Create a Survivor in this post apocalyptic take on the real world, using the core engine of Pathfinder, but powering it with a classless advancement system and giving greater narrative control to the players through Flashbacks. Or take on the role of Narrator and tell thrilling tales of survival and finding hope in the world ravaged by a zombie plague!
With 2 weeks to go, and already over 450% funded, the Hopefinder Print Edition kickstarter is well on its way to knock down a number of stretch goals. Its not too late to get a copy for yourself!
Follow THIS LINK to learn more about Hopefinder and to support this campaign as it enters its final weeks!
Jason Bulmahn
Minotaur Games (and.. you know, Paizo too)
Wolfren's tower has been sealed for 300 years, the entry blocked by the petrified bones of the dragon that destroyed the building and much of the rest of the town. No one has been able to go inside, to find out what happened to the aged wizard...
Until today!
The first part of my new Pathfinder 2E adventure, Wolfren's Fate is now up on my website, including the 16 page PDF and an untagged map for VTTs!
Class features have started to go up on the Minotaur Games website, which means as of right now, the following content is up for supporters of the Patreon.
1 New Ancestry, the Gloamling
2 New Heritages, the Cenesar Elf and the Echo Touched Human
23 Ancestry Feats
9 New Backgrounds
2 New Skill Feats
3 New Class Options (Shadow Muse Bard, Cold Instinct Barbarian, Judge Champion)
18 New Class Feats
6 New Spells
The first Patron only stream last week was a huge hit, but if you missed it, there is a link to the private VoD on the Patreon. Tonight is another Patron only stream, this one talking about the upcoming Session 0s for the playtest campaign!
Still plenty of time to get in before this game gets rolling!
Since Eventide, something is wrong with the world.
Magic is fading, and the world is fading with it.
Not all at once, but slowly, day by day this vital spark drains from the world. Most live their whole lives without ever noticing, too busy with their own troubles to realize that the next night may be the last. But there are some who see the gathering darkness and decide that if they can buy the world just one more day, that it would be a fight worth dying for.
You are that hero.
Eventide is a campaign setting designed to take advantage of everything that Pathfinder Second Edition has to offer! Built by one of the designers of the game, Eventide feels right at home within the rules of the game. Here is just a few, spoiler free, examples of how Eventide gets the most out of Pathfinder:
The four traditions of magic inform the cosmology of the world itself. Each tradition is powered by one of the four planes that surround the world, and they are tied into its creation.
Rarity is used to reinforce the story of the world. Some core elements have different rarities to reflect the story of the world.
Destiny has been added as a part of character creation. This gives players agency over their character’s fate and special ways to get the most out of their hero points.
And that is just the start! Eventide features new rules and options for players and GMs to use when playing in this world, making for a rich and engaging play experience! A new ancestry, the Gloamling, is available NOW for Patrons and the Penumbrist class will become available to Patrons in the coming weeks!
Since launching the Band of Bravos stream, I have gotten a lot of requests to release the maps that I created for the game. Early on (in the first couple of sessions), every map was hand drawn, and while we are looking for a way to get those all out to you, the later maps are now available!
All of the maps from the later part of the show were built using a Tile Set I have been designing for the past few months and as of today, those sets are now up on the roll20 store!
So, go grab them and build your own classic dungeons!
Jason Bulmahn
That evil cackling head in the bottom corner of the Band of Bravos stream
Getting closer and closer to the release of the first Edge of Eventide adventure, I've posted up a preview of some of the rules you can expect to get with each character.
Not only will each PC include a backstory, personality, and motivation, each will also have unique rules elements designed specifically for this campaign and for that character. In this first preview, I am showing off the elven subrace that is used by Leylinia, the elven cleric in the group. Called the Cenasar, these elves have a deep tie to the seasonal changes of the world around them, gaining abilities and resistances depending on the season.
You can download a FREE PDF that gives you all the racial traits of the Cenasar right HERE.
Just want to let everybody know that I have put a Pirate Loot Bundle on sale for the Holidays! The Admiral's Bundle contains the Base Game and the 6-Player Expansion deck for just $19.99.
It is only on sale here at Paizo, so get it while it lasts!
Over the weekend, I added a new Patron level called the "Gift of Eventide" which allows you to have all of the PDFs for the campaign (adventure, PCs, and all background PDFs) sent to another person as a gift when each adventure is released!
