
Simo Icecap |

Polymorph absorbs equipment, and I missed that line.
Simo sees the collar twinkle in the limited light, Oh! Never mind there's the collar. Yes, throw that think into the green face it will unmake the frog and it cannot revert to its true form.

DM Critic |

The frog-goyle is zapped into oblivion within the great green devil's mouth, still looking rather confused.
As you look at the collar, you see that it's studded with ten
large blue quartz gems, which look to be worth about 100 GP each.
Anybody want to throw some big brains at inspecting the item?

DM Critic |

The gems seem mundane, however you notice a small compartment on the back of the necklace.

Simo Icecap |

Simo snorts inside the room, More secret doors. I want to open someone's third eye - someone that is the point of the spear. But first I want to make absolutely sure no one wants to rest first, because I'm not wasting powerful magic without getting the full hour's worth!

DM Critic |

You inspect the necklace and find a small compartment on the back. It contains a slip of paper with a series of complex and unfamiliar arcane runes on it.
DC25 Arcana check to decipher the runes.

Kraven Smythe |

As am I, and if the fights go as smoothly as this last one, likely wont need to touch on my more restorative blessings for some time.

Simo Icecap |

If we rest, Simo does this at the end. If not he does it right now.
Very well, come here Kraven! Close your eyes, this stuff will blind you if you don't hold them tight, Simo applies a pungent savory-smelling salve onto Kraven's closed eyes, This paste will hold them shut and open your deepest mind to the weave, boy.
Simo steps back and waves his hands in front of the kneeling Kraven, there is a visible aura around the two of them as Simo chants the words of power. When he is done he taps Kraven's forehead. When Kraven stands his eyes are covered in a pale dried glue while in the center of his forehead glows a magical censor. Simo is breathing a little hard when he says, There, with this you can see anything that lays before us in its true form.
Simo has cast true seeing on Kraven, using one of his material components on it. For the next hour he can do all this. He also can see out to his normal range of sight too, I just liked the flavor.

Sonya Redgrave |

"There's some runes back here.. Let me see if I can decifer them."
Arcana: 1d20 + 12 ⇒ (9) + 12 = 21 A bit of inspiration on top..
Inspiration: 1d10 ⇒ 9 makes a 30..

DM Critic |

The parchment reads,
"Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend."
Beneath the runes is the initial "A."
Since I forgot this before, the Gargoyle, before his brief life as a frog:
The group takes a short rest for an hour, the Simo makes Kraven look really freaky.
Anything that recharges on a short rest is recharged.

Simo Icecap |

Simo pokes around the room while his see invisibility lasts, moving slow and steady and turning each stone and tracing masonry in the walls with his fingers. He also investigates the urn the gargoyle was near.
Simo Intelligence(Investigation): 1d20 + 5 ⇒ (13) + 5 = 18

Kraven Smythe |

Kraven submits to the impromptu facial after the hour of rest. Once complete, he opens his eyes, slightly taken aback by the sharpness of colors and overlay of the planes he can see. Well, this is a new way to see the world. And I thought ale goggles changes the way we see things! Using his newfound sight, Kraven surveys the room for anything we might have missed in the hour of resting, and then offers to lead the group forward once the party is prepared.

Sonya Redgrave |

"It reads.. Look low and high for gold, to hear a tale untold. The archway at the end, and on your way you’ll wend."
"More riddles.. Great."
There is another way out of the gargoyle room or?

DM Critic |

Thus far you only see a pair of doors on the southern and southeastern end of the room (15.18/15.19). Everything in the room appears mundane, including the urn.

Kraven Smythe |

Using his newfound optical prowess, Kraven will survey the door, and if it looks safe, attempt to open it.
roll: 1d20 + 1 ⇒ (14) + 1 = 15

Simo Icecap |

This will help with all those secret doors, traps, and magical barriers, Simo says waiting for a door to open, Saves me having to recast see invisibility.

Sonya Redgrave |

Sonya will check both doors for traps etc..
Southern Door
Investigate: 1d20 + 12 ⇒ (10) + 12 = 22
Advantage: 1d20 + 12 ⇒ (1) + 12 = 13
Southeastern Door
Investigate: 1d20 + 12 ⇒ (7) + 12 = 19
Advantage: 1d20 + 12 ⇒ (14) + 12 = 26

DM Critic |

You do not detect any traps around the two doors. They seem to be ordinary iron doors, at least as ordinary as anything might be around here.

DM Critic |

Morgan opens the door on the south east.
Inside is a small 10'x10' room with another door on the opposite wall.
1d20 + 9 ⇒ (1) + 9 = 10
Morgan does not see any traps within the room.

DM Critic |

Sonya enters the space and finds nothing but another door on the opposite wall, which also appears to ordinary and unlocked.
Opening it shows yet another 10'x10' room, (06.19), this time with a door on the western wall. Sonya again does not detect any traps or anything strange.

DM Critic |

Morgan and Sonya check the next door, and the next, and the next.
(07.19, 07.20, 06.20)
The doors lead to identical small rooms, all empty and devoid of traps, until discovering the final door is false and a dead-end.
Next door is the eastern door on 05.19.

DM Critic |

You see no traps on the outer door. The door leads to another small chamber, like the previous ones, but in this case there is no other door visible.

Kraven Smythe |

Perhaps the haze of this place is getting to me, but have we run out of doors to open? I've lost track between all these small rooms. asks Kraven as he furrows his brow.

Sonya Redgrave |

"Not yet.. Back the other way there was another door."
Before leaving the room though she pulls her wand of secrets and uses another charge hoping to reveal any secret passageways/traps..

DM Critic |

Sonya's wand suddenly pulses and points at the last small room (05.18), jumping in her hand and pointing near the ceiling on the south wall.

DM Critic |

As Sonya enters the room to look closer, she sees the mechanism to open the hidden door in the ceiling. It looks like it needs to be pulled down to open.
From a hidden location in the room, a bolt fires out at Sonya.
DC16 DEX save to avoid or take damage.

DM Critic |

The bolt fires with heavy force and pierces Sonya's side.
Bolt Damage: 2d10 + 5 ⇒ (3, 4) + 5 = 12
The room goes quiet again.

DM Critic |

Sonya doesn't see any other traps in the small room, aside from a tiny hole in the east wall where the bolt appears to have fired from.
The hidden door looks like it needs to be pulled down from the top to open.

Kraven Smythe |

If you need assistance, I can aid. It may not be as much of a stretch for me? offers Kraven with no hint of judgement in his voice.
advantage roll?: 1d20 + 5 ⇒ (9) + 5 = 14lol, huge help I am