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Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Hmmm. I cannot say that I am displeased...but now what?" ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
I will target one of the closer auras (let's say the one on the right side). Dispel Check: 1d20 + 8 ⇒ (10) + 8 = 18 ![]()
Male Human Wizard Level 8 - Conjurer
![]() Gandel Trapspringer aka Dennis wrote: Gandel chuckles, "The note is from our friend Xaven reminding us not to touch anything. Still I am not sure what the enchantment magic will do if we pass the threshold. Can anyone dispel it before we proceed? Still not seeing any obvious traps from my vantage point". "I will make the attempt." Moonpate will step up to the area and use one of his Dispel Magic scrolls. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Four rods for four pharoahs? I wonder what they do? ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Moonpate will have his Summon Monster wand ready for use. Question: Does use of that wand take a full round for the critter to manifest, just like the spell? ![]()
Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote:
Moonpate shakes his head with frustration. "This situation is deplorable and no easy solution exists. We can chase those fools throughout this level and attempt to capture them, further reducing our resources and effectiveness. And I am ashamed that I feel all but helpless in being able to assist in their capture. Or, we can take the risk of leaving them alone and quickly search the rest of this level for the means to break the pact as quickly as possible. Finally, we can try to accomplish both tasks by splitting up, with one group at least staying close to Xaven in case Suekhan makes an appearance and the other group searching the rest of this level."![]()
Male Human Wizard Level 8 - Conjurer
![]() Xaven Neversword wrote:
Xaven continues to confirm that he is indeed crazy and either does not care or does not fully grasp that his life is tied to ours and going it alone jeopardizes all of us. He will attempt to zap him again. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
sounds good. I was wondering the same thing. If line of sight will be blocked then Moonpate will just stay ready with his wand for Xaven to present a target. ![]()
Male Human Wizard Level 8 - Conjurer
![]() The Pate will move and attempt another shot (his last charge) with his wand of Hold Person on Xaven. The ring of fire was a great move to get them stopped, but that crazy halfling may still do something. We need to get him stunned, enchanted, or immobilized in some way and this time strip him of everything. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
I think I had previously stated that the wand of hold person was being held, but I think I never mentioned putting it "away" after not using it on Hrokon. I probably would have kept it in hand, with club and mug clipped to belt. Once the whole mess with our grumpy "colleagues" is sorted out, I would swap the hold person wand in hand for the summon wand. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xaven Neversword wrote:
"Are you mad?!? By isolating yourselves you make a very tempting target for that devil, and if you die we all die. Quit making threats and you will not only increase your chances of surviving this pact curse, but you will also likely profit considerably. Your expertise and input will be considered and respected as we get through this together." Moonpate will have his wand of hold person at the ready and will use it if Xaven moves another five feet. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Breach Shattershield aka Javell wrote:
Moonpate lets out a low whistle of frustration and pats his prodigious belly. "I am hungry and in terrible need of strong drink, but I'm to get none of that down in this cursed hole. Let's move on and be careful about it. Clearly these iron shoes are meant to be used either before walking on that pact stone to avoid its effects, or maybe after to cancel the pact. We should finish exploring the rest of the passages surrounding the main chamber and then make some decisions". He then looks pointedly at Xaven, "hopefully some rational ones".![]()
Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote:
"Alas, Master Morgrym, my talents lie elsewhere, except after a case or two of Ferm's Fermented Cheese Rinds, after which I seem to acquire talents galore." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote: "Better for us to have those potions now Xaven, we don't want to be doling out potions in a line if we are in a hurry to flee. I don't think we go anywhere but right here. We destroy this stone which could lead to the ruin of the world at large if it falls into the wrong hands. Imagine hordes of Orcs or Demons utilizing this magic? The consequences would be disastrous". "Master Morgrym, your concern does you credit. However, we do not yet know enough about the Stone's power in order to effect its destruction. We must continue searching this level and uncover its secrets before we can act decisively. And, let's indeed distribute those potions now before we are further inconvenienced." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Hroken, what I said is true. You will not come to harm from us if you assist us in leaving this cursed place. Come back here and distribute those potions so we may all benefit." The Pate will keep his wand out, but lowered in a non-threatening manner, and go on delay. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