Today the first piece of full color art for one of the PCs was revealed! Take a look at Karwyn, the tough dwarven mercenary!
I could not be happier with Lance Red's work on these characters. They are truly amazing and he worked really hard to capture the feel and spirit of each PC.
A lot of great developments on the project in the last week. Check out the first draft of the map of Aubenglade, the location of the first adventure in the arc!
Supporters also got a look at some of the finished character art!
Thank you Valcrist! That was a good summary of my campaign and I have shared it on social media. I like the 3D model, but it is a bit off from the actual symbol (which you can see unobstructed on the banner of my facebook page).
So, I've been asking this on a few sites, but just realizes I forgot to post this here...
So, I am trying to source as much data as I can for the Edge of Eventide campaign and its characters, and I don't want to get caught in the trap of only listening to sources that are already sold on a concept. To that end, I thought I would as a few questions of the crowd here to make sure I've got my bases covered.
So, the campaign that I am developing comes with the characters provided, each one with a backstory, personality, secrets, and goals. I am currently trying to work out what I should include in each character dossier that will be given to the players. So far, I have the following:
Stat Block
Illustration
History
Family
Personality
Relationships (with the other PCs)
Secrets and Goals
New Rules
So.. here is the question. Is that too much? Not enough? Is there anything I am obviously missing? I realize that playing a pregenerated character is not everyone's cup of tea, but assuming that you were playing, is that enough?
Yeah, I am thinking about making another video that distills down some of the points I made in that interview, as they really help to get across what I am trying to do with this campaign.
In any case, welcome aboard and thanks for your support!
Story brief has been posted for backers at the GM level and above, giving them a look at the backstory and a blurb for the first adventure.
Meanwhile, backers at the Eventide Lord level (EL) have gotten a look at my process for creating the narrative and a deeper synopsis of the first couple adventures.
If you are a supporter, make sure to check the posts tab frequently!
Late last night we hit our first goal for the Edge of Eventide fundraising campaign on Patreon! This first goal ensures that the campaign will go forward and the writing is already underway!
Look for character briefs and a story brief for GMs in the coming days!
Will be going on live with the folks at the Know Direction podcast here at 5:30pm PST (in just 20 minutes). Feel free to drop in and here me talk all about the campaign!
Glad to have you aboard! We are closing in on the halfway mark to the first goal and I just posted a status update for all of the supporters with a good look at Valtirus, the wizard of the group!
Minotaur Games is excited to announce the launch of Edge of Eventide, a Dramatic Campaign built for the Pathfinder Roleplaying Game!
Funded via Patreon, this epic gaming event tells the tale of six heroes, gathering together to put an end to a great evil and avenge a fallen friend. You and your friends will guide them. Your choices will decide their fate. You will journey with them as they face the Edge of Eventide!
As a supporter of this Patreon project, you will receive the adventures and the characters before anyone else! Backers also get an inside look at the process of creating a Dramatic Campaign and are invited to give feedback and thoughts on the adventure itself!
Click HERE to learn more about the Edge of Eventide, or go straight to the Patreon page to give your support!
The Edge of Eventide is created by Minotaur Games and its publisher, Jason Bulmahn, the creator of the Pathfinder Roleplaying Game.
I am continually amazed by the solid sales and reception of this PDF, now just over 2 years after its release. Glad to see folks are still getting good use out of these rules.
Thanks for the mention Liz! You are truly the queen of the webs!
As a note, the Pirate Loot kickstarter comes to a close in just 32 hours!!!
It ends on September 19th, at 9pm PST, which is also International Talk Like a Pirate Day!
We just crushed our $40k stretch goal and hit over 1,000 backers! Still plenty of time to join the crew!
We just hit over 1,000 backers and we are getting very close to unlocking the 6-Player Expansion deck (we need $40k and we are at $38,341). You can help make it happen! Join the crew!
We are in the final days of the Pirate Loot card game Kickstarter! This Friday (September 19th), the ships will set sail on this fast-paced card game of treasure and treachery!
Designed by Jason Bulmahn (creator of the Pathfinder RPG) with art by Scott Kurtz (PVPonline and Table Titans) and Dylan Meconis (Bite Me! and Family Man), Pirate Loot has been a huge hit on Kickstarter! Reaching its initial funding goal in just the first few days, Pirate Loot has sailed past a pair of stretch goals, raising over $30,000!
