Mogmurch

Mogmurch Hawkmoon's page

95 posts. Alias of Hawkmoon269.


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Mogmurch's Hand

Spell 2: 1d1000 ⇒ 555
Blessing 2: 1d1000 ⇒ 840
Ally 2: 1d1000 ⇒ 189


Mogmurch's Hand

For 1 Fire damage on Poog's turn, Mogmurch reveals Sweet Dragon Costume.
Banished?: 1d12 ⇒ 12 No.

Still not combat cards in hand, so I'll just sit back in support.

Ending my turn.
Discard Ambifier and Blessing of Wadjet.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Fiery Glare, Fiery Weapon, Sweet Dragon Costume, Liquid Blade, Poog of Zarongel
Deck: 5 Discard: 7 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Mogmurch discard Potion of Vision for earlier assistance.
Dexterity 10: 1d10 + 1 ⇒ (3) + 1 = 4
Failed Falling Bell
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Discard Memory Mud and Skyrockets.

On my turn, I don't have anything to deal with that Mercenary, so I'll just end my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Fiery Weapon, Sweet Dragon Costume, Liquid Blade, Amfibier, Poog of Zarongel, Blessing of Wadjet
Deck: 7 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Free exploration: Cultist
Burning Snot
Combat 9: 1d8 + 4 + 1d6 + 1d6 ⇒ (4) + 4 + (5) + (1) = 14
Success
Defeated

Discard Blessing of Zarongel to explore: Pit Trap
Asking Pizazz for a whistle
Dexterity 8: 1d10 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
Ack. Use my reroll.
Dexterity 8: 1d10 + 4 ⇒ (5) + 4 = 9
Success
Defeated

Pit Trap exploration: Skeleton Horde
Fantastic
Mogitov cocktail (Potion of Healing)
Combat 8: 1d4 + 1d6 + 1d6 + 1d6 ⇒ (2) + (1) + (6) + (3) = 12
Success
Defeated

Ending my turn after everyone else deals with an Ancient Skeleton henchman.

Recovery...
Arcane 7: 1d8 + 4 ⇒ (6) + 4 = 10
Success. Burning Snot recharged.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Fiery Weapon, Sweet Dragon Costume, Liquid Blade, Memory Mud, Potion of Vision, Skyrockets
Deck: 10 Discard: 2 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Burning Snot
Combat 9: 1d8 + 3 + 1d6 + 1d6 ⇒ (3) + 3 + (2) + (1) = 9
Success


Mogmurch's Hand

Turn 1

Mogmurch explores the Manor.
Free exploration: Werewolf
Fire Sneeze, Blessing of Bark Breaker
Combat 13+6=16: 1d8 + 4 + 1d12 + 1d6 + 2d8 ⇒ (2) + 4 + (8) + (3) + (3, 7) = 27
Success
Defeated

Blessing of Zarongel to explore: Fiery Weapon
Arcane 6: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Success
Acquired

Ending my turn...
RECOVERY
Arcane 8: 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Recharged

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10+1
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Burning Snot, Fiery Weapon, Liquid Blade, Potion of Healing, Blessing of Zarongel
Deck: 13 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

For upgrades, I'm dropping Reformarium Servant to take Monkey.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Burning Snot, Fire Sneeze, Liquid Blade, Potion of Healing, Blessing of Bark Breaker, Blessing of Zarongel
Deck: 11 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

I'll go Ally 2.
Hero point: skill feat: dexterity (I think, got to double check what i've taken)


Mogmurch's Hand

Turn 22: The hour is Blessing of the Gods

Mogmurch will hand

Free exploration: Piggy
BYA Dexterity 9: 1d10 + 1d4 ⇒ (7) + (3) = 10
Success
Stormrune Knife (recharge, revealing 3 weapons, 1 armor), Mogitov Cocktail (Consecration), Siathorn's help
Combat 14: 1d10 + 2 + 1d4 + 2 + 4d4 + 1d6 + 1d4 ⇒ (10) + 2 + (1) + 2 + (3, 2, 4, 3) + (1) + (2) = 30
Success
Defeated
No unoccupied locations, so banished
Attempting to close
Craft 7: 1d8 + 4 ⇒ (5) + 4 = 9
Success
Closed
Drawing from box: Blast Stone

Ending my turn

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Dagger +1, Galvanic Chakram +1, Sweet Dragon Costume, Blast Stone, Bracers of Protection, Liquid Blade
Deck: 10 Discard: 6 Buried: 1 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier: Aspect of the Mouse

Summary: Alchemical Workshed closed.


