Full Name |
Miralissa |
Race |
Half-Elf Spellslinger 1 / Cleric 2 |
Classes/Levels |
[Perception +5, low-light] | Init +4 | AC=14, HP=19/19, CMD=14 |
Gender |
Female |
Strength |
8 |
Dexterity |
15 |
Constitution |
13 |
Intelligence |
14 |
Wisdom |
16 |
Charisma |
12 |
About Miralissa
There is new small cult of technology and inovation godess Cassandalee, who used to be usual person for some time. Now her followers trying to underastand better ways of self-determination and technological issues in organic, traditional live. All of them observes Numeria as centers of their faith, and observes pilligrimage as a way to analys this world.
Miralissa - one of the first, but after her scouting may come another cult wanderer. She is half-varisian.
Mira's eyes are dark and her stare bites, but lips are smiling. She is really short even for half-elf, less than 5 feet tall. She wears brown-green practical outfit, and backpack under camouflage net.
Her hair now becomes longer with dark-brown colour covered with straw hat to avoid rains. Mira's skin somehow tanned to bronze, she covers neck with scarf. You can see battered longsword and strange long weapon at the back, someone could recognize it as a musket.
Female Half-elf 3
N Medium humanoid (elf/human)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 Neraplast Armor)
HP= 19
Fort +4, Ref +2, Will +8 ; +2 vs. enchantments, +2 vs mind-effects
Immune Sleep
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Offense
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Speed 30 ft.
Melee: Longsword +1 (1d8 /19-20)
Ranged Musket +3 (1d12 /x4)
Alt Range Timeworn Stun Gun (5 Charges) +3 (1d8 Non-lethal /x2)
Wizard Spells Known (CL 2th; concentration +4)
__ 1 lvl: Color Spray; Magic weapon; Shocking Grasp; Floating Disk; Grease; Burning Hands; Read magic, Detect Magic
0 lvl (at will): NO Cantrips!
Opposite schools: Necromancy, Divination, Enchantment, Abjuration
Cleric Spells Prepared (CL 1th; concentration +4)
__ 1 lvl: Bless, Command, Inflict Light Wounds, Feather Fall (Domain)
0 lvl (at will): Read Magic, Detect magic, Mending (Domain), Light, Create Water
Domains: Artifice, Void (Chronicle non-core)
Domain powers
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Statistics
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Str 8, Dex 15, Con 13, Int 14, Wis 16, Cha 12
Base Atack +1; CMB +0; CMD +14
Feats Gunsmithing, Point-Blank shot, Skill Focus (Craft), Precise Shot
Traits Reactionary, Magical Knack (Wizard)
Skills Craft (Firearms) +10, Diplomacy +5, Heal +7, Knowledge (arcana, Dungeoneering, Engeneering, Geograpthy, Local, Planes, Religion, Nature) +6, Perception +5, Spellcraft +6, Sense Motive +7 Linguistics +6
Languages Celestial, Common, Elven, Draconic, Sylvan, Androffan
SQ Elven magic, Arcane Gun (Su), Mage Bullets (Su), Channel Positive Energy (4/Day),
Racial abilities Weapon Familiarity, Elven Immunities, Keen Senses (+2 Perception), Low-Light Vision, Multitalanted
Gear
Adventurers outfit
Backpack
Wizards kit with rope, rations, bed...
Some tools and instuments
Spellbook with additional copy compomemts
Holy Symbol
Bullets and black powder
Alchemical Cartridges (3 types - Dragons, Flare, Paper)
Wand of CLW (-2 PP)
Bang Grenade
Timeworn Stun Gun
Neraplast Armor