Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira floats alongside, paying rapt attention. A key you say. Can you describe it, perhaps provide us with a picture of it? That might make it possible to locate with magic. Plenty of spells can do such but they generally need some degree of description of the item. You say you lost it. Do you think someone took it or was it mislaid in all of the, chaos, of recent weeks? As he shows her the various states she muses, Hmm, I dont really do positive and negative energy, that is more Aristons area. Plane Shift certainly isnt a problem, either of us could provide that. What sort of items do you need for your ritual? We can generally get hold of most things if we really need to. Mira also takes a look at the box, It is indeed a pretty little thing. If he made this then it may well be possible to use it as a focus item to scry out his current location. I have a great many questions for the ma, most of them starting with "Why, dear lord, why!". Of course, if he is as powerful as I suspect then he is probably mind blanked.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Maris grins at the dwarf. Good morning Brother she says as she makes a small twisting gesture with one hand. You now have access to the Mansion, please feel free to make use of it if you need to. It will last a while longer and the caviar is quite excellent. She floats along beside him, Now, tell us more about what you want us to do.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira shakes her head, No, I dont think so. Shadow suppresses light and fire effects.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira does indeed construct her Magnificent Mansion to provide more comfortable quarters for everyone. They now mirror the building of their manor house. As she potters around she reminds everyone of the conditions we are likely to experience of the Plane of Shadow. OK everyone, the Plane of Shadow is an eerie, colourless, depressing place. Everything is in black, white and shades of tedious grey. Its dimply lit and lies close to the negative material plane so we can expect to find undead there. That reminds me, we had best ask our new friend how close we will be to this horror on arrival. The place will impact your magic. Spells that use light or fire are impeded there and light sources are less effective but as we will all have darkvision that shouldnt be a problem. Spells that use shadows, especially the conjuration and evocation spells, are much more potent there. If we are likely to face undead then we might want some restorations and lesser restorations available, maybe remove paralysis, curse and/or disease as well. Basically, anything that can counter the various horrible afflictions they can impose. Anyone got any questions about the planes?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira doesnt have any preparations as such, save for casting long duration buffs on the group. Everyone gets: Darkvision (if you dont have it)
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira grins widely, A ritual you say, how fascinating! Please, tell me more, I am always interesting in experimenting with new forms of magic. She floats forward and links arms with him. Maybe we can help strengthen it. You have a workshop yes? We may well want to make our approach tomorrow so that Ariston and Krowys can adjust their spell selection. We werent really expecting to have to head into the Shadow Plane to fight an ancient horror down here.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira gives a little sigh. I am sorry, I apologise if I have given any offence, it was not my intention. This place has me rather on edge. I do not blame you for the actions of the dragon or the Ravager. You did what you had to in order to protect yourselves from a greater danger. A danger I might add that threatens us all. Frankly the titans and, and here she glances over at Ariston, the Gods have a lot to answer for. I am sorry for the losses you have suffered. I had not appreciated they were so severe. Please, tell us what you were going to suggest. We might well be able to confront this creature but if we could seal it up permanently that might be just as good. Planes: 2d20 ⇒ (11, 10) = 21 take the highest +Inspiration: 1d6 ⇒ 3 +37 +2 [Heroism] +2 [Heightened Awareness] for 55 to know anything about the Plane of Shadow and its properties.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira raises an eyebrow, The Ravener murdered three bronze dragons, allies of our allies and it drove many sentient beings from their homes, consuming them and bringing terror and destruction in its wake. Certainly we killed it before it could do more damage but it caused quite enough on its own! She pauses and scowls, However, regardless of that we are still willing to help you deal with this problem. She glances over to Ariston, Given its connection to the negative material plane it might be useful for you to prepare death wards for all of us beforehand. To Brother Abyss she says, How long do you think we have before this thing escapes?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira casts a couple of spells as she ponders what she has been told. Don't be concerned she says to the mysterious figure, it is just a way to sharpen my thoughts Heightened awareness and investigative mind History, Heroism, HA: 2d20 ⇒ (18, 8) = 26 keep the best +32 +Inspiration: 1d6 ⇒ 1 for 51. Vengeance you say, yes, I have heard of such things. Born from the negative material plane itself. Very dangerous. Possibly even more so if it is on the Plane of Shadow. You want us to destroy this thing for you, yes? That should be manageable. Where is the gate. She pauses for a moment, You created the Ravener, impressive. However, I fear that those we work for would not look kindly on such a thing, given the damage it has done...