Mogmurch's Hand

Turn 18: The hour is Blessing of the Gobs.

Free exploration: Trapped Passageway
Banish Potion of Vision to succeed at Perception check.
Draw from the box and recharge: Potion of Ghostly Form

[ooc]Exploration from Trapped Passageway: Staff of Minor Healing
Wisdom 7: 0 = 0
Failed
Banished

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Dagger +1, Galvanic Chakram +1, Stormrune Knife, Consecration, Sweet Dragon Costume, Liquid Blade
Deck: 9 Discard: 5 Buried: 1 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier: Aspect of the Mouse

Summary: Banished cards 6 and 7 at Alchemical Workshed. The last 2 cards must be the 2 Piggies.


Mogmurch's Hand

Free exploration: Web
Intelligence 6: 1d8 + 1 ⇒ (1) + 1 = 2
Failed
Banished

Discard Blessing of Barkbreaker to explore: Dagger +1
1 Fire damage dealt to me: Reveal Sweet Dragon Costume
Sweet Dragon Costume: 1d12 ⇒ 3 Not banished.
Ranged 6: 1d10 + 2 ⇒ (6) + 2 = 8
Success
Acquired

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Dagger +1, Galvanic Chakram +1, Stormrune Knife, Consecration, Sweet Dragon Costume, Potion of Vision
Deck: 9 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier: Aspect of the Mouse


Mogmurch's Hand

Turn 10: The hour is Blessing of the Gobs

Not liking the idea of the shopkeeper's daughter bothering him again, Mogmurch heads to the Alchemical Workshed.

Random card (11 is Piggy): 1d11 ⇒ 1
Free exploration: Consecration
Reformarium Servant (discard Fiery Glare), Siathorn's Blessing of the Greenfaith
Wisdom 8: 3d4 ⇒ (3, 4, 1) = 8
Success!
Acquired

Discard Reformarium Servant to explore...
Random card (11 is Piggy): 1d10 + 1 ⇒ (8) + 1 = 9
Trapped Locker
Dexterity 9: 1d10 ⇒ 5
Failed
Discard from the top of my deck: 1d4 - 1 ⇒ (2) - 1 = 1
Not too bad. Discarding Memory Mud it looks like.
Trapped Locker is banished.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Stormrune Knife, Consecration, Sweet Dragon Costume, Potion of Vision, Blessing of Bark Breaker
Deck: 8 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier: Aspect of the Mouse

Summary: Moved to Alchemical Workshed. Acquired card 1, banished card 9. Used Siathorn's blessing


Mogmurch's Hand

Turn 6: The hour is Blessing of Erastil
At Overturned Boat

Free exploration: Shopkeeper's Daughter
What's she doing here?
Probably not worth the resoruces.
Wisdom 8: 1d4 ⇒ 1
Fail
End my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Stormrune Knife, Fiery Glare, Potion of Vision, Reformarium Servant, Blessing of Bark Breaker
Deck: 10 Discard: 2 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier: Aspect of the Mouse

Summary: Failed Overturned Boat 1, shuffle Overturned boat.


Mogmurch's Hand

On Poog's turn, discard Blessing of Zarongel and heal: Fire Sneeze, Blessing of Zarongel.

On Siathorn's turn: Replace Ambifier in discard with Aspect of the Mouse.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Stormrune Knife, Fiery Glare, Potion of Vision, Reformarium Servant, Blessing of Bark Breaker
Deck: 11 Discard: 2 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.
Ambifier = Aspect of the Mouse


Mogmurch's Hand

Mogmurch has Potion of Vision, so he'll head to the Overturned Boat.