I am hoping that Hrokon will listen to reason, but will be prepared to zap him if he continues to bolt. Initiative: 1d20 + 3 ⇒ (16) + 3 = 19 ![]()
Male Human Wizard Level 8 - Conjurer
![]() Gandel Trapspringer aka Dennis wrote: Gandel initiative 1d20+5 At all the commotion and crazed dwarven antics Moonpate throws up his hands in disgust. "Stop it! Now is not the time to be banging on stones and chasing that brute. If he is idiotic enough to flee alone then the devil will surely take him. Hroken, get back here you fool! If Breach's vision isn't tainted by too much senility then we will all need each other to not only get out of here alive but to also win through whatever that witch Khymrasa has planned for us up top. We must see what this level holds and find the hidden song tubes out of here. And you, Hroken, WILL hand out those purple potions to all or your fate will be sealed shortly, either by us or the fiend watching our every move." Moonpate brandishes his wand of hold person. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Hurgah the Reaver wrote: As the group approaches the archway, Hurgah signals a hold. Pointing through the arch, he turns to Xaven and asks "All right, Champ. What do your tomb raider instincts tell you about this?" We are quite a large group now. Let's make sure we don't bunch ourselves together and that we keep a watch on our backsides. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xaven Neversword wrote:
Moonpate arches what previously used to be a nice bushy eyebrow and addresses our newest group "addition". "Sir Knave, your association with this justifiably dead assassin does not color you in a favorable light, and in fact makes your words as gratifying to hear as an air elemental's flatulence. Nonetheless, our fates seem bound together for the nonce, and as such we must work together. Specifically, that means you will do what we say, to our mutual benefit and profit. Such boons being defined as you leaving this place with your life. Cross us further and you will guarantee a similar fate as your despicable former colleague. We will value your stated expertise and gladly have you lead the way in investigating these side passages. Should you prove useful and honorable hence forth, and we are lucky enough to survive this thrice cursed pyramid, you might even gain profit beyond the retention of your hide. Such is my opinion. Others may differ and I will gladly hear their statements regarding what to do with you." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Perhaps Gandel would be a better choice for the rifle then ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Hmmmm, Sceptre had some valuable items indeed! Moonpate will grab the Wand of Summoning, Dispel, Hold Person, and the Amulet of Armor, unless others have better ideas. Which wands are in the rifle? He should probably use that, with the rest of the wands going to Lydia. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Hmmm, some of these items are just strange enough to confound certain identification. I will have to employ a scroll for just such an occurrence. As my master was fond of saying to his most arrogant students, "Bafflement is indeed unbecoming, but prideful refusal of aid unmasks true idiocy". He would then hit the student over their noggin with the required scroll tube. Fortunately, I have one such scroll here for our edification." Will use his scroll of identify:
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Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Stooping with earnest over the pile of magic goods, Moonpate examines each one, beginning with the wands, to see if he recognizes their function. If he and Lydia are not able to ascertain enough, he does have a scroll of identify handy. Spellcraft: 1d20 + 17 ⇒ (6) + 17 = 23 ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Sorry for the delay, been travelling without access to internet. Yes, I did mean corridor to east from the great circular chamber where Sceptre was finished. I will pantomime as best as possible to get Phato off and exploring. If there are other foul things about we will then hear about it. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Moonpate will quickly move away from the shaft towards Sceptre's corpse and signal Phatotzlikal to scout towards the eastern corridor.
