwarves were working with bronze before humans crawled out of the...wherever humans come from."


Dwarf Barbarian 1/Cleric 13

"I like to keep my options open."


Dwarf Barbarian 1/Cleric 13

I'd rather have a path so that we can get in and out. I don't want to cut off our options.


Dwarf Barbarian 1/Cleric 13

Done and done.


Dwarf Barbarian 1/Cleric 13

"Hah! they try to trap a Dwarf? In stone no less?"

Morgan will cast stone shape as many times as necessary to make a 5' wide tunnel through the stone.


Dwarf Barbarian 1/Cleric 13

You can roll separate sets of dice by separating them with a semicolon btw.


Dwarf Barbarian 1/Cleric 13

Perception at entrance 1: 1d20 + 9 ⇒ (12) + 9 = 211d20 + 9 ⇒ (9) + 9 = 18 21
Perception at entrance 2: 1d20 + 9 ⇒ (4) + 9 = 131d20 + 9 ⇒ (12) + 9 = 21 21
Perception at entrance 3: 1d20 + 9 ⇒ (7) + 9 = 161d20 + 9 ⇒ (7) + 9 = 16 16 either way lol


Dwarf Barbarian 1/Cleric 13

After the doors are cleared, Morgan will use detect magic on all 3 entrances.


Dwarf Barbarian 1/Cleric 13

"My god is the god of magic. Of course I can see it."

Once we get all 3 entrances cleared I will use detect magic on all 3 to see what we can see.


Dwarf Barbarian 1/Cleric 13

Morgan will say nothing but continue hacking the weeds and vines clear of the 3rd entrance.


Dwarf Barbarian 1/Cleric 13

Morgan pulls his axe and then begins attacking the thornvines on the sides.

Perception to find the best place to clear: 1d20 + 9 ⇒ (8) + 9 = 171d20 + 9 ⇒ (3) + 9 = 12


Dwarf Barbarian 1/Cleric 13

I would shame my ancestors if I let a bunch of humans and elves "protect" me. I will be in the front line, but I don't mind letting anyone who knows how to deal with traps check doors before I open them.


Dwarf Barbarian 1/Cleric 13

Fear not. I'll keep you alive, even though you're an elf.


Dwarf Barbarian 1/Cleric 13

"Ha! Like a elf would know anything about mining."


Dwarf Barbarian 1/Cleric 13

Morgan is the image of a Dwarven warrior, barrel-chested and stout beyond belief. His Arms were the size of many a barbarian's legs, and he walked with the sort of confidence that comes from knowing you're the biggest predator in the area.

All of this, and yet he stood barely an inch over five and a half feet. Both his hair and facial hair were braided with ornaments made of gold, silver, and rarer metals, yet they made no noise as he moved.

Other than his shield, he wore no obvious armor, but he carried both a warhammer and a battleaxe, one on each hip and each made of the purest silver. His steel shield he wore on his right arm, indicating that he was left handed. His hands were shod in gauntlets from two different sets of fullplate, each of dwarven make. A diadem of beaten platinum rest snugly upon his brow, and leather pants and steel boots made up the bulk of his clothing. a pair of belt pouches rounded out his accoutrements.

During the travel to the tomb, You all would have come to know Morgan as a stout warrior, and one of the high priests of an unnamed deity of Dwarven magic. Should anyone attempt to name a god they believed to be his, Morgan would adamantly refuse to name his deity, stating that it's name was not for the ears of unbelievers. His mystic power, however, was not in doubt. As one of the high priests of his faith, Morgan had repeatedly displayed his ability to judiciously apply his divine magic to help overcome foes.

"So," Morgan remarked, "We've arrived at last. Time to see what the legends are all about."


Dwarf Barbarian 1/Cleric 13

"I just do the will of the Dwarven God of Magic. Yes, there is a Dwarven God of Magic."

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