Free exploration: Potion of Healing
Craft 5: 1d8 + 4 ⇒ (3) + 4 = 7
Success
Acquired

Discard Amfibier to explore: Faceless Stalker
BYA Wisdom 7: 1d4 ⇒ 2
Failed. Diff +2
Stormrun Knife, Mogitov Cocktail (Potion of Healing)
Combat 12+2=14: 1d10 + 2 + 1d4 + 2 + 2d6 ⇒ (4) + 2 + (1) + 2 + (2, 1) = 12
Ugh. Use my reroll.
Combat 14: 1d10 + 8 ⇒ (7) + 8 = 15
Success
Defeated

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Stormrune Knife, Fiery Glare, Potion of Vision, Reformarium Servant, Blessing of Bark Breaker, Blessing of Zarongel
Deck: 9 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

On Siathorns' turn:
Ancient Skeleton
Fire Sneeze
Combat 8: 1d8 + 4 + 1d12 ⇒ (5) + 4 + (4) = 13
Success
Defeated

Recovery:
Arcane 8: 1d8 + 4 ⇒ (3) + 4 = 7
Discarded


Mogmurch's Hand

Starting at Farmhouse. Not hoping to stay there.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☑ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Stormrune Knife, Fire Sneeze, Potion of Vision, Amfibier, Reformarium Servant, Blessing of Bark Breaker
Deck: 11 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

HP: Power feat > Attack or Poison

Upgrades:
Blessing B > Blessing of Wadjet
Item 1 > Memory Mud


Mogmurch's Hand

The best plan might be for Pizazz to guard the Warrens while the rest hunt for the villain at the Nettlemaze. Pizazz might not want to explore so that he doesn't put more monsters on the Nettlemaze.


Mogmurch's Hand

Turn 18: Blessing of Pharasma

Mogmurch heads over to the Nettlemaze.

Ending my turn.
Discarding some things to hope to draw some more help.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Light Crossbow +1, Stormrune Knife, Potion of Healing, Skyrockets, Blessing of the Quartermaster
Deck: 8 Discard: 8 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

On Pizaz's turn...

Discard Magic Shield as Mogitov Cocktail.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Light Crossbow +1, Stormrune Knife, Potion of Healing, Blessing of the Quartermaster
Deck: 9 Discard: 8 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Turn 14: Hour is Blessing of Lamashtu

Free exploration: Traitor
BYA: Discard the only ally in my hand: Poog of Zarongel (that stinks)
Light Crosswbow +1, Fire Sneeze, Blessing of Bark Breaker
Combat 11: 1d10 + 2 + 1d8 + 1 + 1d4 + 2d10 ⇒ (7) + 2 + (2) + 1 + (1) + (2, 9) = 24
Success
Defeated

Ending my turn.
Recovery
Fire Sneeze Arcane 8: 1d8 + 4 ⇒ (3) + 4 = 7
Discarded

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Light Crossbow +1, Stormrune Knife, Magic Shield, Potion of Healing, Blessing of the Quartermaster
Deck: 9 Discard: 7 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: Banished Mill card 1


Mogmurch's Hand

Ancient Skeleton from Siathorn's turn...
Burning Snot
Combat 8: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17
Success
Defeated

Recovery...
Arcane 7: 1d8 + 4 ⇒ (7) + 4 = 11

Turn 10: The hour is Blessing of the Gods.
Free exploration: Blessing of the Gobs
Acquired

Discard Dwarf Caiman to explore: Magic Shield
Constitution 6: 1d8 ⇒ 8

Discard Blessing of the Gobs (Blessing of the Gods) to explore: Slashing Blade
Asking Poog for a blessing
Dexterity 9: 1d10 + 1d10 ⇒ (1) + (9) = 10
Success
Defeated

Ending my turn

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Light Crossbow +1, Fire Sneeze, Magic Shield, Potion of Healing, Poog of Zarongel, Blessing of Bark Breaker
Deck: 11 Discard: 5 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: @Mill. Acquired cards 2 and 3, banished card 4.


Mogmurch's Hand

Turn 6: The hour is Achaekek.