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Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
I sure wish I had access to an expanded summon list, but given what I have to work with, I will go with the awe inspiring augmented celestial dire bat Phatotzlikal - Fiend Hunter extraordinaire. I figure his blindsense ability will help in locating and finally destroying our nemesis, Sceptre. I will summon him as close to the last charred outline of that cad as possible, directing him to hunt. Sceptre definitely picked the wrong time to try and assassinate the Potentate and his friends. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
First round acid damage: 2d4 ⇒ (1, 4) = 5 Second round damage: 2d4 ⇒ (2, 3) = 5DC17 Spellcraft check: 1d20 + 17 ⇒ (16) + 17 = 33 ![]()
Male Human Wizard Level 8 - Conjurer
![]() Hurgah the Reaver wrote:
"Indeed!" Witnessing the awesome explosion and the appropriately fried villain in obvious distress, Moonpate conjures an arcane bow and with a final syllable of power unleashes a sickly green arrow aimed to end the assassin's life for good. Acid Arrow ranged touch attack: 1d20 + 7 ⇒ (8) + 7 = 15 drat, probably not enough ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
I appreciate the thought process and your solution...and of course glad it worked in our favor to thwart a nemesis. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Sceptre wrote:
And expecting exactly this kind of cowardly attack, Moonpate the Potentate has prepared for Sceptre's return. His ringed hand out flings out, arcing its stored arcane power outward to intercept the lightning bolt.Using his ring of counterspells: lightning bolt. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
"Let's get away from this shaft and force the brute to come after us! Will go on delay. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote: Halstadt pauses for a moment. "By Angradd the Halfling is right. We cannot just tress him up and leave him to be slain by the likes of this Demon. Certainly we should knock him out and carry him with us, we would be no better than the Chelexians if we leave him to die here". "Carrying around the dead weight of this halfling may put us in danger, nor would it better protect his sorry hide if we are attacked and he is left bound, unconscious or not. His fate should not be our concern, but I understand your reluctance to not leave him should danger come, though he would just as soon knife us all in the back and not think twice about it. Still....I have it! Let's turn him into one of those magic fireflies and stick him in a bottle. We can then carry him with ease and ease your admirable conscious at the same time. Oh, how the gen would chuckle at such a fate for this miserable mortal." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote: Hal will nod his head at the Halfling. "We are incapacitating you, not robbing you. I'll respect your wishes Halfling". "Gag and blindfold the bugger too. We don't need him crying out, chewing our ears off with his yammering, or observing our actions. Stuff his ears with something unpleasant as well. Or better yet, knock him out and then gag and blindfold him. He is in league with that assassin who has been stalking us, so I have no sympathy or trust for this blackguard. When he is adequately secured we can then more freely discuss our next steps." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xaven Neversword wrote:
"And does your group include a surly lout with a penchant for using wands? ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xerissa Auraraun wrote:
"I must agree with our fair companion. This mercenary is not to be trusted. We should search him well, tie him up good, and incentivize him not to escape. I'm sure Xerissa and Gandel can rig a bomb to keep him still. When we are finally done with the cursed tomb we can decide to be merciful and let him go...or not." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Sorry for late response. Been traveling again. Thanks for handling the transport. I was going to suggest Donkor go, with Hurgah and I transformed into fireflies that Donkor could safely hold in his hands; or some such combination to get us all down at the same time. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xerissa Auraraun wrote: So are we moving the party to the lower level? I am all for unifying everyone. I think the Beetle tries to split us up on purpose. But by my count there are two other rooms on this middle level that we know of. Should we leave them behind? Also Hurgah has nailed how the shaft works. Nice one. At least I think so. I'd argue Hurgah thinsk simply enough to figure it out while the rest of us over-INT's over-analyzed it. Given that there is a big devil somewhere near that refuses to stay put and be killed like a good monster I am all for staying together, even if that means some rooms don't get explored in a timely fashion. Moonpate is far too squishy to be cavalier about checking behind every door. That's my two cents. ![]()
Male Human Wizard Level 8 - Conjurer
![]() GM PC: Moonpate the Potentate wrote:
I'm back. Thanks for your expert handling of the Potentate. Question: Would it be possible for Ilma to hold the purple cloud and yet have someone ride down the shaft on the swirling ball of air (just had a vision of some avatar air bender mojo). We need to get down while we can. Also, if the earth elementals are still around, I would like them to plug the entrance to the tube that our purple visitor came through, maybe with some of the sand. We can unplug later if needed, but that might keep others from following us."Karek, Hurgah, prepare to grapple whomever this purple cloud turns out to be. It looks like it will materialize very soon and we should be prepared. Of course, we could also just have great Ilma hold it over the shaft and let it go if it turns out to be one of those devil monks. Yes, that would seem most fitting." ![]()
Male Human Wizard Level 8 - Conjurer
![]() Xerissa Auraraun wrote:
Last post bfore leaving on trip. Very interesting dev. Makes me wonder what an air elemental could do to a small purple cloud, in or out of a small tube. My guess is whatever he wanted to do and then some... Look forward to reading what you all come up with![]()
Male Human Wizard Level 8 - Conjurer
![]() Hurt my right hand pretty bad and can't type too well. Also, will be heading to France for my sister's wedding and won't be back until the 8th...so please DM PC the Potentate for me...the more potent the better.
