[5E] DM Critic’s Happy Holiday Tomb of Horrors Bash (Inactive)

Game Master TPJ

In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich.


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Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

Polymorph absorbs equipment, and I missed that line.

Simo sees the collar twinkle in the limited light, Oh! Never mind there's the collar. Yes, throw that think into the green face it will unmake the frog and it cannot revert to its true form.


Dwarf Barbarian 1/Cleric 13

Morgan shrugs, picks up the frog, walks to the green face, and unceremoniously tosses it in.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

The frog-goyle is zapped into oblivion within the great green devil's mouth, still looking rather confused.

As you look at the collar, you see that it's studded with ten
large blue quartz gems, which look to be worth about 100 GP each.

Anybody want to throw some big brains at inspecting the item?


female Half-Elf Warlock 12 (Far Traveler)

"Victory is ours!" Sen cheers mockingly. "Such a useful device for waste disposal... So, is this collar magical, perhaps?"

INT (Arcana): 1d20 + 4 ⇒ (13) + 4 = 17


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sen:

The gems seem mundane, however you notice a small compartment on the back of the necklace.


Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

Simo snorts inside the room, More secret doors. I want to open someone's third eye - someone that is the point of the spear. But first I want to make absolutely sure no one wants to rest first, because I'm not wasting powerful magic without getting the full hour's worth!


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Sonya takes the item and inspects it closely..

Investigate: 1d20 + 12 ⇒ (10) + 12 = 22
Advantage: 1d20 + 12 ⇒ (6) + 12 = 18


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sonya:

You inspect the necklace and find a small compartment on the back. It contains a slip of paper with a series of complex and unfamiliar arcane runes on it.

DC25 Arcana check to decipher the runes.


Dwarf Barbarian 1/Cleric 13

"I'm good to continue. I haven't really touched my more powerful blessings yet."


Male Half Elven Paladin 13 HP: 108/108 | AC: 21 | Init +0 | Passive Perception +1 | Auras of Courage, Devotion, and Protection: +5 to all saves, immune to fear and charm within 30'

As am I, and if the fights go as smoothly as this last one, likely wont need to touch on my more restorative blessings for some time.


female Half-Elf Warlock 12 (Far Traveler)

"Doesn't look magical," she says disappointed. "Did you notice that compartment on the backend, Sonya?"

To Simo's question she answers "I have used most of my magic. I'd be able to replenish myself with an hours rest though."


Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

If we rest, Simo does this at the end. If not he does it right now.

Very well, come here Kraven! Close your eyes, this stuff will blind you if you don't hold them tight, Simo applies a pungent savory-smelling salve onto Kraven's closed eyes, This paste will hold them shut and open your deepest mind to the weave, boy.

Simo steps back and waves his hands in front of the kneeling Kraven, there is a visible aura around the two of them as Simo chants the words of power. When he is done he taps Kraven's forehead. When Kraven stands his eyes are covered in a pale dried glue while in the center of his forehead glows a magical censor. Simo is breathing a little hard when he says, There, with this you can see anything that lays before us in its true form.

Simo has cast true seeing on Kraven, using one of his material components on it. For the next hour he can do all this. He also can see out to his normal range of sight too, I just liked the flavor.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"There's some runes back here.. Let me see if I can decifer them."

Arcana: 1d20 + 12 ⇒ (9) + 12 = 21 A bit of inspiration on top..
Inspiration: 1d10 ⇒ 9 makes a 30..


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sonya:

The parchment reads,

"Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend."

Beneath the runes is the initial "A."

Since I forgot this before, the Gargoyle, before his brief life as a frog:

Illustration 8

The group takes a short rest for an hour, the Simo makes Kraven look really freaky.

Anything that recharges on a short rest is recharged.


Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

Simo pokes around the room while his see invisibility lasts, moving slow and steady and turning each stone and tracing masonry in the walls with his fingers. He also investigates the urn the gargoyle was near.

Simo Intelligence(Investigation): 1d20 + 5 ⇒ (13) + 5 = 18


Male Half Elven Paladin 13 HP: 108/108 | AC: 21 | Init +0 | Passive Perception +1 | Auras of Courage, Devotion, and Protection: +5 to all saves, immune to fear and charm within 30'

Kraven submits to the impromptu facial after the hour of rest. Once complete, he opens his eyes, slightly taken aback by the sharpness of colors and overlay of the planes he can see. Well, this is a new way to see the world. And I thought ale goggles changes the way we see things! Using his newfound sight, Kraven surveys the room for anything we might have missed in the hour of resting, and then offers to lead the group forward once the party is prepared.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"It reads.. Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend."

"More riddles.. Great."

There is another way out of the gargoyle room or?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thus far you only see a pair of doors on the southern and southeastern end of the room (15.18/15.19). Everything in the room appears mundane, including the urn.


Male Half Elven Paladin 13 HP: 108/108 | AC: 21 | Init +0 | Passive Perception +1 | Auras of Courage, Devotion, and Protection: +5 to all saves, immune to fear and charm within 30'

Using his newfound optical prowess, Kraven will survey the door, and if it looks safe, attempt to open it.

roll: 1d20 + 1 ⇒ (14) + 1 = 15


Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

This will help with all those secret doors, traps, and magical barriers, Simo says waiting for a door to open, Saves me having to recast see invisibility.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Sonya will check both doors for traps etc..