Mogmurch heads off to the Mill

Free exploration: Turtle
He sees a turtle, but doesn't have the time for such things.
Wisdom 5: 0 = 0

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Light Crossbow +1, Burning Snot, Fire Sneeze, Potion of Healing, Dwarf Caiman, Blessing of Bark Breaker
Deck: 11 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand
Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Light Crossbow +1, Burning Snot, Fire Sneeze, Potion of Healing, Blessing of Bark Breaker
Deck: 12 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Light Crossbow +1, Mogitov Cocktail (Liquid Blade)
Combat 13: 1d10 + 2 + 1d8 + 1 + 2d6 ⇒ (5) + 2 + (2) + 1 + (3, 1) = 14
Defeated (but the dice seem to really hate me)


Mogmurch's Hand

Failing one of the checks.

Fire Sneeze, Pizazz's whistle
Combat 13: 1d8 + 4 + 1d12 + 1d6 ⇒ (5) + 4 + (3) + (2) = 14
Success

Will need to do recover at the end of Poog's turn.


Mogmurch's Hand

Turn 2: The hour is Gods.

Free exploration: Light Crossbow +1
Ranged 8: 1d10 + 2 ⇒ (6) + 2 = 8
Success
Acquired

Discard Blessing of Zarongel to explore: Chain Mail
Constitution 3: 1d8 ⇒ 2
Failed
Banished

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Light Crossbow +1, Burning Snot, Fire Sneeze, Liquid Blade, Potion of Healing, Blessing of Bark Breaker
Deck: 11 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: At Treacherous Cave. Acquired Card 1. Banished Card 2.


Mogmurch's Hand
Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Burning Snot, Fire Sneeze, Liquid Blade, Potion of Healing, Blessing of Bark Breaker, Blessing of Zarongel
Deck: 11 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

Mogmurch Tier 2, 1 XP

Weapon 2: 1d1000 ⇒ 375
Item 2: 1d1000 ⇒ 943

Hero point to gain a card feat (item)


Mogmurch's Hand

Mogmurch will choose Weapon, Ally, then if the weapon wasn't a level 2, another weapon, otherwise another ally.

I'm using my hero point for a power feat and getting the (Attack or Poison) upgrade on my Mogitov Cocktail.


Mogmurch's Hand

Siathorn's animal, Pizzaz whistle
Perception 5: 1d4 + 1d4 + 1d4 ⇒ (2) + (4) + (2) = 8
Success

With Siathorn's combat, Blind Bird Shoot is defeated.

Discard Raven to explore: Blessing of Irori
Intelligence 4: 1d8 + 1 ⇒ (3) + 1 = 4
Success

Empty location, but I've got a d4 to get an 8, so I'll just end my turn.

Recovery...
Fiery Glare
Arcane 10: 1d8 + 4 ⇒ (1) + 4 = 5
Discarded

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Animalbane Dagger +1, Fire Sneeze, Sweet Dragon Costume, Liquid Blade, Potion of Healing, Blessing of Irori
Deck: 4 Discard: 9 Buried: 2 Displayed: 3
Notes: Reroll: Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: Location is empty. I used 1 whistle. All we need to do is make a Wisdom/Perception 8 to close the last location.


Mogmurch's Hand

Turn 25
The hour is Pharasma.

Free exploration: Horsechopper
Fiery Glare to banish and explore again.

Fiery Glare to explore: Trapped Passageway
Scenario power: 1d4 ⇒ 4
Asking Poog for a blessing
Dexterity 9: 1d10 + 1d10 ⇒ (3) + (1) = 4
Crap. That's bad. Reroll...
Dexterity 9: 1d10 + 3 ⇒ (6) + 3 = 9
Whew. Success.
Defeated.
Free exploration.

Trapped Passageway Exploration: Battered Chest
Scenario Power: 1d4 ⇒ 2
Blind Bird Shoot.
Pausing to figure this out...


Mogmurch's Hand

During Pizazz's turn,

Discard Potion of Energy Resistance for Mogitov Cocktail.
Play Burning Snot.
Arcane 7+1=8: 1d8 + 4 ⇒ (4) + 4 = 8
Success
Recharged

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Fiery Glare, Sweet Dragon Costume, Potion of Healing, Raven
Deck: 7 Discard: 7 Buried: 2 Displayed: 1
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.