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira listens carefully, Well, that was an awful lot of information in go. Can we try and unpack some of it a little bit. Big things first, just what is this weapon? Any knowledge checks we can make on any of the things we just learned. Not saying I dont trust the mysterious shadowy voice in the depths of the earth, its just trust, but verify!
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Yes, thats fine Yes, we did defeat the Ravener. It was after all attacking our homes. While we are powerful we do not attack without provocation. We are here to make sure the Ravener left nothing dangerous lying about that might cause further harm and to recover its hoard. The death of any dragon is likely to attract a hoard of gold hunters after all. Will you come into the light so that we can see one another? Any knowledge checks we can make on Brother Abyss. Also, can you sense motive for me, just in case he is trying to delay us so some sort of ambush can be set or similar.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira twists the ring on her finger, becoming visible. Hello, we are explorers, who are you? Perhaps we can share a meal together and talk. We mean you no harm. My name is Mira, who are you? Diplomacy, Heroism: 1d20 + 30 + 2 ⇒ (7) + 30 + 2 = 39
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira whispers to the group, The way ahead looks interesting but I am reluctant to leave possible enemies behind us. I am inclined to head north. What about the rest of you?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Just a reminder, Mira is invisible and mind blanked, does the duregar see her? If so thats a bit of a worry...:) Mirs heads off down the corridor Lazur indicates, a bit more cautious now.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 My fly speed is 40, my land speed is 120 as a quickling but I dont want to get massively ahead of the group. I will stick to my 40' fly in the hope that is faster than whoever we are chasing.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira will be invisible, flying at normal speed while being alert to traps, ambushes and the like.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira gestures down the corridor, she quietly whispers, Lets follow and find out who is down here. It may be one of the deep dwelling races.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 The only item Mira owns which is based on conjuration that I can see is her handy haversack. Mira ducks to peer along the westward corridor, to see if she can see what made the noise (assuming Ariston alerts us). She is very keen to examine the decorations to see if they can tell us anything about whoever lives down here but cannot quite resist checking out actual signs of life.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira peers down the hole and then around the room. This seems like our only way forward if we wish to progress. Before they head down she resumes being invisible and activates her wand of heightened awareness. Hrifgard, unpredictable magic. Not a fan. I've always avoided the place but looks like there's no choice now. I miss Trer, three powerful spellcasters in a realm where magic isn't reliable. Lazur, I fear a lot of this might fall on your shoulders.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira comes over and has a look at the runes.So, they make the disc move in some way, is that what we think? Might it give us access to some alternate area? Any idea if trying to go down this opening will set off some sort of trap? I am a little confused about the reference to moving a stone disc. I though the runes were around the lip of the hole going down to a chamber below?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 While the group examines the runes Mira delicately extracts the key from its hiding place. Well, well, well, arent you a fascinating little bit of magic. She pulls out a wand and activates it before casting another spell as she examines it. Identify and Investigative Mind Spellcraft, Heroism, Identify: 2d20 ⇒ (7, 15) = 22 keep highest +38+2+10 for 65 She turns to the group, Looks at this, it is extremely powerful, I wonder just what it is a key for? Do we know if Raveners have a phylactery like Liche's? Maybe it unlocks the doors to the monsters treasure vault. Thats probably down that horrible dark hole isnt it. She gives a little sigh. Anything about the runes there? She glances back at the statue and the grate. These both look like they might be valuable. Remind me to polymorph them into a more moveable shape when we leave. Building a castle and domain is expensive.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira examines the eyes of the statue and tries to remove them. Disable device?, Heroism: 1d20 + 28 + 2 ⇒ (19) + 28 + 2 = 49 Assuming she secures them she heads over to the grate, waiting for it to open.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Apologies all, I got back on Tuesday but have been violently ill since then. I am slowly recovering.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Fortitude: 1d20 + 19 ⇒ (11) + 19 = 30 Mira shakes off the effects of the poison and shivers. Well, that was unpleasant, many thanks Ariston. We dont want to be carrying around lingering injuries down here. Who knows what awful traps and monsters yet remain. With that she takes out a simple cure wand, Ariston, can you do the honours, that blob thing hit me pretty hard when I moved in on it. I think Mira still has 42 damage from the ooze hit Once she is restored he says, Lets have a better look around. With that Mira returns to being invisible and sets to examining the rest of the room to see if there is anything beyond the grate that needs dealing with. She is particularly interested in the statue of the dragons head. Perception, Heroism: 1d20 + 35 + 2 ⇒ (17) + 35 + 2 = 54
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira rejoins the group and slump down. That was unpleasant. There's some sort of magical effect under that grate but I cannot really see it without moving the thing which might well set it off, assuming its some sort of trap or symbol. I could disintegrate the grate to get access but before anything I could really do with some healing. That malignant blob hit hard!