There is still time to join the crew! For just $20 you can get a copy of the game! Sign up to be a Gunner at $35 and you will get the game and all the bonuses unlocked during the Kickstarter (including a 6-player expansion deck if the game reaches $40k). Sign up to be a minotaur gunner for $45 and you get all the gunner bonuses, plus 10 Pathfinder-compatible PDFs from Minotaur Games!
Want to learn more, you can see a play-thru of Pirate Loot at this link! You can also download the complete rules of the game and see a great deal of concept art and final card designs by visiting the Minotaur Games website!
The Pirate Loot Kickstarter ends on September 19th at 9pm (PST), which just also happens to be International Talk Like a Pirate Day! Join the crew! Drink some grog! Betray your friends and steal their Loot!
If you check your Paizo store email, you will see a small bump for Pirate Loot!
We just broke the $30k Stretch Goal, unlocking bonus cards for all backers at the Gunner Level and above and we revealed our newest expansion faction. Joining Undead Pirates in the 6-Player Deck will be Sneaky Pirates!
If you check your Paizo store email, you will see a small bump for Pirate Loot!
We just broke the $30k Stretch Goal, unlocking bonus cards for all backers at the Gunner Level and above and we revealed our newest expansion faction. Joining Undead Pirates in the 6-Player Deck will be Sneaky Pirates!
Just thought I would post a quick update. As of this post we are just over 9 days from the close of this kickstarter. After cruising past our first stretch goal, we are closing in on our second. At 30K we will add 6 bonus Loot cards to every backer at the Gunner level and above!
We also added a new backer level today, allowing you to get all the Gunner rewards, but also score 10 Pathfinder-compatible PDFs from Minotaur Games for just $10 above the Gunner pledge level (the PDFs are priced at $25 total).
As the Pirate Loot card game Kickstarter draws to a close, I have added a new backer level that includes every Pathfinder-compatible PDF created by Minotaur Games!
For just $45, you get every reward of the Gunner level (which normally costs $35), and every Minotaur Games Pathfinder-compatible PDF! Including:
That 40K stretch goal is a big one for me and every little bit gets us closer to that expansion! At 30K, not only do we unlock 6 bonus cards for backers, but we also reveal the section faction in that deck!
Minotaur Games got it start doing PDFs compatible with Pathfinder, but we want our game company to offer a wider array of products. Just two weeks ago, I launched a Kickstarter to fund a game called Pirate Loot! Its a fast-paced card game of treasure and treachery for 2 to 4 players. As of this moment, it is already well past funding, but I need your help to reach some of those Loot-filled stretch goals!
So. I am running a challenge this weekend! If you can help Pirate Loot crush its $30K stretch goal (only about $3,300 to go) by midnight (PST) on Sunday September 7th, I will make ALL of my previous Minotaur Games PDFs available FOR FREE until the end of the Pirate Loot Kickstarter! That's $25 in PDFs for free, for EVERYBODY!
So much Pirate Loot Kickstarter news this week! Crushing stretch goals, closing in on another, revealing undead pirates, and a promotion with the Slap .45 kickstarter.
Check it out!
Yesterday was a great day for Pirate Loot! We crushed our 20K stretch goal, which means the game will have Full Art! We are also now closing in on the 30K goal, which adds 6 bonus cards to every Gunner and above! Finally, yesterday, we revealed the first expansion faction for the 6-player deck that unlocks at 40K. Check out UNDEAD Pirates! Help us animate them!
Racial Abilities --
Standard Racial Traits
Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-elves are humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Defense Racial Traits
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Senses Racial Traits
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Other Racial Traits
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Alternative Racial Traits
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Dual Minded: The mixed ancestry of some half-elves makes them resistant to mental attacks. Half-elves with this racial trait gain a +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Exploits:
Dimensional Slide (Su)
The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.
Sword Bond (Su)
At 1st level, a blade adept develops a bond with a blade and infuses it with arcane power. This ability works like a wizard's arcane bond ability save that the blade adept must bond to a one-handed piercing or slashing melee weapon. Additionally, the blade adept gains proficiency with the weapon if it is a simple or martial weapon.
This ability replaces the arcanist exploits gained at 1st and 9th levels.