Mogmurch's Hand

I think with Pizazz using Strength, and me playing Fiery Glare and using my power, plus a blessing, we are looking at 1d4 + 1d4 + 2d6 + 1d4, which puts us above 90% to get a 10.

The other option is to avenge. I can do that too if we want.


Mogmurch's Hand

Looks like the Yeth Hound has an error. The difficulty increase applies to each person that fails. It should say "Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of her checks is increased by 1 for the rest of the turn."

Wisdom 6: 1d4 ⇒ 2
Failed, so my checks are +1 difficulty.

I can offer +1d4 (Fiery Glare) and +2d6 (Mogmurch power) for Combat.


Mogmurch's Hand

Mogmurch leads his goblin followers back to the Birdcruncher Cave to claim their victory.

Free exploration: Diseased Rats
Some rats seem to have taken up residence in the cave. Mogmurch will exterminate them.
Animalbane Dagger +1 (recharge), Siathorn-Animal
Combat 11: 1d8 + 2 + 1d4 + 1 + 1d4 + 1d8 + 1d4 ⇒ (7) + 2 + (4) + 1 + (3) + (7) + (2) = 26
Success
Defeated

Discard Reformarium Servant to explore: Goblin Warrior. Which becomes: Faceless Stalker
Another goblin in the cave too? NO! Its a trick!
Siathorn-Aberration
Wisdom 7: 1d4 + 1d4 ⇒ (1) + (2) = 3
Galvanic Chakram +1 (discard), Siathorn-Aberration, Mogitov Cocktail (Drums of Haste
Combat 12+2=14: 1d8 + 2 + 1d8 + 1 + 1d6 + 1d4 + 1d6 ⇒ (1) + 2 + (2) + 1 + (5) + (2) + (1) = 14
Wow. Did I just roll 7 dice that encounter and 6 of them came up 1 or 2?
Success.
Defeated.

Mogmurch order Poog to heal him.
Bury Poog of Zarongel to "heal".
Poog's version of healing: 1d4 ⇒ 4
Recharge: Liquid Blade, Blessing of the Quartermaster, Blessing of Bark Breaker, Blessing of Irori

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Burning Snot, Fiery Glare, Sweet Dragon Costume, Potion of Energy Resistance, Potion of Healing, Raven
Deck: 6 Discard: 6 Buried: 2 Displayed: 1
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: Cleared 2 cards off the Birdcruncher Cave


Mogmurch's Hand

Throwing some Mogmurch bombs on that then...
Mogmotov cocktail (liquid blade): 8 + 1d6 + 1d6 ⇒ 8 + (6) + (4) = 18
Success

All defeated.
I display Zombie Nest.

Blessing of Irori to explore: Drums of Haste
Intelligence 8: 1d8 + 1 ⇒ (7) + 1 = 8
Success
Acquired

Ending my turn.
Recovery...
Fire Sneeze
Arcane 8: 1d8 + 1 + 3 ⇒ (8) + 1 + 3 = 12
Success. Recharged.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Animalbane Dagger +1, Galvanic Chakram +1, Sweet Dragon Costume, Drums of Haste, Potion of Healing, Poog of Zarongel, Reformarium Servant
Deck: 5 Discard: 7 Buried: 1 Displayed: 1
Notes: Reroll: Not Used
Feel free to use anything of mine as long it doesn't kill me.

Summary: At Warrens, defeated card 6, acquired card 7. Only 8 & 9 remain. 5 random monsters on top of Birdcruncher Cave since last updated.


Mogmurch's Hand

If Nathan will allow it, I could have easily helped Pizazz with that check. I have an Alchemical item I can discard to add 2d6. It isn't a card I really have much intention of doing anything else with. This is a pretty costly barrier at this location in a scenario that requires us to empty all the locations, so defeating it if pretty key. Let me know what you all think.


Mogmurch's Hand

On Pizazz's turn:
Reveal Sweet Dragon Costume
Banish?: 1d12 ⇒ 9 No.