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Male Human Wizard Level 8 - Conjurer
![]() Halstadt Morgrym wrote:
Most of Moonpate's mind is deep in concentration as he manipulates arcane energies to call forth another friend from beyond, but a small part of his brain takes in the surrounding scene and wonders if the dwarves have gone crazy. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Pact Stone GM wrote:
Self preservation is a powerful motivator for the Potentate. He will stay near Hurgah and stay on total defense. ![]()
Male Human Wizard Level 8 - Conjurer
![]() Moonpate admires the handiwork of Dignon and follows the maddened Hurgah through the widened hole, only to stop short in amazed horror as he catches a glimpse of Breach jumping into the shaft. His mouth opens, but words fail him. The spectacle is then interrupted by the report of the other elemental, and now he is once more flabbergasted by the unexpected. Breach's crazed shout of triumph, followed shortly by his yell of surprise and pain, focuses Moonpate's mental faculties to immediate action.
Will begin another summon IV spell.
About Gilhaut DeFoereSaves
Proficiency Bonus: +2 Spells
1st Level Slots: 3 | 2nd Level Slots: - | 3rd Level Slots: - Slots Used:
Domain Spells
Background and Class
Rank: Officer Feats
Skills
Languages: Westering (Common), Gasquen (Foere)
Class Abilities:
Spellcasting -Cantrips- At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table. -Preparing and Casting Spells-
You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots. You can change your list of prepared spells when you finish a long rest. -Spellcasting Ability-
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier Spell Attack modifier = your proficiency bonus + your Wisdom modifier -Ritual Casting-
-Spellcasting Focus-
-Domain Spells-
1st Divine Favor, Shield of Faith
Channel Divinity
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. -Turn Undead-
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. -Destroy Undead-
Cleric Level Destroys Undead of CR...