Sentient Sword (Su)
At 3rd level, the blade adept's bonded sword becomes a powerful, sentient black blade. The blade advances as a black blade using the blade adept's class level in place of the magus's class level and points from her arcane reservoir in place of the magus's arcane pool. A blade adept with this class feature cannot have a familiar of any kind, even from another class.
This ability replaces the arcanist exploit gained at 3rd level.
Adept Exploits
Eldritch Blade: A blade adept with this exploit uses her caster level instead of her class level for the purpose of advancing her bonded sword's powers.
Magus Arcana: A blade adept can select any of the following magus arcana, using her arcane reservoir in place of the magus's arcane pool: arcane accuracy, close range, critical strike, dispelling strike, and hasted assault. The blade adept treats her arcanist level as her magus level when determining the effects of magus arcana and when specific arcana are available. A blade adept can take this exploit multiple times. Each time it is taken, it applies to a different magus arcana.
Spell Strike (Su): The blade adept can deliver touch spells with her bonded weapon. This works as the magus ability of the same name.
Gear:
Black Blade Rapier
Amulet of Natural Armor +2 (8,000)
Cloak of Resistance +2 (4,000)
Belt of Incredible Dexterity +2 (4,000)
Bookplate of Recall (1,000)
Handy Haversack (2,000)
Headband of Vast Intelligence +2 (4,000)
Mithral Shirt +2 (4,100)
Pearl of Power: 1st Level (2) (2,000)
Ring of Protection +2 (4,000)
Ring of Sustenance (2,500)
Wand of Infernal Healing (750)
Wand of Shield (750)
Mundane Equipment:
Cold Iron Spiked Gauntlet
Explorer's Outfit
Extra Spell Component Pouch
Masterwork Longbow
Silversheen Dagger
Wizard's Kit
Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat.
Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.
Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.
Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.
Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn.
Teleport Blade (Sp): As a standard action, a magus of 9th level or higher can expend an arcane point from his or his black blade’s arcane pool, and can call his black blade from as far as 1 mile away, causing it to instantaneously teleport to his hand.
Transfer Arcana (Su): At 13th level, once per day, a magus can attempt to siphon points from his black blade’s arcane pool into his own arcane pool. Doing so takes a full-round action and the magus must succeed at a Will saving throw with a DC equal to the black blade’s ego. If the magus succeeds, he regains 1 point to his arcane pool for every 2 points he saps from his black blade. If he fails the saving throw, the magus becomes fatigued (but can try again). If he is fatigued, he becomes exhausted instead. He cannot use this ability if he is exhausted.
Spell Defense (Sp): A magus of 17th level or higher can expend an arcane point from his weapon’s arcane pool as a free action; he then gains SR equal to his black blade’s ego until the start of his next turn.
Life Drinker (Su): At 19th level, each time the magus kills a living creature with the black blade, he can pick one of the following effects: the black blade restores 2 points to its arcane pool; the black blade restores 1 point to its arcane pool and the magus restores 1 point to his arcane pool; the magus gains a number of temporary hit points equal to the black blade’s ego (these temporary hit points last until spent or 1 minute, whichever is shorter). The creature killed must have a number of Hit Dice equal to half the magus’s character level for this to occur.
Level 3:
Arcane Sight, Bestow Curse, Displacement, Flame Arrow, Fireball, Fly, Force Hook Charge, Force Punch, Keen Edge, Ray of Exhaustion, Slow, Stinking Cloud, Vampiric Touch
Level 4:
Black Tentacles, Dimension Door, Firefall, Fireshield, Greater Infernal Healing, Greater Invisibility, Ice Storm, Monstrous Physique II, Stoneskin
Level 5:
Acidic Spray, Baleful Polymorph, Cone of Cold, Corrosive Consumption, Elemental Body II, Fire Snake, Monstrous Physique III, Teleport, Wall of Force, Wall of Stone
Level 6:
Chain Lightning, Disintegrate, Dispel Magic (Greater), Flesh To Stone, Form of the Dragon I, Sirocco, True Seeing, Undead Anatomy III
"I have this feeling that my luck is none too good.
This sword here at my side don't act the way it should.
Keeps calling me its master, but I feel like its slave.
Hauling me faster and faster to an early, early grave.
And it howls, it howls like hell!
I'm told it's my duty to fight against the law.
That wizardry's my trade and I was born to wade through gore.
I just want to be a lover, not a red-eyed screaming ghoul.
I wish it'd picked another to be its killing tool."