My turn:
The hour is plural.

Free exploration: Zombie Nest
Scenario Power: 1d4 ⇒ 4
Ugh. Thanks scenario.

Everyone needs to summon and encounter a Zombie Minion (combat 9 basically). The must all be defeated for the barrier to be defeated. And 4 random monsters go on top of the Birdcruncher Cave! With the one from Poog's turn that is 5 total now.

Summon: Zombie Minion
Galvanic Chakram, Fire Sneeze
Combat 9: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (8) + 2 + (4) + 1 + (2) = 17
Success
Defeated


Mogmurch's Hand

The hous is Achaekek.

Mogmurch prefers bogs, so he takes the group back to Bloodbug Bog.

Free exploration: Goblin Raid
Per Adventure power, banishing that and summoning: Eat A Bag of Slugs Real Quick. That really shouldn't be in there, so the next one is: Explosive Ruins.

Scenario Power: 1d4 ⇒ 2
Blind Bird Shoot
Perception 5
Banish Potion of Vision to succeed.
Draw from box: Potion of Energy Resistance and recharge it.
Galvanic Chakram, Burning Snot
Combat 10: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (4) + 2 + (7) + 1 + (3) = 17
Success
Defeated
Draw from box: Blessing of Irori
I don't think I get to display Explosive Ruins because it was summoned.

We've got lots of turns, so I'll stop there.

Recovery:
Arcane 7: 1d8 + 4 ⇒ (8) + 4 = 12
Burning Snot recharged.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Animalbane Dagger +1, Galvanic Chakram +1, Fire Sneeze, Sweet Dragon Costume, Liquid Blade, Blessing of Irori
Deck: 7 Discard: 5 Buried: 1 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

Mogmurch knows he is most respected goblin.

He leads goblin group through maze.

Free exploration: Enchanter
Scary lady shows up. Mogmurch not that scared.
BYA: 1 Force damage: Discard Potion of Ghostly Form.
Galvanic Chakram, Poog of Zarongel
Combat 8: 1d10 + 2 + 1d8 + 1 + 3 ⇒ (5) + 2 + (2) + 1 + 3 = 13
Success
AYA: 1 Fire damage. Reveal Sweet Dragon Costume
Sweet Dragon Costume: 1d12 ⇒ 5
Safe
Enchanter defeated.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Fire Sneeze, Sweet Dragon Costume, Liquid Blade, Potion of Vision
Deck: 5 Discard: 6 Buried: 1 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

Mogmurch is glad Poog recognizes how much he needs Mogmurch help.

Mogmurch takes group on sightseeing tour of Bloodbug Bog.

Free exploration: Goblin Pyro. Replace with summoned Shadow.

While pointing out the indigenous flora, a Goblin goes running by. He seems like a nice guy, but his shadow is not nice.

Galvanic Chakram +1, Blessing of Zarongel
Combat 13: 1d10 + 2 + 1d8 + 1 + 1d10 ⇒ (3) + 2 + (1) + 1 + (5) = 12

The Shadow is extra not nice.
Discard Blessing of Bark Breaker for 1 damage. Shadow is banished because it was summoned.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Sweet Dragon Costume, Potion of Ghostly Form, Potion of Vision, Poog of Zarongel
Deck: 6 Discard: 4 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

See's Mogmurch's new goblin friends seem to like the woods so much, he decides as goblin leader that we'll just stay there.

Free exploration: Tickwood Boar
This is not a nice woods after all.
Siathorn's help
BYA Wisdom 7: 1d4 + 1d4 ⇒ (4) + (1) = 5
Failed.
Galvanic Chakram, Burning Snot, Siathorn's help
Combat 10: 1d10 + 2 + 1d8 + 1 + 1d4 + 1d4 ⇒ (1) + 2 + (7) + 1 + (2) + (3) = 16
Success
Arcane 7: 1d8 + 4 ⇒ (2) + 4 = 6
Failed: Burning Snot discarded
Defeated

