Hello! I am a new-ish DM and running the Kingmaker Adventure Path. I have 4 players currently with a 25 point buy for ability scores(Monk, Ranger, Sorcerer, Druid). We were going to have a cleric player but he dropped out. What I am asking, as the DM, what changes should I make to make the Druid who is currently the main healer good enough for the road ahead of them? I don't really want to make a DMPC to be in their group following them around but I could. Do you guys have any recommendations?
I will start running this AP again Monday (I ran earllier in the year, but it fell apart due to half the players doing drugs). I was wondering if you guys had any advice for me or for my players. Also, what houserules do you use for your game? Thanks!
I just got finished with the second session in my STAP campaign, and having the most fun I have had DMing. Everything went so smoothly, and all my players seem genuinely interested in the plot :P The Wizard wants to hook up with Mrs Vanderborien, haha. Major Props to Dungeon! I was debating buying a subscription (low on money) but all my players liked the AP so much they are splitting the cost! (Can you give me a few quotes on what Varthus said at Parrot Island? I want to really irk my players.) |