-Guided Strike-
-War God's Blessing-
Divine Strike
Bonus Proficiencies
War Priest
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Equipment
- PP | - GP | 4 SP | - CP #[Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.] Background
Traits, bonds etc
Ideal: I do what I must and obey just authority. Bond: Those who fight beside me are those worth dying for. Flaw: I put too much trust in those who wield power within my temple's hierarchy. (Acolyte) History and Personality:
Born the nephew of the Mayor-Palantine of Aixe (also Baron of Tharhold and Kavredal), and a second child, he was moved into the clergy, the conservative faith of Archeillus, God of Nobility. He was uninspiring as a student (regarded as a bit of a dull wit who had to have Literacy beaten into him) but made up for it with enthusiasm for physical pursuits and training and once the concepts of faith were driven home, a tenacious belief in the nobility and his God. Unfortunately the church of Archeillus is at a critical juncture - they are in danger of being politically marginised with both rulers and commoners alike as their influence wanes due to increased popularity of other faiths. This situation could not possibly be improved by a young enthusiastic priest with no understanding of the meaning of nuance. The Church prevailed on the Mayor-Palantine and his family to appoint him to a military commission. His time as an officer was marked by cheerful condescension of his troops and his "Shout, shout and shout again" style of leadership. Paradoxically he was popular with his men. His one combat engagement was when he led his outnumbered soldiers in a charge against a large group of bandits with the battle cry of "Last one at 'Em is a weedy Susan". The battle was unexpectedly won but the fight cost him half of his unit. As a result he was promoted and then shuffled around training positions until his five years of service were completed. His Church didn't particularly want him back, and his uncle regarded him as a gormless idiot. There was a brief meeting of minds and it was decided that Gilhaut would be told he would act as a travelling priest and told to be an adventurer to better understand them and their views while preaching to them the importance of loyalty to the Ancien Regime. Primary Motivator: Heroism - To find valor and honor through battle or self-sacrifice
Religion: Archeillus:
Protector of the Nobility Lesser God Alignment: LG Domain: Life Symbol: A lion’s head or mask, usually crowned Garb: Nobles’ finery, formal robes of office, royal vestments and regalia including crown, scepter, signet ring, coat-ofarms, chalice, royal seal, and sovereign orb Favored Weapon: Longsword Form of Worship and Holidays: Lavish ceremonies held on High Holy Days. Regional and local festivals held according to the traditions and customs of individual noble families. Typical Worshippers: Many nobles, Foerdewaith traditionalists, some magistrates and judges in remote provincial areas of the Kingdoms of Foere Archeillus once stood below only Thyr himself in the pantheon of the ancient Kingdoms of Foere. Though the first overking, Macobert, claimed familial descent from the sea god Quell, it was by virtue of the laws and customs of Archeillus that he claimed rightful rule over all the kingdoms and their client states. Despite these once heady heights of influence across the whole of Akados, with the decline of Foere, so too has the worship of Archeillus seen its decline. This has arguably been furthered by the slow increase of support for the foreign deity Mitra as the divine patron of the Foerdewaith sovereignty, a trend whose beginnings can be traced back to the time of the great, great, grandson of Macobert, Osbert II, some seven centuries ago. Still an important god of the Foerdewaith, his religion is now often seen as old-fashioned or outdated, though he remains revered among many of the old noble families, especially in the more backwater areas. This devotion often even includes noble families that are not of Foerdewaith descent or rulers of lands outside Foere’s sphere of influence. This is in large part because veneration of Archeillus is traditionally seen as a support of the current ruling class and serves to justify maintenance of the status quo of power among adherents. As a result of this common understanding, despite the fact that Archeillus is inherently a god of law and good, his religion is used by many a less-benign tyrant as means to consolidate and hold power with a veneer of legitimacy. The established church of Archeillus officially finds this practice repellant but also finds it prudent to not try and identify those who should or should not rule because of the inherent risk of opposing a true believer who has merely been mischaracterized by his subjects or, even worse, finding themselves forced to choose sides and ending up on the losing end of a political power struggle. With its loss in influence over the last few centuries and the inevitable reduction in the number of followers, the clergy of Archeillus has learned to step carefully and walk a fine line between clearly upholding the morality and rule of just law represented by Archeillus and stepping cautiously to avoid upsetting the apple cart of local politics that could result in them being completely removed from the halls of power and spheres of influence altogether. Many priests of Archeillus take comfort in the oft-quoted axiom, “he that rules does so but by the will of Archeillus,” allowing responsibility for the issue of rightful rulership to fall squarely upon the shoulders of the god himself. They trust that Archeillus’s wisdom will sort out the details rather than muddying the waters by the machinations and inevitable disasters wrought by imperfect mortals, which is perhaps what the god has intended all along.
Notes and stuff:
Rolls Str 16, Dex 9, Con 13, Int 8, Wis 16, Cha 16. * Variant Human +1 Str (17) +1 Dex (10) Human Feat +1 Con (14) [dice=Longsword w/divine favor]1d20 + 5[/dice] For [dice=damage]1d8 + 1d4 + 3[/dice] Tavern Brawler ????
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