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Just a quick heads up. I am away from this friday afternoon until tuesday afternoon next week. I probably wont be able to post.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Save your resources Krowys, let me deal with this stupid thing. She taps her finger against her lip. Thoughts:
Where to send it, where to send it. Needs good damage to finish it off. Maybe Pala's realm, that place probably has oceans of holy water and a great mass of angels to deal with the stupid thing. I am sure it wont cause a cosmological diplomatic incident. Probably best not to tell Ariston. Ill just tell him its gone to the positive material plane to explode and regenerate endlessly for the rest of time. With that she casts two spells in quick succession, zips across the room, and pokes the blob in its jelly like substance. It vanishes with a "pop". Well, that's sorted, it can enjoy its existence in the positive material plane for the rest of existence, forever exploding and regenerating. Good thing too, horrible creatures. Rolls:
Thats a quickened true strike, a plane shift, a move and a free action to deliver the spell. Melee touch, true strike: 1d20 + 7 + 20 ⇒ (15) + 7 + 20 = 42, hit Will save: 1d20 + 11 ⇒ (2) + 11 = 13, fail DC37 Sense Motive: Bluff, Heroism: 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37 That might not be entirely true, has it been sent somewhere else?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Looks like I am back at full HP from all the healing Thanks all, back to back horrid wiltings is nasty. Now lets finish these things. I can probably deal with the ooze so dont feel you need to out yourselves at risk. With that she flies upwards a little and breathes out a cone of bone dissolving acid over Lazurs head at the two serpents. Move to fly up. standard for empowered persistent dragons breath SR Serpent 1: 1d20 + 26 ⇒ (10) + 26 = 36, pass
Reflex 1: 2d20 ⇒ (1, 16) = 17, take the lowest +18, fail
Damage: 12d6 ⇒ (2, 4, 1, 4, 6, 5, 6, 3, 2, 3, 3, 6) = 45 x1.5 for 67 damage By my calculations I think that might down 1 but not two so she does it again with a quickened empowered version SR Serpent 1: 1d20 + 26 ⇒ (19) + 26 = 45, pass
Reflex 1: 1d20 ⇒ 3, fail
Damage: 12d6 ⇒ (4, 3, 1, 4, 3, 3, 6, 1, 3, 3, 1, 2) = 34 x1.5 for 51 damage
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Is it? Your last post said Krowys and Liber were up. Aah, I see we have wrapped around the turn. I will post tomorrow or later tonight if I can.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira grits her teeth and flies forward, into the teeth of the storm and the hollow serpents auras! Fortitude: 1d20 + 19 ⇒ (18) + 19 = 37, pass
She shudders as her limbs begin to wither, adding to the strange palsy affecting her from the poison and the sheer, body wearying, exhaustion. She incants and electrical energy begins to swell around her before erupting in a coruscating sphere for power! HS1 SR, DC27: 1d20 + 22 ⇒ (5) + 22 = 27, pass
DC32 fortitude save Fort HS1: 1d20 + 15 ⇒ (13) + 15 = 28
Damage, all fail: 18d8 ⇒ (5, 6, 3, 2, 6, 6, 1, 3, 8, 7, 5, 1, 4, 3, 7, 2, 8, 6) = 83 The swarms are swept away and the bones of the Hollow Serpents are rattled.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 It is an emanation but the text says it targets every creature in it individually which is why I queried.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Quick rules questions. Swarms are immune to single target effects or things which target a specific number of creatures. Would this include Stormbolts? It sits in a weird place between individually targeted and area effect.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Fine with me.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 The ichor is slowed. It appears to have moved and cast two spells. I think the charm is quickened but it doesnt have the actions to also cast creeping doom if its a standard as it only gets a move or a standard action.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Take care of yourself, there isnt any hurry.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 GMDQ wrote:
I do actually agree with you entirely and am thoroughly enjoying the game. I may not agree with a particular interpretation but I am happy to play with your decisions.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 I may be a font of godlike power but I am also extraordinarily squishy. I will stay where I am for now. I would also add that I much prefer the infrequent but horribly dangerous encounter model than trying resource drain level 17 characters wit masses of weak encounters.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 On line of sight I more meant if there was a bend in the tunnel behind us. Mira has a 150' ground speed currently.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Doh, I just assumed I had it for some reason. In which case I will be down at ground level behind the group. Is there space to be out of line of sight in the corridor?