With the Boar dead, Mogmurch is curious what else is in the woods.
Discard Reformarium Servant to explore: Ghost
It seems to be the ghost of the boar Mogmurch just killed, back to try again.
Fire Sneeze
Combat 12: 1d8 + 4 + 1d12 ⇒ (1) + 4 + (8) = 13
Success
Arcane 8: 1d8 + 4 ⇒ (8) + 4 = 12
Success: Fire Sneeze recharged
Defeated

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Sweet Dragon Costume, Potion of Vision, Blessing of Bark Breaker, Blessing of the Quartermaster, Blessing of Zarongel
Deck: 7 Discard: 3 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

Galvanic Chakram, Siathorn's help
Combat 11: 1d8 + 2 + 1d8 + 1 + 1d4 ⇒ (4) + 2 + (4) + 1 + (2) = 13
Success
1 Fire Damage
Reveal Sweet Dragon Costume
Burned up?: 1d20 ⇒ 2
Nope.


Mogmurch's Hand

Let's all head to the Bloodbug Bog.

Free exploration: Mercenary
Mogmurch meets a guy that doesn't look too nice.

Banish Alchemist's Fire! (With Ambifier for extra!)
Combat 12: 1d10 + 2 + 2d6 + 1d8 + 4 ⇒ (3) + 2 + (5, 1) + (6) + 4 = 21
Success
Craft 9: 1d8 + 3 ⇒ (4) + 3 = 7
Failed
Defeated

Draw Potion of Ghostly Form from the box.

Ending my turn.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Fire Sneeze, Sweet Dragon Costume, Reformarium Servant, Blessing of Zarongel
Deck: 9 Discard: 1 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

Starting at Birdcruncher Cave...

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Galvanic Chakram +1, Burning Snot, Sweet Dragon Costume, Alchemist's Fire, Amfibier, Blessing of Zarongel
Deck: 10 Discard: 0 Buried: 0 Displayed: 0
Notes: Reroll: Not Used


Mogmurch's Hand

Some clean up from the last scenario:
Spell card feat. I'm short, so pick up Burning Snot
Item 1 upgrade (Liquid Blade from Ultimate Equipment)
Bonus upgrade: Weapon 1 (Animal Bane Dagger) drop Boomerang.
I'm short 2 items, so Alcehmist's Fire, Potion of Vision.

I'm going to take Poog for the scenario reward, I have to check on which ones I already have for the adventure reward.


Mogmurch's Hand

Mogmurch will fail one of those then attempt the combat check.

Throwing Axe, Mogitov Cocktain (Enfeeble)
Combat 13+4=17: 1d10 + 2 + 1d6 + 1d6 + 1d6 ⇒ (6) + 2 + (1) + (4) + (3) = 16
Reroll 17: 15 + 1d6 ⇒ 15 + (4) = 19
Success

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Boomerang, Potion of Healing, Amfibier, Blessing of the Quartermaster
Deck: 3 Discard: 9 Buried: 1 Displayed: 0
Notes: Reroll: Used


Mogmurch's Hand

Free exploration: Treasure Map
Intelligence 6: 1d8 + 1 ⇒ (7) + 1 = 8
Success
Defeated
Next card is: Longshanks Adventurers.

Ending my turn so I can have a better hand.

Mogmurch wrote:

Skills and Powers:
Skills

STRENGTH d4
DEXTERITY d10
-RANGED: DEXTERITY +2
CONSTITUTION d8
INTELLIGENCE d8+1
-CRAFT: INTELLIGENCE +3
WISDOM d4
CHARISMA d8

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors ☑ Weapons
You may discard a card to add 1d6 (☐+1) and the Fire trait to a combat check by a character at your location; if the discarded card has the Alchemical (☐ or Attack or Poison) trait, add an additional 1d6.
When you banish a card that has the Alchemical trait for its power, you may draw a random card of the same type that has the Alchemical trait from the box and recharge it.
While you play or would banish a spell that has the Fire trait, gain the skill Arcane equal to your Craft skill.

Hand: Boomerang, Throwing Axe, Enfeeble, Potion of Healing, Amfibier, Blessing of the Quartermaster
Deck: 3 Discard: 7 Buried: 1 Displayed: 0
Notes: Reroll: Not Used


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