Southern Door

Investigate: 1d20 + 12 ⇒ (10) + 12 = 22
Advantage: 1d20 + 12 ⇒ (1) + 12 = 13

Southeastern Door

Investigate: 1d20 + 12 ⇒ (7) + 12 = 19
Advantage: 1d20 + 12 ⇒ (14) + 12 = 26


Dwarf Barbarian 1/Cleric 13

Morgan will prepare to open the doors once he gets the all clear.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

You do not detect any traps around the two doors. They seem to be ordinary iron doors, at least as ordinary as anything might be around here.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"Lets try the SE one first.."

She stands back for Morgan to open the door..


Dwarf Barbarian 1/Cleric 13

Which he will oblige to do.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Morgan opens the door on the south east.

Inside is a small 10'x10' room with another door on the opposite wall.

DM Roll:

1d20 + 9 ⇒ (1) + 9 = 10

Morgan does not see any traps within the room.


Dwarf Barbarian 1/Cleric 13

"It looks clear, but Sonya should double check."


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Moving into the space Sonya has a look around.

Investigate: 1d20 + 12 ⇒ (12) + 12 = 24
ADV: 1d20 + 12 ⇒ (15) + 12 = 27


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sonya enters the space and finds nothing but another door on the opposite wall, which also appears to ordinary and unlocked.

Opening it shows yet another 10'x10' room, (06.19), this time with a door on the western wall. Sonya again does not detect any traps or anything strange.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"Should we check the other door before moving to far this way?"


Dwarf Barbarian 1/Cleric 13

"That's some sensible, Dwarf-like thinking. Yes, let's check the other door first."


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Morgan and Sonya check the next door, and the next, and the next.

(07.19, 07.20, 06.20)

The doors lead to identical small rooms, all empty and devoid of traps, until discovering the final door is false and a dead-end.

Next door is the eastern door on 05.19.


female Half-Elf Warlock 12 (Far Traveler)

With an exasperated sigh, Sen says: "That one then." and opens the door at the north wall after an inspection for traps.

INT (Investigation): 1d20 + 0 ⇒ (13) + 0 = 13


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Sonya will assist..

Investigate: 1d20 + 12 ⇒ (11) + 12 = 23
Adv: 1d20 + 12 ⇒ (18) + 12 = 30

Sorry been out of town over the weekend.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

You see no traps on the outer door. The door leads to another small chamber, like the previous ones, but in this case there is no other door visible.


Male Half Elven Paladin 13 HP: 108/108 | AC: 21 | Init +0 | Passive Perception +1 | Auras of Courage, Devotion, and Protection: +5 to all saves, immune to fear and charm within 30'

Perhaps the haze of this place is getting to me, but have we run out of doors to open? I've lost track between all these small rooms. asks Kraven as he furrows his brow.


female Half-Elf Warlock 12 (Far Traveler)

"Nope. Looks like it's time to throw some levers!" Sen exclaims just before turning to go back to the fog gate.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"Not yet.. Back the other way there was another door."

Before leaving the room though she pulls her wand of secrets and uses another charge hoping to reveal any secret passageways/traps..


Gnomish Wizard 12 (100,000 XP); AC15, HP74/74 per.11 | 12/12 HD, 6/6 Recovery | Spells:4/4 1st, 2/3 2nd, 2/3 3rd, 2/3 4th, 2/2 5th, 0/1 6th | mage armor, nondetection ~6.8 hours

Simo opens a door headed the other way yawning, This is pretty boring for such a legendary figure.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sonya's wand suddenly pulses and points at the last small room (05.18), jumping in her hand and pointing near the ceiling on the south wall.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Sonya checks it out closer..

Investigate: 1d20 + 12 ⇒ (9) + 12 = 21
Adv: 1d20 + 12 ⇒ (11) + 12 = 23


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

As Sonya enters the room to look closer, she sees the mechanism to open the hidden door in the ceiling. It looks like it needs to be pulled down to open.

From a hidden location in the room, a bolt fires out at Sonya.

DC16 DEX save to avoid or take damage.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

Dex: 1d20 + 8 ⇒ (1) + 8 = 9 She is apparently caught way off guard..


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

The bolt fires with heavy force and pierces Sonya's side.

Bolt Damage: 2d10 + 5 ⇒ (3, 4) + 5 = 12

The room goes quiet again.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"Ouch!"

Does she think the door is trapped as well? Any idea what she did to set the arrow off?


Dwarf Barbarian 1/Cleric 13

"That looks like it hurts. You want some healing?"


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Sonya doesn't see any other traps in the small room, aside from a tiny hole in the east wall where the bolt appears to have fired from.

The hidden door looks like it needs to be pulled down from the top to open.


Active Effects:
HP 111/123 | AC 18 | Init +4 | Passive Perc: 20 (Devil's Sight)
Usable:
Bard Insp 3/5 (1d10), Lucky 3/3, Short Rest HD 12/12(1d8+5)

"I'm good Morgan, but that trap door up there isn't trapped and needs to be pulled down to access it. If you wish to do that by all means.."


Dwarf Barbarian 1/Cleric 13

"Okay. I got it."

Morgan will reach up and open the trap door, having to stand on his tip toes to do so.

Strength in case it matters: 1d20 + 4 ⇒ (9) + 4 = 13


Male Half Elven Paladin 13 HP: 108/108 | AC: 21 | Init +0 | Passive Perception +1 | Auras of Courage, Devotion, and Protection: +5 to all saves, immune to fear and charm within 30'

If you need assistance, I can aid. It may not be as much of a stretch for me? offers Kraven with no hint of judgement in his voice.

advantage roll?: 1d20 + 5 ⇒ (9) + 5 = 14lol, huge help I am

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