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 With a wave of her hand Mira speeds up the party (quickened haste). She regards the serpents and unleashes a pale green ray at the nearest (disintegrate vs no 1). Ranged Touch Attack: 1d20 + 17 ⇒ (15) + 17 = 32 SR: 1d20 + 22 ⇒ (11) + 22 = 33 Fort save, DC28: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 36d6 ⇒ (3, 3, 2, 3, 2, 1, 3, 5, 4, 1, 1, 2, 6, 4, 1, 4, 3, 3, 4, 3, 2, 3, 4, 3, 3, 2, 2, 4, 4, 1, 4, 2, 2, 5, 4, 5) = 108 It collapses into a pile of dust! She then sensibly retreats back behind the line of the group, floating 15' in the air. Immediate Action: The hollow serpents are all up next, if it looks like they all have horrible aoe's on the group or she gets targeted by dangerous single target effects or attacks she will protect herself with an Emergency Force Sphere to block line of effect.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 If you could move up into haste range that would be handy.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Miras stat line is up to date. She has some temp HP. Her buff list is longer but most of them dont have any direct combat relevance. Long Duration Buffs
Medium Duration Buffs
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Dungeoneering, Heroism: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 Religion, Heroism: 1d20 + 28 + 2 ⇒ (11) + 28 + 2 = 41 Be careful, those snake like things are Hollow Serpents, they can drain the water and life from all around them. I will try and hamper the weird globular things. With that she quickly weaves sorcery around the two strange ichors. Casting persistent slow on the two oozes, DC26. Ichor 1, will: 2d20 ⇒ (11, 12) = 23, take the lowest +11, fail
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Can you add the monsters to the map, I need to see where they are to see if things are in range.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira edges a little closer to see if she can work out what the strange glow in the room is.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 OK, in which case Mira is likely to be a lot more cautious. Too many fiends have true seeing.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 I dont think that is right. Mind Blank explicitly blocks all spells which try to obtain information about the target through divination magic. That's exactly what True Seeing is doing. Special senses will generally ignore mind blank. The Echolocation spell defeats it as its a transmutation effect. Blindsense detects the persons square but still leaves them with total concealment (if also invisible) as would Tremorsense if they were on the ground. Blindsight pinpoints you exactly so there is no concealment. Lifesense is a weird one. It sounds like it works like Blindsense but it doesnt, it actually works like Blindsight.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 See invis or true seeing will not detect Mira as she has Mind Blank. Echolocation will tell Lazur exactly where I am and allow him to tatget me with stuff if needed. On that point, Mira will add an extended See Invisibility just in case. A voice echoes from above, Fraid not, Death Wards a clerical spell, not in my wheel house. I created one for myself when we met the Ravener but that was with a limited wish. Thats a pricey option.
Buffs: Human Wildblood Sorcerer 17 | hp 185/172| Init +10/14; Perc +37, Darkvision | AC 20 (T16 FF15) | CMD 20 CMB +7 | Fort +19 Ref +18 Will +22 (+3 vs mind affecting) | Immunities Mind Blank, Freedom of Movement | Status Mage Armour, Mind Blank, FoM, Overland Flight, See Invis, Darkvision, Ant Haul, False Life, Veil, Life Bubble, Darkvision, Shapechangers Gift Magic Stats: CL 18, Spell Pen +22 [Dragons Breath +26]; Con +28, +33 defensive cast Spell slots:
8/6/7/8/5/5/5/5 Mira keeps a careful watch out. I should have anticipated this. A Raveners lair is likely suffused with negative energy. We should be very careful, all kinds of unpleasantness could be down here. Watch out for spectral undead in particular, they could be hiding in the walls. Let's check out that glow, I just hope to hell its not some sort of rift to the plane of negative energy, that could be very difficult. Making sure she is still invisible Mira will slowly fly forward into the room but not before she taps herself with her wands of heightened awareness and shield. Perception: 1d20 + 37 ⇒ (19) + 37 = 56
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